Category Archive: Gaming

Jan
15

Session Report – DRYH – Session 1

Session Report Don’t Rest Your Head I ran my first for real session of DRYH or Dont’ Rest Your Head last night. It’s a strong narrative, light mechanics system set in a dark surreal land of horror and scary things that really do live under the bed, things that are all pointy bits and razor …

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Dec
29

Get Cinematic On They Azz

[Warning, I'm rambling as I tend to do. If I come off as an asshat, that's not my intention. ] With player engagement a big part of why I wrote (am writing) LCA! my own RPG system I find myself listening to podcasts by other groups and literally shaking my head going no, you’re doing …

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Dec
28

Game Review – 6d6

6d6 core system by http://6d6rpg.com Disclaimer – This first glance is based on the open source core ruleset as presented on the wiki by the developer/publisher located here http://6d6rpg.com/wiki/doku.php?id=open:mechanics:core:start As a result I won’t/can’t make any comments as to the layout, index, ToC, graphics etc of the system given my source. I have no personal …

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Nov
28

Vanilla Updates

Obviously not a lot of awesome updates to post the last couple of weeks.  It’s all been minor cleanup on LCA! and working on the sample scripts. I’ll be using the included Zombie Apocalypse script that will be included with LCA! as a general play test that I’ll podcast in the upcoming weeks.  Getting the …

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Nov
07

Game Play Results –

This is a quick demo interplay using the Don’t Rest Your Head gaming system in a play by post format, some of it was typed on a phone so the quality can be hit or miss… It’s a highly narrative but with dice system that allows for very freeform gameplay. *Opening Scene – * As …

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Nov
03

Don’t Rest Your Head – Talents Explained

DRYH characters have two talents, one Exhaustion and one Madness. The Exhaustion talent is something any normal person can do, it’s just for that character as they get more tired, the more Exhaustion dice they have in play, they can do it better. To pick an Exhaustion talent if you think of any standard Skill …

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Nov
02

Touch Table Demo

Using my frickin’ laser touch table with Maptools for a L4D kind of zombie apocalypse thingie – Zoe, Francis and Bill are about to get chomped. httpv://www.youtube.com/watch?v=Q2FElhcqVQM

Oct
31

My Touch/Gaming Table

Just a short video of my table in action.  I got the lasers calibrated this weekend.  Still needs some carpentry work to lock down the U channel that keeps any stray laser light from leaking off the edge of the table. httpv://www.youtube.com/watch?v=sTe15HvXOw0 It’s based on Laser Light Plane technology or LLP and I’m using 4 …

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Oct
11

Gaming Table Update

I’ve decided to switch to using IR Lasers to make a LLP or Laser Light Plane style table.  I’m just unable to get IR LED’s to work the way I want them to due to the size of the table. The LLP method should work and is cheap enough to experiment with to see if …

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Oct
03

LCA! 2d20…WTH?

Okay I’ve switched to rolling 2d20 for skill mechanics.  It’s an odd choice I know but it makes the math pretty on the back end and I like pretty math.   It also lets me fall back to a unified “Any skill roll on your turn takes a standard action” rather than “All skill rolls …

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Aug
19

Dual Wield Balance LCA!

[Just an FYI: After discussing this with my wife who will be using this system I'm leaning heavily on a single attack roll at +2 bonuses to attack and damage.  A character dual wielding the same type of weapon i.e. two melee or two ranged can make a single attack roll at +2 attack and …

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Aug
06

The One Ring RPG

I’ve recently had a chance to page through The  One Ring RPG manuals. The books are pleasant enough, seem to be quality printed.  There’s not a ton of artwork, no full color spreads that I can remember now, just a small quarter panel scattered every couple or three pages.  I’m fine with that myself.  They …

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Jun
28

Blender Update 6/28/2011

I’ve decided to settle on 3 second turns.  I know, radical departure from the standard 6 second turn but 3 second turns work better for me from a realism perspective.  The ‘average’ person can sprint roughly 14-18 squares (5′ per square) in a 3 second turn.  The typical character using LCA can run about 16 …

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Jun
05

Engaging Players – Universally

I’ve been meaning to write this and just hadn’t gotten around to it.  I want to offer up some observations, all personal and from 30+ years as player and gamemaster for Pen and Paper RPG’s.  (Who uses pens anyway?  I guess pen is just easier to say than pencil) It’s about engaging the players and keeping …

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May
21

Multitouch Driver Windows 7

I was looking for a multi-touch driver to use in Windows and it took some looking obviously enough to get one that worked the way it should be.   One that emulated the touch ability of a typical Windows 7 tablet. This is for my Multi-Touch Gaming Table experiment.  Speaking of which I do have an update, …

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May
19

Dice Mechanics and Bullshittery

I’ve heard of a dice mechanic that I found interesting after some deliberation.  I don’t think I’d ever use it as it’s too much like a combination Heroes’ speed system and Action Points of CRPGS. But it comes down to time is set up in blocks of x units.  This block of time is divided …

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May
09

Blender Update 5/9/2011

I really should change the name of these posts but this at least keeps them all the same.  I could I guess globally swap the name out and I might at some point. Let’s see what’s changed… Modified the damage tracks and recovery methods to further differentiate Physical from Fatigue to Mental damage.   Physical …

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Apr
22

Digital Gaming Table 4/22/2011

Received my PS3 camera with m12 2.5mm lens and 850 nm IR filter as well as a 25 LED module string of IR lights and a roll of Vellum from Dick Blick Arts.   The vellum provides a pretty nice projection surface although of course it’s going to be prone to picking up finger oils and …

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Apr
17

Digital Gaming Table 4/17/2011

More work on the making of the multi-touch functionality to get it working.  Running some issues that I think are attributable to my tablet pc which has multi-touch on it already.   Currently in the process of building a working system from spare parts I have laying around.  Will be far from awesome, a dual …

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Apr
15

Digital Gaming Table 4/14/2011

Technically this is from yesterday but what the hell… I cracked the case on my logitech 9000 pro and was able to easily remove the IR Filter in spite of various postings on the web that it was impossible to do without destroying the camera.  Not difficult although you need a soldering iron and very …

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