Category Archive: Pen and Paper

Oct 11

Randomness in Modules

Reading through a module I picked up, it reminded me to chat about a philosophy of mine and that’s don’t make everything in your module the result of a random die roll. i.e. don’t let your players actions be dominated by random dice rolls.  Give them the information they need to further the plot, the …

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Oct 10

13th Age Playtest 1

This is a playtest for myself of the 13th age system which has a lot in common with any d20 system and 4th Edition D&D in particular.  Not surprising given who the designers are.  I find doing play tests this way helps to cement things in my own mind. I have a few house rules …

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Sep 24

Site Maintenance

A lot of site maintenance this morning.  NOticed that a lot of posts were drafts.  Also noted that the WP install was behind so I installed it.  And voila the stie she broke.  I think the upgrade broke the install.  Tried upgrading manually without any luck. Rolled back to version 3.3 and all was fine. …

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May 29

Gaming

Session Recap +David Warren continued his near future campaign for +Scott Stone +Laura Dollins +L. Scott Rubin and myself. Our group was sent on a scouting mission after nukes went off in the middle east and dimensional jumpers were pouring into north korea. We deployed through a dimensional portal, the 5 of us (Scott S. …

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Jan 04

6d6 Core System Playtest 1

This is a personal playtest using the 6d6 Core System using the One Shot adventure Outbreak! by 6d6rpg.com. The 6d6 core rules are available for free from the publisher’s wiki pages and a pdf and hard copy are available for purchase along with other rulesets that expand the basic core system and other adventures. Disclaimer:  I …

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Oct 28

Don’t Rest Your Head Actual Play 1-

Notes: This is Terri’s first actual Scene in the game after going through the intro story (see previous posts Chapter 1 and Chapter 2 ) and it’s here that we delve into the actual game play mechanics of DRYH which are deceptively simple but allow for a lot of tension in the players as they …

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Oct 27

Don’t Rest Your Head – Chapter 2

Chapter 1 can be found here. Chapter 2Terri eventually made it to the post office and as BF had predicted there was a wait but she didn’t really mind this time.  Queued up without anything to do gave her time to calm her mind, tell herself it was a trick of light and shadow or …

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Oct 23

Don’t Rest Your Head Opener -

Don’t Rest Your Head Opener – Note: Ever since reading the Don’t Rest Your Head game system the possibilities have been simmering in the back of my head and this short little story is my first thoughts on how I’d start a DRYH plotline. ——————- Chapter 1 The itching was especially bad that morning and …

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Oct 10

LCA! Update

A lot of the last week or so of LCA! work has been nothing more than clean up.  I had to re-org the document breaking it down into 5 sections because Google Doc’s was starting to choke seriously on the size of the whole document.  On the plus side it makes it easier to proof …

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Sep 20

LCA! Update – Drives and Motiviations

The rough draft of the Drives and Motivations chapter for LCA!.   The purpose of the chapter is to assist those players who are new to the game/hobby or those for whom typically their character is just the equivalent of a nail in the wall to hang their guns and swords on.  Hopefully by including these kinds …

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Aug 31

Old School Hack

I was pointed to an actualplay podcast featuring the game system Old School Hack.  Now in the interests of full disclosure I’m not really a ‘silly’ gamer and this particular game had some serious silliness.  Is that even possible?  Serious silliness?  I digress.  But while I can see that the system could nudge people toward …

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Aug 27

LCA Playtest – Dark Sun E2

This is a continuation from the first DS playtest and the queen mum of the scarabs changed into a Gaj to allow for a more complex encounter… Actors: Gerao an escaped pit fighter slave, Areen a disenchanted noble, Jaina a spy for the Veiled Alliance and a practitioner of defiler magic. Scene: Exterior shot of …

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Aug 19

Dual Wield Balance LCA!

[Just an FYI: After discussing this with my wife who will be using this system I'm leaning heavily on a single attack roll at +2 bonuses to attack and damage.  A character dual wielding the same type of weapon i.e. two melee or two ranged can make a single attack roll at +2 attack and …

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Aug 17

LCA! Playtest – Dark Sun

This playtest is going to be using the Dark Sun setting.  Granted I only have an old 2nd Edition version so I’m not sure how much might have changed but I would imagine that the Sorcerer Kings are still running things and the Templars are still doing their dirty work and the Veiled Society is …

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Aug 09

LCA! Update 8/9/2011

A lot of work has been done on the internal layout of the document but it’s boring and not very exciting to be honest. Still some internal debate (internal to me that is) going on about what stat to link Melee with.  The prototypical Strength or leave it a Grace.  There are pros and cons …

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Aug 06

The One Ring RPG

I’ve recently had a chance to page through The  One Ring RPG manuals. The books are pleasant enough, seem to be quality printed.  There’s not a ton of artwork, no full color spreads that I can remember now, just a small quarter panel scattered every couple or three pages.  I’m fine with that myself.  They …

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Jul 31

LCA! Playtest – Dark Noir

This playtest is set in 1945 just after the war when everyone is high on victory, well except for the losers but there are still dark things out there, unleashed by the people meddling where they shouldn’t have been.   It’s a world with a bit of Steampunk. Our cast of characters on the player …

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Jul 26

LCA Update 7/26/2011

Haven’t had a lot to post that would be of any real interest to anyone.  Finetuning a lot of mechanics by playtesting various genres.  Currently working on a 1940′s horror pulp to give guns a work out.  As a result I’ve had to modify the shotgun mechanic a bit, technically it’s the double barreled mechanic …

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Jul 18

Alpha Test 1 – LCA

“LCA = FAE.  Fun, Awesome, Entertaining.” Had an third party Alpha test this weekend.  Some issues obviously with one major game mechanic confusion that caused some big problems.  The tester had read some earlier posts about the mechanic I’d started with, dice pools and the alpha doc doesn’t have it explained in enough places for …

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Jul 15

Automatic Success…

Was thinking about combat mechanics, hitting and percentages and such and circled back to my one roll to rule them all desired mechanic. What if, instead of rolling to hit, you simply roll damage and compare it to the target’s defense.  If you don’[t deal enough damage to ‘hurt’ them, you missed.  If you do …

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