Category Archive: Pen and Paper

Jan
04

6d6 Core System Playtest 1

This is a personal playtest using the 6d6 Core System using the One Shot adventure Outbreak! by 6d6rpg.com. The 6d6 core rules are available for free from the publisher’s wiki pages and a pdf and hard copy are available for purchase along with other rulesets that expand the basic core system and other adventures. Disclaimer:  I …

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Oct
28

Don’t Rest Your Head Actual Play 1-

Notes: This is Terri’s first actual Scene in the game after going through the intro story (see previous posts Chapter 1 and Chapter 2 ) and it’s here that we delve into the actual game play mechanics of DRYH which are deceptively simple but allow for a lot of tension in the players as they …

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Oct
27

Don’t Rest Your Head – Chapter 2

Chapter 1 can be found here. Chapter 2Terri eventually made it to the post office and as BF had predicted there was a wait but she didn’t really mind this time.  Queued up without anything to do gave her time to calm her mind, tell herself it was a trick of light and shadow or …

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Oct
23

Don’t Rest Your Head Opener -

Don’t Rest Your Head Opener – Note: Ever since reading the Don’t Rest Your Head game system the possibilities have been simmering in the back of my head and this short little story is my first thoughts on how I’d start a DRYH plotline. ——————- Chapter 1 The itching was especially bad that morning and …

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Oct
10

LCA! Update

A lot of the last week or so of LCA! work has been nothing more than clean up.  I had to re-org the document breaking it down into 5 sections because Google Doc’s was starting to choke seriously on the size of the whole document.  On the plus side it makes it easier to proof …

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Sep
20

LCA! Update – Drives and Motiviations

The rough draft of the Drives and Motivations chapter for LCA!.   The purpose of the chapter is to assist those players who are new to the game/hobby or those for whom typically their character is just the equivalent of a nail in the wall to hang their guns and swords on.  Hopefully by including these kinds …

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Aug
31

Old School Hack

I was pointed to an actualplay podcast featuring the game system Old School Hack.  Now in the interests of full disclosure I’m not really a ‘silly’ gamer and this particular game had some serious silliness.  Is that even possible?  Serious silliness?  I digress.  But while I can see that the system could nudge people toward …

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Aug
27

LCA Playtest – Dark Sun E2

This is a continuation from the first DS playtest and the queen mum of the scarabs changed into a Gaj to allow for a more complex encounter… Actors: Gerao an escaped pit fighter slave, Areen a disenchanted noble, Jaina a spy for the Veiled Alliance and a practitioner of defiler magic. Scene: Exterior shot of …

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Aug
19

Dual Wield Balance LCA!

[Just an FYI: After discussing this with my wife who will be using this system I'm leaning heavily on a single attack roll at +2 bonuses to attack and damage.  A character dual wielding the same type of weapon i.e. two melee or two ranged can make a single attack roll at +2 attack and …

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Aug
17

LCA! Playtest – Dark Sun

This playtest is going to be using the Dark Sun setting.  Granted I only have an old 2nd Edition version so I’m not sure how much might have changed but I would imagine that the Sorcerer Kings are still running things and the Templars are still doing their dirty work and the Veiled Society is …

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Aug
09

LCA! Update 8/9/2011

A lot of work has been done on the internal layout of the document but it’s boring and not very exciting to be honest. Still some internal debate (internal to me that is) going on about what stat to link Melee with.  The prototypical Strength or leave it a Grace.  There are pros and cons …

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Aug
06

The One Ring RPG

I’ve recently had a chance to page through The  One Ring RPG manuals. The books are pleasant enough, seem to be quality printed.  There’s not a ton of artwork, no full color spreads that I can remember now, just a small quarter panel scattered every couple or three pages.  I’m fine with that myself.  They …

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Jul
31

LCA! Playtest – Dark Noir

This playtest is set in 1945 just after the war when everyone is high on victory, well except for the losers but there are still dark things out there, unleashed by the people meddling where they shouldn’t have been.   It’s a world with a bit of Steampunk. Our cast of characters on the player …

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Jul
26

LCA Update 7/26/2011

Haven’t had a lot to post that would be of any real interest to anyone.  Finetuning a lot of mechanics by playtesting various genres.  Currently working on a 1940′s horror pulp to give guns a work out.  As a result I’ve had to modify the shotgun mechanic a bit, technically it’s the double barreled mechanic …

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Jul
18

Alpha Test 1 – LCA

“LCA = FAE.  Fun, Awesome, Entertaining.” Had an third party Alpha test this weekend.  Some issues obviously with one major game mechanic confusion that caused some big problems.  The tester had read some earlier posts about the mechanic I’d started with, dice pools and the alpha doc doesn’t have it explained in enough places for …

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Jul
15

Automatic Success…

Was thinking about combat mechanics, hitting and percentages and such and circled back to my one roll to rule them all desired mechanic. What if, instead of rolling to hit, you simply roll damage and compare it to the target’s defense.  If you don’[t deal enough damage to ‘hurt’ them, you missed.  If you do …

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Jul
07

LCA Update – Stunt System V2

Stunt SystemV2 After play testing V1 I found the existing system led to some wasted rolls, getting stunt points on a skill check was a downer and very much not Awesome, and was ‘too’ random so this then is the newest system designed to alleviate those perceived isues. Stunts give you a minor ability to customize a …

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Jul
06

LCA Update 7/6/2011 Playtest V3-E4

Find the first three parts of this series here – Part 1, Part 2, Part 3. When last we followed our heroes they had just slid down a rope ladder into a chamber and dispatched a bunch of death cultists, 6 minions, 2 henchman and a lieutenant.  These equate to 3 of the 4 quality …

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Jun
29

Blender Update 6/29/2011 Playtest V3-E3

You can read the first encounter’s results here and the second encounters results here, leaving this then to be the description of the third encounter of the current iteration of Lights Camera Action version 0.x.x. Our Heroes are comprised of four folk built using the LCA system.  They’re all newb’s, i.e. level 1 but with …

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Jun
26

Blender Update 6/24/2011

Some minor additions that have come up from play testing and general reverie – Added the ability to created an area that generates an alarm of some kind when an object enters the area to Environmental Effects.  By rights it should probably be a function of the Warding power I suppose but I want the …

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