CATS House Rules
The following Rules of the House are in effect for the CATS sessions -
- Magic items provide neat effects abilities. Defense and Attack bonuses are gained by level. Each level the players will select one of the following, +1 to attack, +1 to AC, +1 to FRW, +1 damage (+1d6 on critical hits), +1 to skills. They may not select the same option twice until they’ve selected all five.
- The first target of an power takes damage of +1/2 of the attacker’s level.
- Removing 1/2 level bonus from attack and defenses and skills and DC’s on both sides.
- Adding in a +2 attack bonus to all creatures at level 1.
- Every healing effect gains +1/2 level in bonus healing on top of any other bonuses.
- Using average damage for NPC’s. Players can use average damage or roll normally.
- Magic Item Usage – You can use all your item dailies once per day. No more than one use per slot type with the exception of weapons, you can expend two weapon dailies per day.
- You’ll gain levels at key plot points, not by exp.
- Modified skill challenge system. You have three rounds whether they’re seconds, minutes, hours or years to succeed. How many successes you get determines how successful you are.
- Mostly Dead. When you’re reduced to 0 hit points you suffer Weakened, Slowed and Dazed effects and suffer a -5 to all dice rolls for attacks and skill checks. And must still making dying saving throws (three strikes and you’re dead).Â

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