Episode 3 – Actual play podcast of Savage Worlds – Zombie Run. Actual game play sessions recorded using the Savage Worlds SWEX edition based on the Zombie Run module. RSS Feed – http://www.keyourcars.com/category/campaign/podcast-zombie-run/feed/
Jun 27
We pick up with our band of survivors immediately after the raider battle on the snow covered mountain roads through the Rocky Mountains. They’ve captured two of the raiders and are questioning them with Sonny Payne leading the investigation. [Sonny had an Action Card called Stool Pigeon that let him get all the information that …
Jun 21
Our heroes, sitting on a NYC metro bus, along with 13 other survivors of the New York City run are looking around. They’re at the Howard Johnson’s Truck Stop on the edge of Carnnetsville. A small town that caters to the highway trade for the most part. The highway runs through the middle of the …
Jun 13
We delved into our first foray with Savage Worlds. Somethings were done wrong, some things went right, some things I’d like to do over again but my time machine isn’t working. A small introduction to your cast going clockwise. The characters were picked at random by the players out of 8 total possibilities – Sonny …
Jun 07
Episode 17, part 3 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/
Jun 07
Episode 17, part 2 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/
Jun 07
Episode 17, part 1 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/
Jun 01
This is our Finale session for the summer, during the hiatus we’ll be delving into the Savage Worlds system. Everyone is present and accounted for in this session, Biminey, Stak, T’Balktu, Torel, Visra. Our heroes have reached level 10 in the quest to end the dangers to their little corner of the world. We join …
May 28
Episode 16, part 3 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/
May 28
Episode 16, part 2 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/
May 28
Episode 16, part 1 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/
May 17
Interlude – Island Fortress…. The blind woman’s eyes blinked, the milky white hidden for an instant behind pale flesh. The unseeing eyes turned to point to the back of the heavily robed figure standing at the window, looking out at the rolling waves of the seas below. “Yes I felt it, Lady, Bokka Jothan is …
May 16
We start our little soiree with everyone present, Biminey, Stak, T’balktu and Visra. The group meets with the Council and founds out all the bad news, the town was attacked shortly after the group left by portals pouring through undead inside as funnel clouds descended and ripped up the protective stonework even as an army …
May 14
Episode 15, part 3 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/
May 14
Episode 15, part 2 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/
May 14
Episode 15, part 1 of the Key Our Cars group’s 4th Edition Dungeons and Dragons podcast gameplay session. Subscribe to the feed – http://www.keyourcars.com/feed/podcast/
May 14
The Case of the Foot Race Scene: Our fearless trio has been canvassing a seedy side of town looking for one Lou “Lucky Lou” Wilson a small time fence that’s come into some property the agency has been tasked with tracking down and returning to its rightful owners. The purpose of the scenes – Gain …
May 12
Savage Worlds is an old system, perhaps not as old as most but it’s been around for 7 years now and gone through a modest number of editions and no groundbreaking changes. The core rules appear to have remained mostly intact throughout its current lifespan. I’ve spent the last couple of weeks going over the …