Category Archive: Gaming

May 09

Blender Update 5/9/2011

I really should change the name of these posts but this at least keeps them all the same.  I could I guess globally swap the name out and I might at some point. Let’s see what’s changed… Modified the damage tracks and recovery methods to further differentiate Physical from Fatigue to Mental damage.   Physical …

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Apr 22

Digital Gaming Table 4/22/2011

Received my PS3 camera with m12 2.5mm lens and 850 nm IR filter as well as a 25 LED module string of IR lights and a roll of Vellum from Dick Blick Arts.   The vellum provides a pretty nice projection surface although of course it’s going to be prone to picking up finger oils and …

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Apr 17

Digital Gaming Table 4/17/2011

More work on the making of the multi-touch functionality to get it working.  Running some issues that I think are attributable to my tablet pc which has multi-touch on it already.   Currently in the process of building a working system from spare parts I have laying around.  Will be far from awesome, a dual …

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Apr 15

Digital Gaming Table 4/14/2011

Technically this is from yesterday but what the hell… I cracked the case on my logitech 9000 pro and was able to easily remove the IR Filter in spite of various postings on the web that it was impossible to do without destroying the camera.  Not difficult although you need a soldering iron and very …

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Apr 13

Digital Gaming Table 4/13/2011

More progress was made.  You can see pictures of the stages on the DGT page but to sum up, sanded, routed, puttied, sanded, stained, acrylic cut, access hole cut, ventilation holes cut. I’m going to be using magnets, rare earth magnets to be exact and steel bolts to keep the access door closed rather than …

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Apr 12

Digital Gaming Table 4/12/2011

Got some more work done, added the fourth wall missing from yesterday, added trim work to the base, created the capper, sanded everything with some rough grit to get it semi-smooth.   You’d think I’d of gotten more done today oddly enough after thinking about it. There are a couple of new images on the …

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Apr 11

Digital Gaming Table 4/11/2010(b)

Visible Light Blocked

Good news, I was able to make a visible light filter out of a piece of old negative, screenshot attached.  I know it’s not the ‘best’ filter for this but it’s the best free filter and free goes a long way with me. Those two ‘eyes’ are the IR LED’s in the cable remote I’m …

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Apr 11

Gaming Table Update 4/11/2011

IR Lights

I’ve picked up the lumber to make the box for the upgrade to the gaming table.  I just saw a new video about DSI style multi-touch tables like the old video that uses the FDI or shadow method rather than DI or FTIR reflected IR light.  Since it only requires some software (freely available), a …

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Apr 09

Gaming Table Going Digital

My gaming table is going to get a digital option.  If you’ve been a regular visitor over the yeass you’ve watched it go through a few upgrades, the original, the new table top and then the double decker topper. Now I’ve decided to move to the digital age.  I’m going to remove the double decker …

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Apr 08

Added Forums

The site now has forums for what it’s worth.  But if you’re one of the few thousand people who’ve listedned to our podcasts and you’ve had some things to bitch about, now’s your chance.   Have fun. KOC Forums

Feb 04

Valley of the Shadow Queen

The Monster killing hero’s spent a couple of weeks in Aralton soaking up praise and free booze.  Brok and Guentar [Dennis] were looking for a new creature to hunt and kill, with no success.  Luther and Abida [Scott] have been enjoying full stomachs and clean places to rest.  Arual [Laura] waits for her new monster …

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Jan 17

Nook Color

After a lot of consideration I picked up a Nook Color this weekend.  I had it rooted roughly 30 minutes after actually using it for the first time, and 20 of that was to check out the stock OS on the device. A stock Nook Color is funcitonal if you want it to read books …

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Jan 12

Game Math Part 5

Math Sim

The work on the numbers continues.   I’ve actually started also collecting skills for a skill list and currently have it at 20 skills, a couple of which are catch all skills from another game system I wrote a few years back. The idea is to allow a player to buy any number of Knowledge …

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Dec 20

Castle Ravenloft Howling Hag

What with work and a birthday party for the boys we again side tripped into another Castle Ravenloft adventure.  We only had time for one as I was busy triaging an issue in London but it was quite entertaining. The adventure is The Howling Hag where some old lady is cooking up a nefarious ritual …

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Dec 10

Dice Mechanics

I’ve been thinking about dice mechanics and what I like and dislike about them.  By dice mechanics I don’t mean the guys in little overalls who fix your craps dice but rather the ways various roleplaying games introduce randomness into their systems. The number of systems that I know about and this doesn’t include all …

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Sep 15

Rule 1 – Casters Get Dicked

I’m working with Savage Worlds and now that I”m wanting to delve into Fantasy I’m finding another system I need to try and get around the Casters Get Dicked syndrome with this one.  It seems in many systems the philosphy seems to be that Magic is some dark and dreadful thing that only masochists need …

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Jul 08

Playing in a Sandbox

I wanted to make a comparison about MMOG’s and Pen and Paper gaming and the conclusions that I draw from that. Back in the day, I played Ultima Online.  If you’re not familiar with it, it was one of the first MMOG’s in the U.S. and is still around today.  UO was very much a …

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Jun 30

Game Systems – Light vs Heavy

In running Savage Worlds which is a very stats light game in comparison to GMing 4th Edition Dungeons or Dragons (or worse 3rd Edition DnD or Hero System/Champions) it’s become interesting to see the differences as they play out. Savage Worlds lets you as the GM come up with on the fly encounters that are …

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May 12

Savage Worlds System Newb Review

Pulp Noir

Savage Worlds is an old system, perhaps not as old as most but it’s been around for 7 years now and gone through a modest number of editions and no groundbreaking changes.  The core rules appear to have remained mostly intact throughout its current lifespan. I’ve spent the last couple of weeks going over the …

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May 08

Savage Worlds Chase Track

sw_chasemat

I whipped this up after running a couple of trial chase scenes using the Savage Worlds rule system.  Essentially in a chase you put the ‘chasee’ at one end of the chart and the ‘chasers’ scattered as needed behind them.  Each turn everyone makes a skill check, if they succeed they can move closer or …

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