Key Our Cars What are you going to do next?!

6Oct/100

Podcast Bad Moon – Session 5

Posted by Dennis

Session 5 -  Bad Moon - Actualplay podcast of a Savage Worlds campaign set in the 1920's featuring detectives, gangsters, thugs, nazi's and Elder Gods trying to break free into our world to consume the masses.

Subscribe via:

RSS Feed - http://www.keyourcars.com/category/campaign/bad-moon-podcast/feed/

iTunes - http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=391756760

http://www.keyourcars.com

24Sep/100

Podcast Bad Moon – Session 4

Posted by Dennis

Session 4 -  Bad Moon - Actualplay podcast of a Savage Worlds campaign set in the 1920's featuring detectives, gangsters, thugs, nazi's and Elder Gods trying to break free into our world to consume the masses.

Subscribe via:

RSS Feed - http://www.keyourcars.com/category/campaign/bad-moon-podcast/feed/

iTunes - http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=391756760

http://www.keyourcars.com

16Sep/101

Podcast Bad Moon – Session 3

Posted by Dennis

Session 3 -  Bad Moon - Actualplay podcast of a Savage Worlds campaign set in the 1920's featuring detectives, gangsters, thugs, nazi's and Elder Gods trying to break free into our world to consume the masses.

Subscribe via:

RSS Feed - http://www.keyourcars.com/category/campaign/bad-moon-podcast/feed/

iTunes - http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=391756760

http://www.keyourcars.com

11Sep/100

Podcast Bad Moon – Session 2

Posted by Dennis

Session 2 -  Bad Moon - Actualplay podcast of a Savage Worlds campaign set in the 1920's featuring detectives, gangsters, thugs, nazi's and Elder Gods trying to break free into our world to consume the masses.

Subscribe via:

RSS Feed - http://www.keyourcars.com/category/campaign/bad-moon-podcast/feed/

iTunes - http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=391756760

http://www.keyourcars.com

8Sep/100

Podcast Bad Moon – Session 1

Posted by Dennis

Session 1 -  Bad Moon - Actualplay podcast of a Savage Worlds campaign set in the 1920's featuring detectives, gangsters, thugs, nazi's and Elder Gods trying to break free into our world to consume the masses.

Subscribe via:

RSS Feed - http://www.keyourcars.com/category/campaign/bad-moon-podcast/feed/

iTunes - http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=391756760

http://www.keyourcars.com

16Jul/103

Podcast Zombie Run – Episode 4

Posted by Dennis

Zombie RunEpisode 4 - Actual play podcast of Savage Worlds - Zombie Run.  Actual game play sessions recorded using the Savage Worlds SWEX edition based on the Zombie Run module.

RSS Feed - http://www.keyourcars.com/category/campaign/podcast-zombie-run/feed/

Available through iTunes -http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=378799971

30Jun/102

Podcast Zombie Run – Episode 3

Posted by Dennis

Zombie RunEpisode 3 - Actual play podcast of Savage Worlds - Zombie Run.  Actual game play sessions recorded using the Savage Worlds SWEX edition based on the Zombie Run module.

RSS Feed - http://www.keyourcars.com/category/campaign/podcast-zombie-run/feed/

Available through iTunes - http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=378799971

25Jun/100

Podcast Zombie Run – Episode 2

Posted by Dennis

Zombie Run Episode 2 - Actual play podcast of Savage Worlds - Zombie Run.  Actual game play sessions recorded using the Savage Worlds SWEX edition based on the Zombie Run module.

RSS Feed - http://www.keyourcars.com/category/campaign/podcast-zombie-run/feed/

Available through iTunes - http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=378799971

21Jun/100

Zombie Run – Session 2

Posted by Dennis

Our heroes, sitting on a NYC metro bus, along with 13 other survivors of the New York City run are looking around.  They're at the Howard Johnson's Truck Stop on the edge of Carnnetsville.  A small town that caters to the highway trade for the most part.

The highway runs through the middle of the town if town you can call it.  There's a mall filled with the usual suspects, Starbucks, Orange Julius, Starbucks (yes coffee is just that popular among the highway trade) a Cinn-A-Bonn and various clothing and shoe stores.  A few dash and grab style grocery stores, a bakery and a slew of souvenir shops line the sides of the highway.  Off the south side of the highway is a sprawled collection of houses and a large stone church.

Our heroes looking for a place to hole up as nightfall approaches and with it the infected will start stirring again as the heat of the day fades spot the church and pull the bus around and head that way.   The roads are far from straight once they leave the highway and it takes a few minutes to wind through them to reach the church.

There they find it surrounded by rings of cars, barricaded as best as is possible under the circumstances.  Bodies all containing bullet holes are sprawled everywhere and the windows and doors are barricaded tightly.  Leaving Bubba with Roj's binoculars and a walkie talkie atop the bus the others, Alice, Melissa, Roj and Sonny inspect the church.  There are no sounds even when they knock, the sounds oddly loud in the still quiet air.  Everyone's a little spooked by just how quiet things are in the world now with the absence of traffic, tv's, radios, the almost imperceptible background hum of electrical and gasoline devices and the electricity itself that has denoted humanity for the entirety of their lives up till now.

They find the back door of the church open, obviously smashed in from the outside and of course more bodies.  Inside the church it's a grisly scene, blood, bullets and bits and pieces of bodies scattered everywhere along with hundreds of empty shell cases.  It was obvious what had happened, a group of survivors had tried to hold up in the church, much like our group had decided to do and had been swarmed and then overwhelmed.  Images of the desperate defenders blasting the infected as they clustered around the church windows and doors, the fear as their supply of ammo steadily dwindled.  They could almost here the echoes of "Reloading!" and "I'm out!" still, picturing the men and women who's bodies they could see rushing from one location to another trying to push back the inevitable ending with anything they could.

Keeping in touch with Bubba via walkie talkie they, with stomachs churning and minds trying to avoid thinking of their own fates, searched the building uncovering several weapons, all empty, slides locked back, most with blood on them where the defenders in the end tried to use them as clubs in futile effort to stay alive.

Downstairs in a basement under the church they found water along with several melee weapons where the last few survivors had fled the upstairs apparently.  As they worked their way through the... best to think of it simply as debris... they could piece together the events that must have happened.  Here lay a man, possibly a trucker one might think, a broken fire axe next to him, his throat almost gone and his legs missing large chunks of flesh.  Here a woman lay next to a fallen bookcase, the book case itself fallen over in the struggle, her ribs now visible and a empty void where her organs once lay.

The fallen bookcase, containing hymn books and sheet music had fallen in such a way that it blocked another door marked storage.   Roj after listening and hearing nothing muscled the bookcase up away from the door and then yelled in fear as it the door slammed open stopping against the bookcase he held, the opening only a scant few inches.  Through the gap he saw savage faces, mouths twisted in hunger and eyes lit by fury, faces smaller than they should be was his first thought before panic crashed down on him. Screaming in inarticulate fear and emotion he slammed the bookcase back down against the door hearing the snap of small fragile bone and high pitched howls as the creatures, once children, now merely snarling beasts after his flesh yanked their arms back through the gap.

With a thud the door slammed shut and Roj lunged forward to press against it, breath rasping harshly through his mouth as he shouted for the others to help him hold it closed.  Melissa rushed forward to help him hold the door shut shouting for the other two to grab anything they could find to put in front of the door.   A mad scramble ensued as tiny fists beat on the door, each blow echoing through the stone basement.

Gallon containers of water were swiftly piled high on the bookcase weighing it down, the four not stopping until the pile was too high to allow any more to be placed without rolling down and across the floor.

Roj went back upstairs to radio Bubba after the walkie talkies failed to work in the basement. To his relief they worked fine once he'd left the basement.   Bubba, glasses sweeping over the mall in the distance, eyed the sinking sun.  It wouldn't be long before the Infected rose and started moving.  He swung down after telling Roj to get the others and meet him in back of the church.

The survivors under the leadership of the others worked feverishly to hook up the bus to some of the cars in the ring and pull them out of the way while others hauled bodies outside.  The ghastly sounds from the locked storage compartment were ignored for the moment although Melissa  stood guard in the basement while Tony and Chuk stood ready in case the door started to move.  It was better to think of them merely as creatures, as Infected or monsters rather than children.  It made it easier to deal with the scratching noises coming from the other side of the heavy oak door.

As the sun continued its descent the church was cleaned up and the barricades reinforced as best as they could.  The bus was backed up against the broken door and the bus's doors were locked and tied down preventing opening from the outside.

As the shadows grew longer outside they retreated to the basement hoping the earth and stone would shelter them from the Infected's uncanny ability to sense them.

Finally though there was no putting it off any longer and the infected in the store room had to be dealt with.  Roj, pouring a little gasoline from a molotov into a chainsaw that was lying upstairs, got it started and then carved a small hole in the top of the door.  The noise inside sound more like a pack of wild dogs haring after prey and for most that was what they pretended it was as Roj threw in a molotov and after hearing it break inside lit a second one and tossed it after the first.   A gout of flame blasted through the opening and under the door and the sounds from inside grew even more frantic but within less than a minute a ghastly silence broken only by the heavy breathing of those watching was all that filled the room.  The scent of cooked meats sent more than one of the survivors stumbling upstairs where they lost what little food they'd consumed over the day.

The hole and gaps were stuffed with spare cloth and the survivors huddle together near the front of the basement, as far from the storage room as they could get as outside the sun fell and the Infected rose from their torpor.

The group huddled together, sparing a precious half gallon for each person to wash as best as they could from the supply they'd found in the basement as the night passed slowly but uneventfully.  The looming threat of the radio broadcast, telling them to get as far as possible from the city before it was cleansed in a bath of nuclear fire shrouded the dawning of the new day in fear.

As the morning hours crept ever so slowly they passed the time as best as they could until at 11:34 by Bubba's watch a tremor started to run through the building shaking it as the ground wave reached outwards.  Minutes later another tremor shook the building even as the first was dying out.

"There goes New York and Philly." Roj said as the rumbling earth subsided and everyone looked around at each other eyes wide.

They remain in the basement throughout the remainder of the day taking inventory and stock, handing out weapons to each survivor even if they don't have ammo to give them yet.   They find a journal that indicates one of the previous occupants was in radio contact with a group out of Phoenix that was setting up a safe haven for survivors.   Later that night they  are forced to go upstairs as Infected start banging on the buildings.  There they find to their utter horror that the infected now running around the building already bear wounds that should have killed them and in fact appear to be true undead as a light gray radioactive ash lays upon everything.

Alice, a long time Romero fan, steps up and explains the proper way to kill a true zombie and the group uses makeshift spears and crowbars, hammered out through the gaps in the boards over the windows to plunge them into the eyes and heads of the zombies outside after other wounds fail to do any significant damage.

[Dennis: I wanted to ramp up the scary bits here.  Now they have both Infected (still living creatures) and true Undead to worry about.  Like all Undead the cause is pretty much way out there but in this case the Infected were caused by a fungal virus that ate away their rational thought centers leaving only the beast like monkey/lizard brain which created the raging creatures known as Infected.   But when subjected to radiation this mutates the fungus and gives it the ability to stimulate nerve pulses and the body resumes motion and activity and continues its last imprinted activity.  Which unfortunately for the living is to seek out and destroy those creatures that it senses are not part of its hive mind.  In essence the government did what it always seems to do, screw things up more. 😉 ]

The group defeats the risen undead around the church, all the bodies they'd pulled out that didn't have head wounds rose up and sought out the church again.  Luckily for the survivors they'd emptied the church of the bodies and for the most part the last defenders had killed most of the infected with head wounds.

As the day dawned and the Infected went back to their torpor state, a state the Undead were not subject to, they devised a plan.  They need to refuel the bus. To do that they needed a way to pump diesel out of the tanks below the truck stop.  Bubba, while standing watch the day before made note of the stores listed on the Mall marquees and one of them was a hardware store.

Our heroes elect to try to sneak through town to the mall, not wanting to risk the bus running out of fuel in an attempt to get it there.  They reach the mall only to find it filled with infected or undead or both.  They move around to the back side and break into a receiving room next to the loading docks.   Bubba heads up a ladder to the front to drop a concussion grenade to draw the creatures toward the front while the rest try to get into the building.  Melissa is almost grabbed as she pries the door open Roj is there to blow the creature away that's reaching through it.

The room inside is empty of other creatures even as the concussion grenade goes off out front blowing out the glass and attracting creatures.  Bubba high tails it across the roof to the back and spots undead moving across the parking lot toward him.  He slides down the ladder and hammers on the door to get in, making it inside seconds ahead of the infected after him.  They bar the door on the inside, now that the lock is broken its not going to be much deterrent to the creatures although luck is on their side and the door opens outwards and the creatures aren't the brightest bulbs on the tree and primarily are pushing against it.

The receiving room opens into the loading dock and after Sonny hears movement inside, his years of living on the streets have honed his survival senses and give him an edge in this scary new world.   A cheap desk is carefully lifted and placed in front of the door blocking it.  When everyone is set, Sonny yanks open the door and the rest start firing, killing the infected creatures that swarm toward them, blocked by the desk.  Bubba is forced to drop down and brace it from being pressed in while the rest kill the creatures.   Everything is going well when the side door is open as one of the creatures outside finally, accidentally pulls the knob sharply and a creature reaches through and tries to grab Sonny.  Bubba shoves a hand through Sonny's legs, MP5 in hand and unleashes a burst that rips up the creature's body shoving it back into the others.  Sonny turns and unloads his shotgun on the other two while Roj and Alice finish off the ones in the loading room.

They slam the door to the outside shut and refasten it and check out the loading dock finding a miscellaneous of items, including a H&K G3 still in its shipping create.   Sadly no ammo though.

Using a map on the wall they discover the hardware store shares a wall with the receiving room office.  A fire axe takes care of that and they bust a hole into the hardware store and start moving precious items into the office.  A hand pump, duct tape, flashlights, tools, everything they think they can use is grabbed in swift silence.

Piling their booty near the exit they discuss the gun shop which is across and just down the main hallway outside the loading dock area.  Roj is for retreating outside and then slowly but safely hammering through the roof to drop down into the shop.

Unfortunately fate steps in as Vlad radios in and informs them the bus is getting swarmed with undead, screams echo over the walkie talkie.  Vlad is ordered to head the bus to the mall and the group gets ready and charges into the hall, guns and bolt cutters ready.  They slide to a halt in front of the gun store and snap the lock off the sliding security gate and slam it down behind them even as undead swarm toward them.

They find a treasure trove of guns and ammo inside and load up, ignoring the undead trying to reach through the gate after them.  As Vlad reaches the mall he drives in a huge circle around it in the parking lot as the ones inside carefully kill the 40+ creatures outside.  With those dead they struggle to get the gate back up and their loot outside.   As the bus swings in to pick them up they throw their gear on board even as a huge swarm of undead come around the corner.  The bus pulls away just ahead of the creature's grasping hands.

They head down the highway trying to cut line of sight with the creatures and apparently it worked as they reach the truck stop and after a few minutes of anxious waiting there are no undead in sight.   Roj and Alice step outside, Roj to pump and Alice to stand guard and the diesel starts to slowly flow into the bus.  The seconds tick away, each minute allowing more precious fuel to enter the bus.  As the tank reaches half full though zombies start to appear from a new direction, drawn by the feel of the bus full of people and they have to abandon the pump and flee down the highway away from the huge swarm and the new swarm.

About this time they realize a bus makes a pretty good weapon and after stringing out the 20 or so new infected they reverse course and smash them flat and return to finish fueling.

They leave the town, taking a bypass route around it and head south west toward Phoenix and this city of safety they'd read about.  Their route is convoluted as they try to steer clear of all major cities for fear of radiation and the light gray dust laying everywhere is an ever present reminder that perhaps it might be too late.

In a small strip town they run into two other survivors, Elijah and Mary, who offer to trade them fresh foods for any canned goods they have and invite them to their homestead.  Paranoid our group declines and gets back on their bus, guns ready and continue on their trip.

[Dennis: This was a canned encounter in the Zombie Run module and it went about like I figured it would knowing my players.  Although I think it would have been a pretty fun encounter to play out.]

After days of driving, siphoning fuel from abandoned semis and the like and many many  detours they reach the Rockies and head up them, running into snowfall on the narrow winding roads through the mountains.  With a cliff on both sides, one up and one down, they slowly navigate the roads and as they near the top they spot a convoy on the road behind them.  Suspicious as one might expect they try to increase their speed but after almost losing the bus over the edge are forced to slow down and the convoy catches up with them.

Gun fire erupts from the vehicles and one of the rear tires is blown out.  Realizing they're not going to be able to get away  Bubba slams the bus to a halt angled across the road and they return fire.

The fight is intense as fully automatic weapons rip the back of the bus to shreds.  Vlad is downed, bullets smashing through his head as he leans out to fire his pistol back at the attackers and Susan dies a little later, bleeding out as a bullet pierces the veins in her neck.

With few long guns among them things look bleak but slowly the survivors whittle away their attackers in spite of the many automatic weapons they're facing and unexpectedly shots ring out from the hillside above them creating confusion among the enemy.

As the raiders are down to two men they try to bargain their way out of their predicament and the group yells back that they're free to go.  As the two men get back on their dirt bikes and head back the way they came, our survivors nail them both with grazing wounds.  Trapped away from the cover of their larger vehicles, taking fire from two directions the two men throw up their hands and kneel in the snow.

Stay tuned to find out what happens next....

19Jun/103

Podcast Zombie Run – Episode 1

Posted by Dennis

Zombie Run Episode 1 - Actual play podcast of Savage Worlds - Zombie Run.  Actual game play sessions recorded using the Savage Worlds SWEX edition based on the Zombie Run module.

RSS Feed - http://www.keyourcars.com/category/campaign/podcast-zombie-run/feed/

Available through iTunes - http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=378799971

7Jun/100

CATS Podcast Episode 17 – Part 3

Posted by Dennis

Episode 17, part 3 of the Key Our Cars group's 4th Edition Dungeons and Dragons podcast gameplay session.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/

Also available through iTunes.

7Jun/100

CATS Podcast Episode 17 – Part 2

Posted by Dennis

Episode 17, part 2 of the Key Our Cars group's 4th Edition Dungeons and Dragons podcast gameplay session.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/

Also available through iTunes.

7Jun/100

CATS Podcast Episode 17 – Part 1

Posted by Dennis

Episode 17, part 1 of the Key Our Cars group's 4th Edition Dungeons and Dragons podcast gameplay session.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/

Also available through iTunes.

28May/100

CATS Podcast Episode 16 – Part 3

Posted by Dennis

Episode 16, part 3 of the Key Our Cars group's 4th Edition Dungeons and Dragons podcast gameplay session.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/

Also available through iTunes.

28May/100

CATS Podcast Episode 16 – Part 2

Posted by Dennis

Episode 16, part 2 of the Key Our Cars group's 4th Edition Dungeons and Dragons podcast gameplay session.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/

Also available through iTunes.

28May/100

CATS Podcast Episode 16 – Part 1

Posted by Dennis

Episode 16, part 1 of the Key Our Cars group's 4th Edition Dungeons and Dragons podcast gameplay session.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/

Also available through iTunes.

14May/100

CATS Podcast Episode 15 – Part 3

Posted by Dennis

Episode 15, part 3 of the Key Our Cars group's 4th Edition Dungeons and Dragons podcast gameplay session.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/

Also available through iTunes.

14May/100

CATS Podcast Episode 15 – Part 2

Posted by Dennis

Episode 15, part 2 of the Key Our Cars group's 4th Edition Dungeons and Dragons podcast gameplay session.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/

Also available through iTunes.

14May/100

CATS Podcast Episode 15 – Part 1

Posted by Dennis

Episode 15, part 1 of the Key Our Cars group's 4th Edition Dungeons and Dragons podcast gameplay session.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/

Also available through iTunes.

17Apr/100

CATS Podcast Episode 14 – Part 3

Posted by Dennis

Episode 14, part 3 of the Key Our Cars group's 4th Edition Dungeons and Dragons podcast gameplay session.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/

Also available through iTunes.