Category Archive: DnD

Nov
10

PAX 2011 DND Podcasts

In case you missed it and you enjoyed the first DnD podcasts here’s the next installment – PAX 2011 Live D&D Game, Part 1

Jun
05

Engaging Players – Universally

I’ve been meaning to write this and just hadn’t gotten around to it.  I want to offer up some observations, all personal and from 30+ years as player and gamemaster for Pen and Paper RPG’s.  (Who uses pens anyway?  I guess pen is just easier to say than pencil) It’s about engaging the players and keeping …

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May
04

Blender Update 5/4/2011

A butt load of little changes over the last few days, too many to remember really.  Added a group roll mechanic, primarily to Stealth but the mechanic would work for everyone.  It’s roughly the same group mechanic I came up with for 4th Edition Dungeons and Dragons.  To sum up, the law of averages makes …

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Mar
28

Blender Update 3/28/2011

Not much to report lately but I’ll offer what I’ve got.  Work has been kicking my ass along with doing things around the house that I just haven’t had the time to do much. But with that said, I’m going to be adding in a Dodgy Bastard Knack that can be bought by a character. …

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Jan
25

Game Math Part 6

Work has continued on my game math and things are still looking ‘okay’ for the most part.  I just realized on the drive to work this morning though that I don’t have any mechanism to reward good strength stats in melee.  With fixed damages for the sake of the math and balance, it’s going to …

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Jan
09

Game Math Part 4

The search for a game math mechanic that I’m happier with continues.  Unfortunately the single die roll which determines attack and damage doesn’t work well for me.  The math extremes are between the top and bottom are just too extreme.  It’s a lot like the issues with the One Role Engine and it’s derivitives, there’s …

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Jan
05

Game Math Part Three

I’ve been noodling the math some more.  I’d come up with a scaling damage system that seems workable but I’ve hit a bit of a snag. To sum up the system, your level of ability at something is set by a dice pool.  The more dice you have in the pool the better you are …

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Dec
28

Dice Mechanics Redux

As I mentioned awhile back I’ve been tossing around a dice mechanic for a game system.  There’s a rather extensive set of design goals I’ve got floating around in the back of my head.  Here’s some random thoughts on existing mechanics that keep them floating. Disclaimer: I like my systems to be mathematically balanced.  Some people don’t, …

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Nov
29

Castle Ravenloft – New Adventures

Played a solo game of Castle Ravenloft yesterday, first time playing and was immediately struck by expandable by the consumer the game would be. Sure enough a quick search this morning and there’s a bunch of new adventures, heroes, magic items and the like available. You can get started over on this thread on Board …

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Sep
15

Rule 1 – Casters Get Dicked

I’m working with Savage Worlds and now that I”m wanting to delve into Fantasy I’m finding another system I need to try and get around the Casters Get Dicked syndrome with this one.  It seems in many systems the philosphy seems to be that Magic is some dark and dreadful thing that only masochists need …

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Jun
07

CATS Podcast Episode 17 – Part 3

Episode 17, part 3 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/

Jun
07

CATS Podcast Episode 17 – Part 2

Episode 17, part 2 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/

Jun
07

CATS Podcast Episode 17 – Part 1

Episode 17, part 1 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/

Jun
01

Cats Session 18

Sushanna Enjoying A Sunset

This is our Finale session for the summer, during the hiatus we’ll be delving into the Savage Worlds system. Everyone is present and accounted for in this session, Biminey, Stak, T’Balktu, Torel, Visra.  Our heroes have reached level 10 in the quest to end the dangers to their little corner of the world. We join …

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May
16

CATS Session 17

Dragon Lady

We start our little soiree with everyone present, Biminey, Stak, T’balktu and Visra.  The group meets with the Council and founds out all the bad news, the town was attacked shortly after the group left by portals pouring through undead inside as funnel clouds descended and ripped up the protective stonework even as an army …

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May
14

CATS Podcast Episode 15 – Part 3

Episode 15, part 3 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/

May
14

CATS Podcast Episode 15 – Part 2

Episode 15, part 2 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/

May
14

CATS Podcast Episode 15 – Part 1

Episode 15, part 1 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/

Apr
07

Evolution of an Encounter

Utha Plaguebringer

I thought some people might find this interesting.  To me what makes a good session great or a bad session better is the amount of time the DM puts into thinking about what’s come before and what comes afterward.  It’s only with thought that things tie together.  You might get a happy synchronicity on occasion …

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Mar
31

Player impact on campaigns

CATS Flow

Thought this was interesting and decided to share.  I made this with the idea to see how big a module would be when charted out in Masterplan.  Pretty big actually and this doesn’t have a lot of the minor pieces in it as I was creating it off the top of my head and the …

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