Tag Archive: Google+

Apr 13

If you’re running any WordPress sites and you still have an ‘admin’ account…

If you’re running any WordPress sites and you still have an ‘admin’ account (shame on you for not deleting/renaming it) on them then you would be well advised to get in there and give the account a significant password. There’s reports of a fairly massive brute force attack going against WP sites against the admin …

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Feb 18

Zombicide module I played…

So after a partial day of polish on the Zombicide module I made for Vassal I played the tutorial mission with it a couple of times to kick the tires. First attempt was total disaster.  My heroes couldn’t hit for nothing and when I broken into the objective house I spawned a Fatty in every …

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Feb 18

Zombicide – The legendary Board With A Nail In It 

Layout design and format copyright http://guillotinegames.com Card free to use for whatever.  I felt it was much more likely that people in a zombie attack would end up with improvised melee weapons than they would with katanas, uzis and the like I’m going to bump up the search deck with a few of these.

Feb 18

Zombicide

Took scans of all the components and turned the board game Zombicide into a Vassal engine game.  I used my Last Night on Earth vassal module and it made it a pretty quick set up of about a day to get it working online. I’m doing this on my tablet which is fairly low res …

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Jan 25

Game Design WTH moment –  

I thought this might be good for a laugh for someone, especially anyone that thinks about design while they’re doing things that prohibit them taking notes. I spend the time from and to work primarily listening to podcasts of actual play sessions and/or thinking about game mechanics.  Listening to podcasts of people playing and making …

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Jan 25

More playing around with Unity3D

(again the textures are just stand-ins because I had them from digitalizing LNOE awhile back” The green capsules are zombies.  The green lines are their current paths.  Many are just random shuffling, if they don’t sense or hear something in rnage they pick a random location up to their maximum walking distance and head there. …

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Jan 24

Eclipse Phase RPG (for frees and legal)

http://robboyle.wordpress.com/eclipse-phase-pdfs/ Embedded Link Eclipse Phase PDFs The Eclipse Phase roleplaying game is released under a Creative Commons license. To facilitate access to the PDFs, I am providing a complete set of links to the current updated version of each on t……

Jan 22

If you liked shaun of the dead you might like this - 

Bite Me – “Outbreak” (Season 1 Ep 1)

Jan 19

A bajillion of free (legally so) books for your kindle or kindle app - 

http://www.freebooksifter.com/ Embedded Link Freebook Sifter – A Resource for Free eBooks We search for and display free ebooks for your reading device, updated daily

Jan 18

Players’ Onus 

(Note: that’s an O, not an A) One of the things about Karma Opposed is that all rolls are opposed (duh) and both the ‘instigator’ and the ‘opposition’ roll dice to see who wins.   No “You need a 17 to beat this” where that 17 is static throughout the scene.  Rather it would be …

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Jan 16

Now this is a strange one

A tablet/smart phone touch screen that can extrude buttons up out of the surface to turn the touch screen keyboard into a real physical keyboard. http://mashable.com/2013/01/15/tactus-touchscreen-physical-keyboard/ Embedded Link Watch This Touch Screen Transform Into a Physical Keyboard [VIDEO] Tactus has developed a tactile user interface for touch-screen devices: transparent physical buttons that emerge from a …

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Jan 09

Samsung Galaxy S2 USB

After quite a bit of screwing around I finally got my Galaxy S2 to be properly recognized under Windows 7 x64 for the purposes of using ADB.  While this is primarily for software development, it’s also important for flashing non-OTA firmwares, rooting etc. If you have a Galaxy S3 I hear they have the same …

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Jan 07

13th Age podcast being run by Rob Heinsoo

 I wish more designers would do this. They can do a whole lot to clarify the RAI versus RAW and to fill in the blanks.  Of course sometimes when *cough 4E cough* the system may be so complicated that even the designers get things wrong because they've gone through so many iterations of the rules. …

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Jan 01

Podcast of the FFG Star Wars Edge of the Empire beta rpg

There is a serious ‘gotcha’ with the system to me (aside from setting).  This is that the system is being released like the Dragon Age where the first book will only get you levels x-x, then you have to wait an expected year after release to get levels x-x and then yet another year to …

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Dec 08

One of the mechanics of KO

One of the mechanics, actually the base, bedrock level, mechanic I’m putting in K.O. is that all rolls are opposed rolls.  There are no static DC/TN’s to beat. In that same vein, characters (mostly players and bosses, mooks will ikely have one defense for ease/speed of GM control) choose how they’re going to defend against …

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Nov 12

ICONs Podcast

Found an interesting little podcast for a 4 color superhero game system which is vaguely FATE based (i.e. heavy narrative, not numbers). Overall ICONS is significantly simpler than hero or even Mutants and Masterminds which has the tag line of (80% of the depth of Hero system with 20% of the work).  It’s not about …

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Nov 09

KO Math 

The current game mechanics for melee combat for KO (falling somewhere between a dice almost don’t matter narrative system and a count the squares take 4 hours to level up system) are coming up fairly balanced between two otherwise identical melee fighters.  The system currently uses d6/d12/d20 or potentially a d6/d10/d20 system, the d12′s give …

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Oct 11

Randomness in Modules

Reading through a module I picked up, it reminded me to chat about a philosophy of mine and that’s don’t make everything in your module the result of a random die roll. i.e. don’t let your players actions be dominated by random dice rolls.  Give them the information they need to further the plot, the …

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Oct 09

Game Math – 13th Age

Note that there are ancillary benefits that aren’t accounted for here.  Fighters are harder to hurt with higher armour and deeper health reserves.  Casters have other tricks than pure damage etc or attack alternate lower defenses, clerics have the ability to heal their damage giving them longer life spans during a fight. Some preliminary melee …

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Sep 14

13th Age Kickstarter

Our group bought into the 13th Age Kickstarter and frankly I like what I”m seeing. They have several (although not necessarily unique really once you’ve amassed a large collection of game systems) systems in place that should lighten up 4E without going back to the old days of 1st Edition. I haven’t had a chance …

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