Category Archive: DIY

Jan
17

Game Design / Work Flow

Using a Change Log About version .7 or so of LCA! with the bulk of the rough mechanics was done I started a change log document. The changes were getting small enough that it was feasible to note them and as I was starting to forget that I’d changed things due to information glut it …

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Jan
11

Game Design / Mechanics

Sigh, nothing is more painfully annoying than making a drastic change to a mechanic as far spreading as damage health healing and having to go back and edit the changes everywhere it’s mentioned, every example, every sample character etc. But as a result I as I was scrolling along I did some clean up in …

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Oct
31

My Touch/Gaming Table

Just a short video of my table in action.  I got the lasers calibrated this weekend.  Still needs some carpentry work to lock down the U channel that keeps any stray laser light from leaking off the edge of the table. httpv://www.youtube.com/watch?v=sTe15HvXOw0 It’s based on Laser Light Plane technology or LLP and I’m using 4 …

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Oct
11

Gaming Table Update

I’ve decided to switch to using IR Lasers to make a LLP or Laser Light Plane style table.  I’m just unable to get IR LED’s to work the way I want them to due to the size of the table. The LLP method should work and is cheap enough to experiment with to see if …

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Jun
26

Blender Update 6/24/2011

Some minor additions that have come up from play testing and general reverie – Added the ability to created an area that generates an alarm of some kind when an object enters the area to Environmental Effects.  By rights it should probably be a function of the Warding power I suppose but I want the …

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Jun
08

Blender Update 6/8/2011

A lot of little things added, mostly in the Power Users area. I made the decision that powers with a yin and yang typically have to be paid for twice to get both powers. Example Buff/Debuff (aka Bless/Curse). You have buy the buff power separately from the curse power. Empower/Depower weapons, same deal. Empower Weapon …

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Jun
02

Blender Update 6/2/2011

Just a recap of what’s been added/changed/removed since the last update – I’ve added a tactical incentive by adding the concept of Flanking.  I know original huh?   It combines with the MOB mechanic (multiple opponent bonus).  With MOB you get +1 on your melee attack roll for each ally also attacking your target with …

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May
21

Multitouch Driver Windows 7

I was looking for a multi-touch driver to use in Windows and it took some looking obviously enough to get one that worked the way it should be.   One that emulated the touch ability of a typical Windows 7 tablet. This is for my Multi-Touch Gaming Table experiment.  Speaking of which I do have an update, …

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May
13

Blender Update 5/13/2011

A few more changes and additions.  Based on comment I created some ‘hard’ rules on what happens with a critical failure (2 or more 1′s rolled on the skill roll).  They’re not long tables and I ‘think’ they’re easily remembered after a couple of run through’s but who knows.   Each one does end with Director’s …

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May
09

Blender Update 5/9/2011

I really should change the name of these posts but this at least keeps them all the same.  I could I guess globally swap the name out and I might at some point. Let’s see what’s changed… Modified the damage tracks and recovery methods to further differentiate Physical from Fatigue to Mental damage.   Physical …

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May
04

Blender Update 5/4/2011

A butt load of little changes over the last few days, too many to remember really.  Added a group roll mechanic, primarily to Stealth but the mechanic would work for everyone.  It’s roughly the same group mechanic I came up with for 4th Edition Dungeons and Dragons.  To sum up, the law of averages makes …

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Apr
26

Blender Update 4/26/2011

Have been going through and tweaking things, changing some of the vernacular and otherwise making things fit my ideas a little better as well as doing cleanup on the prose. I did a first pass through the Knacks and broke them out into Tier 1 and Tier 2 ranked Knacks.  I have a problem with …

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Apr
22

Digital Gaming Table 4/22/2011

Received my PS3 camera with m12 2.5mm lens and 850 nm IR filter as well as a 25 LED module string of IR lights and a roll of Vellum from Dick Blick Arts.   The vellum provides a pretty nice projection surface although of course it’s going to be prone to picking up finger oils and …

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Apr
18

Blender Update 4/18/2011

First day back at work after a week off so it’s been busy but I did take the time to jot down some things that are going to be changing – Untrained Skills – When using an untrained skill a character is subject to a -5 penalty but gets to add their relevant base stat, …

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Apr
17

Digital Gaming Table 4/17/2011

More work on the making of the multi-touch functionality to get it working.  Running some issues that I think are attributable to my tablet pc which has multi-touch on it already.   Currently in the process of building a working system from spare parts I have laying around.  Will be far from awesome, a dual …

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Apr
13

Digital Gaming Table 4/13/2011

More progress was made.  You can see pictures of the stages on the DGT page but to sum up, sanded, routed, puttied, sanded, stained, acrylic cut, access hole cut, ventilation holes cut. I’m going to be using magnets, rare earth magnets to be exact and steel bolts to keep the access door closed rather than …

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Apr
12

Digital Gaming Table 4/12/2011

Got some more work done, added the fourth wall missing from yesterday, added trim work to the base, created the capper, sanded everything with some rough grit to get it semi-smooth.   You’d think I’d of gotten more done today oddly enough after thinking about it. There are a couple of new images on the …

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Apr
11

Digital Gaming Table 4/11/2010(b)

Visible Light Blocked

Good news, I was able to make a visible light filter out of a piece of old negative, screenshot attached.  I know it’s not the ‘best’ filter for this but it’s the best free filter and free goes a long way with me. Those two ‘eyes’ are the IR LED’s in the cable remote I’m …

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Apr
11

Gaming Table Update 4/11/2011

IR Lights

I’ve picked up the lumber to make the box for the upgrade to the gaming table.  I just saw a new video about DSI style multi-touch tables like the old video that uses the FDI or shadow method rather than DI or FTIR reflected IR light.  Since it only requires some software (freely available), a …

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Apr
09

Gaming Table Going Digital

My gaming table is going to get a digital option.  If you’ve been a regular visitor over the yeass you’ve watched it go through a few upgrades, the original, the new table top and then the double decker topper. Now I’ve decided to move to the digital age.  I’m going to remove the double decker …

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