Category Archive: RPG

Jan
25

LCA! – Directing Tips

How to host a murder This is the rough first draft of the chapter of tips and suggestions for would be directors, aka game masters. I have the feeling it may come off as preachy, definitely opinionated and with a bit of ‘this is the right way to do it’ but I’m not sure that’s …

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Jan
17

Random Skill Gains First Draft

Based on comments from my group and other who I broached the question to, I’ve added a ‘semi-random’ skill up mechanic to LCA!. The idea is to cater to the folks who enjoy a little bit of randomness in their character’s path choices as well as the ones who have a definite, “This is what …

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Jan
16

Session Report – DRYH – Session 2

Don’t Rest Your Head Session 1 report – Part 2 You can find the first part of this session report here – http://www.keyourcars.com/?p=8083 Players: +Laura Dollins +Scott Stone +David Warren Persons of Interest: +Temple Smith +L. Scott Rubin Just to sum up, this was our first gaming session using DRYH. None of us have used …

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Jan
16

Random Skill Gains

Random skillups Curious if anyone has an opinion on the pros/cons of a random skill up system. Most systems I’m familiar with, skill gains are done either automatically as you level up or you get character points when you level that you can then spend to level up your skills as you see fit. There …

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Jan
15

Session Report – DRYH – Session 1

Session Report Don’t Rest Your Head I ran my first for real session of DRYH or Dont’ Rest Your Head last night. It’s a strong narrative, light mechanics system set in a dark surreal land of horror and scary things that really do live under the bed, things that are all pointy bits and razor …

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Jan
13

DRYH – Character Jimmy Keller

My first player submission from +Scott Stone for my DRYH campaign tomorrow. My response to the player – Oh but the future loooooves Jimmy. It’s been waiting in the shadows and alleys, biding its time, sharpening its claws for 37 long years, sharpening them to razor edges and needle points, just for this moment…. From …

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Jan
13

Don’t Rest Your Head – The Factions

Don’t Rest Your Head I’m going to be running my first DRYH (by +Fred Hicks ) session tomorrow, my first ‘for realz’ group session rather than playtesting that is. If you’re not familiar with the system, I highly recommend taking a look to see if it fits your gaming needs. Barring technical difficulties it should …

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Jan
04

6d6 Core System Playtest 1

This is a personal playtest using the 6d6 Core System using the One Shot adventure Outbreak! by 6d6rpg.com. The 6d6 core rules are available for free from the publisher’s wiki pages and a pdf and hard copy are available for purchase along with other rulesets that expand the basic core system and other adventures. Disclaimer:  I …

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Dec
29

Get Cinematic On They Azz

[Warning, I'm rambling as I tend to do. If I come off as an asshat, that's not my intention. ] With player engagement a big part of why I wrote (am writing) LCA! my own RPG system I find myself listening to podcasts by other groups and literally shaking my head going no, you’re doing …

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Dec
28

Game Review – 6d6

6d6 core system by http://6d6rpg.com Disclaimer – This first glance is based on the open source core ruleset as presented on the wiki by the developer/publisher located here http://6d6rpg.com/wiki/doku.php?id=open:mechanics:core:start As a result I won’t/can’t make any comments as to the layout, index, ToC, graphics etc of the system given my source. I have no personal …

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Dec
28

6d6 Initial Look

I’ve been going through the 6d6 core system available from the wiki for said system. I actually cut and pasted the wiki pages into a google document as I have difficulty absorbing information when it’s separated into small bits and pieces like that. LInk below to the wiki – I’ll post a more detailed reaction, …

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Dec
07

Game Penalties

I’ve been going through and working on the penalties and bonuses or handicaps and boosts as I’m calling them and trying to balance the checkbook so to speak and make them useful, meaningful but not onerous. Right now they range from +/- 1 to 10 but typically they run out as a 1, 2, 3, …

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Nov
28

Vanilla Updates

Obviously not a lot of awesome updates to post the last couple of weeks.  It’s all been minor cleanup on LCA! and working on the sample scripts. I’ll be using the included Zombie Apocalypse script that will be included with LCA! as a general play test that I’ll podcast in the upcoming weeks.  Getting the …

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Nov
07

Game Play Results –

This is a quick demo interplay using the Don’t Rest Your Head gaming system in a play by post format, some of it was typed on a phone so the quality can be hit or miss… It’s a highly narrative but with dice system that allows for very freeform gameplay. *Opening Scene – * As …

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Nov
03

Don’t Rest Your Head – Talents Explained

DRYH characters have two talents, one Exhaustion and one Madness. The Exhaustion talent is something any normal person can do, it’s just for that character as they get more tired, the more Exhaustion dice they have in play, they can do it better. To pick an Exhaustion talent if you think of any standard Skill …

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Nov
02

Touch Table Demo

Using my frickin’ laser touch table with Maptools for a L4D kind of zombie apocalypse thingie – Zoe, Francis and Bill are about to get chomped. httpv://www.youtube.com/watch?v=Q2FElhcqVQM

Nov
01

Dice Mechanics –

In between working on LCA! and planning a DRYH sesson I’ve been toying with a light mechanic system taking inspiration from DRYH’s dice pool mechanics and twisting it to my own needs for a slightly more tactical optioned system. For lack of a better term it’s called the H.E.R.O. system in my head Hero, Exhaustion, …

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Oct
31

My Touch/Gaming Table

Just a short video of my table in action.  I got the lasers calibrated this weekend.  Still needs some carpentry work to lock down the U channel that keeps any stray laser light from leaking off the edge of the table. httpv://www.youtube.com/watch?v=sTe15HvXOw0 It’s based on Laser Light Plane technology or LLP and I’m using 4 …

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Oct
28

Don’t Rest Your Head Actual Play 1-

Notes: This is Terri’s first actual Scene in the game after going through the intro story (see previous posts Chapter 1 and Chapter 2 ) and it’s here that we delve into the actual game play mechanics of DRYH which are deceptively simple but allow for a lot of tension in the players as they …

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Oct
27

Don’t Rest Your Head – Chapter 2

Chapter 1 can be found here. Chapter 2Terri eventually made it to the post office and as BF had predicted there was a wait but she didn’t really mind this time.  Queued up without anything to do gave her time to calm her mind, tell herself it was a trick of light and shadow or …

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