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	<title>Key Our Cars</title>
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	<description>What are you going to do next?!</description>
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	<itunes:summary>Podcast of game sessions for 4th Edition Dungeons and Dragons. </itunes:summary>
	<itunes:author>Key Our Cars</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://www.keyourcars.com/podcast/koccastlogo.jpg" />
	<itunes:owner>
		<itunes:name>Key Our Cars</itunes:name>
		<itunes:email>spam@armsnake.com</itunes:email>
	</itunes:owner>
	<managingEditor>spam@armsnake.com (Key Our Cars)</managingEditor>
	<itunes:subtitle>Key Our Cars</itunes:subtitle>
	<itunes:keywords>Dungeons and Dragons, DND, 4th Edition, RPG, Pen and Paper, Pencil and Paper, Roleplaying</itunes:keywords>
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		<title>Key Our Cars</title>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
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		<item>
		<title>CATS &#8211; Session Nine</title>
		<link>http://www.keyourcars.com/2010/02/07/cats-session-nine/</link>
		<comments>http://www.keyourcars.com/2010/02/07/cats-session-nine/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 15:34:09 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3531</guid>
		<description><![CDATA[
	
	Warrick
This was mainly a combat session with two boss battles and was marred by the fatality of one of the group.  I&#8217;m not &#8216;doing&#8217; resurrection in this campaign, so a death is the final curtain, not a revolving door. 
We pick up with our heroes after the end of the fight in the Temple with [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #3366ff;"><div class="img alignleft size-medium wp-image-3532" style="width:226px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Male_Ranger_by_Regochan.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Male_Ranger_by_Regochan-226x300.jpg" alt="Warrick" width="226" height="300" /></a>
	<div>Warrick</div>
</div>This was mainly a combat session with two boss battles and was marred by the fatality of one of the group.  I&#8217;m not &#8216;doing&#8217; resurrection in this campaign, so a death is the final curtain, not a revolving door. </span></p>
<p>We pick up with our heroes after the end of the fight in the Temple with the demonic goddess.  They decided to go try and save Torn by taking a simulcrum to the temple of H&#8217;Estar, a goddess of healing, sun and all that.  The temple has been abandoned over time as the area controlled by the hobgoblin hordes to the south have encroached and overrun the area.</p>
<p>Acquiring horses the group heads to the temple where they perform the ritual of healing for Torn, channeling their own life force into the simulacrum they&#8217;ve had crafted, the ritual lead by Sushanna, acolyte of the temple of Eris and Biminey&#8217;s snuggle bunny.</p>
<p>As the ritual ends the release of magic breaks the illusion that&#8217;s been crafted on hobgoblins that are sneaking up on them from four directions. The fight was rough, Stak performing exceptional work thinning the hobgoblin grunts two at a time per round until there were no more, dropping them with a single arrow to a vital location each time.  The remainder dealt with the wardogs, soldiers and the hobgoblin fleshcarver.  The fleshcarver and two other hobgoblins escaped with their lives.</p>
<p><span style="color: #3366ff;">[It was a tough fight - 16 grunts, 5 soldiers, 3 archers, 4 war dogs, 1 fleshcarver, divided up in groups of 4 sets coming in from four different directions. I'm become not a fan of bad guys fighting to the point of stupidity and needlessly sacrificing their lives, at least the bosses of the fight and once the boss breaks and runs there's going to be one or two underlings who are going to see it as their duty to follow after him to keep him safe...]</span></p>
<p>Unfortunately their healing shortage cost them this time dearly.  Dra&#8217;kin, normally safe in the rear, but now up in front due to the four sided attack.  This provided to be ultimately costly to the warlock and left him with his life&#8217;s blood draining away on the battlefield at the end of the fight.</p>
<p><span style="color: #3366ff;">[In Dra'kin's defense (and mine), he failed 3 out of 4 death saves while Biminey the best healer in the group, failed two out of two healing checks to try to stabalize him. Apparently the gods of luck, whimsey and statistics wanted him dead.]</span></p>
<p>At the end of the fight they recovered and performed a second ritual for the simulacrum of Soozin, hoping that it would deal with the parasite lodged in her belly.</p>
<p>They fled home making the trip safely.  There they found Torn recovered, no longer a vegetable although still missing his hand.  Apparently regeneration wasn&#8217;t part of the package.  He&#8217;s a pit fighter though and while it sucks he can deal.</p>
<p>They find out that there were three days without murders but the last three days there have been a murder a might.</p>
<p>They also found [not sure if anyone actually heard it] that another farming village hasn&#8217;t had anyone come into town in awhile which while not unheard of is viewed with suspicion these days.  Maybe it&#8217;s nothing, or maybe it&#8217;s some evil influence spreading it&#8217;s power base.  Who knows?</p>
<p>They contacted Meri and informed her of Dra&#8217;kin&#8217;s death and told her they had something to give Shuk (the good luck amulet she gave Dra&#8217;kin on a braid of Tanner&#8217;s hair).  Meri passed on information that an eladrin was in town meeting with strangers in a warehouse in the dock area.</p>
<p>A mercenary showed up at the groups doorstep looking for work, T&#8217;Baktu the goliath barbarian.  T&#8217;Baktu came into town with the other mercenaries hired by the city but doesn&#8217;t really like the mercenary life.  He tried to join the City Watch but the Captain of the watch is suspicous of everything these days and turned him down.  The captain did though point him at our heroic group and offered to pay him gold if he&#8217;d spy on the group and inform the captain of their dealings and work.</p>
<p>The group showed up at the warehouse and found it guarded on the outside.  Stak with a bow shot from the gods killed the sentry on the south gate with a single shot through the head.</p>
<p>They crept up to the door and Biminey undid the barring and peeked inside spotting a large group of sailors, bearing tatoos like those they saw on the slaver sailors.</p>
<p>He stepped inside rolling one of his constructs of lightning into the center of the group, killing all six in one shot. <span style="color: #3366ff;">[New record by the way].</span></p>
<p>The rest of the group rushed in and joined the fray.  A group of tougher thugs, two slaver and two bandits were spotted by a set of stairs.  As the screams started a slaver Overmage, and Warrick the leader of the bandits and his shaman stepped out of an office on the second floor.</p>
<p>T&#8217;Baktu took several hits in the opening round almost dropping him but he persevered and came back into the fight.  The thugs kept the group occupied while the  overmage, shaman and warrick&#8217;s bow decimated their health from above on the walkway connecting two upper level office structures.</p>
<p>Eventually the thugs were dropped as was the shaman.  The overmage descended to lower level to try and get a good usage out of his blast powers but was unable to without hitting his own troops.</p>
<p>Warrick seeing the way the wind was blowing tipped his hat in salute o the other bowman, Stak and fled through the office and up to the roof.  Torel was hot in pursuit but discretion proved the watchword of the day and didn&#8217;t follow the leader up to the roof where at least one other thug was on guard duty.</p>
<p><span style="color: #3366ff;">[As it was late and obvious the overmage was going to die I didn't play out the last round or two and just fast forwarded to his demise.]</span></p>
<p>The group recovered a Trishan Spine Bow from one of the hobgoblin archers and a Cape of the Red Path from the slaver overmage along with some gold  and healing potions.</p>
<p><a href="http://regochan.deviantart.com/art/Male-Ranger-127675558" target="_blank">Image credits</a></p>
</p>
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		<title>Hackintosh Trials</title>
		<link>http://www.keyourcars.com/2010/02/06/hackintosh-trials/</link>
		<comments>http://www.keyourcars.com/2010/02/06/hackintosh-trials/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 18:59:14 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3526</guid>
		<description><![CDATA[
	
	OSx86
Just wanted to pass along some information I gleaned while trying to build a hackintosh with a Dell C521 with an NVidia card.  It took a long time and a lot of rebuilds to get a fully functional device and most of it was trial and error so I thought I&#8217;d share.
I ended up trying [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-medium wp-image-3527" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/OSX86_by_Fourthletter.png"><img src="http://www.keyourcars.com/wp-content/uploads/OSX86_by_Fourthletter-300x300.png" alt="OSx86" width="300" height="300" /></a>
	<div>OSx86</div>
</div>Just wanted to pass along some information I gleaned while trying to build a hackintosh with a Dell C521 with an NVidia card.  It took a long time and a lot of rebuilds to get a fully functional device and most of it was trial and error so I thought I&#8217;d share.</p>
<p>I ended up trying EVERY distro of 0sx86 out there before I found the right combination of things to get a 10.5.8 working edition.</p>
<p>To sum up &#8211; I started with iDeneb 10.5.5 as the base.  This was the ONLY build higher then 10.4 that would even install.  All the rest of them give me the gd &#8220;Still waiting for root device&#8221; error that&#8217;s so prevelent.  I tried using external DVD, external HD, etc. to get around this error but to no avail. The Dell BIOS prevents me from changing the drive compatibility settings and the hardware doesn&#8217;t have an IDE connector which prevented me from trying those options.</p>
<p>So I installed with 10.5.5 using the following patches &#8211; AMD Fix,  9.0.2 Speedstep, AppleAzalia sound, the ATA Test (the one that&#8217;s labled use this if your SATA drive doesn&#8217;t work), the AppleBMC440 network driver.  This gives me a working 10.5.5 system.</p>
<p>Next up was trying to get a 10.5.7 or 10.5.8 system.  This failed miserably with every distro, iDeneb, Kalyway, XxX, iATKOS, 10.5.6, 10.5.7, 10.5.8 they all failed to even start the install because of the Still waiting for root device.</p>
<p>So tried to upgrade in place.  Again, failure.</p>
<p>Finally I did manage to get it working and this is how -</p>
<p>Get a 10.5.5 install working (as described above).</p>
<p>Start osx86tools and backup the extensions, don&#8217;t close it!</p>
<p>Run the iDeneb 10.5.8 combo update.  don&#8217;t restart!</p>
<p>Restore the extensions you just updated.</p>
<p>Now restart.</p>
<p>This worked for me, fully working video, lan, DVD, sound.</p>
<p>I installed the iPhone SDK without any problem and was able to make a quick app and run it in the iphone emulator.</p>
<p>It restarts and shutsdown without hanging as well.</p>
<p>It won&#8217;t though recognize USB memory sticks without a reboot.  Not a huge deal for me so I&#8217;m not going to bother with it right now.</p>
<p>The only thing I haven&#8217;t as of yet gotten working at all is a Zyxel G-202 usb wireless that I have laying around.  But this is a problematical for everyone from what I hear.</p>
</p>
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		<item>
		<title>Interlude &#8211; Council</title>
		<link>http://www.keyourcars.com/2010/02/04/interlude-council/</link>
		<comments>http://www.keyourcars.com/2010/02/04/interlude-council/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 20:48:58 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Fiction]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3521</guid>
		<description><![CDATA[
	
	Something wicked this way comes....
Excuse the hiatus, we take one week off out of every four and last week we also had a huge snowfall to contend with that made it dangerous to get together.  With any luck we&#8217;ll be playing this weekend. 
In  the meantime &#8211; 
&#8220;Councilman with all due respect I believe the [...]]]></description>
			<content:encoded><![CDATA[<p><em><div class="img alignright size-medium wp-image-3522" style="width:277px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Silver_Golem_by_mysticaldonkey1.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Silver_Golem_by_mysticaldonkey1-277x300.jpg" alt="Something wicked this way comes...." width="277" height="300" /></a>
	<div>Something wicked this way comes....</div>
</div>Excuse the hiatus, we take one week off out of every four and last week we also had a huge snowfall to contend with that made it dangerous to get together.  With any luck we&#8217;ll be playing this weekend. </em></p>
<p><em>In  the meantime &#8211; </em></p>
<p>&#8220;Councilman with all due respect I believe the idea has merit.  Council Lerik&#8217;s idea of locking the 5 of them up for a few days to see if the murders stop will harm no one and it might help uncover the truth.&#8221;</p>
<p>&#8220;See, even the <em>guard </em>are smart enough to know I&#8217;m right Garon.&#8221; came the oily voice of Councilor Lerik as he leaned forward, thrusting out a finger to point to the chainmail clad form of Captain Warik, commander of the guard.</p>
<p>The creases of Warik&#8217;s eyes bunched slightly and then smoothed out at Lerik&#8217;s tone, insulting without giving cause for insult. A skill the man possessed in spades, one that Warik couldn&#8217;t help but wish would get the man&#8230; hurt.  Not killed, he wasn&#8217;t that obnoxious but Warik wouldn&#8217;t be unhappy to hear that the councilor had met with some mishap, maybe a broken bone or two.  It would be too much to ask that Lerik became a victim to the person or creature that was killing townsfolk each night.</p>
<p>&#8220;Captain! Did you hear me?&#8221; Garon asked sharply.</p>
<p>&#8220;Sorry sir, something occurred to me about the murders that distracted me.&#8221;</p>
<p>Garon shook his head, &#8220;I said no we won&#8217;t be tossing them in jail.  They&#8217;ve done well enough by us.  They chased that creature out of the Eris temple, were captured and almost killed trying to solve our gold thefts, we know more about the murders because of them.  No, they stay free.&#8221;</p>
<p>&#8220;You realize they &#8216;found out&#8217; information on the murders because they committed them!&#8221; Lerik spat out.</p>
<p>Garon leaned forward, planting his palms on the table, &#8220;That&#8217;s enough!  I know you have issues with them Lerik.  You have issues with anyone who doesn&#8217;t fit your god&#8217;s image of the ideal.  Oh I know who or what you worship.  So far your belief&#8217;s haven&#8217;t interfered with your ability to keep the merchants happy and in line but don&#8217;t push things too far.  Without my goods to sell and Teagan&#8217;s boats and wagons to ship them you&#8217;d be a little unpopular with everyone both merchant and commoner so I suggest you give up this little vendetta you have against these people.&#8221;</p>
<p>Lerik dropped back into his chair, mouth open and then a look of furious anger crossed his face.  Without a word he rose and stormed out of the council chamber, Jan, the pretty young woman who&#8217;d taken Tanner&#8217;s place following after an uncertain pause, tossing an apologetic look around the room.</p>
<p>&#8220;What a pleasant individual.&#8221; Warick growled.</p>
<p>&#8220;That&#8217;s enough from you too Captain.  We all need to get along.  I know we&#8217;ve had our differences, I know you don&#8217;t like the changes we&#8217;ve pushed down your throat as it were about hiring outside help, which again doesn&#8217;t indicate a lack of confidence in your or the Watch&#8217;s ability.  But with the slaver raid, the murders and I know you don&#8217;t care to believe in them but of late all the temple priests have spoken of auguries that bad times are coming, very bad times.  Better poorer but prepared.  Perhaps if we&#8217;d of had these extra troops then my own&#8230; Never mind. As I say we need to get along with him and each other for the protection and benefit of the town.&#8221;</p>
<p>Warick nodded curtly, &#8220;Aye, I can understand your position Councilor.&#8221;</p>
<p>&#8220;I hear a but in there but I won&#8217;t push it.  Please go on, we&#8217;ll go over your report and see if we can make anything out of it.  Do what you can to catch this killer and keep our people safe.&#8221;</p>
<p>&#8220;Aye, that I can agree with.&#8221; Warick saluted the two councilors and their aides and turning on a heel left the room.</p>
<p>Teagan, the eladrin in charge of shipping who up till now had been quiet spoke up, &#8220;Berylon would you and Spar be so good as to wait in the other room for a few moments?&#8221;</p>
<p>The two aides glanced at each other and Berylon shrugged, &#8220;Sure, just summon if you have need.  C&#8217;mon Spar.&#8221;</p>
<p>After the room was empty and the door closed Teagon leaned back in his chair.  Face calm and impassive, eyes wandering over the decorative carvings in the ceiling of the council chambers he spoke quietly, &#8220;You know that one is beginning to overstep his bounds.  His hatred of all non-humans is affecting his dealings with me. I know he&#8217;ll be dead in 20 or 30 years and be out of my hair but it&#8217;s going to be a long 30 years at this rate.  Out of curiosity as he&#8217;s without heir or acknowledged relation as far as I know who would inherit if something were to happen to our fellow councilman?&#8221;</p>
<p>Garon shot a sharp look at the eladrin, &#8220;You know the answer to that and I don&#8217;t like where that question is going Teagon.&#8221;</p>
<p>Teagon flicked his eyes over and gave a miniscule shrug, &#8220;I&#8217;m not proposing anything Garon.  I&#8217;m just noting that the man has a lot of people irritated at him.  And ever since that deal with the slaver, if it was a slaver, he&#8217;s gotten a lot worse.  Did you know he&#8217;s pushing all the merchants under his control to get rid of their non-human employees?  I also heard that he wants to erect an altar to that banal spiteful god of his.  Yes you humans make up the highest proportion of the cities population but humans versus non-humans you&#8217;re in a distinct minority.  It&#8217;s irrational hatreds brought upon people by the ideologies of the likes of that one and his ilk that could end up destroying this town much less the slavers or reavers or whatever it is that the priests are warning us is coming.&#8221;</p>
<p>Garon suddenly chuckled, &#8220;You know that&#8217;s the most I think you&#8217;ve ever said at one time.  Yes the man was never pleasant and lately he&#8217;s turned downright vile, even to his &#8216;own kind&#8217;.  I think though that you overestimate the draw of his beliefs and the power of Bain.  Did you know he already has an altar to his god in a cellar under his home?  Ahh, see, we both have sources of information.  And do you know how many people in his circle of &#8216;friends&#8217; and acquaintances actually pay homage to his detestable little godling?  Only twelve that I know of.  Twelve followers out of how many people in this town?  Nay he poses no real threat to the security of the town.  And he&#8217;s brilliant at keeping the merchants in line, paying their taxes and not overcharging the commoners.&#8221;</p>
<p>Teagon&#8217;s lips curled up slightly, &#8220;I bow before your wisdom then Garon. Perhaps I shall learn somewhat of it during the time you have left on this plane of existence.&#8221;</p>
<p>&#8220;We live as the gods decree my friend.  Even your longevity might be cut shorter than you&#8217;d like as your gods wish. As for myself, I find it pointless to worry about it. Have you come up with anything we can do or have the Watch do to try and protect the people?&#8221;</p>
<p>Teagon shook his head, &#8220;Without knowing what we&#8217;re dealing with there&#8217;s little we can do.  Trying to ward every home, building and store against everything would be impossible.  But if we can find the creature&#8217;s nature we might be able to come up with something or so my people tell me.&#8221;</p>
<p>&#8220;The information that the group gave us was of no help?&#8221;</p>
<p>&#8220;Not really.  Necromatic arts are pretty far reaching.  We need to know the nature of the creature, if we could get something that belonged to it, an article of clothing or better yet flesh or blood then perhaps those skilled in the arts might come up with a way to track it.&#8221;</p>
<p>Garon snorted, &#8220;Blood? Hells we can&#8217;t even find the blood of the victims.&#8221;</p>
<p>&#8220;A chilling part of the deeds.  Where is the blood going and what is it being used for.  I fear the answer will not be one we wish to know.&#8221;</p>
<p>&#8220;Undoubtedly. Let&#8217;s get them back in here and start going over shipping needs.  The fish are pouring in from the boats and we&#8217;re going to have to get more barrels and crates to hold them.  I&#8217;d like another five hundred of the stasis crates as well, we should have planned ahead for this just in case.&#8221;</p>
<p>The two men, two of the most influential men in the city began studying the piles of documents that detailed the lifeblood of the city of Larkson, the fishing harvest and its dissemination.</p>
</p>
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		<title>Taint System</title>
		<link>http://www.keyourcars.com/2010/01/27/taint-system/</link>
		<comments>http://www.keyourcars.com/2010/01/27/taint-system/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 14:54:43 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3513</guid>
		<description><![CDATA[
	
	Tainted Warrior
Found an interesting document about Taint which is similar to the Chaos of say Warhammer Fantasy Roleplaying Game.  I was looking for some mechanics to help simulate exposure to the places and creatures of Darkmith and found this link.  There&#8217;s no author&#8217;ship noted anywhere so I can&#8217;t give any credit.  If you happen to [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-medium wp-image-3514" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Beast_by_MoonSkinned.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Beast_by_MoonSkinned-300x200.jpg" alt="Tainted Warrior" width="300" height="200" /></a>
	<div>Tainted Warrior</div>
</div>Found <a href="http://www.box.net/shared/dek35bhgta" target="_blank">an interesting document</a> about Taint which is similar to the Chaos of say Warhammer Fantasy Roleplaying Game.  I was looking for some mechanics to help simulate exposure to the places and creatures of Darkmith and found this link.  There&#8217;s no author&#8217;ship noted anywhere so I can&#8217;t give any credit.  If you happen to know who came up with this document let me know and I&#8217;ll see they get credit for it.</p>
<p><em><span style="color: #ff0000;">[Edit: Per a reader's comments this is a take on the Taint system from Heroes of Horror, a DnD 3.5 supplemental book.  Thanks for the info!]</span></em></p>
<p>The base premise is the characters are exposed to something or do something that &#8216;bends&#8217; them mentally and or physically.  This can range from pyschosis to turning bestial and many other things.   Perhaps wandering the streets of Darkmith and the aura of evil and power that envelops that city might plant a seed of evil in someone.  Or maybe the touch of Liloth&#8217;s powers driving one to stab a companion in the throat might leave lingering inclinations to repeat the action unforced.</p>
<p>We will see.</p>
<p>A few snippets from the pdf although a quick perusal shows some missing entries and some small typo&#8217;s that could be fixed as well as generalized overhaul to fit my personal needs.</p>
<p style="padding-left: 30px;"><strong>The Touch of Taint </strong><br />
 Characters in the Vale that venture into the dark places of the world, or dabble in the waters of evil, run the risk of their minds and bodies becoming poisoned by taint. Mental taint, or depravity, can eventually send one mad, where physical taint, or corruption, can transform a living being into an undead horror.</p>
<p style="padding-left: 30px;"><em><strong>Acquiring Taint </strong></em><br />
 <em>“Sometimes one’s soul can be filled with evil because of the evil of their actions. Sometimes all it takes is for one to pick up the wrong book&#8230;” </em></p>
<p style="padding-left: 30px;"><em><strong>Committing acts of unspeakable evil </strong></em><br />
 In cultures throughout the typical D&amp;D setting certain acts earn universal condemnation amongst races and peoples with even the slightest moral code: murder, torture, genocide, and rape as well as fouler acts warp the mind of those committing them and result in the offending character gaining depravity.</p>
<p style="padding-left: 30px;">This does not represent external evil creeping into the character’s mind, but rather represents the wearing away of one’s moral compass as characters begin to treat others as pawns and toys rather than as individual creatures worthy of respect. Even characters that describe themselves as “hardened” or “jaded” are not immune to gaining depravity in this fashion; indeed, one could argue that being extremely hardened to or jaded about the suffering of others is a sign of one gaining depravity.</p>
<p style="padding-left: 30px;"><em><strong>Exposure to areas warped by evil </strong></em><br />
 Whether due to the presence of demons, foul creatures from the Far Realms, or simply areas forever marred by evil of a less supernatural variety (such as the execution of an innocent man by a corrupt court, or the shack where a serial killer went to hide his “conquests”) can result in character’s gaining corruption through no fault of their own.</p>
<p style="padding-left: 60px;">Typically, there are only certain areas in the blighted zone that bestow corruption (the area around the altar where innocents were sacrificed to dread gods), but in the cases of extreme blights, every square foot of the area might potentially bestow corruption. This corruption is typically applied to a character after a certain length of time and isaccompanied by a feeling of instinctive disgust that warn both the player and his or her character that it would be wise to spend as little time in the location as possible.</p>
<p style="padding-left: 30px;">Certain sanity-rending locations that warp the minds of those who travel through them, like an area tainted by the energies of the Far Realm might very well bestow depravity instead as character’s minds break under the strain of sights alien to any sane man or woman.</p>
<p style="padding-left: 30px;"><em><strong>Exposure to dread items </strong></em><br />
 While tools and weapons both magical and mundane have no moral significance in and of themselves, the uses they are put to or the techniques used in their creation can sometimes result in them being a vessel of corruption or depravity.</p>
<p style="padding-left: 30px;">A blade carved from the bones of a whimpering slave carries with it an imprint of the suffering of the one who “donated” the material for the blade and might whisper words of condemnation and hatred to a character who chooses to carry it, slowly increasing his or her depravity. A weapon wielded by a demonic general or an unknowable Far Realm entity might have acquired some of its master’s inhuman corruption, and might plague a wielder with disgusting growths. Then of course, there are weapons and other items specifically crafted by mad cultists or vindictive spell casters that slowly drive their wielders insane with lust for power, or that cause them to rot from the inside out.</p>
<p style="padding-left: 30px;"><em><strong>Mental Condition &#8211; </strong></em></p>
<p style="padding-left: 30px;"><strong>Treacherous </strong><br />
 Foul whispers cloud your mind with images of what you could receive if you struck your companions down. Once per encounter when an ally leaves a space that you threaten, the DM may choose to roll an attack with an attack bonus of your level +3 vs. the will defence of your character to represent the urge to take an opportunity to strike. If the attack is successful, you must make an opportunity attack against your ally. The upside is that your treacherous leanings make it easier to stab others in the back-you gain a +2 bonus to damage against creatures that you have combat advantage against.</p>
<p style="padding-left: 30px;"><em><strong>Physical Condition </strong></em></p>
<p style="padding-left: 30px;"><strong>Internal Corruption (Ranked, maximum 3)</strong></p>
<p style="padding-left: 30px;">Your body is slowly consumed from the inside out by the corruption growing within you. While others cannot see it, it&#8217;s effects are all too obvious-for each level of this symptom taken you regain 2 fewer hit points from a second wind and take a -1 penalty to endurance checks. However, the festering growths within your body make you unappetizing to creatures that might otherwise want to make a meal out of you. If a living creature makes a bite attack against you that deals damage, it takes a -1 penalty to all attack rolls and skill checks for each time you have selected this symptom, until the end of its next turn.</p>
<p><a href="http://moonskinned.deviantart.com/art/Beast-121433320" target="_blank">Image Credits</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>CATS Podcast Episode 6 &#8211; Part 4</title>
		<link>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-4/</link>
		<comments>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-4/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 22:47:08 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
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		<category><![CDATA[Pen and Paper]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
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		<category><![CDATA[DnD]]></category>
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		<guid isPermaLink="false">http://www.keyourcars.com/?p=3502</guid>
		<description><![CDATA[Episode 6, part 4 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 6, part 4 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://www.keyourcars.com/mp3s/KOC_CAT_Episode6_Part4.mp3" length="41961241" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 6, part 4 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 6, part 4 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:56:33</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 6 &#8211; Part 3</title>
		<link>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-3/</link>
		<comments>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-3/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 22:22:43 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Pen and Paper]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3501</guid>
		<description><![CDATA[Episode 6, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 6, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://www.keyourcars.com/mp3s/KOC_CAT_Episode6_Part3.mp3" length="20949445" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 6, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 6, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>58:11</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 6 &#8211; Part 2</title>
		<link>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-2/</link>
		<comments>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-2/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 22:12:32 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Pen and Paper]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3500</guid>
		<description><![CDATA[Episode 6, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 6, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://www.keyourcars.com/mp3s/KOC_CAT_Episode6_Part2.mp3" length="24790945" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 6, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 6, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:08:51</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 6 &#8211; Part 1</title>
		<link>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-1/</link>
		<comments>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-1/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 21:57:51 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Pen and Paper]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
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		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3499</guid>
		<description><![CDATA[Episode 6, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 6, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.keyourcars.com/mp3s/KOC_CAT_Episode6_Part1.mp3" length="28390957" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 6, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 6, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:18:51</itunes:duration>
	</item>
		<item>
		<title>Interlude &#8211; Phy&#8217;el Fleshwalker</title>
		<link>http://www.keyourcars.com/2010/01/26/interlude-phyel-fleshwalker/</link>
		<comments>http://www.keyourcars.com/2010/01/26/interlude-phyel-fleshwalker/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 14:04:33 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
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		<category><![CDATA[Fiction]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3494</guid>
		<description><![CDATA[
	
	Not again...
&#8220;I see unsuccessful you have been.&#8221; spoke a voice that was filled with guttural rasping.  Image the sounds a person might make if they&#8217;d screamed for so long they were choking on their own blood, flesh ripped from the throat, vocal cords pulled so tightly they threatened to break with another sound, this might [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-medium wp-image-3495 alignright" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/548c06b07fa745ec8bbfcf01beee89e01.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/548c06b07fa745ec8bbfcf01beee89e01-300x202.jpg" alt="Not again..." width="300" height="202" /></a>
	<div>Not again...</div>
</div>&#8220;I see unsuccessful you have been.&#8221; spoke a voice that was filled with guttural rasping.  Image the sounds a person might make if they&#8217;d screamed for so long they were choking on their own blood, flesh ripped from the throat, vocal cords pulled so tightly they threatened to break with another sound, this might then be a pale imitation of this voice. The words spoken were in a ancient tongue full of harsh consonants and harmonics, living flesh cringing at the noise.</p>
<p>&#8220;The wardings of that accursed place hold true still.  They sap my powers more than imagined I.&#8221;  A second voice was definitely feminine, a caressing shiver of a voice that spoke of silk and whispers and promises of shadows and touch.</p>
<p>The first figure shrugged with a sinuous wave of its body, &#8220;I do not know stay shall I.  My freedom is enjoyable.&#8221; The figure gestured idly and nearby a man dressed in the uniform of the Larkson Watch drew a knife across his throat, the cut joining many many others on his body.  As the last of his life&#8217;s blood fountained as a scarlet ribbon in the air he slumped to the ground.  Only to rise moments later, dead eyes focused on its master.</p>
<p>The feminine voice changed in a flicker turning into a thing of razors and pain, &#8220;Mine husband you shall see free or your usefulness is at an end, know this Phy&#8217;el Fleshwalker.&#8221;</p>
<p>The corpse white skin of the first split open as the second&#8217;s words played over it, bloodless flesh gaping open. With no sign of pain upon its face it smiled slightly and nodded, &#8220;An it pleases you my queen.&#8221;</p>
<p>The voice, once again silken caresses, &#8220;Keep up the pressure on the wards.  Use the humans as you can to subvert them.  The Accursed One&#8217;s guardians seek to undo our release and attend to them I need.&#8221; Wings of green fire erupted from the second&#8217;s back and the body elongated.  The grass for yards around wisped into ash as it rose into the air with a lazy beat of her wings.  Hovering for a moment the solid black eyes looked down at him, &#8220;And use your command over the dead and flesh to recover Krag&#8217;s animus and restore him.  I do not wish my beloved to be deprived of his personal guard.&#8221;</p>
<p>Phy&#8217;el turned his head to follow the figure, using the heat of it to track it while the eyes of his head, boiled and burst in the first instants of the wings coming out and caressing his body, slowly regenerated. &#8220;Some day my <em>queen</em>.  Some day&#8230;&#8221;</p>
<p>Ranks of motionless figures jerked in unison minutes later as a single cry of raw anger and rage ripped through the air.  With a crook of his finger he summoned one of them to him.</p>
<hr style="width: 100px;" />
<p>&#8220;I hear you&#8217;re asking for Shuk.&#8221; Dra&#8217;kin started as a voice spoke behind him, the staff of wood he was carving slipping out of his hand and rolling across the worktable. He turned to see one of Shuk&#8217;s halflings, Keri he was almost sure.</p>
<p>&#8220;Yes, I wanted to check on her, it&#8217;s been a couple of days since I&#8217;ve seen her and I wanted to make sure she&#8217;s all right.&#8221;</p>
<p>&#8220;That&#8217;s why she has me.  Me and Meri. To make sure she&#8217;s alright. She went up stream with Meri to Forge.&#8221;</p>
<p>&#8220;Oh?  Why?&#8221;  Dra&#8217;kin gestured to a nearby chair and sat on the edge of his bed.</p>
<p>Keri shook her head, &#8220;Guild business.  I&#8217;m sure you understand.&#8221;</p>
<p>&#8220;When&#8217;s she coming back?&#8221;</p>
<p>&#8220;Guild business.&#8221; the halfling thief replied.</p>
<p>&#8220;Uh, okay.  When she gets back could you tell her I&#8217;d like to see her.&#8221;</p>
<p>&#8220;I&#8217;ll give her the message.&#8221;</p>
<p>&#8220;Great.  Are you hungry?  My treat. The council came through with a little gold to thank us for our &#8216;efforts&#8217; in looking into the murders and for driving the creature out of the temple.&#8221;</p>
<p>She shook her head, &#8220;No thanks, I&#8217;ve got to look into some things.  You can&#8217;t give people a chance to get momentum or your place in the order of things becomes at risk.&#8221;</p>
<p>There was a tap on the door and moments later it opened revealing Torel standing there, &#8220;Hey we&#8217;re going to go over to&#8230; Well hey there.  Meri?  Keri?&#8221;</p>
<p>&#8220;Keri.  Meri&#8217;s with Shuk who&#8217;s&#8230;&#8221; Dra&#8217;kin paused as Keri shook her head slightly, &#8220;&#8230;busy right now.&#8221;</p>
<p>&#8220;Mi&#8217;lady Keri would you care to join us for the evening meal?&#8221; Torel asked with a slight bow.</p>
<p>&#8220;Thanks but no, I must be off.&#8221; she replied.</p>
<p>&#8220;Perhaps next time then.&#8221;</p>
<p>&#8220;Maybe.  Later Dra&#8217;kin.&#8221; Keri said, flashing him a look, a warning in it.  Torel stood aside to let her leave, coming further into the room.</p>
<p>&#8220;So what about you?  Hungry?&#8221;</p>
<p>&#8220;Sure, let me get my pouch.&#8221;</p>
<p>&#8220;So what&#8217;s up with Shuk?&#8221;</p>
<p>Dra&#8217;kin grimaced, &#8220;Guild business. Don&#8217;t think I&#8217;m supposed to talk about it.&#8221;</p>
<p>Torel shrugged &#8220;Okay, just being polite.  We&#8217;re going to try some place that Stak found down on the docks.  Swears they have a fish stew to die for.  Personally I think it&#8217;s not the stew but the person bringing it that he thinks is to die for.&#8221;</p>
<p>Dra&#8217;kin rolled his eyes, &#8220;Okay I guess.  But if there&#8217;s another gods damned drunken brawl this is the last time I&#8217;m letting any of you pick a place to eat.&#8221;</p>
<p>Torel protested, &#8220;Hey those were all Biminey&#8217;s fault!  Him and that damn hand of his trying to steal drinks from drunks.&#8221;</p>
<p>&#8220;I&#8217;m just saying, your fault, my fault, nobody&#8217;s fault. I have to jump through another window to avoid being thrown through it and I&#8217;m going to burn someone&#8217;s pubes off.&#8221;  Hellfire flickered to life on the finger he was pointing at Torel.  A sympathetic light pulsed in red crystal in a silver mount on his worktable casting a red glow onto the room.</p>
<p>Torel held his hands up with an innocent look, &#8220;Hey hey watch that thing!&#8221;</p>
<p>Dra&#8217;kin closed his fingers into a fist, the action causing the flames to go out, &#8220;Just remember what I said.  Now let&#8217;s go I&#8217;m hungry enough to eat even bad food now.&#8221;</p>
<p>Torel clapped him on the shoulder, then pulling his hand back as Dra&#8217;kin stopped to look at it. &#8220;Right right, the warlock that walks alone. Come one.&#8221;</p>
<p>Dra&#8217;kin&#8217;s eyes narrowed as the avenger of Kord walked ahead of him, a thoughtful look on his face for a moment before clearing.</p>
<p>In the shadows across the street two figures stirred, one stepping out to follow the warlock and avenger down the street, the other slipping away down an alley.</p>
<p><a href="http://velinov.deviantart.com/art/Tavern-Brawl-96471746" target="_blank">Image Credits</a></p>
</p>
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		<title>CATS &#8211; Session Eight</title>
		<link>http://www.keyourcars.com/2010/01/19/cats-session-eigh/</link>
		<comments>http://www.keyourcars.com/2010/01/19/cats-session-eigh/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 20:34:24 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3490</guid>
		<description><![CDATA[
	
	Man in White

[Sorry for the delay on the session report and podcasts.  Busy at home and work and Life intruding and all that.]
This session saw the inclusion of a bard, a gnome by the name of Dash, seeking to record the exploits of the &#8220;only known survivors of a slaver kidnapping!!!&#8221; who met up with [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-medium wp-image-3491" style="width:197px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Lich_Necromancer_by_crawford_the_imp.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Lich_Necromancer_by_crawford_the_imp-197x300.jpg" alt="Man in White" width="197" height="300" /></a>
	<div>Man in White</div>
</div>
<p><em>[Sorry for the delay on the session report and podcasts.  Busy at home and work and Life intruding and all that.]</em></p>
<p>This session saw the inclusion of a bard, a gnome by the name of Dash, seeking to record the exploits of the &#8220;only known survivors of a slaver kidnapping!!!&#8221; who met up with them at their tavern but I get ahead of myself.</p>
<p>Present were Biminey, Dra&#8217;kin, Elisssa, Stak, Torel and temporary guest star &#8211; Dash.</p>
<p>We start our journey with the quints getting back to town from their voyage down to darkmith.  There&#8217;s a lot of questions, answers, no answers and the like going on for the first few hours of the session.  The group discovers that for the last few nights a gruesome murder has taken place.  They&#8217;re unable to uncover any pattern to the murders, they seem to be random serial killings.  Each body and most times there were multiples, was dismembered and an odd lack of blood was found at each scene.  No one noticed the murders even though in one case it was performed at a whorehouse with thin walls and crowded clientelle.</p>
<p>They interact with the priests of Eris and the Captain of the Watch as well as the council about their past, present and future activities.</p>
<p>The researchers at Eris have a possible solution for Torn.  An old healing temple, now in Hobgoblin lands might be able to channel healing energies still through a simulacrum back to Torn.  Getting there might be a problem though.</p>
<p>A bloodied woman and child arrive at the town and they witness this and join in on the investigation. They determine that both woman and child have been impacted by arcane/necrotic energies and only after the energies are cleansed at the Eris temple&#8217;s circle are they able to get anything more than the White Man from the hysterical woman and catatonic child.  A ritual is performed and the woman reveals that a white figure she remembers it as a skeletal unearthly figure while the child remembers it as a man in white robes entered their village a day earlier and brought the dead to life and had them descend upon the villagers doing horrible things to them.  The two of them were then sent to the town to summon aid.</p>
<p>Unfortunately this information was uncovered after the town watch sent out a squad of men.  Once it was known it was a trap, at least the PC&#8217;s beleive it to be one, two additional watch were sent after the first squad to warn them but they had several hours head start and it&#8217;s unlikely they&#8217;ll catch up in time.</p>
<p>A day passes, the group on watch on the city walls but no &#8216;army of undead&#8217; shows up.  The captain of the watch sends out two squads of the watch&#8217;s elite units although the group tries to persuade him otherwise.</p>
<p>The group determines that the murdered bodies are oddly drained of life energies, even dead flesh has some life to it.</p>
<p>Oddly Dra&#8217;kin has a hard time finding his girlfriend Shuk during the initial two days they&#8217;re back in town.</p>
<p>Anotehr thing of note is it&#8217;s been cloudy for the last 10 days, roughly equal to the time that whatever happened in Darkmith happened.</p>
<p>Two of the group were headed to the Temple of Eris to talk to Sushanna when they met her in the street outside.  The vault doors to the forbidden archives were locked, from the inside and although there were three priests in there no one was answering.  The rest of the group was summoned to investigate adn found the vault door sealed by magic.  While Dash got the door open, a summons was sent to the town watch but with the door opened it revealed a odd arcane circle floating in midair at the bottom of the steps.</p>
<p>The group went down into the forbidden vaults and uncovered a powerful female who summoned deamonic pets through multiple portals floating in air.  She was apparently searching for something as there were scrolls scattered everywhere.</p>
<p>While she kept the group busy with the four deamons and a golem crafted up from scrolls and bits of broken tables and stones she continued her search but as her pets dropped she was forced into the combat.</p>
<p>She fled as the combat turned against her, unable to flee through her own portals as they had grown unstable from the arcanic energies released during the fight she was forced to flee through the streets but was easily able to make her escape.</p>
<p>All in all the 5-6 hour session was split fairly equally between roleplay and fighting. The fight did take longer than I was hoping for, with 6 players at the table and 4 standards, 1 elite and 1 solo it was unfortunately an issue.  But the fight wasn&#8217;t geared for minions IMO and frankly this group has multiple minion killer powers so to make it a challenge I&#8217;d have to pump up the count.   THere is another fight though where this might apply&#8230;</p>
</p>
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