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	<title>Key Our Cars &#187; Apps</title>
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	<link>http://www.keyourcars.com</link>
	<description>What are you going to do next?!</description>
	<lastBuildDate>Tue, 20 Jul 2010 16:15:44 +0000</lastBuildDate>
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	<itunes:summary>Actual Play Gaming sessions including Dungeons and Dragons 4th Edition, Savage Worlds. </itunes:summary>
	<itunes:author>Key Our Cars</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://www.keyourcars.com/podcast/koccastlogo.jpg" />
	<itunes:owner>
		<itunes:name>Key Our Cars</itunes:name>
		<itunes:email>spam@armsnake.com</itunes:email>
	</itunes:owner>
	<managingEditor>spam@armsnake.com (Key Our Cars)</managingEditor>
	<itunes:subtitle>Key Our Cars</itunes:subtitle>
	<itunes:keywords>Dungeons and Dragons,Savage Worlds,Actual Play,DND,Game Play,4th Edition,RPG,Pen and Paper,Pencil and Paper,Roleplaying</itunes:keywords>
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		<title>Key Our Cars &#187; Apps</title>
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		<link>http://www.keyourcars.com/category/apps/</link>
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	<itunes:category text="Games &amp; Hobbies">
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		<item>
		<title>Savage Worlds Dice App V3</title>
		<link>http://www.keyourcars.com/2010/07/12/savage-worlds-dice-app-v3/</link>
		<comments>http://www.keyourcars.com/2010/07/12/savage-worlds-dice-app-v3/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 18:20:55 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=4093</guid>
		<description><![CDATA[Somewhere my number got fubarred but it&#8217;s not a major deal.   Anyway it&#8217;s been awhile since I re-released my dice rolling app with more Savage Worlds features so I thought I&#8217;d post the current version. It&#8217;s fairly Alpha so there may be bugs (read: probably are). Out of the box it&#8217;s set up to work [...]]]></description>
			<content:encoded><![CDATA[<p>Somewhere my number got fubarred but it&#8217;s not a major deal.   Anyway it&#8217;s been awhile since I re-released my dice rolling app with more Savage Worlds features so I thought I&#8217;d post the current version.</p>
<a class="downloadlink" href="http://www.keyourcars.com/downloads/14" title=" downloaded 47 times" >Savage Worlds Die Roller V3 (47)</a>
<p>It&#8217;s fairly Alpha so there may be bugs (read: probably are).</p>
<p>Out of the box it&#8217;s set up to work for Savage Worlds although it provides basic die rolling for any system although it would be pretty clunky for any system that uses a lot of dice.</p>
<p>I&#8217;ve added some basic client server functions in that you can run the client and set it up as a listen server (technically that&#8217;s an incorrect term but it sounds cool) and it&#8217;ll function like normal for anything keypads connected to the console and it&#8217;ll allow other instances of the app to connect to it from other machines and when a roll is generated on those other instances they&#8217;ll be mirrored/echoed on the master client.</p>
<p>The basic premise there is that remote users could enjoy the same ease of use of the app and the GM for those remote users can enjoy the knowledge that there is no fudging going on on the dice that he can&#8217;t see.</p>
<p>I&#8217;ve also had to split the keybinds up into basic attacks (the ones I needed the most) and damage (again the ones that came up most often for me).   To access the second set of keybinds just press Enter.  The word Damage is spoken to acknowledge the shift and the keys are &#8216;hot&#8217; for a single press and then it reverts back to the primary set. That seems more covienent to me.  YMMV.</p>
<p>Here&#8217;s the read me -</p>
<p style="padding-left: 60px;"><em>This is a Savage Worlds version (version 3) of my die roller app<br />
 aimed at helping the blind be able to roll their own<br />
 dice without losing them or having to resort to <br />
 braille dice or having someone else read them for <br />
 them.</em></p>
<p style="padding-left: 60px;"><em>It also makes cool &#8216;splody sounds when a dice aces or<br />
 &#8216;explodes&#8217;.</em></p>
<p style="padding-left: 60px;"><em>This is aimed to have all the controls located on<br />
 a standard numeric keypad. The following keys are <br />
 active: </em></p>
<p style="padding-left: 60px;"><em>4 = Roll a d4<br />
 6 = Roll a d6<br />
 8 = Roll a d8<br />
 1 = Roll a d10<br />
 2 = Roll a d12<br />
 0 = Roll a d20<br />
 3 = Roll Full Auto d6 (automatic -2 for Full Auto)<br />
 5 = Roll Full Auto d8 (automatic -2 for Full Auto)<br />
 7 = Roll Full Auto d10 (automatic -2 for Full Auto)<br />
 9 = Roll Full Auto d12 (automatic -2 for Full Auto)</em></p>
<p style="padding-left: 60px;"><em>Press Enter to Roll Damage dice &#8211; <br />
 0 = Roll 2d4<br />
 2 = Roll 2d6<br />
 3 = Roll 2d6+1d6<br />
 5 = Roll 2d8<br />
 6 = Roll 2d8+1d6<br />
 8 = Roll 2d10<br />
 9 = Roll 2d10+1d6</em></p>
<p style="padding-left: 60px;"><em>. = Toggle Roll Wild Die<br />
 * = Toggle Use Exploding Dice<br />
 / = Toggle Display Totals or Each Die roll</em></p>
<p style="padding-left: 60px;"><em>You can also turn the toggles on and off through<br />
 the Preferences menu. </em></p>
<p style="padding-left: 60px;"><em>By default the preferences are aimed at supporting<br />
 typical dice rolls in Savage Worlds but can be<br />
 used in any game that needs to roll dice by turning<br />
 the toggles off. </em></p>
<p style="padding-left: 60px;"><em>This version adds rudimentary support for connecting<br />
 multiple instances of the application so that<br />
 rolls made on one client are sent to the master<br />
 client. </em></p>
<p style="padding-left: 60px;"><em>The primary need for this is so that remote users<br />
 can use the same app (for ease of dice rolls) and<br />
 the GM can be assured that there is no fudging<br />
 going on.</em></p>
<p style="padding-left: 60px;"><em>To start a master client use the menu: </em></p>
<p style="padding-left: 60px;"><em>Connect &#8211; Start Listen Server<br />
 This currently starts a listen server and is hard<br />
 wired to port 8000.  You&#8217;ll have to port forward<br />
 or have UPNP for this to work. If that makes no <br />
 sense to you then Google is next stop. </em></p>
<p style="padding-left: 60px;"><em>To connect a client to the server use the menu: </em></p>
<p style="padding-left: 60px;"><em>Connect &#8211; Connect To Server and give it the IP<br />
 and port number (currently 8000) of the server. </em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Dice App Update/Bug Fixes</title>
		<link>http://www.keyourcars.com/2010/06/10/dice-app-updatebug-fixes/</link>
		<comments>http://www.keyourcars.com/2010/06/10/dice-app-updatebug-fixes/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 15:51:46 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=4001</guid>
		<description><![CDATA[I&#8217;ve added another minor feature to the that allows the spoken die results to be togged off and on by menu or hot key (-).  There was also an undocumented hot key where Enter could be used to turn the Dice Tower sounds on and off. I&#8217;ve also fixed a bug with displayed die results [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve added another minor feature to the <a class="downloadlink" href="http://www.keyourcars.com/downloads/13" title="Version4 downloaded 130 times" >Blind Roller - Savage Worlds Edition (130)</a> that allows the spoken die results to be togged off and on by menu or hot key (-).  There was also an undocumented hot key where Enter could be used to turn the Dice Tower sounds on and off.</p>
<p>I&#8217;ve also fixed a bug with displayed die results if you had Tower Sounds turned on or if you got one of the &#8220;GODLIKE!&#8221; announcments.  I&#8217;d pre-empted the random number generator to total dice among other things rather than just generating a random number and as a result other random number calls were padding the stats.</p>
<p>It only affected the visible displays, the spoken rolls were still correct.   This is what happens when a program keeps getting new features.  The original routines which were fine for their purpose get hacked up to absorb the new needs and as a result bugs creep in.  I really should go back and re-write it from scratch to make it more &#8216;new feature&#8217; friendly as it&#8217;s getting more and more convulated to achieve what should be simple results but I don&#8217;t have the time or the inclination. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway the new version is available in the same link as the old one.  If you need it grab it.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Savage Blind App &#8211; Minor Update</title>
		<link>http://www.keyourcars.com/2010/06/08/savage-blind-app-minor-update/</link>
		<comments>http://www.keyourcars.com/2010/06/08/savage-blind-app-minor-update/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 15:56:41 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3999</guid>
		<description><![CDATA[Minor update to the dice rolling app I keep modifying for a friend of mine it now plays a &#8220;wahhhwahhhwahhh&#8221; sound if you roll snake eyes on a dice roll that includes a wild die.  This can mean something &#8216;bad&#8217; happens in this game system so you&#8217;re going to want to know when someone rolls [...]]]></description>
			<content:encoded><![CDATA[<p>Minor update to the dice rolling app I keep modifying for a friend of mine it now plays a &#8220;wahhhwahhhwahhh&#8221; sound if you roll snake eyes on a dice roll that includes a wild die.  This can mean something &#8216;bad&#8217; happens in this game system so you&#8217;re going to want to know when someone rolls it. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>You can grab it at the same download location <a class="downloadlink" href="http://www.keyourcars.com/downloads/13" title="Version4 downloaded 130 times" >Blind Roller - Savage Worlds Edition (130)</a> and of course if you don&#8217;t need it if you don&#8217;t use it for SW&#8217;s or if you don&#8217;t like the sound effect since I didn&#8217;t add the ability to toggle it off.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Dice App &#8211; Savage Worlds Edition</title>
		<link>http://www.keyourcars.com/2010/06/07/dice-app-savage-worlds-edition/</link>
		<comments>http://www.keyourcars.com/2010/06/07/dice-app-savage-worlds-edition/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 20:32:00 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3987</guid>
		<description><![CDATA[This is a Savage Worlds version of my die roller app aimed at helping the blind be able to roll their own dice without losing them or having to resort to  braille dice or having someone else read them for them. One thing I don&#8217;t care for in Savage Worlds is the sheer number of [...]]]></description>
			<content:encoded><![CDATA[<p>This is a Savage Worlds version of my die roller app <a class="downloadlink" href="http://www.keyourcars.com/downloads/13" title="Version4 downloaded 130 times" >Blind Roller - Savage Worlds Edition (130)</a> aimed at helping the blind be able to roll their own dice without losing them or having to resort to  braille dice or having someone else read them for <br />
them.</p>
<p>One thing I don&#8217;t care for in Savage Worlds is the sheer number of dice that have to be rolled especially with the exploding mechanic.  It contributes greatly to the speed of combat and lack there-of as a result.  This app I believe will help with that problem.  I&#8217;m going to put USB Numeric Keypads within reach of all the players and connect them to the same machine that&#8217;s going to be running this application so each player can roll their dice significantly faster as a result.  Pressing 4 rolls a d4 and their wild d6 dice and takes care of any exploding dice etc.    Key&#8217;s 3 and 7 take care of the most common (IMO) dice for a firearms related game by rolling 2d6 and 3d6 with one key press and of course taking into account any dice that explode. </p>
<p>As a result this is aimed to have all the controls located on a standard numeric keypad. The following keys are<br />
active: </p>
<ul>
<li>4 = Roll a d4</li>
<li>6 = Roll a d6</li>
<li>8 = Roll a d8</li>
<li>1 = Roll a d10</li>
<li>2 = Roll a d12</li>
<li>0 = Roll a d20</li>
<li>3 = Roll 2d6</li>
<li>7 = Roll 3d6</li>
<li>. = Toggle Roll Wild Die</li>
<li>* = Toggle Use Exploding Dice</li>
<li>/ = Toggle Display Totals or Each Die roll</li>
</ul>
<p>
You can also turn the toggles on and off through the Preferences menu. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Dice App for the Vision Impaired</title>
		<link>http://www.keyourcars.com/2010/05/17/dice-app-for-the-vision-impaired/</link>
		<comments>http://www.keyourcars.com/2010/05/17/dice-app-for-the-vision-impaired/#comments</comments>
		<pubDate>Mon, 17 May 2010 19:03:44 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3928</guid>
		<description><![CDATA[I&#8217;ve made a small update to my app which adds the ability to have &#8216;dice tower&#8217; sounds played when the dice are &#8216;rolled&#8217;.   You can turn them on by either pressing the Enter/Return key (its a toggle) or using the Edit &#8211; Preferences &#8211; Sounds toggle menu option. The sounds are around a dozen [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve made a small update to my <a class="downloadlink" href="http://www.keyourcars.com/downloads/1" title="VersionV1 downloaded 97 times" >Blindroller (97)</a> app which adds the ability to have &#8216;dice tower&#8217; sounds played when the dice are &#8216;rolled&#8217;.   You can turn them on by either pressing the Enter/Return key (its a toggle) or using the Edit &#8211; Preferences &#8211; Sounds toggle menu option.</p>
<p>The sounds are around a dozen dice sound bites from our various podcasts.</p>
<p>The other keys remain the same, d20 = 0, d12 = 2, d10 = 1, d8 = 8, d6 = 6 (or any key), d4 = 4 on either the number pad or the main number keys.   Using any key for d6 as default is because I&#8217;m going to be running a <a href="http://www.peginc.com/" target="_blank">Savage Worlds</a> session or three which has a lot of d6 rolling.</p>
<p>If you have a player who&#8217;s vision impaired then I can&#8217;t recommend enough getting them this app (or something similar if there is such a thing) on a PC so they can roll their own dice.   Being blind sucks enough, having to depend on someone else to read your dice on top of that is just ass&#8217;ing on the cake.</p>
<p>D</p>
]]></content:encoded>
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		</item>
		<item>
		<title>KOC Nerfer 1.1</title>
		<link>http://www.keyourcars.com/2009/10/26/koc-nerfer-1-1/</link>
		<comments>http://www.keyourcars.com/2009/10/26/koc-nerfer-1-1/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 18:26:17 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[House Rule]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3023</guid>
		<description><![CDATA[Tattered Soul Updated my KOC Nerf application to 1.1.  I&#8217;ve added in two new check boxes to help deal with the power disparity from level 1 to 30 that have &#8216;necessitated&#8217; the need for Expertise and Masterwork armours. One box reduces a creatures defenses by -1 per Tier.  Thus negating the need for Expertise which [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-3027" style="width:129px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Blight_by_mcat711.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Blight_by_mcat711-129x200.jpg" alt="Tattered Soul" width="129" height="200" /></a>
	<div>Tattered Soul</div>
</div>Updated my KOC Nerf application to 1.1.  I&#8217;ve added in two new check boxes to help deal with the power disparity from level 1 to 30 that have &#8216;necessitated&#8217; the need for Expertise and Masterwork armours.</p>
<p>One box reduces a creatures defenses by -1 per Tier.  Thus negating the need for Expertise which adds +1 per tier to attack bonuses for the PC&#8217;s.</p>
<p>The next box reduces a creature&#8217;s attack bonus by -1 per tier. Makes the PC&#8217;s harder to hit and helps reduce any need for masterwork.</p>
<p>Honestly after much deliberation I think the plan to separate +&#8217;s from magic items and give them natively to the PC&#8217;s by level progression works better but doesn&#8217;t work for some people.</p>
<p>If you missed the first post this app takes exported Monster files and manipulates them to match my house rules.  Then I import the modified creature into the MB and then print it out for use at the table.  Makes it very easy to apply my changes to as many creatures as I want at one time without having to modify them by hand or pencil in changes on their printouts.</p>
<p>New version &#8211; [Download not found]</p>
<p>Requires dot net 3.5&#8242;ish.  If you can run the WotC Monster Builder you can run this.</p>
<p><a href="http://mcat711.deviantart.com/art/Blight-128215871" target="_blank">Image Credits</a></p>
]]></content:encoded>
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