Category Archive: RPG

Nov 03

Don’t Rest Your Head – Talents Explained

DRYH characters have two talents, one Exhaustion and one Madness. The Exhaustion talent is something any normal person can do, it’s just for that character as they get more tired, the more Exhaustion dice they have in play, they can do it better. To pick an Exhaustion talent if you think of any standard Skill …

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Nov 02

Touch Table Demo

Using my frickin’ laser touch table with Maptools for a L4D kind of zombie apocalypse thingie – Zoe, Francis and Bill are about to get chomped. httpv://www.youtube.com/watch?v=Q2FElhcqVQM

Nov 01

Dice Mechanics –

In between working on LCA! and planning a DRYH sesson I’ve been toying with a light mechanic system taking inspiration from DRYH’s dice pool mechanics and twisting it to my own needs for a slightly more tactical optioned system. For lack of a better term it’s called the H.E.R.O. system in my head Hero, Exhaustion, …

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Oct 31

My Touch/Gaming Table

Just a short video of my table in action.  I got the lasers calibrated this weekend.  Still needs some carpentry work to lock down the U channel that keeps any stray laser light from leaking off the edge of the table. httpv://www.youtube.com/watch?v=sTe15HvXOw0 It’s based on Laser Light Plane technology or LLP and I’m using 4 …

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Oct 28

Don’t Rest Your Head Actual Play 1-

Notes: This is Terri’s first actual Scene in the game after going through the intro story (see previous posts Chapter 1 and Chapter 2 ) and it’s here that we delve into the actual game play mechanics of DRYH which are deceptively simple but allow for a lot of tension in the players as they …

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Oct 27

Don’t Rest Your Head – Chapter 2

Chapter 1 can be found here. Chapter 2Terri eventually made it to the post office and as BF had predicted there was a wait but she didn’t really mind this time.  Queued up without anything to do gave her time to calm her mind, tell herself it was a trick of light and shadow or …

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Oct 26

Don’t Rest Your Head – Dice App

Not sure what it says about me that to run some playtests of Don’t Rest Your Head, I took the time to create a dice roller…. Google+: View post on Google+

Oct 23

Don’t Rest Your Head Opener -

Don’t Rest Your Head Opener – Note: Ever since reading the Don’t Rest Your Head game system the possibilities have been simmering in the back of my head and this short little story is my first thoughts on how I’d start a DRYH plotline. ——————- Chapter 1 The itching was especially bad that morning and …

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Oct 17

Don't Rest Your Head – A Review

Summation – F'ing Brilliant DRYH, which sounds like something that Head and Shoulders would fix stands head and shoulders above so many systems I've read and or used. It's a highly narrative gaming system rather than simulationist, there are no tables of charts, no multi-page character sheets filled with numbers. Let me be frank and …

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Oct 03

LCA! 2d20…WTH?

Okay I’ve switched to rolling 2d20 for skill mechanics.  It’s an odd choice I know but it makes the math pretty on the back end and I like pretty math.   It also lets me fall back to a unified “Any skill roll on your turn takes a standard action” rather than “All skill rolls …

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Sep 30

Game Design Percentile Dice Mechanic Fail

Combat Sim

The last few days I’ve been trying to come up with an elegant percentile dice mechanic system for RPG’s.  By elegant I mean it works for everything, general, combat, opposed, attribute tests. There were some bullet points about percentiles I liked looking at the idea casually. a) it’s obvious what your chances to succeed are (or is …

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Sep 23

LCA! It’s a trap!

First draft of the Traps chapter in the adventuring section. As always excuse the formatting due to the pasting in from google docs.  In a side note these are traps that I’ve used in the past.  In the case of the vertical spear trap the bars were also electrified and ended up impaling and killing …

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Sep 20

LCA! Update – Drives and Motiviations

The rough draft of the Drives and Motivations chapter for LCA!.   The purpose of the chapter is to assist those players who are new to the game/hobby or those for whom typically their character is just the equivalent of a nail in the wall to hang their guns and swords on.  Hopefully by including these kinds …

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Sep 16

LCA! The Simple Chase

Just added the Simple Chase mechanic to LCA! as I needed a quick way to improv chase scenes like those below rather than using the full blown Extended Challenge system which is much more involved, includes stunt systems and the like but requires prepwork to work at its best. The Simple Chase is more narrative …

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Aug 31

Old School Hack

I was pointed to an actualplay podcast featuring the game system Old School Hack.  Now in the interests of full disclosure I’m not really a ‘silly’ gamer and this particular game had some serious silliness.  Is that even possible?  Serious silliness?  I digress.  But while I can see that the system could nudge people toward …

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Aug 26

LCA! Update 8/26/2011 – Recovery

Lots more internal changes and changes to various mechanics although not massively drastic. I’m now working on Section 3, Chapter 3 – Damage and trying to make it as least confusing as I can get it. To sum up every character has three areas of damage they can take, Physical, Mental and Vitality.   Physical …

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Aug 19

Dual Wield Balance LCA!

[Just an FYI: After discussing this with my wife who will be using this system I'm leaning heavily on a single attack roll at +2 bonuses to attack and damage.  A character dual wielding the same type of weapon i.e. two melee or two ranged can make a single attack roll at +2 attack and …

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Aug 17

LCA! Playtest – Dark Sun

This playtest is going to be using the Dark Sun setting.  Granted I only have an old 2nd Edition version so I’m not sure how much might have changed but I would imagine that the Sorcerer Kings are still running things and the Templars are still doing their dirty work and the Veiled Society is …

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Aug 06

The One Ring RPG

I’ve recently had a chance to page through The  One Ring RPG manuals. The books are pleasant enough, seem to be quality printed.  There’s not a ton of artwork, no full color spreads that I can remember now, just a small quarter panel scattered every couple or three pages.  I’m fine with that myself.  They …

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Jul 31

LCA! Character Sheet V0.6.1

LCA! V0.6.1

Just thought I’d share the current character sheet.  I’m a huge fan of function over form.  I like my character sheets easily readable and without a lot of cramped tiny lettering.  Given LCA!’s simplicity it supports such a simple character sheet. I suppose at some point one might find a more ub3r character sheet with …

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