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	<title>Key Our Cars &#187; Monster</title>
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	<description>What are you going to do next?!</description>
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	<itunes:summary>Podcast of game sessions for 4th Edition Dungeons and Dragons. </itunes:summary>
	<itunes:author>Key Our Cars</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://www.keyourcars.com/podcast/koccastlogo.jpg" />
	<itunes:owner>
		<itunes:name>Key Our Cars</itunes:name>
		<itunes:email>spam@armsnake.com</itunes:email>
	</itunes:owner>
	<managingEditor>spam@armsnake.com (Key Our Cars)</managingEditor>
	<itunes:subtitle>Key Our Cars</itunes:subtitle>
	<itunes:keywords>Dungeons and Dragons,Actual Play,DND,Game Play,4th Edition,RPG,Pen and Paper,Pencil and Paper,Roleplaying</itunes:keywords>
	<image>
		<title>Key Our Cars &#187; Monster</title>
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		<link>http://www.keyourcars.com/category/4th-edition/monster/</link>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
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		<item>
		<title>Hobgoblin Assassin</title>
		<link>http://www.keyourcars.com/2009/12/10/hobgoblin-assassin/</link>
		<comments>http://www.keyourcars.com/2009/12/10/hobgoblin-assassin/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 21:01:10 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3296</guid>
		<description><![CDATA[
	
	Hobgoblin Assassin
I&#8217;m not saying this might show up sometime in case anyone is reading this that it might matter to, I&#8217;m just saying that hobgoblins might have a troop like that takes care of their sneakier things.
And I&#8217;m not saying that if you did run into one of these you wouldn&#8217;t find them in pairs [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-3297" style="width:151px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/hobassassin.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/hobassassin-151x200.PNG" alt="Hobgoblin Assassin" width="151" height="200" /></a>
	<div>Hobgoblin Assassin</div>
</div>I&#8217;m not saying this might show up sometime in case anyone is reading this that it might matter to, I&#8217;m just saying that hobgoblins might have a troop like that takes care of their sneakier things.</p>
<p>And I&#8217;m not saying that if you did run into one of these you wouldn&#8217;t find them in pairs or even trios&#8230;</p>
<p>Or for the worst offenders, say perhaps a group that killed a high ranking hobgoblin officer that was out gathering toys for the grand hobgoblin marshall&#8217;s birthday present, you might run into a whole herd of the things.</p>
<p>You can get a PDF and the monster builder filer here [Download not found]</p>
<p><br class="spacer_" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Swamp Walker</title>
		<link>http://www.keyourcars.com/2009/11/28/swamp-walker/</link>
		<comments>http://www.keyourcars.com/2009/11/28/swamp-walker/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 19:04:36 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3253</guid>
		<description><![CDATA[
	
	Swamp Walker
Created this little gem of a guy that you could use if you like.Â  He&#8217;s designed for a swamp but it coulde a Woods Walker almost as well, just reskin the obvious powers into a basic force blast of some kind.Â  Maybe dust or dirt or leaves or whatever.
You can grab a copy of [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-3255" style="width:150px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Swamp_Thing_by_rafaelalbuquerqueart.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Swamp_Thing_by_rafaelalbuquerqueart-150x200.jpg" alt="Swamp Walker" width="150" height="200" /></a>
	<div>Swamp Walker</div>
</div>Created this little gem of a guy that you could use if you like.Â  He&#8217;s designed for a swamp but it coulde a Woods Walker almost as well, just reskin the obvious powers into a basic force blast of some kind.Â  Maybe dust or dirt or leaves or whatever.</p>
<p>You can grab a copy of the monster builder files and a pdf here &#8211; [Download not found]</p>
<p>And here&#8217;s a basic screenshot of the creature you could print out but it doesn&#8217;t include the Animate Trees.Â  Just grab the download for the PDF.</p>
<p>The basic tactics would entail using the swamp spew on its enemies to weaken them by making them easier to hit, then typically it would summon two animate trees and use the surging wave ability to push creatures away that are trying to get flanking on it while just smashing the crap out of everything that approaches.Â  It does have a ranged attack as a minor action that it can use where plants near the target lash out at it.Â  If you use this then I&#8217;d recommend you add in some &#8216;high ground&#8217; for one or two characters, a rock pile where a character can escape the minor attack, that kind of thing.Â  But its your encounter do with it as you will.</p>
<div class="img aligncenter size-thumbnail wp-image-3254" style="width:118px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/swampwalker.png"><img src="http://www.keyourcars.com/wp-content/uploads/swampwalker-118x200.png" alt="swampwalker" width="118" height="200" /></a>
	<div>swampwalker</div>
</div>
]]></content:encoded>
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		<item>
		<title>Runty Hill Giant</title>
		<link>http://www.keyourcars.com/2009/11/23/runty-hill-giant/</link>
		<comments>http://www.keyourcars.com/2009/11/23/runty-hill-giant/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 17:13:55 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3183</guid>
		<description><![CDATA[
	
	Runty Giant
Came up with this as a possible encounter for a group of level 4-5 level 3 characters.Â  [Disclaimer with the house rules I use this is an actually viable encounter creature even though it's 7 levels higher than the group, your mileage may vary.]
This is just an example of tweaking an existing creature.Â  I [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-3186" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Cave_Giant_by_NgJas1.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Cave_Giant_by_NgJas1-200x200.jpg" alt="Runty Giant" width="200" height="200" /></a>
	<div>Runty Giant</div>
</div>Came up with this as a possible encounter for a group of level 4-5 level 3 characters.Â  <span style="color: #888888;"><em>[Disclaimer with the house rules I use this is an actually viable encounter creature even though it's 7 levels higher than the group, your mileage may vary.]</em></span></p>
<p>This is just an example of tweaking an existing creature.Â  I took the Hill Giant which is a level 12 brute, dropped his level in the character builder, reset the damages a bit to nudge him closer to a soldier while keeping the defenses and hit points etc of the brute, and added in a couple of powers as the default Hill Giant would be boring as a boss encounter.Â  With the other things I&#8217;ve got planned for this encounter I think it&#8217;ll be a good BBEG level encounter for the group.</p>
<p>You can grab the monster builder file here [Download not found] and an image of the creature below you could print out.</p>
<p><a href="http://ngjas.deviantart.com/art/Cave-Giant-76482935" target="_blank">Image Credits</a></p>
<p style="text-align: center;"><div class="img size-thumbnail wp-image-3184 aligncenter" style="width:176px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/hillgiantrunt.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/hillgiantrunt-176x200.PNG" alt="Hill Giant Runt" width="176" height="200" /></a>
	<div>Hill Giant Runt</div>
</div>
]]></content:encoded>
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		<item>
		<title>Against the Slavers &#8211; Creatures</title>
		<link>http://www.keyourcars.com/2009/11/11/against-the-slavers-creatures/</link>
		<comments>http://www.keyourcars.com/2009/11/11/against-the-slavers-creatures/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 17:36:50 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3093</guid>
		<description><![CDATA[
	
	innerguardian
Someone asked so here you go.Â  THese are the creatures I created for last week&#8217;s sessions, they all weren&#8217;t deployed.Â  They&#8217;re designed versus a level 1 party with 5 members.Â Â  The encounters ranged from around 750xp budget toÂ  1200xp for the &#8216;boss&#8217; level encounter budget.Â  There are six possible encounters, they bypassed one from good [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-3104 alignleft" style="width:184px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/innerguardian.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/innerguardian-184x200.PNG" alt="innerguardian" width="184" height="200" /></a>
	<div>innerguardian</div>
</div>Someone asked so here you go.Â  THese are the creatures I created for last week&#8217;s sessions, they all weren&#8217;t deployed.Â  They&#8217;re designed versus a level 1 party with 5 members.Â Â  The encounters ranged from around 750xp budget toÂ  1200xp for the &#8216;boss&#8217; level encounter budget.Â  There are six possible encounters, they bypassed one from good rolls during a skill challenge (and the challenge grants the same amount of XP).Â  Total experience is around 5000 not that I track it that way.Â  As a plot point they&#8217;d level at the natural stopping point after encounter six.</p>
<p>You can get the Monster Builder files here &#8211; [Download not found]</p>
<p>And here&#8217;s images of the creature stats that you could print out if you like that kind of thing.</p>
<div class="img alignnone size-thumbnail wp-image-3094" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/spearguardian.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/spearguardian-200x123.PNG" alt="spearguardian" width="200" height="123" /></a>
	<div>spearguardian</div>
</div><div class="img alignnone size-thumbnail wp-image-3107" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/raider.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/raider-200x148.PNG" alt="raider" width="200" height="148" /></a>
	<div>raider</div>
</div><div class="img alignnone size-thumbnail wp-image-3106" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/ooze.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/ooze-200x165.PNG" alt="ooze" width="200" height="165" /></a>
	<div>ooze</div>
</div><div class="img alignnone size-thumbnail wp-image-3105" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/lackey.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/lackey-200x118.PNG" alt="lackey" width="200" height="118" /></a>
	<div>lackey</div>
</div><div class="img alignnone size-thumbnail wp-image-3102" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/gatherer.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/gatherer-200x139.PNG" alt="gatherer" width="200" height="139" /></a>
	<div>gatherer</div>
</div><div class="img alignnone size-thumbnail wp-image-3103" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/guard.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/guard-200x122.PNG" alt="guard" width="200" height="122" /></a>
	<div>guard</div>
</div><div class="img alignnone size-thumbnail wp-image-3101" style="width:179px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/doan.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/doan-179x200.PNG" alt="doan" width="179" height="200" /></a>
	<div>doan</div>
</div><div class="img alignnone size-thumbnail wp-image-3100" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/depthseeker.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/depthseeker-200x164.PNG" alt="depthseeker" width="200" height="164" /></a>
	<div>depthseeker</div>
</div><div class="img alignnone size-thumbnail wp-image-3099" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/deadsailors.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/deadsailors-200x117.PNG" alt="deadsailors" width="200" height="117" /></a>
	<div>deadsailors</div>
</div><div class="img alignnone size-thumbnail wp-image-3098" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/crabswarm.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/crabswarm-200x123.PNG" alt="crabswarm" width="200" height="123" /></a>
	<div>crabswarm</div>
</div><div class="img alignnone size-thumbnail wp-image-3097" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/crab.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/crab-200x122.PNG" alt="crab" width="200" height="122" /></a>
	<div>crab</div>
</div><div class="img alignnone size-thumbnail wp-image-3096" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/bolter.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/bolter-200x124.PNG" alt="bolter" width="200" height="124" /></a>
	<div>bolter</div>
</div><div class="img alignnone size-thumbnail wp-image-3095" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/bleeder.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/bleeder-200x148.PNG" alt="bleeder" width="200" height="148" /></a>
	<div>bleeder</div>
</div>
]]></content:encoded>
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		<item>
		<title>Custom Undead</title>
		<link>http://www.keyourcars.com/2009/09/19/custom-undead/</link>
		<comments>http://www.keyourcars.com/2009/09/19/custom-undead/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 16:06:51 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2900</guid>
		<description><![CDATA[
	
	Source of EVIL!!!
These are the undead that I&#8217;m going to use in my house rules test.Â  Someone wanted them and I do try to be reasonably obliging.  
You can use the images below or you can down the pdf&#8217;s , , , .Â  I&#8217;m also using the new Export function of the Monster Builder [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-2906" style="width:199px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/hanged_by_perzo.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/hanged_by_perzo-199x200.jpg" alt="Source of EVIL!!!" width="199" height="200" /></a>
	<div>Source of EVIL!!!</div>
</div>These are the undead that I&#8217;m going to use in <a href="http://www.keyourcars.com/2009/09/18/undead-screaming/" target="_blank">my house rules test</a>.Â  Someone wanted them and I do try to be reasonably obliging. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>You can use the images below or you can down the pdf&#8217;s [Download not found], [Download not found], [Download not found], [Download not found].Â  I&#8217;m also using the new Export function of the Monster Builder and you can grab the .monster files &#8211; [Download not found] if you kinda like these but want to tweak them to your own needs.</p>
<p>It&#8217;s interesting but for any non-published stuff I find myself just making my own creatures.Â  That&#8217;s another subtle but very huge draw/benefit of 4th edition.Â  That you can make almost auto-balanced creatures without any issue that are actually interesting.</p>
<p>Got to take my boys to a birthday party so I can&#8217;t really expand on this but surely these can give you some ideas&#8230;</p>
<p><a href="http://perzo.deviantart.com/art/hanged-35898718" target="_blank">Image Credits</a></p>
<div class="img aligncenter size-medium wp-image-2902" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/HangedOne.png"><img src="http://www.keyourcars.com/wp-content/uploads/HangedOne-300x160.png" alt="Hanged One" width="300" height="160" /></a>
	<div>Hanged One</div>
</div><div class="img aligncenter size-medium wp-image-2904" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/SteelThewedZombie.png"><img src="http://www.keyourcars.com/wp-content/uploads/SteelThewedZombie-300x125.png" alt="Steel Thewed Zombie" width="300" height="125" /></a>
	<div>Steel Thewed Zombie</div>
</div><div class="img aligncenter size-medium wp-image-2903" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/PyreDead.png"><img src="http://www.keyourcars.com/wp-content/uploads/PyreDead-300x124.png" alt="Pyre Dead" width="300" height="124" /></a>
	<div>Pyre Dead</div>
</div><div class="img aligncenter size-medium wp-image-2905" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/TortuedRemains.png"><img src="http://www.keyourcars.com/wp-content/uploads/TortuedRemains-300x206.png" alt="Tortued Remains" width="300" height="206" /></a>
	<div>Tortued Remains</div>
</div>
</p>
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		<title>Level 0 Monsters</title>
		<link>http://www.keyourcars.com/2009/09/17/level-0-monsters/</link>
		<comments>http://www.keyourcars.com/2009/09/17/level-0-monsters/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 18:40:15 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2884</guid>
		<description><![CDATA[
	
	Familiar
Wanted to post these to compare for later.Â  Original designs by malcom_n and Character Builder images by Thornbrier.Â  You can see the original thread here.

	
	WarlocksFamiliarImplevel0

	
	GuardDoglevel0

	
	GoblinThugLevel0

	
	StarvingDoglevel0


Like
Unlike

]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-2890" style="width:114px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Familiar_by_zoroazter.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Familiar_by_zoroazter-114x200.jpg" alt="Familiar" width="114" height="200" /></a>
	<div>Familiar</div>
</div>Wanted to post these to compare for later.Â  Original designs by malcom_n and Character Builder images by Thornbrier.Â  You can see the <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/251835-0-level-monsters-based-king-nates-blog.html" target="_blank">original thread here</a>.</p>
<div class="img aligncenter size-medium wp-image-2885" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/WarlocksFamiliarImplevel0.png"><img src="http://www.keyourcars.com/wp-content/uploads/WarlocksFamiliarImplevel0-300x299.png" alt="WarlocksFamiliarImplevel0" width="300" height="299" /></a>
	<div>WarlocksFamiliarImplevel0</div>
</div><div class="img aligncenter size-medium wp-image-2887" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/GuardDoglevel0.png"><img src="http://www.keyourcars.com/wp-content/uploads/GuardDoglevel0-300x231.png" alt="GuardDoglevel0" width="300" height="231" /></a>
	<div>GuardDoglevel0</div>
</div><div class="img aligncenter size-medium wp-image-2886" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/GoblinThugLevel0.png"><img src="http://www.keyourcars.com/wp-content/uploads/GoblinThugLevel0-300x235.png" alt="GoblinThugLevel0" width="300" height="235" /></a>
	<div>GoblinThugLevel0</div>
</div><div class="img aligncenter size-medium wp-image-2888" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/StarvingDoglevel0.png"><img src="http://www.keyourcars.com/wp-content/uploads/StarvingDoglevel0-300x178.png" alt="StarvingDoglevel0" width="300" height="178" /></a>
	<div>StarvingDoglevel0</div>
</div>
</p>
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		<title>Swarm template</title>
		<link>http://www.keyourcars.com/2009/09/17/swarm-template/</link>
		<comments>http://www.keyourcars.com/2009/09/17/swarm-template/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 11:48:39 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2875</guid>
		<description><![CDATA[
	
	Swarmed
Just thought I might want to look at this again sometime although it&#8217;s pretty common sense. The Vulnerability 10 should be modified I believe to scale with tier, 5 for heroic, 10 for paragon, 15 for epic or something along those lines.Â  +10 damage at level 1 from an at-will like Scorching Burst would pretty [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-2882" style="width:150px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Swarm_by_Luke_Chueh.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Swarm_by_Luke_Chueh-150x200.jpg" alt="Swarmed" width="150" height="200" /></a>
	<div>Swarmed</div>
</div>Just thought I might want to look at this again sometime although it&#8217;s pretty common sense. The Vulnerability 10 should be modified I believe to scale with tier, 5 for heroic, 10 for paragon, 15 for epic or something along those lines.Â  +10 damage at level 1 from an at-will like Scorching Burst would pretty much decimate any swarm in very short order.</p>
<p>I&#8217;ve used Rat Swarms and Drake Swarms to good effect, the adjacent attack can be a constant brutality if you&#8217;re rolling well against the players.</p>
<p><a href="http://luke-chueh.deviantart.com/art/Swarm-58668906" target="_blank">Image Credits</a></p>
<h2 style="padding-left: 30px;"><span>Swarm Template (Elite Soldier) </span></h2>
<p style="padding-left: 30px;">Vulnerability 10 close and area attacks.</p>
<p style="padding-left: 30px;">Saving Throws +2</p>
<p style="padding-left: 30px;">Action Point 1</p>
<p style="padding-left: 30px;">Hit Points +8 per level + Constitution score</p>
<p style="padding-left: 30px;">The creature gains the Swarm keyword.</p>
<p style="padding-left: 30px;">Size increases by two steps (tiny &gt; medium, small &gt; large, medium &gt; huge, large &gt; gargantuan). Reach remains the same as that of the original creature.</p>
<p style="padding-left: 30px;">Mounted creatures can be turned into swarms. Use the size of the mount (usually large) to determine the swarm&#8217;s new size. Use the mount&#8217;s speed to determine the swarm&#8217;s speed.</p>
<h3 style="padding-left: 30px;"><span>Powers </span></h3>
<p style="padding-left: 30px;"><strong>Swarm Attack</strong><br />
 Aura; the swarm makes a basic melee attack as a free action against each enemy that begins its turn in the aura. The aura&#8217;s range equals the reach of the original creature.</p>
<p style="padding-left: 30px;"><strong>Swarm Defenses</strong><br />
 A swarm takes half damage from melee and ranged attacks. It is immune to forced movement (pull, push and slide) caused by such attacks.</p>
<p style="padding-left: 30px;"><strong>Swarm Movement</strong><br />
 The swarm can enter or move through an enemy&#8217;s space; this movement does not provoke opportunity attacks. An enemy can enter a space occupied by a swarm, but the space occupied by the swarm is considered difficult terrain, and doing so provokes an opportunity attack. A swarm can squeeze through any opening large enough to accomodate even one of its constituent creatures, i.e. it counts as two sizes smaller for the purpose of squeezing.</p>
</p>
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		<title>Breathstealer</title>
		<link>http://www.keyourcars.com/2009/09/08/breathstealer/</link>
		<comments>http://www.keyourcars.com/2009/09/08/breathstealer/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 18:55:33 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Encounter]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2831</guid>
		<description><![CDATA[
	
	Breathstealer
I needed something to terrorize a small town or large village and this seemed appropriate.Â  Unexplained deaths have been occurring over the last several months, with several inhabitants being found dead in their sleep without any marks on them.
People are scared, and now few people dare to sleep alone.Â  Even so people are still dying.Â  [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-2834" style="width:110px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Shadow_Creature_by_The_Haughty_Queen.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Shadow_Creature_by_The_Haughty_Queen-110x200.jpg" alt="Breathstealer" width="110" height="200" /></a>
	<div>Breathstealer</div>
</div>I needed something to terrorize a small town or large village and this seemed appropriate.Â  Unexplained deaths have been occurring over the last several months, with several inhabitants being found dead in their sleep without any marks on them.</p>
<p>People are scared, and now few people dare to sleep alone.Â  Even so people are still dying.Â  Tales spread of a large cat being seen prowling around or even leaping from the windows of those found dead, a great beast of a cat with green glittering eyes that glow from the shadows.Â Â  As the days go on, cats are hunted down and killed of all sizes and still the deaths continue.</p>
<p>A call has gone out for any brave adventurer&#8217;s that can help the imperiled village and their rewards will be great (well as great as a village of sheep farmers can offer).</p>
<p>I forsee a party passing through and hearing of the troubles or actively seeking it out.Â  They&#8217;ll investigaet the area and if they have good nature/perceptions they might find odd prints outside the house of the most recent dead.Â  An arcana, religion or history checks might give them clues as to the creature they&#8217;re looking for and this might lead them to search abandoned houses in the village since the Breathstealer is nocturnal.Â Â  The searching of the houses could have some non-related encounters.Â  Perhaps that run across a small chapter of thieves or thugs.Â Â  A house with a small crypt below it that has something dank and gross in it.</p>
<p>I think I&#8217;d lean toward them finding out a potential target of the creature, perhaps they&#8217;re smart enough to spread some gold among the beggars and orphans to keep an eye out, or maybe they get a report that a giant cat has been seen stalking around a particular house.Â  The breathstealer would stealth attack one of them leaving him dazed and bloodied on the ground perhaps and then retreat only to attack again from another direction much later on another solo target.</p>
<p><a href="http://the-haughty-queen.deviantart.com/art/Shadow-Creature-97457961" target="_blank">Image Credits</a></p>
<p>Anyway here&#8217;s the [Download not found] in PDF or you can use the image below. -</p>
<div class="img aligncenter size-medium wp-image-2832" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/breathstealer.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/breathstealer-300x172.jpg" alt="breathstealer" width="300" height="172" /></a>
	<div>breathstealer</div>
</div>
<p><br class="spacer_" /></p>
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		<title>Tat for Tit</title>
		<link>http://www.keyourcars.com/2009/08/16/tat-for-tit/</link>
		<comments>http://www.keyourcars.com/2009/08/16/tat-for-tit/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 18:46:45 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2785</guid>
		<description><![CDATA[
	
	Tat
This is Tat, Tit&#8217;s companion, both of who generally work for Blacksnake. Tat is a large creature, half giant, half tiefling maybe, no one&#8217;s really sure.Â  He delights in the simple pleasures in life, primarily throwing people around at the direction of Tit.Â  He loves grabbing the front line and using them as weapons against [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-2789" style="width:161px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Hulking_Ogra_by_voya.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Hulking_Ogra_by_voya-161x200.jpg" alt="Tat" width="161" height="200" /></a>
	<div>Tat</div>
</div>This is Tat, Tit&#8217;s companion, both of who generally work for Blacksnake. Tat is a large creature, half giant, half tiefling maybe, no one&#8217;s really sure.Â  He delights in the simple pleasures in life, primarily throwing people around at the direction of Tit.Â  He loves grabbing the front line and using them as weapons against the casters in the back rows or simply leaping over their heads with his prodigious strength to land among the softer targets where he wreaks havoc with them while Tit turns those plate wearing defenders into so many dutch ovens.</p>
<p>Large brass knuckles adorn his hands, the left hand one enchanted in some fashion that generates a concussive boom when he lands a blow.</p>
<p>During a fight he&#8217;s constantly conversing with Tit at a battlefield level voice getting directions.Â  If on his own he&#8217;ll go after casters to the detriment of his own health who he has a savage hatred for as he believes it was only through magic that he was born.Â  A false belief but not one that is going to change for him.</p>
<p>He has lower than normal Hit Points and defenses for Brute but higher than typical damage output to make up for his shorter life span as a result.</p>
<p><a href="http://voya.deviantart.com/art/Hulking-Ogra-64600930" target="_blank">Image Credits</a></p>
<p>You can download him here &#8211; [Download not found]</p>
<div class="img aligncenter size-full wp-image-2786" style="width:431px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Tat.png"><img src="http://www.keyourcars.com/wp-content/uploads/Tat.png" alt="Tat" width="431" height="575" /></a>
	<div>Tat</div>
</div>
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		<title>Tit for Tat</title>
		<link>http://www.keyourcars.com/2009/08/14/tit-for-tat/</link>
		<comments>http://www.keyourcars.com/2009/08/14/tit-for-tat/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 13:33:26 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2774</guid>
		<description><![CDATA[
	
	Tit
Been so busy with building bunkbeds (which came out pretty darn nice if a bit rustic), being on call, and life in general that I haven&#8217;t had much time but I did knock out Tit, a companion for Blacksnake.Â  He&#8217;s a fire controller and has a brother called Tat who&#8217;s going to be either a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><div class="img alignleft size-thumbnail wp-image-2780" style="width:144px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/aff9b3d2a175f8ff775bd186288104a0.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/aff9b3d2a175f8ff775bd186288104a0-144x200.jpg" alt="Tit" width="144" height="200" /></a>
	<div>Tit</div>
</div>Been so busy with building bunkbeds (which came out pretty darn nice if a bit rustic), being on call, and life in general that I haven&#8217;t had much time but I did knock out Tit, a companion for Blacksnake.Â  He&#8217;s a fire controller and has a brother called Tat who&#8217;s going to be either a pseudo-brute (brutes can be slow to fight) or perhaps a skirmisher but most likely something in between.</p>
<p style="text-align: left;">So here he is, nothing special really but if you need a fire based elite in a hurry he might work.Â  And here&#8217;s a PDF if you like that kind of thing. [Download not found]</p>
<p style="text-align: left;">Edit: Added image for him.</p>
<p style="text-align: left;"><a href="http://picster.deviantart.com/art/Angry-Mage-v2-129530086" target="_blank">Image Credits</a></p>
<p style="text-align: center;"><div class="img size-full wp-image-2775   alignnone" style="width:427px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/tit.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/tit.PNG" alt="Tit" width="427" height="609" /></a>
	<div>Tit</div>
</div>
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		<title>Blacksnake (Solo Soldier)</title>
		<link>http://www.keyourcars.com/2009/08/10/blacksnake-solo-soldier/</link>
		<comments>http://www.keyourcars.com/2009/08/10/blacksnake-solo-soldier/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 01:42:49 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2761</guid>
		<description><![CDATA[Okay right now I&#8217;m not thrilled with the Monster Builder in some areas.Â  Yes it&#8217;s a great tool.Â  But&#8230;Â  there&#8217;s no caret in the text fields for editing the drop downs, there are NO options for printout, I need a HTML output option and I would say that most people would.Â  The colors are off [...]]]></description>
			<content:encoded><![CDATA[<p>Okay right now I&#8217;m not thrilled with the Monster Builder in some areas.Â  Yes it&#8217;s a great tool.Â  But&#8230;Â  there&#8217;s no caret in the text fields for editing the drop downs, there are NO options for printout, I need a HTML output option and I would say that most people would.Â  The colors are off the &#8216;official&#8217; ones which given the source is a little surprising. Sometimes a power has an extra blank line in it thatÂ  just can&#8217;t get rid of.Â  This one below is an example of that.Â  So yes it&#8217;s great.Â  And yes it&#8217;s beta.</p>
<p>Anyway, this is Blacksnake, a wandering Bad Ass that is currently doing things that would eventually have him at odds with any PC&#8217;s of non-evil alignment.Â  Blacksnake is the master of the whip and can make it sit up and sing and dance and fetch him breakfast. He&#8217;s not a guy you want to screw with unless you really really have no option or you&#8217;re just one of those moral types that can&#8217;t leave well enough alone.</p>
<p>He travels with a retinue, on some occasions it&#8217;s a horde, of minions (not strictly in the 4th Edition definition of the word) and would rarely if ever be fought alone. Your needs may vary there of course, feel free to change that.</p>
<p>Here&#8217;s a crappy image of the character (click for a larger more legible one) and here&#8217;s a link to the pdf &#8211; [Download not found]</p>
<p style="text-align: center;"><div class="img aligncenter size-full wp-image-2762" style="width:462px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/blacksnake.gif"><img src="http://www.keyourcars.com/wp-content/uploads/blacksnake.gif" alt="blacksnake" width="462" height="478" /></a>
	<div>blacksnake</div>
</div>
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		<item>
		<title>Zombee</title>
		<link>http://www.keyourcars.com/2009/07/28/zombee/</link>
		<comments>http://www.keyourcars.com/2009/07/28/zombee/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 19:02:03 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2705</guid>
		<description><![CDATA[
	
	Zombee
A rather nasty little bugger I came up with just now after thinking about zombies.Â  I&#8217;d really like to see a player fall to this during the fight and rise as zombie.
This creature should definitely be paired up with zombies of some sort.Â  Either zombie rotters as it&#8217;s current crop of &#8216;minions&#8217; are decaying and [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-2708 alignleft" style="width:180px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/ZOMBEE_by_yourpalSmitty.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/ZOMBEE_by_yourpalSmitty-180x200.jpg" alt="Zombee" width="180" height="200" /></a>
	<div>Zombee</div>
</div>A rather nasty little bugger I came up with just now after thinking about zombies.Â  I&#8217;d really like to see a player fall to this during the fight and rise as zombie.</p>
<p>This creature should definitely be paired up with zombies of some sort.Â  Either zombie rotters as it&#8217;s current crop of &#8216;minions&#8217; are decaying and falling apart or &#8216;healthier&#8217; zombies that are still fresh and tough.Â  I&#8217;d even go so far as to reskin a Bonecrusher Skeleton as a zombie and add a couple of those to this encounter and have them be recent heroes that were slain and then whatever treasure you hand out for this encounter have it still hanging off them.</p>
<p>But then I&#8217;m mean like that. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://yourpalsmitty.deviantart.com/art/ZOMBEE-118679991" target="_blank">Image Credits</a></p>
<p><!-- Begin Zombee - Made with Monster Maker - http://www.asmor.com --> <!-- Begin stat block --></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Zombee</span></td>
<td><span class="role">Level 6 Solo Skirmisher</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Small Natural Beast</span></td>
<td><span class="exp">XP 1,250</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +8</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +6</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Fuming Sores (disease)</strong> aura 1; Any creature not immune to disease that enters or starts its turn within the aura is dazed until the end of its next turn. </span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 288; <strong>Bloodied</strong> 144</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 19; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 20, <strong>Will</strong> 16</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Immune</strong> disease, poison; <strong>Resist</strong> 10 necrotic; <strong>Vulnerable</strong> 5 radiant</span></td>
</tr>
<tr class="mainstats">
<td><span class="savingthrows"><strong>Saving Throws</strong> +5</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 5; fly 8 (hover)</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 2</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Jagged Swipe</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+11 vs. AC; 1d8+6 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Erratic Attack Path</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The zombee shifts up to half it&#8217;s movement and makes up to two <em>Jagged Swipes</em> at any point in its movement. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Dripping Stinger</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+11 vs. AC; 2d8+6.  The zombee may  shift 2 squares before making the attack.  Secondary attack: +9 vs. Reflex and target is grabbed. <em>See Necrotic Poison</em><br />
</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Necrotic Poison</strong> (Standard; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+9 vs. Fortitude; 3d10+6 damage. Requires the target to be subject to <em>Dripping Stinger</em>.  Any creature that dies after being subject to this attack immediatelyÂ  rises as a <em>Zombie</em> under the zombee&#8217;s control. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Bloodied Fluids</strong> (Free when first bloodied; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Necrotic Poison recharges.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Chitinous Melodies</strong> (Minor; recharge <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d5.gif' alt=':d5:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d6.gif' alt=':d6:' class='wp-smiley' /> ) â™¦ <strong>Fear</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close Burst 3; +9 vs. Will; 3d6+4 psychic damage and target is pushed 4 squares.  Miss: half damage and target is knocked prone. Aftereffect: Target takes -2 penalty to attack rolls against the zombee (save ends). </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Fragile</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">When bloodied the zombee&#8217;s wings are destroyed and it loses the ability to fly. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Unaligned</span></td>
<td><span class="languages"><strong>Languages</strong> </span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Intimidate +11, Stealth +11</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 16 (+6)</span></td>
<td><span class="ability"><strong>Dex</strong> 16 (+6)</span></td>
<td><span class="ability"><strong>Wis</strong> 16 (+6)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 16 (+6)</span></td>
<td><span class="ability"><strong>Int</strong> 16 (+6)</span></td>
<td><span class="ability"><strong>Cha</strong> 16 (+6)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><!-- End stat block --> <!-- End Zombee --></p>
]]></content:encoded>
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		<item>
		<title>Smarter Bosses</title>
		<link>http://www.keyourcars.com/2009/07/17/smarter-bosses/</link>
		<comments>http://www.keyourcars.com/2009/07/17/smarter-bosses/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 12:54:40 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[DC Easy]]></category>
		<category><![CDATA[Don]]></category>
		<category><![CDATA[giant frog]]></category>
		<category><![CDATA[goblin]]></category>
		<category><![CDATA[Hommlet]]></category>
		<category><![CDATA[moathouse]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[red arrow]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2626</guid>
		<description><![CDATA[
	
	Zizzor Clutch Mother
Okay I&#8217;m reading through the Village of Hommlet 4th Edition version which is not so much a conversion as it is a faithful xerox of the original but with 4e stat blocks.Â  I don&#8217;t have a problem with that, it brings back memories, good ones.Â  The giant frog swallowing the halfling whole and [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-2629" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Deep_One.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Deep_One-200x150.jpg" alt="Zizzor Clutch Mother" width="200" height="150" /></a>
	<div>Zizzor Clutch Mother</div>
</div>Okay I&#8217;m reading through the Village of Hommlet 4th Edition version which is not so much a conversion as it is a faithful xerox of the original but with 4e stat blocks.Â  I don&#8217;t have a problem with that, it brings back memories, good ones.Â  The giant frog swallowing the halfling whole and the look of surprise and shock on the player&#8217;s face? Priceless.</p>
<p>But in reading this it brings up just how flat out stupid the bad guys aka everyone not the players are.Â  As an example (duplicated partially here without permission) -</p>
<p style="padding-left: 30px;"><em><strong>Writing Desk:</strong> This table contains paper, ink and several notes written to &#8220;L&#8221; from &#8220;RD&#8221;.Â  Also is a letter from &#8220;L&#8221; to &#8220;H&#8221; describing&#8230;</em></p>
<p>Okay A, why the HELL does Lareth sign his letters with an L and put Dear H on them?Â  He KNOWS who they&#8217;re from and he KNOWS who they&#8217;re going to.Â  The person who gets them?Â  They KNOW who they&#8217;re from.Â  I doubt if H gets a lot of letters from other people about the guard setup in the moathouse.Â  And I doubt, actually I know, that Lareth only gets reports from Hommlet from one person.</p>
<p>If this was a unique event it might just be a set of really stupid bad guys.Â  But it&#8217;s not.Â  Wizards especially loves the not so secret &#8216;note&#8217; aka big flashing red arrow to tell the characters who the spies and secret traitors and such are.</p>
<p>I&#8217;d just like to call for a boycott on secret notes and journals that require a DC Easy to find to hand spoon information to the PC&#8217;s.Â  Make them work for it!Â  Have the notes be cryptic and not bluntly obvious.Â  I think in secret agent 101 one of the first things they tell you is &#8220;Don&#8217;t sign your notes.&#8221;.</p>
<p>Something a little more involved and that would give a valuable reason for a little roleplay is &#8220;As you read through the cryptic notes that seem to be describing recent events in a town, you assume Hommlet,Â  you see that whoever wrote it is concerned that &#8216;the baker&#8217; seems suspicious and keeps nosing around.&#8217; &#8220;.</p>
<p>Now you have a perfect opportunity for the players to go check out the baker and see who he&#8217;s been hanging around.Â  And what if it&#8217;s not the baker but actually one of the apprentices, the agent doesn&#8217;t really know the difference.Â  And what if the apprentice is actually just hanging out on his breaks near the agent&#8217;s place so he can watch a certain girl at the well?Â  Now you have a whole crazy mixup just waiting to happen.</p>
<p>Unless they&#8217;re just really low intelligence and wisdom and are young as in this is their first time bossing, most bosses are going to have at least some idea on an escape route.Â  They know they&#8217;re likely to get overthrown either by a younger, stronger, smarter creature in their ranks or by some do-gooder PC party.Â  As an example my Zizzor Hive Mother had a power &#8220;Preserve The Species&#8221; (see below) that allowed the Mother to move her full speed as a minor action, granting her 3 moves, 4 moves if she used an Action Point or 32 squares of movement as an Get Out of Jail Free card when combined with her Savage Cry.Â Â  The final Boss in that series of encounters had an extended Fade Away power, he was a Gnome, and as a standard encounter action he could sustain the invisibility (but it broke if he took damage) and would use that if things looked really badly. So some smart work on the player&#8217;s parts and they could stop both bosses from getting away but the bosses did have a chance to get away.</p>
<p>Using those kinds of options helps get your players in the mindset that the bad guys aren&#8217;t just meatbags of hit points and they&#8217;re destined to win.Â  After one or two bosses get away with smart tactics or preperation (or even better drive the players away with overwhelming force but that&#8217;s another article) then they might start thinking inside the box and planning on keeping the boss contained while they fight it.Â  Rather than just assuming it&#8217;s going to stand there and die for them.</p>
<p>As an aside, speaking of Hommlet, let&#8217;s try and avoid the Grab Bag Effect of monster placement too.Â  No goblins in a room next to Gnolls next to Orcs next to Undead.Â  4E gives us this HUGE ability, that no prior edition came close to, in having a themed set of encounters.Â  My Zizzor one off is an example, good I think but then I&#8217;m biased, of how you can have a series of encounters that are interesting by simply incorporating a different mix of subtypes.</p>
<p>I know that it large part the grab bag o&#8217; monster encounters was forced on DM&#8217;s by the lack of variety.Â  No player wants to go through a dungeon and have 18 fights of the same Orc to face the Hill Giant that&#8217;s leading them.Â  So they added in a mish mash of encounters to make the encounter series interesting even if it made no realistic sense.Â  But we don&#8217;t have to do that now.Â  Have your first fights with goblin foragers with a goblin warrior or two, then some goblin archers or sneaks and a goblin shaman, the big fat goblin boss with the twin elite wargs as guardians.Â Â  It&#8217;s all goblin, it makes sense but each fight plays out different depending on the mix of controller, soldier, minion etc.</p>
<p>And remember to have that big fat goblin boss have a bolt hole in case things look really badly.Â  And honestly if the party has just ripped a new one through your entire crew, most bosses should be gone by the time they get there.Â  If they&#8217;re smart. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As a parting thought I give you the playbook for any boss &#8211; <a href="http://www.eviloverlord.com/lists/overlord.html" target="_blank">The top 100+ things I&#8217;d do if were an evil overlord</a>.</p>
<p><a href="http://mindsiphon.deviantart.com/art/Deep-One-6751983" target="_blank">Image Credits</a></p>
<p><!-- Begin Zizzer Clutch Mother - Made with Monster Maker - http://www.asmor.com --> <!-- Begin stat block --></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Zizzer Clutch Mother</span></td>
<td><span class="role">Level 3 Solo Controller (Leader)</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid</span></td>
<td><span class="exp">XP 750</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +3</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +9</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Incite Bloodlust</strong> aura 5; each Zizzer within the aura deals +2 damage, +4 damage when bloodied. </span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 176; <strong>Bloodied</strong> 88</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 17; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 16, <strong>Will</strong> 16</span></td>
</tr>
<tr class="mainstats">
<td><span class="savingthrows"><strong>Saving Throws</strong> +5</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 2</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Claw Strike</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+9 vs. AC; 1d8+3 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Frenzied Attack</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close burst 1; the clutch mother makes a Claw Strike against all enemies in the burst.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Poison Spray</strong> (Standard; recharge <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d6.gif' alt=':d6:' class='wp-smiley' /> )</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close burst 2; targets non-zizzor; +7 vs. Fortitude; 3d6+3 damage and target is dazed (save ends).</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Yes Mother</strong> (Minor; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close Burst 8; One zizzor in the area makes a basic attack. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Savage Cry</strong> (Minor; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close burst 4; +8 vs. Willpower; Targets are dazed until the end of the Clutch Mother&#8217;s next turn. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Preserve the Species</strong> (Minor; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Until the end of the Clutch Mother&#8217;s next turn it may move its full speed as a Minor Action. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Bloodrush</strong> (Immediate Reaction (when adjacent enemy is bloodied))</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The Zizzer makes a basic melee attack as an immediate reaction when an adjacent target is bloodied.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common, Draconic</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Bluff +7, Insight +9, Nature +9</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 13 (+2)</span></td>
<td><span class="ability"><strong>Dex</strong> 17 (+4)</span></td>
<td><span class="ability"><strong>Wis</strong> 16 (+4)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 12 (+2)</span></td>
<td><span class="ability"><strong>Int</strong> 16 (+4)</span></td>
<td><span class="ability"><strong>Cha</strong> 12 (+2)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><!-- End stat block --> <!-- End Zizzer Clutch Mother --></p>
<p><br class="spacer_" /></p>
]]></content:encoded>
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		<item>
		<title>Printer Woes</title>
		<link>http://www.keyourcars.com/2009/06/28/printer-woes/</link>
		<comments>http://www.keyourcars.com/2009/06/28/printer-woes/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 13:36:33 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2565</guid>
		<description><![CDATA[
	
	Shade Master
In preparation to the &#8220;Running with Zizzors&#8221; I started printing out monster sheets last night (sample one below) and I need 12 of them.Â  And 5 sets of character sheets (2 pages + 1 spreadsheet of powers).Â  And miscellaneous tracking pages.Â  And the adventure itself.
And my printer decides to go tits up. And my [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><div class="img size-full wp-image-2569 alignright" style="width:133px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Phil_the_Tour_Guide_by_ECJ.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Phil_the_Tour_Guide_by_ECJ.jpg" alt="Shade Master" width="133" height="261" /></a>
	<div>Shade Master</div>
</div>In preparation to the &#8220;Running with Zizzors&#8221; I started printing out monster sheets last night (sample one below) and I need 12 of them.Â  And 5 sets of character sheets (2 pages + 1 spreadsheet of powers).Â  And miscellaneous tracking pages.Â  And the adventure itself.</p>
<p>And my printer decides to go tits up. And my laser printer doesn&#8217;t print colored monster pages very well at all.</p>
<p>So one dissection later and several wooden matches (W.T.F?!) removed later and it&#8217;s working again.Â  Yay!</p>
<p>This is the Shade Master, he&#8217;s going to show up with 24 minions of Shadow&#8230;</p>
<p><a href="http://ecj.deviantart.com/art/Phil-the-Tour-Guide-86752334" target="_self">Image Credits</a></p>
<p><br class="spacer_" /></p>
<p><!-- Begin Shade Master - Made with Monster Maker - http://www.asmor.com --> <!-- Begin stat block --></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Shade Master</span></td>
<td><span class="role">Level 4 Brute</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid</span></td>
<td><span class="exp">XP 175</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +3</span></td>
<td><span class="senses"><strong>Senses</strong> </span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 66; <strong>Bloodied</strong> 33</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 15; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 13, <strong>Will</strong> 12</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6 </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Slam</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+7 vs. AC; 1d10+4 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Smashing Darkness</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+7 vs. AC; 2d6+4 damage. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Enveloping Shadows</strong> (Standard; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close Burst 3; +6 vs. reflex; all enemies in the area take 1d12+4 damage.  Sustain minor, the area persists as a zone that causes blindness in all enemies that enter or start their turn in the zone. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Cast Shadows</strong> (Minor; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The Shade Master can teleport one shade within 20 squares to an empty square adjacent to him, or teleport one adjacent shade up to 10 squares.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Consuming Darkness</strong> (Minor; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The Shade Master can consume one tattered shade within 3 squares and gain a +4 power bonus on attack and damage rolls and 4 temporary hit points until the end of its next turn. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Chaotic Evil</span></td>
<td><span class="languages"><strong>Languages</strong> </span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 18 (+6)</span></td>
<td><span class="ability"><strong>Dex</strong> 13 (+3)</span></td>
<td><span class="ability"><strong>Wis</strong> 10 (+2)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 14 (+4)</span></td>
<td><span class="ability"><strong>Int</strong> 9 (+1)</span></td>
<td><span class="ability"><strong>Cha</strong> 10 (+2)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><!-- End stat block --> <!-- End Shade Master --></p>
</p>
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		<item>
		<title>Book of Stars &#8211; Monsters</title>
		<link>http://www.keyourcars.com/2009/06/25/book-of-stars-monsters/</link>
		<comments>http://www.keyourcars.com/2009/06/25/book-of-stars-monsters/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 18:02:59 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2554</guid>
		<description><![CDATA[
	
	Aberration
Mesh_Hong has come up with another &#8216;book of&#8217; for your player annoying pleasure.Â  Filled to the brim with aberrant beasts, humanoids and things better left unlooked at the Book of Distant Stars  should give you a little something creepy and slimy to hide under the next outre tavern the PC&#8217;s decide to stop at.Â  [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-full wp-image-2555" style="width:211px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/lovecraft___shoggoth_by_damnengine.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/lovecraft___shoggoth_by_damnengine.jpg" alt="Aberration" width="211" height="211" /></a>
	<div>Aberration</div>
</div>Mesh_Hong has come up with another &#8216;book of&#8217; for your player annoying pleasure.Â  Filled to the brim with aberrant beasts, humanoids and things better left unlooked at the <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/258096-book-distant-stars-monster-manual-mesh-hong.html#post4842113" target="_blank">Book of Distant Stars </a> should give you a little something creepy and slimy to hide under the next outre tavern the PC&#8217;s decide to stop at.Â  64 monters spread between level 2 and 12 and across all monster types should give you something to work with.</p>
<p>He has also added in a set of optional rules to go with some of the creatures that allow for Mental Disorders to really screw with your players.Â  Nothing like a jibbering phobic paranoic mass of huddle humanity trying to adventure together&#8230; <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://damnengine.deviantart.com/art/Lovecraft-Shoggoth-23238550" target="_blank">Image Credits</a></p>
</p>
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		<title>Change in Mobs</title>
		<link>http://www.keyourcars.com/2009/06/22/change-in-mobs/</link>
		<comments>http://www.keyourcars.com/2009/06/22/change-in-mobs/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 15:39:12 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2550</guid>
		<description><![CDATA[
	
	Slime Thug
I&#8217;ve re-written (okay it&#8217;s not a full write up just some notes on each encounter) the encounter of one area that I&#8217;ll be running to better fit the new setting I&#8217;m coming up with.
While the creature doesn&#8217;t give much away, I can&#8217;t really go into details on the setting as that would empower the [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-full wp-image-2551 alignleft" style="width:185px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/sludge__slime_monster_villian__by_mattcrap.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/sludge__slime_monster_villian__by_mattcrap.jpg" alt="Slime Thug" width="185" height="203" /></a>
	<div>Slime Thug</div>
</div>I&#8217;ve re-written (okay it&#8217;s not a full write up just some notes on each encounter) the encounter of one area that I&#8217;ll be running to better fit the new setting I&#8217;m coming up with.</p>
<p>While the creature doesn&#8217;t give much away, I can&#8217;t really go into details on the setting as that would empower the players with information that would change the way they&#8217;re going to tackle the encounter so for now it&#8217;s just the first rough draft of the creature that I&#8217;ll be using.</p>
<p>But now I need to create something else as well in an Artillery form factor to go with this guy or the whole encounter doesn&#8217;t make much sense.</p>
<p><a href="http://mattcrap.deviantart.com/art/SLUDGE-slime-monster-villian-38632339" target="_blank">Image Credits</a></p>
<p><!-- Begin Black Slime Thug - Made with Monster Maker - http://www.asmor.com --></p>
<p>Black Slime Thug</p>
<p><!-- Begin stat block --> </p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Black Slime Thug</span></td>
<td><span class="role">Level 4 Soldier</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Aberrant Animate</span></td>
<td><span class="exp">XP 175</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +5</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +3</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Acidic Fumes (Acid)</strong> aura 1; after the black slime thug is bloodied, any creature that enters or starts its turn in the aura takes 5 damage.</span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 56; <strong>Bloodied</strong> 28</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 20; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 14, <strong>Will</strong> 14</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Resist</strong> 5 acid, 5 necrotic; <strong>Vulnerable</strong> 5 radiant</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Slam</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+11 vs. AC; 1d10+4 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Double Fist</strong> (Standard; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+11 vs. AC; 3d8+4 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Flow Step</strong> (Move; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The slime thug can shift up to 3 squares.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Death Splash</strong> (Immediate Reaction, when taken to 0 hit points) â™¦ <strong>Acid</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  Close burst 1;+9 vs. Reflex; 1d10+4 damage and the target is blinded (save ends).</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Unaligned</span></td>
<td><span class="languages"><strong>Languages</strong> </span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Intimidate +7, Stealth +9</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 18 (+6)</span></td>
<td><span class="ability"><strong>Dex</strong> 14 (+4)</span></td>
<td><span class="ability"><strong>Wis</strong> 8 (+1)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 16 (+5)</span></td>
<td><span class="ability"><strong>Int</strong> 8 (+1)</span></td>
<td><span class="ability"><strong>Cha</strong> 10 (+2)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><!-- End stat block --></p>
<div class="sectionPlain">
<h2 class="sectionTitle">Black Slime Thug Lore</h2>
<p>A character knows the following information with a successful Dungeoneering check.</p>
<p><strong>DC 15:</strong> [Name, type and keywords]</p>
<p><strong>DC 20:</strong> [Powers]</p>
<p><strong>DC 25:</strong> [Resistances and vulnerabilities]</p>
<p>Black Slime Thugs are necrotic ooze given form and function through the dark arts.  Massively strong they have a rough humanoid form that appears to be a rubber like skin covering a bubbling pulsing inner contents.</p>
<p>Once they&#8217;ve taken enough damage they emit a acidic cloud around them that eats away at their surroundings until they disperse or recover.</p>
</div>
<p><!-- End Black Slime Thug --></p>
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		<title>Running With Zizzors</title>
		<link>http://www.keyourcars.com/2009/06/08/running-with-zizzors/</link>
		<comments>http://www.keyourcars.com/2009/06/08/running-with-zizzors/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 16:41:15 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Module]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2497</guid>
		<description><![CDATA[
	
	Zizzor Spinethrower
In an effort to be extremely clever and witty I&#8217;m calling the module I&#8217;m writing for an upcoming session Running With Zizzors. Bow before my awesomeness and weep in joy. This module is for players new to 4th Edition and in the case of one, new to PnP RPG&#8217;ing due to hype and hysteria [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-full wp-image-2498" style="width:243px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/reptilian_by_chaosia.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/reptilian_by_chaosia.jpg" alt="Zizzor Spinethrower" width="243" height="150" /></a>
	<div>Zizzor Spinethrower</div>
</div>In an effort to be extremely clever and witty I&#8217;m calling the module I&#8217;m writing for an upcoming session Running With <a href="http://www.keyourcars.com/2009/06/04/natterings/">Zizzors</a>. Bow before my awesomeness and weep in joy. This module is for players new to 4th Edition and in the case of one, new to PnP RPG&#8217;ing due to hype and hysteria surrounding the hobby in it&#8217;s early days.Â  Ah those were the days, sitting around the pentagrams trying to summon Orcus using the spells out of the players handbook.Â  Sweet times indeed.</p>
<p><a href="http://www.keyourcars.com/wp-content/uploads/reptilian_by_chaosia.jpg"></a></p>
<p>This is my current &#8220;<span style="color: #800317;">Read Aloud</span>&#8221; text that I will be presenting the players with at the start of the adventure -</p>
<p style="padding-left: 30px;"><span style="color: #800317;">â€œYou are all residents of a medium sized fishing village  on the shores of the Timpani sea.Â  The climate is moderate with mild winters.Â   The fishing fleets go out every week and return loaded with fish.Â  These fish are preserved, some in heavy brine, others dried  and the very best ones are subject to rituals by the village ritualist and his  apprentice that slow their decay so they can arrive at the city markets as fresh  as they were pulled from the waters.</span></p>
<p style="padding-left: 30px;"><span style="color: #800317;"> The area has many dangers, bandits from  the hills to the south like to prey on travelers, wild animals and worse wander  the countrysideâ€™s thick forests and low hills making travel a very dangerous  thing for the solitary or weak.Â  To the east lay the dense marshes of Fenglidden (Black Marsh) swamps.Â  Tribes of reptilian humanoids known as Zizzors live on the edges of  these fetid waters and stories abound of the greater dangers that lay deeper  inward.</span></p>
<p style="padding-left: 30px;"><span style="color: #800317;"> It was a successful trip and you have good news to report  to the village, disease has wiped out a good portion of the beef herds so meat  is at a premium and your barrels of fish brought a good price. Youâ€™re in a hurry  to get home and the three day trip seems to drag on forever but finally the trip  is drawing to a close. </span></p>
<p style="padding-left: 30px;"><span style="color: #800317;"> But whatâ€™s this? A sullen glow lines the night sky south.Â   And as morning breaks, you see billowing smoke columns are on the horizon from  where you know your village lies although several hours distant at the speed of  the wagons.Â  You draw straws to see who will take the few horses and hurry on  ahead leaving the plodding oxen to continue pulling the wagons of empty barrels.  <br />
 </span></p>
<p style="padding-left: 30px;"><span style="color: #800317;"> As you come over the last rise the village lays before  you.Â  SeveralÂ  houses on the east side are nothing but burning embers,Â  others  further in are partially burned or scorched.Â Â  Two of the big warehouses and the  docks are in ruins. </span></p>
<p style="padding-left: 30px;"><span style="color: #800317;"> You hurry down, weapons drawn to find the a pile of  zizzor bodies, easily 20 or 30 of them and many shroud covered forms you know to  be the bodies of your friends and relatives. </span></p>
<p style="padding-left: 30px;"><span style="color: #800317;">Elders of the village fill you in and answer your questions, a large force of  zizzors attacked in the middle of the night setting fire to buildings and  destroying and killing.Â  The villagers fought back but took heavy losses much as  the hated reptiles had. </span></p>
<p style="padding-left: 30px;"><span style="color: #800317;"> The one thing that sticks out to you from the stories is that the Zizzors seemed to be raiding with a purpose other than just random pillaging.Â Â Â  A head count reveals that several children are missing  and feared taken but the remaining villagers are too few and there are too many  wounded and injured to go after them. </span></p>
<p style="padding-left: 30px;"><span style="color: #800317;"> But now that youâ€™re here perhaps that can change, perhaps  a quick chase could recover the children&#8230; or their bodies if the worst has  already happened.â€</span></p>
<p>The party, in my case, will consist of villagers, the best of the best so to speak and as a result they&#8217;re the only ones on hand able and capable of going after the zizzors with any speed or hope of success. It could just as easily be a group that&#8217;s passing through the village in the time of it&#8217;s need by land or perhaps they pulled into dock after spotting the fires and smoke from the oceans, whatever the reason they&#8217;re here now and tasked with saving the children.Â  That&#8217;s the good thing about using children, everyone with an ounce of compassion is going to make the attempt.Â  If the zizzors had raided the Home for Criminally Insane then perhaps it might not be as critical to save them.</p>
<p>And here&#8217;s one of the many types of Zizzor&#8217;s that I&#8217;ve created, not sure why I felt the need to make unique monsters for everything for this module since the people playing aren&#8217;t familiar with all the 4E monsters anyway but what the hell right?</p>
<p><span style="font-size: medium;">Zizzor Spinethrower</span><br class="spacer_" /></p>
<p><!-- Begin Zizzer Spinethrower - Made with Monster Maker - http://www.asmor.com --> <!-- Begin stat block --></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Zizzer Spinethrower</span></td>
<td><span class="role">Level 2 Artillery</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid</span></td>
<td><span class="exp">XP 125</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +1</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +7</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 38; <strong>Bloodied</strong> 19</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 14; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 13, <strong>Will</strong> 13</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':basicmelee:' class='wp-smiley' />  <strong>Claw Strike</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+9 vs. AC; 1d6+3 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_rangebasic.gif' alt=':basicranged:' class='wp-smiley' />  <strong>Spine</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 10/20; +9 vs. AC; 1d10+3 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_range.gif' alt=':range:' class='wp-smiley' />  <strong>Poisoned Spines</strong> (Standard; encounter) â™¦ <strong>Poison</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 10/20; 1d10+3 damage and target suffers 5 ongoing poison damage and is immobilized (save ends both).</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Spine Volley</strong> (Standard; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Area burst 1 within 20; +9 vs. AC; 2d6+3 damage. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Bloodrush</strong> (Immediate Reaction (when adjacent enemy is bloodied))</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The Zizzer makes a <strong><em>Claw Strike</em></strong> as an immediate action when an adjacent target is bloodied.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common, Draconic</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Nature +7, Stealth +7</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 13 (+2)</span></td>
<td><span class="ability"><strong>Dex</strong> 14 (+3)</span></td>
<td><span class="ability"><strong>Wis</strong> 12 (+2)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 13 (+2)</span></td>
<td><span class="ability"><strong>Int</strong> 10 (+1)</span></td>
<td><span class="ability"><strong>Cha</strong> 12 (+2)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><!-- End stat block --> <!-- End Zizzer Spinethrower --></p>
</p>
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		<title>Monster Project</title>
		<link>http://www.keyourcars.com/2009/06/01/monster-project/</link>
		<comments>http://www.keyourcars.com/2009/06/01/monster-project/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 12:39:57 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2457</guid>
		<description><![CDATA[
	
	Ewwww
This is an old thread but still a valid one.  A lot of monsters that didn&#8217;t make the &#8216;cut&#8217; in the Monster Manual 1 (although this may no longer be valid in the Monster Manual 2) have been stat&#8217;ed out for our bemusement and in general aren&#8217;t too badly done, at least the ones [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-full wp-image-2458 alignright" style="width:188px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/devourer_by_sickjoe.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/devourer_by_sickjoe.jpg" alt="Ewwww" width="188" height="176" /></a>
	<div>Ewwww</div>
</div>This is <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/230805-monster-project.html" target="_blank">an old thread</a> but still a valid one.  A lot of monsters that didn&#8217;t make the &#8216;cut&#8217; in the Monster Manual 1 (although this may no longer be valid in the Monster Manual 2) have been stat&#8217;ed out for our bemusement and in general aren&#8217;t too badly done, at least the ones I&#8217;ve read are within tweaking range if nothing else and most of them could be used as is without any issue I believe.</p>
<p>It includes creatures out to level 18&#8242;ish or so and while some of the options to be included are perhaps rather &#8220;Why?&#8221; there is the fact that in my opinion going through other people&#8217;s monsters is a great way to come up with monsters of your own.</p>
<p>If nothing else, and I&#8217;ve said this before I know, 4th edition finally adds interesting creatures for the DM to use.</p>
<p><a href="http://sickjoe.deviantart.com/art/Devourer-76667494" target="_blank">Image Credits</a></p>
</p>
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		<title>Goblin Belcher</title>
		<link>http://www.keyourcars.com/2009/05/20/goblin-belcher/</link>
		<comments>http://www.keyourcars.com/2009/05/20/goblin-belcher/#comments</comments>
		<pubDate>Wed, 20 May 2009 17:39:54 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2430</guid>
		<description><![CDATA[

	
	Belcher
Another addition to the H1 &#8211; Keep on the Shadowfell module I&#8217;m planning on running as a one off for some folks.Â Â  This big guy will replace something somewhere, maybe in the keep&#8217;s kitchen&#8230;
I need to work on the story line too but there&#8217;s a lot of folks who&#8217;ve already exhaustively gone through the thing [...]]]></description>
			<content:encoded><![CDATA[<p><!-- Begin Goblin Belcher - Made with Monster Maker - http://www.asmor.com --></p>
<div class="img alignright size-full wp-image-2433" style="width:162px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/b___i___g_by_charlie140588.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/b___i___g_by_charlie140588.jpg" alt="Belcher" width="162" height="229" /></a>
	<div>Belcher</div>
</div>Another addition to the H1 &#8211; Keep on the Shadowfell module I&#8217;m planning on running as a one off for some folks.Â Â  This big guy will replace something somewhere, maybe in the keep&#8217;s kitchen&#8230;</p>
<p>I need to work on the story line too but there&#8217;s a lot of folks who&#8217;ve already exhaustively gone through the thing and tweaked it to make it more memorable to newcomers to the sport.Â  I&#8217;d like to add some RP moments throughout it rather than a loosely connected series of combat encounters.</p>
<h3 class="sectionTitle">Lore</h3>
<p>Goblin Belchers are a rare breed of the goblinoids.  Grotesquely obese they possess a size and strength that surpasses the average goblin.  Voracious eaters they consume everything being true omnivores.  Slow goblins have been known to vanish down their gullets when there&#8217;s nothing else to eat.</p>
<p>Their stomach acids have evolved to deal with the wide range of &#8216;food&#8217; the belchers partake on and they can under need or duress vomit this bile and acid back up in a huge spray of noxious fluids.</p>
<p>Belchers are always found with goblin minions in attendance to fetch the food they crave and typically a belcher will have 4-6 goblins in tow as harvesters or in a pinch as a food supply.</p>
<p><!-- Begin stat block --> </p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Goblin Belcher</span></td>
<td><span class="role">Level 2 Elite Brute</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid</span></td>
<td><span class="exp">XP 250</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +3</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +3</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 88; <strong>Bloodied</strong> 44</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 14; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 14, <strong>Will</strong> 14</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Resist</strong> Acid 5</span></td>
</tr>
<tr class="mainstats">
<td><span class="savingthrows"><strong>Saving Throws</strong> +2</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 1</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':basicmelee:' class='wp-smiley' />  <strong>Spiked Club</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+5 vs. AC; 2d6+3 damage. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Sweeping Smash</strong> (Immediate Reaction, when three or more enemies are in the burst.; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close burst 1; +5 vs. AC; 1d6+3 damage and target is pushed 2. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_close.gif' alt=':blast:' class='wp-smiley' />  <strong>Vomitus Mass</strong> (Standard; encounter) â™¦ <strong>Acid</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close blast 3; +3 vs. Reflex; 2d10+3 damage and target is dazed and blinded (save ends both). </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Backhand</strong> (Immediate Reaction, when a melee attack misses; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+5 vs. AC; 1d6+3 damage and target is pushed 1. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> goblin</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Endurance +8, Intimidate +6, Stealth +5, Thievery +5</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 17 (+4)</span></td>
<td><span class="ability"><strong>Dex</strong> 9 (+0)</span></td>
<td><span class="ability"><strong>Wis</strong> 12 (+2)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 14 (+3)</span></td>
<td><span class="ability"><strong>Int</strong> 8 (+0)</span></td>
<td><span class="ability"><strong>Cha</strong> 10 (+1)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> leather armour, goblin war club</span></td>
</tr>
</tbody>
</table>
<p><!-- End stat block --></p>
<h3 class="sectionTitle">Goblin Belcher Lore</h3>
<p>A character knows the following information with a successful Nature check.  <strong>DC 15:</strong> [Name, type and keywords] <strong>DC 20:</strong> [Powers] <strong>DC 25:</strong> [Resistances and vulnerabilities]</p>
<p><!-- End Goblin Belcher --></p>
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		<title>Another Kobold</title>
		<link>http://www.keyourcars.com/2009/05/14/another-kobold/</link>
		<comments>http://www.keyourcars.com/2009/05/14/another-kobold/#comments</comments>
		<pubDate>Thu, 14 May 2009 19:53:09 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2413</guid>
		<description><![CDATA[
	
	Stocky
Another kobold I&#8217;m going to mix into the encounters in H1 Keep on the Shadowfell.Â  This one is a larger than average kobold with massive shoulders and arms and he gets by hurling rocks at targets and smashing people about with them.
While the image over there doesn&#8217;t completely match it isn&#8217;t too bad though, nice [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-2416 alignright" style="width:133px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/kobold_shock_trooper_by_clkolbe.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/kobold_shock_trooper_by_clkolbe-133x200.jpg" alt="Stocky" width="133" height="200" /></a>
	<div>Stocky</div>
</div>Another kobold I&#8217;m going to mix into the encounters in H1 Keep on the Shadowfell.Â  This one is a larger than average kobold with massive shoulders and arms and he gets by hurling rocks at targets and smashing people about with them.</p>
<p>While the image over there doesn&#8217;t completely match it isn&#8217;t too bad though, nice big arms and shoulders at least. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://clkolbe.deviantart.com/art/Kobold-Shock-Trooper-94863913" target="_blank">Image Credits</a></p>
<p><br class="spacer_" /></p>
<p><!-- Begin Kobold Rock Chucker - Made with Monster Maker - http://www.asmor.com --> <!-- Begin stat block --></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Kobold Rock Chucker</span></td>
<td><span class="role">Level 2 Elite Artillery</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid</span></td>
<td><span class="exp">XP 250</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +3</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +3</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 64; <strong>Bloodied</strong> 32</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 14; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 13, <strong>Will</strong> 13</span></td>
</tr>
<tr class="mainstats">
<td><span class="savingthrows"><strong>Saving Throws</strong> +2</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 1</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':rangedbasic:' class='wp-smiley' />  <strong>Tosser</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 15/30; +9 vs. AC; 1d10+3 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Smasher</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+9 vs. AC; 2d6+3 damage</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_range.gif' alt=':range:' class='wp-smiley' />  <strong>Head Shot</strong> (Standard; encounter) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 15/30; +9 vs. AC; 3d6+3 damage and make a secondary attack against the same target.  Secondary Attack: +7 vs. Fortitude; target is dazed (save ends).</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Forearm Smash</strong> (Standard; recharge  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d5.gif' alt=':d5:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d6.gif' alt=':d6:' class='wp-smiley' /> </span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+9 vs. AC; 2d10+3 damage and target is pushed 3 squares. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Shifty</strong> (Minor; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The kobold shifts one square.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Unaligned</span></td>
<td><span class="languages"><strong>Languages</strong> Draconic, Common</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Stealth +8, Thievery +8</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 16 (+4)</span></td>
<td><span class="ability"><strong>Dex</strong> 11 (+1)</span></td>
<td><span class="ability"><strong>Wis</strong> 12 (+2)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 12 (+2)</span></td>
<td><span class="ability"><strong>Int</strong> 9 (+0)</span></td>
<td><span class="ability"><strong>Cha</strong> 10 (+1)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> leather armour</span></td>
</tr>
</tbody>
</table>
<p><!-- End stat block --></p>
<div class="sectionPlain">
<h2 class="sectionTitle">Kobold Chucker Lore</h2>
<p>A character knows the following information with a successful Nature check.</p>
<p><strong>DC 15:</strong> [Name, type and keywords]</p>
<p><strong>DC 20:</strong> [Powers]</p>
<p><strong>DC 25:</strong> [Resistances and vulnerabilities]</p>
</div>
<p><!-- End Kobold Rock Chucker --></p>
</p>
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		<title>Kobold Darter</title>
		<link>http://www.keyourcars.com/2009/05/12/kobold-darter/</link>
		<comments>http://www.keyourcars.com/2009/05/12/kobold-darter/#comments</comments>
		<pubDate>Tue, 12 May 2009 19:42:22 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2375</guid>
		<description><![CDATA[
	
	Kobolds
With the release of the free Keep on the Shadowfell I wanted to personalize it a bit and in starting with the first encounter wanted to include a new type of kobold.Â  I&#8217;m going to replace one or both of the kobold slingers in this encounter with the below creatures and I&#8217;ll probably add another [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-full wp-image-2382" style="width:232px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/kobold_spot_art_by_d_mac1.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/kobold_spot_art_by_d_mac1.jpg" alt="Kobolds" width="232" height="126" /></a>
	<div>Kobolds</div>
</div>With the release of the free Keep on the Shadowfell I wanted to personalize it a bit and in starting with the first encounter wanted to include a new type of kobold.Â  I&#8217;m going to replace one or both of the kobold slingers in this encounter with the below creatures and I&#8217;ll probably add another 200 exp worth to the encounter as a second wave attack which will consist of another pair of darters and some minions to round the encounter out.</p>
<div class="sectionPlain">
<h2 class="sectionTitle">Kobold Darter Tactics</h2>
<p>A darter works in conjunction with hordes of lesser kobolds and uses their darts, coated with a paralytic poison secreted by glands in their mouths.   The darter uses the forearm length steel darts against targets and the poison locks them place for the massed charges of the kobolds to take down.</p>
</div>
<p><!-- Begin stat block --></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Kobold Darter</span></td>
<td><span class="role">Level 2 Artillery</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid (reptile)</span></td>
<td><span class="exp">XP 125</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +3</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +3</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 32; <strong>Bloodied</strong> 16</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 14; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 14, <strong>Will</strong> 14</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 5</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Dagger</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+5 vs. AC; 1d4+3 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_range.gif' alt=':range:' class='wp-smiley' />  <strong>Venomed Dart</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 20/40; +9 vs. AC; 1d6+3 damage and the Darter makes a secondary attack against the same target.  <em>Secondary Attack</em>: +7 vs. Fortitude; target is immobilized and takes ongoing 2 poison damage (save ends both). </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Unaligned</span></td>
<td><span class="languages"><strong>Languages</strong> Common, Draconic</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Acrobatics +9, Stealth +9, Thievery +9</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 9 (+0)</span></td>
<td><span class="ability"><strong>Dex</strong> 17 (+4)</span></td>
<td><span class="ability"><strong>Wis</strong> 12 (+2)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 12 (+2)</span></td>
<td><span class="ability"><strong>Int</strong> 9 (+0)</span></td>
<td><span class="ability"><strong>Cha</strong> 10 (+1)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> leather armour, 10 darts, dagger</span></td>
</tr>
</tbody>
</table>
<p><!-- End stat block --></p>
<div class="sectionPlain">
<h2 class="sectionTitle">Kobold Darter Lore</h2>
<p>A character knows the following information with a successful Nature check.</p>
<p><strong>DC 15:</strong> [Name, type and keywords]</p>
<p><strong>DC 20:</strong> [Powers]</p>
<p><strong>DC 25:</strong> [Resistances and vulnerabilities]</p>
</div>
<p><!-- End Kobold Darter --></p>
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		<title>Zombie Swarm</title>
		<link>http://www.keyourcars.com/2009/04/28/zombie-swarm/</link>
		<comments>http://www.keyourcars.com/2009/04/28/zombie-swarm/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 17:48:48 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2346</guid>
		<description><![CDATA[
	
	Zombie Swarm
A zombie swarm by Mesh_Hong on the forums which I thought was pretty cool and it saves me from having to do one.  Â  I especially like the swallowed by the crowd but then I&#8217;m a big zombie fanboi so anything zombie like I&#8217;ll probably enjoy.
Image Credits
Zombie Swarm Level 6 Brute 
 Huge [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-full wp-image-2347" style="width:250px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/zombie_horde_poster_by_shinigamiblitz.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/zombie_horde_poster_by_shinigamiblitz.jpg" alt="Zombie Swarm" width="250" height="200" /></a>
	<div>Zombie Swarm</div>
</div>A <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/255136-attack-killer-zombie-minion-swarm.html#post4770510" target="_blank">zombie swarm by Mesh_Hong</a> on the forums which I thought was pretty cool and it saves me from having to do one. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> Â  I especially like the swallowed by the crowd but then I&#8217;m a big zombie fanboi so anything zombie like I&#8217;ll probably enjoy.</p>
<p><a href="http://shinigamiblitz.deviantart.com/art/Zombie-Horde-Poster-111835598" target="_blank">Image Credits</a><br class="spacer_" /></p>
<p><strong><span style="font-size: small;">Zombie Swarm</span></strong> Level 6 Brute <br />
 Huge Natural Animate (undead) XP 250 </p>
<p> <span style="color: #000000;"><strong>Initiative</strong> +6 <strong>Senses</strong> Perception +5 </span><br />
 <span style="color: #000000;"><strong>Punching Mass</strong> aura 1; At the start of its turn Zombie Swarm makes a free </span><br />
 <span style="color: #000000;">Zombie Swipe attack against all enemies inside aura </span><br />
 <span style="color: #000000;"><strong>HP</strong> 82; <strong>Bloodied</strong> 41 </span><br />
 <span style="color: #000000;"><strong>AC</strong> 18; <strong>Fortitude</strong> 19, <strong>Reflex</strong> 18, <strong>Will</strong> 17 </span><br />
 <span style="color: #000000;"><strong>Immune</strong> disease, poison; </span><br />
 <span style="color: #000000;"><strong>Resist</strong> 10 necrotic; half damage from melee &amp; ranged attacks; </span><br />
 <span style="color: #000000;"><strong>Vulnerable</strong> 5 radiant, 10 close &amp; area attacks </span><br />
 <span style="color: #000000;"><strong>Saving Throws</strong> see Swarm Stability </span><br />
 <span style="color: #000000;"><strong>Speed</strong> 4 </span></p>
<p> <span style="color: #000000;">m <strong>Zombie Swipe</strong> (Standard; at-will) </span><br />
 <span style="color: #000000;">Attack +9 vs. AC; 1d10+4 damage </span></p>
<p> M <span style="color: #000000;"><strong>Zombie Grab</strong> (Standard; at-will) </span><br />
 <span style="color: #000000;">Attack +7 vs. Reflex; 2d6+4 damage; on hit target is grabbed (escape </span><br />
 <span style="color: #000000;">ends) </span></p>
<p> <span style="color: #000000;">M <strong>Swallowed By the Crowd</strong> (Standard; at-will) â™¦ <strong>grabbed target only </strong></span><span style="color: #000000;"><br />
 </span> <span style="color: #000000;">Target must be grabbed at start of Zombie Swarms turn; attack +7 vs. </span><br />
 <span style="color: #000000;">Fortitude; on hit target is pulled into the centre square of the Zombie </span><br />
 <span style="color: #000000;">Swarm, is restrained and takes 10 ongoing damage (until escape, target </span><br />
 <span style="color: #000000;">takes a -5 penalty to escape checks, on escape creature can emerge in </span><br />
 <span style="color: #000000;">any square adjacent to swarm); Whilst Zombie Swarm has a target </span><br />
 <span style="color: #000000;">restrained it cannot move or make attacks other than those granted by its </span><br />
 <span style="color: #000000;">Punching Mass aura </span></p>
<p> <span style="color: #000000;"><strong>Swarm Stability</strong> </span><br />
 <span style="color: #000000;">Zombie Swarm reduces all push, pull and slide effects targeting it by 3 </span><br />
 <span style="color: #000000;">squares, and is only affected by ongoing status effects from area or burst </span><br />
 <span style="color: #000000;">powers </span></p>
<p> <span style="color: #000000;"><strong>Alignment</strong> Unaligned <strong>Languages</strong> groans and moans</span><br />
 <span style="color: #000000;"><strong>Skills</strong> Endurance +9 </span><br />
 <span style="color: #000000;"><strong>Str</strong> 19 (+7) <strong>Dex</strong> 16 (+6) <strong>Wis</strong> 14 (+5) </span><br />
 <span style="color: #000000;"><strong>Con</strong> 12 (+4) <strong>Int</strong> 3 (-1) <strong>Cha</strong> 3 (-1) </span></p>
</p>
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		<title>Feaster of Shadows</title>
		<link>http://www.keyourcars.com/2009/03/27/feaster-of-shadows/</link>
		<comments>http://www.keyourcars.com/2009/03/27/feaster-of-shadows/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 17:05:05 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2292</guid>
		<description><![CDATA[
	
	Feaster of Shadows
Okay here&#8217;s the Solo that will be the end of the before mentioned side delve.Â  The Feaster of Shadows is also accompanied by Shadow Splinters which will be level 4&#8242;ish minions that dance attendance on the FoS.Â  I considered allowing the FoS consume one of the shadows to recover a healing surge of [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-full wp-image-2296" style="width:159px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/shadow_demon_by_benwootten.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/shadow_demon_by_benwootten.jpg" alt="Feaster of Shadows" width="159" height="184" /></a>
	<div>Feaster of Shadows</div>
</div>Okay here&#8217;s the Solo that will be the end of the before mentioned side delve.Â  The Feaster of Shadows is also accompanied by Shadow Splinters which will be level 4&#8242;ish minions that dance attendance on the FoS.Â  I considered allowing the FoS consume one of the shadows to recover a healing surge of hit points and lowering the initial hit points to match but haven&#8217;t decided completely on that as of yet.Â Â  I think the Dark Matter bomb might be interesting and the Sacrificial Shadows make it hard for ranged characters to do damage so they have to get into melee range where the aura and the dark matter powers should cause them no end of difficulty.Â Â  The radiant vulnerability should come into play though and help reduce the creature faster than those without such damage typing.</p>
<p><span style="font-size: x-small;"><a href="http://benwootten.deviantart.com/art/Shadow-Demon-100872392" target="_blank">Image Credits</a></span></p>
<p><!-- Begin Feaster of Shadows - Made with Monster Maker - http://www.asmor.com --></p>
<h1 style="text-align: left;">Feaster of Shadows</h1>
<p><!-- Begin stat block --></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Feaster of Shadows</span></td>
<td><span class="role">Level 6 Solo Soldier</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Shadow Animate</span></td>
<td><span class="exp">XP 1,250</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +8</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +11; darkvision</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Frozen Shadows</strong> aura 1; Creatures that enter or start their turn in the aura take 5 necrotic damage. </span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 288; <strong>Bloodied</strong> 144</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 22; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 18, <strong>Will</strong> 18</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Resist</strong> 10 necrotic; <strong>Vulnerable</strong> 5 radiant</span></td>
</tr>
<tr class="mainstats">
<td><span class="savingthrows"><strong>Saving Throws</strong> +5</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6, climb 6 (spider climb), fly 6 (hover)<br />
</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 2</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':basicmelee:' class='wp-smiley' />  <strong>Choking Shadows</strong> (Standard; at-will) â™¦ <strong>necrotic</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Reach 1; +11 vs. Fortitude; 2d6+4 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_rangebasic.gif' alt=':basicranged:' class='wp-smiley' />  <strong>Shadow Tendril</strong> (Standard; at-will) â™¦ <strong>necrotic</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Range 12; +13 vs. AC; 2d6+4 damage</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Hungry Shadows</strong> (Standard; at-will) â™¦ <strong>necrotic</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close Burst 1; +13 vs. AC; 1d10+4 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Dark Matter</strong> (Standard; encounter) â™¦ <strong>force</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close burst 4; 3d6+4 damage and targets are pulled 3 squares. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Sacrificial Shadows</strong> (Immediate Interrupt, when the master of shadow is damaged by a ranged attack; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">A surge of shadow intercepts incoming ranged attacks and reduces their damage by half. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Dark Resources</strong> (Free, when first bloodied; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The feaster of shadows Dark Matter power recharges and the feaster of shadows uses it immediately as a free action. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Chaotic Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Intimidate +11, Stealth +11, Thievery +11</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 18 (+7)</span></td>
<td><span class="ability"><strong>Dex</strong> 17 (+6)</span></td>
<td><span class="ability"><strong>Wis</strong> 13 (+4)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 14 (+5)</span></td>
<td><span class="ability"><strong>Int</strong> 12 (+4)</span></td>
<td><span class="ability"><strong>Cha</strong> 14 (+5)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><!-- End stat block --></p>
<div class="sectionPlain">
<h2 class="sectionTitle">Feaster of Shadows Lore</h2>
<p>A character knows the following information with a successful Arcana check.</p>
<p><strong>DC 15:</strong> A successful skill check allows the character to know the name and origin of the feaster of shadows.</p>
<p><strong>DC 20:</strong> A success at this level gives the character knowledge of the feasters abilities.</p>
<p><strong>DC 25:</strong> A success at this level gives the character knowledge of the feasters resistence to necrotic damage and vulnerability to radiant damage.</p>
</div>
<div class="sectionPlain">
<h2 class="sectionTitle">Origin of Feaster of Shadows</h2>
<p>Feaster of Shadows are animate creations that were brought into being by Kyrell Lightbane, a dark mage of great necromantic powers.   They were the final guardians to Kyrell&#8217;s caches and lairs and although varied in power even the lowest of the low were enough to overcome casual seekers of knowledge and loot.</p>
</div>
<p><!-- End Feaster of Shadows --></p>
</p>
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		<title>Shadows</title>
		<link>http://www.keyourcars.com/2009/03/26/shadows/</link>
		<comments>http://www.keyourcars.com/2009/03/26/shadows/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 15:37:09 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2284</guid>
		<description><![CDATA[
	
	Shadow of Kyrell
Thought I&#8217;d post this guy and where they&#8217;ll be encountered or at least the first time they&#8217;ll be encountered.Â  I plan on using these for one of those &#8220;Hey look what we found?!&#8221; encounters where the players will come across a hidden away entrance to a minor lair of the an old villain [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-2287" style="width:136px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/tentacle_shadow_monster.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/tentacle_shadow_monster-136x200.jpg" alt="Shadow of Kyrell" width="136" height="200" /></a>
	<div>Shadow of Kyrell</div>
</div>Thought I&#8217;d post this guy and where they&#8217;ll be encountered or at least the first time they&#8217;ll be encountered.Â  I plan on using these for one of those &#8220;Hey look what we found?!&#8221; encounters where the players will come across a hidden away entrance to a minor lair of the an old villain known as Kyrell Lightbane, a dark dank dabbler in the ways of shadows and necromancy.Â Â  Kyrell had scads of these small areas tucked away where he stored items and knowledge.Â  He was extremely paranoid, with good reason, and wanted to disperse his losses in the event any one lair was uncovered.</p>
<p>Typically his guardians, at least the outer ring were comprised of the below minions (not in the 4th Edition sense of the word though) he created known as Shadows of Kyrell.Â  Further in were typically stronger versions with more varied powers.</p>
<p>In this case the party will run into these guys in a room comprised of a series of pillars at floor level, i.e. it&#8217;s a jumping puzzle but the Shadows will be flowing along the walls sniping at the party if they try to cross the room.Â  The pillars will be a trap that will make an attack against reflex defenses and if the attack succeeds then the character will fall off the pillar.Â  [For those outraged that a pillar is 'attacking' a character this is really nothing more than the old saving throw versus reflex (dragon breath) etc. just the DM's is rolling it rather than the player and it's called an attack versus a save].Â Â  The traps will gain a +1 to hit for each successful attack from a Shadow that each player takes.Â Â  The fall which will be 20&#8242; down will be to a spiked floor that will have another attack against AC to deal damage.</p>
<p>And that&#8217;s just the first guarded chamber of which there will be three and in the last chamber will be a solo level boss shadow guarding something which I won&#8217;t go into as people do read this&#8230;</p>
<p><span style="font-size: x-small;"><a href="http://pyrhho.deviantart.com/art/Tentacle-Shadow-Monster-2320531" target="_blank">Image Credits</a></span></p>
<p><br class="spacer_" /></p>
<h1 class="title">Shadows of Kyrell</h1>
<p><!-- Begin stat block --></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Shadows of Kyrell</span></td>
<td><span class="role">Level 5 Lurker</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Shadow Animate</span></td>
<td><span class="exp">XP 200</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +8</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +4; darkvision</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Shivering Darkness (necrotic)</strong> aura 1; any creature that enters or begins its turn in the aura takes 5 necrotic damage. </span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 51; <strong>Bloodied</strong> 25</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 19; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 19, <strong>Will</strong> 16</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Vulnerable</strong> 5 radiant</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> Speed 6, Climb 6 (spider climb)</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_rangebasic.gif' alt=':basicranged:' class='wp-smiley' />  <strong>Jagged Shadows</strong> (Standard; at-will) â™¦ <strong>necrotic</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+10 vs. AC; 1d10+4 necrotic damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' /> <strong> Grasping Shadows</strong> (Standard; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close Burst 2; +10 vs. Reflex; the target takes 5 necrotic damage and is immobilized (save ends).  The creature is considered in shadows while immobilized.  (<em>See Affinity of Shadows</em>)</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Affinity of Shadows</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The Shadow of Kyrell does an additional 1d6 damage with Jagged Shadows to creatures in shadow.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Shadow Stride</strong> (Move; recharge <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d5.gif' alt=':d5:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d6.gif' alt=':d6:' class='wp-smiley' />  )</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The Shadow of Kyrell can shift up to its movement speed to end its move in a shadowed location and can perform a stealth check to gain invisibility until the end of its next turn. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Chaotic Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Intimidate +8, Stealth +10, Thievery +10</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 15 (+4)</span></td>
<td><span class="ability"><strong>Dex</strong> 17 (+5)</span></td>
<td><span class="ability"><strong>Wis</strong> 11 (+2)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 14 (+4)</span></td>
<td><span class="ability"><strong>Int</strong> 11 (+2)</span></td>
<td><span class="ability"><strong>Cha</strong> 13 (+3)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><!-- End stat block --></p>
<div class="sectionPlain">
<h2 class="sectionTitle">Shadows of Kyrell Lore</h2>
<p>A character knows the following information with a successful Arcana check.</p>
<p><strong>DC 15:</strong> [Name, type and keywords] In addition the successful check will know that these creatures act as guardians for Kyrell Lightbane&#8217;s goods.</p>
<p><strong>DC 20:</strong> [Powers] In addition the character will know where appropriate that the Shadows can track those that defile their guarded spaces and locations.</p>
<p><strong>DC 25:</strong> The character knows of the history of the creatures and their vulnerability to radiant damage.</p>
</div>
<div class="sectionPlain">
<h2 class="sectionTitle">Description</h2>
<p>Shadows of Kyrell appear as shifting, flowing dark shapes but basically humanoid.  In spite of their appearance they are physical and can be harmed as normal by weapons and powers.  [For a modern reference see Johnny Bartlett's reaper form in The Frighteners]</p>
<p>The SoK are the personal attendants of Kyrell Lightbane crafted from the stuff of his dark dreams and desires, woven of matter from the river Karnax in the Shadowfell. Although Lightbane was vanquished many decades ago, his Shadows still live on, guarding undiscovered redoubts and chambers that Lightbane crafted to serve as repositories of treasures or as places to escape to when under siege from the forces of light.</p>
<p>Although gifted with intelligence Shadows are typically limited to using it to perform their given task which is typically to guard an area or object.  They do have freedom to perform this task to the best of their abilities and intelligence and in the event of theft they can pursue the object using a natural link to it that lets them know the direction the object is from them at any time.</p>
</div>
<p><!-- End Shadows of Kyrell --></p>
</p>
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		<title>Scratch</title>
		<link>http://www.keyourcars.com/2009/02/19/scratch/</link>
		<comments>http://www.keyourcars.com/2009/02/19/scratch/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 22:21:04 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2162</guid>
		<description><![CDATA[
	
	Scratch
Here&#8217;s a bit of a &#8216;big ol&#8217; boy&#8217; that I have plans on.Â  Scratch is the leader,by brute force and low cunning, of a group of bandits that haunt the northern trails out of town.Â  They&#8217;re one of the reasons that so few caravans make it through although not the primary reason&#8230;
Scratch and his band, [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-2171 alignright" style="width:137px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/darksun_brute_by_mcwalen.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/darksun_brute_by_mcwalen-137x200.jpg" alt="Scratch" width="137" height="200" /></a>
	<div>Scratch</div>
</div>Here&#8217;s a bit of a &#8216;big ol&#8217; boy&#8217; that I have plans on.Â  Scratch is the leader,by brute force and low cunning, of a group of bandits that haunt the northern trails out of town.Â  They&#8217;re one of the reasons that so few caravans make it through although not the primary reason&#8230;</p>
<p>Scratch and his band, a mixed back of orcs and humans with the standard assortment of goblins as lackeys and chaff/fodder for the battle, live in a series of caves off the main trails.Â  A sequence of goblin watchers keep an eye out for possible victims on the trail although their reliability isn&#8217;t that great even with the circumstances of what happens to them when caught sleeping.Â  Scratch&#8217;s goblin forces have a lot of churn to put it mildly.</p>
<p>Barring an especially sweet plum of a caravan Scratch typically does not get far from the caves, electing instead to send one of his lieutenants with a force of berserkers with his human crossbowmen as ranged support to take the caravan.</p>
<p><span style="font-size: x-small;"><a href="http://mcwalen.deviantart.com/art/Darksun-Brute-109543251" target="_blank">Image Credits</a></span><br class="spacer_" /></p>
<p><!-- Begin Scratch - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Scratch</span></td>
<td><span class="role">Level 4 Solo Soldier</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Large Natural Humanoid</span></td>
<td><span class="exp">XP 875</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +6</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +9</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 220; <strong>Bloodied</strong> 110</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 20; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 17, <strong>Will</strong> 15</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Resist</strong> 5 Cold; <strong>Vulnerable</strong> 5 Force</span></td>
</tr>
<tr class="mainstats">
<td><span class="savingthrows"><strong>Saving Throws</strong> +5</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 8</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 2</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Brass Knuckles</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+11 vs. AC; 1d8+4 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>One Two</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Scratch makes two Brass Knuckle attacks against one target or one attack against two targets no more than 1 square apart. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>The Boot</strong> (Standard; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+11 vs. AC; 3d8+4 damage and target is pushed 3.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Lightning Reflexes</strong> (Immediate Reaction, when a melee attack misses Scratch; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+11 vs. AC; 1d6+4.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Roundhouse</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close burst 1; +11 vs. AC; 1d6+4 damage to up to 3 targets in burst.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Enraged</strong> (Immediate Reaction, triggered when first bloodied; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Scratch deals an extra +6 damage per attack until the end of his next turn and can make an immediate Brass Knuckles attack as a free action.  If he hits he regains health equal to the damage dealt.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common, Giant</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Endurance +9, Intimidate +9</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 20 (+7)</span></td>
<td><span class="ability"><strong>Dex</strong> 19 (+6)</span></td>
<td><span class="ability"><strong>Wis</strong> 12 (+3)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 18 (+6)</span></td>
<td><span class="ability"><strong>Int</strong> 8 (+1)</span></td>
<td><span class="ability"><strong>Cha</strong> 18 (+6)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> Leather armour, brass knuckles</span></td>
</tr>
</tbody>
</table>
<p><!-- End stat block --></p>
<div class="sectionPlain">
<h2 class="sectionTitle">Scratch Lore</h2>
<p>A character knows the following information with a successful History check.</p>
<p><strong>DC 15:</strong> Scratch is a well known ogre bandit in the local region, leaing a mixed group of orcs, humans and goblins.</p>
<p><strong>DC 20:</strong> Scratch is feared by most for his speed and melee abilities.</p>
<p><strong>DC 25:</strong> Scratch is well known to prefer the cold of winter where his thick layers of skin and blubber keep him warm.  Damage to his ears at an early age has left him sensitve to loud noises though.</p>
</div>
<div class="sectionPlain">
<h2 class="sectionTitle">Tactics</h2>
<p>Scratch rarely travels without at least one of his lieutenants and several goblins at most times.  When going into battle he will have several orc berserkers to stand nearby in case he has trouble.</p>
<p>Scratch will use his speed and strength to run into battle where he delights in going up against heavily armoured characters and smashing them bloody with the enormous brass knuckles he wears at all times.</p>
<p>He is known to disregard his current target when he takes damage from archers or spell casters and instead go after the puny weaklings as he calls them.</p>
</div>
<p><!-- End Scratch --></p>
</p>
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		<title>Stone Children</title>
		<link>http://www.keyourcars.com/2009/02/17/stone-children/</link>
		<comments>http://www.keyourcars.com/2009/02/17/stone-children/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 18:23:24 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2157</guid>
		<description><![CDATA[
	
	Child of Stone
I was looking at the elementals and finding some really disappointing results in the Monster Manual.Â Â  So I made these guys for something I had in mind.Â  They&#8217;re a little power heavy but as a DM I enjoy playing creatures with options and I don&#8217;t think they&#8217;re overwhelming.Â  Their damage output is pretty [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-full wp-image-2160" style="width:169px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/god_of_earth_by_shakahnna.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/god_of_earth_by_shakahnna.jpg" alt="Child of Stone" width="169" height="183" /></a>
	<div>Child of Stone</div>
</div>I was looking at the elementals and finding some really disappointing results in the Monster Manual.Â Â  So I made these guys for something I had in mind.Â  They&#8217;re a little power heavy but as a DM I enjoy playing creatures with options and I don&#8217;t think they&#8217;re overwhelming.Â  Their damage output is pretty light unless you get into melee range and if they hit you they knock you back out of range so that&#8217;s kind of a self solving issue. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So without further ado here&#8217;s the new lurkers that I hope will cause no end of grief for my players in a old abandoned temple set in the side of a dormant volcano in 2 or 3 levels.</p>
<p><span style="font-size: x-small;"><a href="http://shakahnna.deviantart.com/art/God-of-Earth-83377447" target="_blank">Image Credits</a></span></p>
<p><!-- Begin Child of Stone - Made with Monster Maker - http://www.asmor.com --> <!-- Begin stat block --></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Child of Stone</span></td>
<td><span class="role">Level 8 Lurker</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Elemental Magical Beast (earth)</span></td>
<td><span class="exp">XP 350</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +11</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +7, Tremorsense 10</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 71; <strong>Bloodied</strong> 35</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 22; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 20, <strong>Will</strong> 20</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Resist</strong> 5 Fire; <strong>Vulnerable</strong> 5 Cold</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Smashing Blow</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+13 vs. AC; 2d6+5 and target is pushed 1 square. Special: This attack does an extra 1d6 damage when the Child of Stone has combat advantage. <br />
 </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_rangebasic.gif' alt=':rangebasic:' class='wp-smiley' />  <strong>A Stone&#8217;s Throw</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 10/20; +13 vs. AC;1d8+5.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Shifting Sands</strong> (Standard; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Area Burst 2 within 20; +11 vs. Reflex; 1d8+5 and target is immobilized (save ends). </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Earth Travel</strong> (Move; recharge <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d5.gif' alt=':d5:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d6.gif' alt=':d6:' class='wp-smiley' />  )</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The Child of Stone can meld into the earth or stone in it&#8217;s square and move up to its movement through the earth, ignoring difficult terrain.  It can reappear as a minor action in any square at the end of its movement or stay melded and continue to move through the earth and does not need to trigger Earth Travel again until it exits the earth. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Embrace of Stone</strong> (Minor; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Stone flows up and encases the Stone Child in shielding armour.  The Stone Child gains Resist All 10 until the end of its next turn. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Unaligned</span></td>
<td><span class="languages"><strong>Languages</strong> Primordial</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 20 (+9)</span></td>
<td><span class="ability"><strong>Dex</strong> 15 (+6)</span></td>
<td><span class="ability"><strong>Wis</strong> 5 (+1)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 15 (+6)</span></td>
<td><span class="ability"><strong>Int</strong> 7 (+2)</span></td>
<td><span class="ability"><strong>Cha</strong> 8 (+3)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><!-- End stat block --></p>
<div class="sectionPlain">
<h2 class="sectionTitle"><span style="font-size: small;">Child of Stone Lore</span></h2>
<p><span style="font-size: small;">Chldren of Stone appear as gray to black humanoids from the waist up, where their legs would be is simply a pillar of flexible stone.Â  Their &#8216;heads&#8217; are typically featureless although they may have slight depressions where eyes would be.Â  They seldom travel alone and typically in pairs or groups of pairs as each child is formed when a block of elemental stone is split in twain by massive storms that occasionally sweep the plane of earth. </span></p>
<p>A character knows the following information with a successful Arcana check.</p>
<p><strong>DC 15:</strong> Stone Children are among the lowest forms of elementals strong enough to make their way from the elemental planes.</p>
<p><strong>DC 20:</strong> Stone Children as said to be able to travel through the very stone as swiftly as a man might walk.</p>
<p><strong>DC 25:</strong> Stone Children are said to be vulnerable to cold which makes them brittle and prone to causing to shattering.</p>
<h2 class="sectionTitle"><span style="font-size: small;">Tactics</span></h2>
<p><span style="font-size: small;">The stone children aren&#8217;t shining examples of intelligence but have a certain cunning.Â Â  They will use their Earth Travel power to get into the best position going after non-armoured characters if they can.Â Â  A duo will atempt to gain flanking and combat advantage, delaying actions to appear at the same time. <br />
 </span></p>
</div>
<p><!-- End Child of Stone --></p>
</p>
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		<title>Hobgoblin Slavemaster</title>
		<link>http://www.keyourcars.com/2009/02/13/hobgoblin-slavemaster/</link>
		<comments>http://www.keyourcars.com/2009/02/13/hobgoblin-slavemaster/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 19:04:11 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2132</guid>
		<description><![CDATA[
	
	Slavemaster
This little gem of a guy although arguably perhaps on the low side in terms of levels has a pretty good feel to him.Â  I could see this guy leading a bunch of goblins around or human minions around while beating them with a whip.
I think I&#8217;d like to see some kind of leader aura [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-full wp-image-2134" style="width:156px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/hobgoblin_taskmaster__color__by_evildisco.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/hobgoblin_taskmaster__color__by_evildisco.jpg" alt="Slavemaster" width="156" height="156" /></a>
	<div>Slavemaster</div>
</div>This <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/250440-hobgoblin-slavemaster-lvl-3-elite-controller.html" target="_blank">little gem of a guy</a> although arguably perhaps on the low side in terms of levels has a pretty good feel to him.Â  I could see this guy leading a bunch of goblins around or human minions around while beating them with a whip.</p>
<p>I think I&#8217;d like to see some kind of leader aura power on him and him bumped up 1 or 2 levels though but still well worth recording here for my future use in one form or another.</p>
<p><span style="font-size: x-small;"><a href="http://evildisco.deviantart.com/art/Hobgoblin-Taskmaster-color-40712888" target="_blank">Image Credits</a></span></p>
<p><strong>Hobgoblin Slavemaster</strong><br />
 Even more than other Hobgoblin&#8217;s, the Slavemasters are natural tyrants and seek to subjugate others. Any under them soon learns to fear the lash of their whips.</p>
<p><strong>Hobgoblin Slavemaster     Level 3 Elite Controller</strong><br />
 <strong>Medium Natural Humanoid      XP 300</strong><br />
 <strong>Initiative</strong> +3     <strong> Senses</strong> Perception +8; low light vision<br />
 <strong>HP</strong> 92; <strong>Bloodied</strong> 46<br />
 <strong>AC</strong> 19; <strong>Fortitude</strong> 19, <strong>Reflex </strong>15, <strong>Will</strong> 15<br />
 <strong>Saving Throws</strong> +2<br />
 <strong>Speed</strong> 6<br />
 <strong>Action Points:</strong> 1</p>
<div class="img " style="width:16px;">
	<img src="http://www.enworld.org/forum/images/smilies/bm.gif" alt="" width="16" height="16" />
	<div>Basic Melee</div>
</div><strong>Battleaxe</strong> (standard; at-will) <strong>(Weapon)<br />
 </strong>+8 vs AC; 1D10 + 4 damage <br />
 Add 1D6 damage if the Slavemaster has combat advantage against the target.</p>
<div class="img " style="width:16px;">
	<img src="http://www.enworld.org/forum/images/smilies/m.gif" alt="" width="16" height="16" />
	<div>Melee</div>
</div><strong>Whip Choke</strong> (standard; at-will) <strong>(Weapon)</strong><br />
 Reach 2; +7 vs Fortitude; 1d4 + 4 damage <br />
 Target is grabbed and Slavemaster may pull target to the nearest space adjacent to the Slavemaster. If after the Slavemaster makes the attack, the target ends adjacent to the Slavemaster and is grabbed, the Slavemaster makes a Battleaxe attack agains the same target. While target remains grabbed, the Slavemaster gains combat advantage against the target but may not make any Whip Choke, Whip Trip or Whip Fury attacks.</p>
<div class="img " style="width:16px;">
	<img src="http://www.enworld.org/forum/images/smilies/m.gif" alt="" width="16" height="16" />
	<div>Melee</div>
</div><strong>Whip Trip</strong> (standard; at-will) <strong>(Weapon)</strong><br />
 Reach 2; +7 vs Reflex; 1d4 + 4 damage <br />
 Target is knocked prone. If after the Slavemaster makes the attack, the target is adjacent to the Slavemaster and is prone, the Slavemaster makes a Battleaxe attack against the same target.</p>
<div class="img " style="width:16px;">
	<img src="http://www.enworld.org/forum/images/smilies/c.gif" alt="" width="16" height="16" />
	<div>Close</div>
</div><strong>Whip Fury</strong> (standard; recharge<div class="img " style="width:12px;">
	<img src="http://www.enworld.org/forum/images/smilies/5.gif" alt="" width="12" height="12" />
	<div>Five</div>
</div><div class="img " style="width:12px;">
	<img src="http://www.enworld.org/forum/images/smilies/6.gif" alt="" width="12" height="12" />
	<div>Six</div>
</div>) <strong>(Weapon, Fear)</strong><br />
 Close burst 2; targets enemies; +8 vs AC; 3D4 + 4 damage <br />
 Anyone hit by Whip Fury may not voluntarily move adjacent to the Slavemaster and suffers -2 to all rolls to hit it (save ends both)</p>
<p><strong>Hobgoblin Resilience</strong> (immediate reaction, when the Slavemaster suffers an effect that save can end, encounter): The Slavemaster rolls a saving throw against the effect.</p>
<p><strong>Tyrant&#8217;s Ire</strong> (free, when first bloodied, encounter) The Slavemaster&#8217;s Whip Fury recharges and the Slavemaster uses it immediately, even if Whip Choke would normally prevent it doing so. If the Slavemaster currently has a target grabbed due to Whip Choke, the target immediately and automatically escapes.</p>
<p><strong>Alignment:</strong> Evil     <strong>Languages: </strong>Common, Goblin<br />
 <strong>Skills: </strong>Athletics +10, Intimidate +8, Endurance +8<br />
 <strong>Str </strong>19 (+5) <strong>Dex </strong>15 (+3) <strong>Wis</strong> 12 (+2)<br />
 <strong>Con</strong> 14 (+3) <strong>Int </strong>10 (+1) <strong>Cha</strong> 15 (+3)</p>
<p><strong>Equipment:</strong> Battleaxe, whip, hide armour, keys</p>
<p><strong>Hobgoblin Slavemaster Tactics</strong><br />
 The Slavemaster is a bully, and will seek to isolate a single opponent. He will then use his whip against the opponent, using a shift action after his attack to help limit the targets actions. Should he be engaged by more than one opponent, he will use Whip Fury to reduce attacks against him, and call upon his allies for help. Should his enemies be getting the upper hand, he will use whatever trick he can to even the odds or, should he be bloodied, will not hesitate to flee.</p>
<p><strong>Hobgoblin Slavemaster Lore</strong><br />
 A character knows the following information with a successful Nature check.</p>
<p><strong>DC 20:</strong> Just as hobgoblin&#8217;s live to make war, they also live to take the spoils of war, those spoils including slaves. Naturally, someone has to keep those slaves in line, which they do with the lash of their whip</p>
<p><strong>DC: 25 </strong>Only the nastiest and most tyrannical hobgoblins become Slavemasters. Underhanded even by goblinoid standards, they will do whatever it takes to protect themselves and come out on top.</p>
</p>
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		<title>Orc Deadspeaker</title>
		<link>http://www.keyourcars.com/2009/01/27/orc-deadspeaker/</link>
		<comments>http://www.keyourcars.com/2009/01/27/orc-deadspeaker/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 00:34:57 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2050</guid>
		<description><![CDATA[
	
	Deadspeaker
I have a need, a dream if you will, of an army of undead coming after a city.Â  To that end I need someone to raise said army.Â  To that end I need the Orc Deadspeakers.Â  They come in a variety of powers but the lowest is simply the Orc Deadspeaker.Â  Although he commands the [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-full wp-image-2065" style="width:189px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/orc_warlock_by_danielpoley.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/orc_warlock_by_danielpoley.jpg" alt="Deadspeaker" width="189" height="221" /></a>
	<div>Deadspeaker</div>
</div>I have a need, a dream if you will, of an army of undead coming after a city.Â  To that end I need someone to raise said army.Â  To that end I need the Orc Deadspeakers.Â  They come in a variety of powers but the lowest is simply the Orc Deadspeaker.Â  Although he commands the energy of the dead and dying his skills are primarily low end and he requires rituals to raise the dead. Elder &#8217;speaker&#8217;s and One With The Dead maybe not so much.Â  But let&#8217;s not give everything away up front shall we?</p>
<p>This little guy is going to be in my next encounter, which as I mentioned I&#8217;m &#8216;professionalizing&#8217; to something I&#8217;m comfortable at handing out to others.Â  It&#8217;s going to be a tough encounter, it&#8217;s aimed at a level 2 party of 4 and is a level 6 party with 1204 exp points worth of monsters.Â  But the mobs are very &#8216;wavy&#8217;, intentionally so and it&#8217;s really roughly two back to back encounters without a pause between them.</p>
<p>Anyway without further ado, the Orc Deadspeaker.</p>
<p><!-- Begin Orc Deadspeaker - Made with Monster Maker - http://www.asmor.com --> <!-- Begin stat block --></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Orc Deadspeaker</span></td>
<td><span class="role">Level 4 Controller (Leader)</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid</span></td>
<td><span class="exp">XP 175</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +4</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +4; low-light vision</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Life Drain (Necrotic)</strong> aura 4; bloodied enemies that enter or start their turn in the aura take 3 necrotic damage.</span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 55; <strong>Bloodied</strong> 27</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 18; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 13, <strong>Will</strong> 18</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Resist</strong> 5 necrotic</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6 (8 while charging)</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Greataxe</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+1d12+4 (crit 1d12+16)</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Warrior&#8217;s Surge</strong> (Standard, usable only when bloodied.; encounter) â™¦ <strong>Healing, Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The orc deadspeaker makes a melee basic attack and regains 13 hit points.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_range.gif' alt=':range:' class='wp-smiley' />  <strong>Death&#8217;s Kiss</strong> (Standard; at-will) â™¦ <strong>Necrotic</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+8 vs. Reflex; 1d6+4 </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Strike Fear</strong> (Standard; recharge <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d5.gif' alt=':d5:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d6.gif' alt=':d6:' class='wp-smiley' />  ) â™¦ <strong>Necrotic</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close burst 4; +8 vs. Will; 1d6+4 damage and target is weakened (save ends);</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>View of the Abyss</strong> (Standard; encounter) â™¦ <strong>Fear</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close burst 4; +8 vs. Willpower; 2d6+4 damage and target is knocked prone.  Miss: Half damage and target is pushed 3.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Death&#8217;s Burn</strong> (Standard; encounter) â™¦ <strong>Necrotic, Fire</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Area 2 within 15; +8 vs. Reflex; 3d8+4 damage and target suffers ongoing 5 damage (save ends).</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Chaotic Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common, Giant</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Intimidate +8, Endurance +6</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 16 (+5)</span></td>
<td><span class="ability"><strong>Dex</strong> 13 (+3)</span></td>
<td><span class="ability"><strong>Wis</strong> 18 (+6)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 15 (+4)</span></td>
<td><span class="ability"><strong>Int</strong> 12 (+3)</span></td>
<td><span class="ability"><strong>Cha</strong> 10 (+2)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> hides, greataxe</span></td>
</tr>
</tbody>
</table>
<p><!-- End stat block --> <!-- End Orc Deadspeaker --></p>
</p>
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		<title>Chain Daemon</title>
		<link>http://www.keyourcars.com/2009/01/23/chain-daemon/</link>
		<comments>http://www.keyourcars.com/2009/01/23/chain-daemon/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 21:17:45 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2015</guid>
		<description><![CDATA[
	
	Chain Deamon
Based on a power I suggested to someone for something else entirely I came up with this lilttle guy.Â  He&#8217;s seems like a friendly little cuss and I&#8217;m sure lots of folks would love to meet him.Â  He&#8217;s the littlest of his kind who serve others as torturer&#8217;s usually.Â  The various humanoid tribes, especially [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-2019" style="width:162px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/chain_demon_by_elronfastidious.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/chain_demon_by_elronfastidious-162x200.jpg" alt="Chain Deamon" width="162" height="200" /></a>
	<div>Chain Deamon</div>
</div>Based on a power I suggested to someone for something else entirely I came up with this lilttle guy.Â  He&#8217;s seems like a friendly little cuss and I&#8217;m sure lots of folks would love to meet him.Â  He&#8217;s the littlest of his kind who serve others as torturer&#8217;s usually.Â  The various humanoid tribes, especially the ones that deal in dark magics commonly have one of them, well not commonly but it&#8217;s not a surprise if they do.</p>
<p>Chain deamons are very &#8216;hellraiser&#8217; ish in how they deal with people. The larger or more powerful ones especially would give even Pinhead reason to walk lightly.</p>
<p>All their abilities have a reach of one but still I&#8217;d probably run them with some kind of archer and a brute or three just to keep things away from them.Â  Their ability to reach out and tag someone, knock them prone, take away their ability to use items momentarily should make for an interesting fight.</p>
<p><span style="font-size: x-small;"><a href="http://elronfastidious.deviantart.com/art/Chain-Demon-71551340" target="_blank">Image Credits</a></span></p>
<p><!-- Begin Minor Chain Deamon - Made with Monster Maker - http://www.asmor.com --> <!-- Begin stat block --></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Minor Chain Deamon</span></td>
<td><span class="role">Level 3 Controller (Leader)</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Aberrant Humanoid</span></td>
<td><span class="exp">XP 150</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +3</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +3</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Flailing Chains (Weapon)</strong> aura 1; any creature that enters or starts its turn in the aura takes 3 damage.</span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 46; <strong>Bloodied</strong> 23</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 19; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 17, <strong>Will</strong> 15</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Resist</strong> 5 fire; <strong>Vulnerable</strong> 5 cold</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 7</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Chain Strike</strong> (Standard) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Reach 1; +8 vs AC; 1d6+3</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Clinging Chains</strong> (Standard; encounter) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close Burst 1; +7 vs Ref; 1d6+3, and on a successful attack the target is slowed (save ends).</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Spiked Chain</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Reach 1; 1d10+3</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Binding Chains</strong> (Standard; recharge <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d4.gif' alt=':d4:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d5.gif' alt=':d5:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d6.gif' alt=':d6:' class='wp-smiley' />  ) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Reach 1;+8 vs AC; 1d6+3, on a successful hit the weapon or implement that the target is holding is wrapped in chains and unusuable (save ends).</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Cracking the Whip</strong> (Standard; recharge <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d4.gif' alt=':d4:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d5.gif' alt=':d5:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d6.gif' alt=':d6:' class='wp-smiley' />  ) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Reach 1;+8 vs. AC; 2d10+3 and target is knocked prone.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Chaotic Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Abyssal, goblin</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Intimidate +8, Bluff +6</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 14 (+3)</span></td>
<td><span class="ability"><strong>Dex</strong> 12 (+2)</span></td>
<td><span class="ability"><strong>Wis</strong> 11 (+1)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 10 (+1)</span></td>
<td><span class="ability"><strong>Int</strong> 6 (-1)</span></td>
<td><span class="ability"><strong>Cha</strong> 9 (+0)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><!-- End stat block --></p>
<div class="sectionPlain">
<h2 class="sectionTitle"><span style="font-size: small;">Minor Chain Deamon Lore</span></h2>
<p>A character knows the following information with a successful Dungeoneering check.</p>
<p><strong>DC 15:</strong> Chain Daemons are from the abyssal planes and come in a wide range of effectiveness.  The weakest ones can be found serving on the mortal realm, typically as torturer&#8217;s and similiar duties.   More powerful ones are rarely seen under the thrall of any but powerful summoners or performing tasks for which they are well paid.</p>
<p><strong>DC 20:</strong> The chains that wrap the deamon&#8217;s body are its weapons and defenses.  They can use them to reach out and attack individuals or even groups and use their chains to control multiple opponents at a time.</p>
<p><strong>DC 25:</strong> The strong chains of the chain deamons provide them with the ability to bleed heat away from attacks but they are vulnerable to cold based ones.</p>
</div>
<p><!-- End Minor Chain Deamon --></p>
</p>
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		<item>
		<title></title>
		<link>http://www.keyourcars.com/2009/01/22/2011/</link>
		<comments>http://www.keyourcars.com/2009/01/22/2011/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 15:38:27 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2011</guid>
		<description><![CDATA[
	
	Killer bee!
Found this little guy.Â  Needs a drone and a queen write up but there ya go.Â  Africanize them I suppose by taking out the &#8220;and dies!&#8221; part on the stings once power.Â  Minor changes to the creature from the original simply for clarification.
Image Credits

Giant Bee Worker         [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-2013" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/bee_by_nicobou.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/bee_by_nicobou-200x159.jpg" alt="Killer bee!" width="200" height="159" /></a>
	<div>Killer bee!</div>
</div>Found <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/249119-bees.html" target="_blank">this little guy</a>.Â  Needs a drone and a queen write up but there ya go.Â  Africanize them I suppose by taking out the &#8220;and dies!&#8221; part on the stings once power.Â  Minor changes to the creature from the original simply for clarification.</p>
<p><span style="font-size: x-small;"><a href="http://nicobou.deviantart.com/art/Bee-27398322" target="_blank">Image Credits</a></span></p>
<p><br class="spacer_" /></p>
<p><strong>Giant Bee Worker          Level 6 Minion </strong><br />
 Medium Natural Beast XP 62 <br />
 <strong>Initiative</strong> +7 <strong>Senses</strong> Perception +4 <br />
 <strong>HP</strong> 1; a missed attack never damages a minion. <br />
 <strong>AC</strong> 20; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 19, <strong>Will</strong> 16 <br />
 <strong>Speed</strong> Fly 6 (hover)</p>
<p> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Sting</strong> (Standard; at-will) <br />
 + 11 vs AC; 5 damage, and makes a secondary attack<em> Only Stings Once</em> against the same target.</p>
<p> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Defend the Hive!</strong> (Standard; encounter) <br />
 The bee shifts up to its movement, and makes a basic attack <br />
 with a +2 bonus.</p>
<p><strong>Only Stings Once</strong> (encounter) <br />
 After a successful sting attack; +9 vs Fortitude, 5 poison damage, and <br />
 slowed and 5 ongoing poison damage (save ends). If successful, the <br />
 worker bee dies instantly.</p>
<p><strong>Alignment</strong> Unaligned <strong>Languages</strong> <br />
 <strong>Skills</strong> Acrobatics +12, Endurance +10 <br />
 <strong>Str</strong> 16 (+6) <strong>Dex</strong> 18 (+7) <strong>Wis</strong> 12 (+4) <br />
 <strong>Con</strong> 14 (+5) <strong>Int</strong> 10 (+3) <strong>Cha</strong> 8 (+2)</p>
</p>
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		<title>Goblin Darkshrouds</title>
		<link>http://www.keyourcars.com/2009/01/19/goblin-darkshrouds/</link>
		<comments>http://www.keyourcars.com/2009/01/19/goblin-darkshrouds/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 17:45:43 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1997</guid>
		<description><![CDATA[
	
	Some Goblin Thing
Unfortunately, for the characters, they let one of the goblins escape from the sewer encounter. And ignored my well thought out and planned Skill Challenge chase scene.Â  Since they&#8217;re in the city and there are greater things going on than they&#8217;re aware of they&#8217;ve attracted no little bit of ire.
As a result two [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-2001" style="width:145px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/rat_god_s_knife.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/rat_god_s_knife-145x200.jpg" alt="Some Goblin Thing" width="145" height="200" /></a>
	<div>Some Goblin Thing</div>
</div>Unfortunately, for the characters, they let one of the goblins escape from the sewer encounter. And ignored my well thought out and planned Skill Challenge chase scene.Â  Since they&#8217;re in the city and there are greater things going on than they&#8217;re aware of they&#8217;ve attracted no little bit of ire.</p>
<p>As a result two low level goblin darkshrouds are being sent out on their bloodquest (yes goblins have quests) in an attempt to extract true goblinoid revenge. These creatures are outlined below.</p>
<p><span style="font-size: x-small;"><a href="http://betta-fly.deviantart.com/art/Rat-God-s-knife-6533168" target="_blank">Image Credits</a></span></p>
<p><br class="spacer_" /></p>
<p><!-- Begin Goblin Darkshroud - Made with Monster Maker - http://www.asmor.com --> <!-- Begin stat block --></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Goblin Darkshroud</span></td>
<td><span class="role">Level 2 Elite Lurker</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid</span></td>
<td><span class="exp">XP 250</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="width: 150px;"><span class="initiative"><strong>Initiative</strong> +7</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +3</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 64; <strong>Bloodied</strong> 32</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 18; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 16, <strong>Will</strong> 13</span></td>
</tr>
<tr class="mainstats">
<td><span class="savingthrows"><strong>Saving Throws</strong> +2</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 1</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Shortsword</strong> (Standard) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+7 vs. AC; 1d10+3</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Dual Slice</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The goblin darkshroud makes two shortsword attacks against one target or one attack against two targets. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Leaping Attack</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Goblin darkshroud can shift up to 4 squares and makes a basic attack against a target at any point of the shift. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_close.gif' alt=':blast:' class='wp-smiley' />  <strong>Deadly Rain</strong> (Standard; encounter; recharge when first bloodied) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close Blast 3, +7 vs. AC; 2d10+3; the darkshroud flings a spray of needle tipped iron darts at the area in front of it. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':burst:' class='wp-smiley' />  <strong>Into the shadows</strong> (Minor; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close burst 1; Creates a zone of darkness that blocks all vision until the end of the goblin shrouds next turn. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Chaotic Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Goblin, common</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Stealth +10, Thievery +8</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 13 (+2)</span></td>
<td><span class="ability"><strong>Dex</strong> 15 (+3)</span></td>
<td><span class="ability"><strong>Wis</strong> 11 (+1)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 14 (+3)</span></td>
<td><span class="ability"><strong>Int</strong> 11 (+1)</span></td>
<td><span class="ability"><strong>Cha</strong> 11 (+1)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> Leather, Short sword, Darts</span></td>
</tr>
</tbody>
</table>
<p><!-- End stat block --></p>
<div class="sectionPlain">
<h2 class="sectionTitle">Goblin Darkshroud Lore</h2>
<p>A character knows the following information with a successful Nature check.</p>
<p><strong>DC 15:</strong> Goblin darkshrouds are elite assassins of the goblin tribes and are trained from birth to be able to go after creatures that have gained the hatred of the goblins but that are located in areas that the normal goblins cannot get to.</p>
<p><strong>DC 20:</strong> Darkshrouds are rarely stopped by anything except death once they are on the trail of a target.</p>
<p><br class="spacer_" /></p>
</div>
<p><!-- End Goblin Darkshroud --></p>
</p>
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		<title>Feed me Seymor!</title>
		<link>http://www.keyourcars.com/2009/01/19/feed-me-seymor/</link>
		<comments>http://www.keyourcars.com/2009/01/19/feed-me-seymor/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 14:37:54 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1994</guid>
		<description><![CDATA[
	
	Pretty...
Monsters of the plant persuasion of which there aren&#8217;t all that many in the Monster Manual so I&#8217;m recording them here for future use.Â  Creations courtesy of Mesh Hong from this thread&#8230;
Image Credits
By Mesh Hong -
Here are some plant monsters I used in my campaign a while back. You might find something here that you [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-1995 alignright" style="width:153px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/evil_plant_1___corpse_flower_by_waterbear.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/evil_plant_1___corpse_flower_by_waterbear-153x200.jpg" alt="Pretty..." width="153" height="200" /></a>
	<div>Pretty...</div>
</div>Monsters of the plant persuasion of which there aren&#8217;t all that many in the Monster Manual so I&#8217;m recording them here for future use.Â  <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/248848-any-level-1-5-plant-critters.html" target="_blank">Creations courtesy of Mesh Hong from this thread</a>&#8230;</p>
<p><span style="font-size: x-small;"><a href="http://waterbear.deviantart.com/art/Evil-Plant-1-Corpse-Flower-62241100" target="_blank">Image Credits</a></span></p>
<p>By Mesh Hong -</p>
<p>Here are some plant monsters I used in my campaign a while back. You might find something here that you could use.</p>
<p>1: Rage Creeper â€“ level 5 Brute<br />
2: Drag Vine â€“ level 5 lurker<br />
3: White Orchid Painbloom â€“ level 5 elite artillery<br />
4: Fungal Grazer â€“ level 6 soldier<br />
5: Fungal Grazer Alpha Male â€“ level 8 brute<br />
6: Fungal Insect Swarm â€“ level 3 skirmisher (swarm)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>1: Rage Creeper<br />
Rage creepers look like dense patches of plant matter, they typically roll into a surprisingly heavy ball shape made up of vine like tendrils and writhe and slam opponents. They are particularly nasty when cornered.</p>
<p>Rage Creeper Level 5 Brute<br />
Medium Fey beast (plant) XP 200</p>
<p>Initiative +4 Senses Perception +2; blindsight<br />
HP 76; Bloodied 38 see Bloodied Rage<br />
AC 17; Fortitude 19, Reflex 16, Will 15<br />
Immune fear, poison;<br />
Vulnerable 5 fire<br />
Speed 5, Climb 5</p>
<p>MCreeper Slam (standard; at-will)<br />
Attack +8 vs. AC; 1d10+5 damage</p>
<p>mHeavy Slam (standard; at-will)<br />
Attack +8 vs. AC; 2d8+5 damage; on hit secondary attack +6 vs.<br />
Fortitude; on hit the target is pushed 2 squares and knocked prone</p>
<p>Reactive to Danger (immediate reaction, When Creeper takes damage)<br />
When Damaged Rage Creeper may shift 1 square; if it takes fire damage it<br />
may shift 2 squares and make a free Creeper Slam attack if possible</p>
<p>Bloodied Rage<br />
When bloodied Rage Creeper gains a +2 bonus to all attacks</p>
<p>Alignment Unaligned<br />
Skills Endurance +10<br />
Str 20 (+7) Dex 14 (+4) Wis 10 (+2)<br />
Con 16 (+5) Int 8 (+1) Cha 3 (-2)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>2: Drag Vine<br />
Drag vines lie in wait for their victims to get close to them, then attack with lashing vines hoping to grab as many targets as possible, when they have dragged a number of targets close enough they release spores to hopefully render their victims unconscious so that they can rake them to death.</p>
<p>Drag Vine Level 5 Lurker<br />
Medium fey beast (plant) XP 200</p>
<p>Initiative +7 Senses Perception +15; blindsight<br />
HP 46; Bloodied 23<br />
AC 19; Fortitude 16, Reflex 18, Will 16<br />
Immune fear, poison;<br />
Vulnerable 5 cold<br />
Speed 4, Climb 4</p>
<p>MThorn Rake (standard; at-will)<br />
Attack +10 vs. AC; 1d6+5 damage; on hit target takes 2 ongoing Poison<br />
damage (save ends)</p>
<p>mDrag them in (minor; at-will) (ONLY grabbed target)<br />
Attack +8 vs. Fortitude; 1d4+2 damage; on hit target is pulled 4 squares;<br />
on miss target is pulled 1 square</p>
<p>rLashing Vines (standard; recharge 456)<br />
Ranged 6; attack +6 vs. Reflex; 1d8+5 damage; Drag Vine makes up to 4<br />
attacks (each attack must be a different target); on hit target is grabbed<br />
and takes 2 ongoing poison damage (whilst grabbed); escape Athletics DC<br />
16, Acrobatics DC 18</p>
<p>cSpore Release (standard; encounter) â— Poison<br />
Burst 2; attack +6 vs. Fortitude; 2d8+2 poison damage; on hit target is<br />
weakened (save ends, +2 bonus to save); first failed save target falls<br />
unconscious for 1d6 rounds (a heal check DC15 as a standard action will<br />
bring an adjacent character round)</p>
<p>Alignment Unaligned<br />
Skills Perception +15, Stealth +12<br />
Str 14 (+4) Dex 20 (+7) Wis 16 (+5)<br />
Con 10 (+2) Int 10 (+2) Cha 3 (-2)</p>
<p>NOTE:<br />
My players had a couple of encounters that included pairs of these guys, I really liked them. My players hated them; mind you one of them did manage to make 3 PCs unconscious. The Spore Release one save and become unconscious may be a bit nasty but I still donâ€™t think it is unbalanced, and there is a +2 bonus to the save which increases the odds of success.<br />
They were designed to use Lashing Vines to drag people in then use Spore Release, however in practice they always seemed to just move up the PCs and then use Spore Release. This is probably just another example of practical implementation vs. design intent.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>3: White Orchid Painbloom<br />
The White Orchid Painbloom is a large and beautiful flower on a single thick stem, sometimes reaching up to 10ft high. Its base is a mass of woody roots and thick greasy leaves. The Orchid will hold its action point in reserve for when it needs it, namely when enemies get too close, or if it can get 4 people with 2 jets of acid.</p>
<p>White Orchid Painbloom Level 5 Elite Artillery<br />
Large fey beast (plant) XP 400</p>
<p>Initiative +7 Senses Perception +2; blindsight<br />
Acidic Haze (Acid) aura 2; Enemies entering or starting their turn in the<br />
aura take 3 acid damage; (When Bloodied aura increases to 5 size and 5<br />
damage)<br />
HP 100; Bloodied 50 (see Acidic Haze)<br />
AC 19; Fortitude 18, Reflex 21, Will 15<br />
Immune fear, poison;<br />
Resist 10 radiant; 10 acid Vulnerable 5 necrotic<br />
Saving Throws +2<br />
Speed 4, Climb 2<br />
Action Points 1</p>
<p>MLeaf Slap (standard; at-will)<br />
Attack +10 vs. AC; 1d8 damage</p>
<p>RAcid Glob (standard; at-will) â— Acid<br />
Range 10/20; attack +12 vs. AC; 1d10+5 acid damage</p>
<p>rJet of Acid (standard; at-will) â— Acid<br />
Range 6/12; attack +12 vs. AC; 1d12+5 acid damage; 2 attacks different<br />
targets, targets must be within 3 squares of each other</p>
<p>rStinging Acid Glob (standard; at-will) â— Acid<br />
Ranged 10/20; attack +12 vs. AC; 1d10+5 acid damage; target takes 5<br />
ongoing acid damage (save ends)</p>
<p>aBlinding Glob of Acid (standard; recharge 6) â— Acid<br />
Area burst 2 within 8; attack +8 vs. Reflex; 2d6+5 acid damage; on hit<br />
target is blinded (save ends)</p>
<p>aSticky Squirt (standard; encounter) (zone â€“ lasts as long as encounter or 5 mins)<br />
Area burst 2 within 15; covers an area with a sticky acidic gooey<br />
compound; considered difficult terrain for non-plants; any enemy<br />
attempting to leave a sticky square must make either a DC 10 athletics or<br />
a DC 12 acrobatics check; failure negates movement and ends the action.</p>
<p>Alignment Unaligned<br />
Str 10 (+2) Dex 20 (+7) Wis 10 (+2)<br />
Con 14 (+4) Int 12 (+3) Cha 3 (-2)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>4: Fungal Grazer<br />
Fungal Grazers are similar to bulbous white/grey cows with wide stubby legs. Their round head ends in a thick bunch of tentacles which it feeds through.</p>
<p>Fungal Grazer Level 6 Soldier<br />
Large fey beast (plant) XP 250</p>
<p>Initiative +5 Senses Perception +10; darkvision<br />
HP 70; Bloodied 35<br />
AC 22; Fortitude 18, Reflex 15, Will 15<br />
Immune poison, charm, disease, sleep<br />
Speed 5</p>
<p>MHead Slam (standard; at-will)<br />
Attack +13 vs. AC; 1d10+4 damage</p>
<p>mCharging Slam (standard; at-will) (ONLY as a charge attack)<br />
Attack +14 vs. AC; 2d8+4 damage; on hit target is pushed 2 squares;<br />
secondary attack +6 vs Reflex; on hit target is knocked prone</p>
<p>mFace Tentacles (standard; encounter) â— Acid<br />
+10 vs. Fortitude; 3d6+4 acid damage; on hit target is stunned until the<br />
end of the Grazers next turn and takes 3 ongoing acid damage (save ends)</p>
<p>Alignment Unaligned<br />
Skills Endurance +10, Perception +10<br />
Str 18 (+8) Dex 15 (+5) Wis 14 (+5)<br />
Con 14 (+5) Int 8 (+2) Cha 5 (+0)</p>
<p>NOTE:<br />
I have toned Face Tentacles down slightly from experience, this was originally a recharge 6 power. During play it became instantly apparent that it should be an encounter power.<br />
I would also advise against using too many Grazers in the same encounter, or at least watching the Face Tentacles alpha strike. I had an encounter with 5 of these and 5 lots of 3d6+4 damage is maybe a bit harsh.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>5: Fungal Grazer Alpha Male<br />
The Slightly larger herd leader of the Fungal Grazers, they have broader front feet and wider shoulders than the standard Grazer, though their face tentacles are shorter. Alphas are very aggressive.</p>
<p>Alpha Fungal Grazer Level 8 Brute<br />
Large fey beast (plant) XP 350</p>
<p>Initiative +6 Senses Perception +11; darkvision<br />
HP 106; Bloodied 53 (see Howl of Despair)<br />
AC 20; Fortitude 21, Reflex 19, Will 18<br />
Immune poison, charm, disease, sleep<br />
Speed 5</p>
<p>MHead Slam (standard; at-will)<br />
Attack +11 vs. AC; 2d6+5 damage</p>
<p>mCharging Head Slam (standard; at-will) (ONLY as a charge attack)<br />
Attack +12 vs. AC; 2d10+5 damage; on hit target is pushed 2 squares;<br />
secondary attack +8 vs. Reflex; on hit target is knocked prone</p>
<p>mStomping Feet (standard; at-will)<br />
2 attacks; attack +10 vs. AC; 1d8+5 damage; Grazer rears up and attacks<br />
with its front hooves</p>
<p>cGout of Acid (standard; recharge 6) â— Acid<br />
Close blast 3; attack +8 vs. Reflex; 3d8 + 5 acid damage; on hit target<br />
takes 3 ongoing acid damage (save ends)</p>
<p>cHowl of Despair (immediate reaction, When first bloodied; ) â— Fear<br />
Burst 3; attack +7 vs. Will; on hit target is pushed 3 squares and<br />
immobilised (save ends)</p>
<p>Alignment Unaligned<br />
Skills Endurance +12, Perception +11<br />
Str 20 (+9) Dex 15 (+6) Wis 14 (+6)<br />
Con 16 (+7) Int 10 (+4) Cha 6 (+2)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>6: Fungal Insect Swarm<br />
Fungal insect swarms live on and around other plant creatures, they are made up of thousands of tiny biting and stinging crawling and buzzing creatures. They have evolved to mimic the spore release of the plants they feed on.</p>
<p>Fungal Insect Swarm Level 3 Skirmisher<br />
Medium fey beast (insect swarm) XP 150</p>
<p>Initiative +4 Senses Perception +0; darkvision<br />
Swarm Attack aura 1; the swarm makes a basic attack as a free action<br />
against each enemy that begins its turn in the aura.<br />
HP 42; Bloodied 21 (Swarm takes half damage from melee &amp; ranged attacks)<br />
AC 17; Fortitude 15, Reflex 15, Will 15<br />
Immune charm, sleep;<br />
Vulnerable 5 fire, 10 Close and Area Attacks<br />
Speed 6</p>
<p>MA Thousand Bites (standard; at-will)<br />
Attack +8 vs. AC; 1d6+2 damage</p>
<p>cPoison Spore Cloud (standard; recharge 56) â— Poison<br />
Burst 2; attack +5 vs. Fortitude; 1d10+3 poison damage; on hit target<br />
takes a penalty of -1 to all defences (save ends)</p>
<p>Tide of Insects (move; at-will)<br />
Fungal Insect Swarm can shift 3 squares as a move action</p>
<p>Alignment Unaligned<br />
Skills Endurance +6, Stealth +9<br />
Str 14 (+3) Dex 16 (+4) Wis 8 (+0)<br />
Con 10 (+1) Int 6 (-1) Cha 3 (-3)</p>
</p>
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		<title>Undead, Undead-O</title>
		<link>http://www.keyourcars.com/2009/01/10/undead-undead-o/</link>
		<comments>http://www.keyourcars.com/2009/01/10/undead-undead-o/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 13:14:26 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1922</guid>
		<description><![CDATA[
	
	Never a good sight...
Tons of good undead here in this thread.Â  I like undead and feel they can&#8217;t be over-used.Â  Perhaps a zombpocalypse is due to hit your world?Â  Your players need the undead.Â  There&#8217;s no qualms in ganking the undead in vast quantities, no moral compass that needs to get bent out of shape [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-1924" style="width:170px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/ghoul_colored_idea.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/ghoul_colored_idea-170x200.jpg" alt="Never a good sight..." width="170" height="200" /></a>
	<div>Never a good sight...</div>
</div>Tons of <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/246603-undead.html" target="_blank">good undead here in this thread</a>.Â  I like undead and feel they can&#8217;t be over-used.Â  Perhaps a zombpocalypse is due to hit your world?Â  Your players need the undead.Â  There&#8217;s no qualms in ganking the undead in vast quantities, no moral compass that needs to get bent out of shape to dissecting a mob of ghouls or vampires or whatever.</p>
<p>The undead are just good targets and like any good targets, variety is always good to avoid stagnation.</p>
<p><span style="font-size: x-small;"><a href="http://-katsushiro-.deviantart.com/art/Ghoul-Colored-Idea-6844493" target="_blank">Image Credits</a></span></p>
<p><br class="spacer_" /></p>
</p>
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		<title>Thunder Clan</title>
		<link>http://www.keyourcars.com/2008/11/20/thunder-clan/</link>
		<comments>http://www.keyourcars.com/2008/11/20/thunder-clan/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 21:32:19 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1739</guid>
		<description><![CDATA[
	
	Thunder Clan Warrior
In the Krullian mountains of the stormy north lives a tribe of people.Â  The environment is harsh, storms rage through the mountains sending jagged strokes of lightning to blast the rock and scrub during the spring and summers and during the fall and winter blizzards sweep through through the area freezing man and [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-1745" style="width:139px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/hammer_men_by_konsuello1.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/hammer_men_by_konsuello1-139x200.jpg" alt="" width="139" height="200" /></a>
	<div>Thunder Clan Warrior</div>
</div>In the Krullian mountains of the stormy north lives a tribe of people.Â  The environment is harsh, storms rage through the mountains sending jagged strokes of lightning to blast the rock and scrub during the spring and summers and during the fall and winter blizzards sweep through through the area freezing man and beast alike in minutes if they dare venture forth unprotected.</p>
<p>Guided and shaped by these forces of nature a clan of man grew strong as the weak were weeded from their midsts.Â  Fierce, protective of what&#8217;s theirs and rightfully proud of their ability to survive these people&#8217;s bow to now man or god.</p>
<p>Trained to survive their environment where the very forces of nature join with the fierce humanoid tribes and groupings to seek to shatter them, bone, mind and spirit, they emerge the tougher, the more resilient, the more alive in spite of it all. Here then is the weakest of the lot, the teen boys and girls, the Thunder Clan Warriors.</p>
<p>The Thunder Clan Archer, Master of Storms and Eyes to follow&#8230;</p>
<p><strong>Thunder Clan Warrior</strong></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Thunder Clan Warrior</span></td>
<td><span class="role">Level 4 Soldier</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid</span></td>
<td><span class="exp">XP 175</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +6</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +4</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 55; <strong>Bloodied</strong> 27</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 20; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 14, <strong>Will</strong> 17</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Warhammer</strong> (Standard) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+11 vs AC, 1d10+4 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_rangebasic.gif' alt=':rangebasic:' class='wp-smiley' />  <strong>Throwing Hammer</strong> (Standard) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 5/10; +11 vs. AC; 1d6+4 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Concussion</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">On any critical hit the target is dazed (save ends).</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Anvil Toss</strong> (Immediate Interrupt, when an ally in an adjacent square is targeted by an melee attack)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Slide ally one square.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Unaligned</span></td>
<td><span class="languages"><strong>Languages</strong> Common</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Endurance +9, Intimidate +7, Streetwise +7</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="ability"><strong>Str</strong> 17 (+5)</span></td>
<td><span class="ability"><strong>Dex</strong> 13 (+3)</span></td>
<td><span class="ability"><strong>Wis</strong> 15 (+4)</span></td>
</tr>
<tr>
<td><span class="ability"><strong>Con</strong> 14 (+4)</span></td>
<td><span class="ability"><strong>Int</strong> 10 (+2)</span></td>
<td><span class="ability"><strong>Cha</strong> 10 (+2)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> chainmail, warhammers, 2 throwing hammers</span></td>
</tr>
</tbody>
</table>
<p><br class="spacer_" /></p>
</p>
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		<title>Kartel Kontinued</title>
		<link>http://www.keyourcars.com/2008/10/03/kartel-kontinued/</link>
		<comments>http://www.keyourcars.com/2008/10/03/kartel-kontinued/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 15:12:06 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1569</guid>
		<description><![CDATA[
	
	Thug
Next up, given the lack of other news, we have additional members of the Kartel.  The Thugs, the real workhorse of the Kartel, these are the ones that collect the protection money, keep the slaves in line, break kneecaps, serve as the fall guy when necessary. Theirs is a thankless and horrible life in [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-1573" style="width:160px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/zgames___half_orc_by_yrindale.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/zgames___half_orc_by_yrindale-160x200.jpg" alt="" width="160" height="200" /></a>
	<div>Thug</div>
</div>Next up, given the lack of other news, we have additional members of the Kartel.  The Thugs, the real workhorse of the Kartel, these are the ones that collect the protection money, keep the slaves in line, break kneecaps, serve as the fall guy when necessary. Theirs is a thankless and horrible life in general but at least they get to beat the crap out of the little guy and for the ones that join the Thuggish ranks, that&#8217;s all they need in life.</p>
<p>And then there&#8217;s one of the leader roles, the Slavemaster.  A savagely barbed whip<div class="img alignright size-thumbnail wp-image-1574" style="width:131px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/fantasy_slaver_by_dirtbomb.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/fantasy_slaver_by_dirtbomb-131x200.jpg" alt="" width="131" height="200" /></a>
	<div>Slavemaster</div>
</div> is their weapon of terror and intimidation.  They can use it to knock a fly out of the air or yank an eyeball out of a head and are prone to the latter to be honest.  Thugs live in terror of their leather and metal whips and more than a few bear some scars where an idle whip blow was used to drive them to further effort.  The Slavemasters are the ones that are sent out on the raids that garner more &#8216;goods&#8217; for their trade and on such visits are accompanied by Hoods, the dark and sinister ones of the Kartel which shall be revealed at a later time to avoid spoilers for certain people.</p>
<p>Without further ado, the Kartel Thug and Kartel Slavemaster.</p>
<p><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Kartel Slavemaster</span></td>
<td><span class="role">Level 5 Elite Soldier (Leader)</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium </span></td>
<td><span class="exp">XP 400</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +4</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +4</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Fear of Failure</strong> aura 4; All Kartel followers gain +1 power bonus to attack rolls while near the Slavemaster.</span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 126; <strong>Bloodied</strong> 63</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 21; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 17, <strong>Will</strong> 17</span></td>
</tr>
<tr class="mainstats">
<td><span class="savingthrows"><strong>Saving Throws</strong> +2</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 1</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Whip Handle</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+12 vs. AC; 2d6+4</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Cruel Lash</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Reach 2; +12 vs. AC; 1d10+4 and target takes 4 ongoing damage (save ends).</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Yoink!</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Reach 3; +10 vs. Reflex; 1d8+4 and target is knocked prone and pulled up to 2 squares.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Back and Forth Flick</strong> (Standard; recharge <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d5.gif' alt=':d5:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d6.gif' alt=':d6:' class='wp-smiley' />  ) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The Slavemaster makes two Cruel Lash attacks against a single target or against two targets within reach. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Unaligned</span></td>
<td><span class="languages"><strong>Languages</strong> Common, Kant</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Intimidate +12</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 14 (+4)</span></td>
<td><span class="dex"><strong>Dex</strong> 17 (+5)</span></td>
<td><span class="wis"><strong>Wis</strong> 15 (+4)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 13 (+3)</span></td>
<td><span class="int"><strong>Int</strong> 14 (+4)</span></td>
<td><span class="cha"><strong>Cha</strong> 13 (+3)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> Whip</span></td>
</tr>
</tbody>
</table>
<p><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Kartel Thug</span></td>
<td><span class="role">Level 2 Minion</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid</span></td>
<td><span class="exp">XP 31</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +3</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +3</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 1; a missed attack never damages a minion.</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 16; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 14, <strong>Will</strong> 14</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Hammer</strong> (Standard) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+6 vs. AC; 4 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Driven</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Thugs gain +1 power bonus to attacks when within 6 squares of Kartel Slavemaster or Kartel Kaptain.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Unaligned</span></td>
<td><span class="languages"><strong>Languages</strong> Common</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Intimidation +7</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 15 (+3)</span></td>
<td><span class="dex"><strong>Dex</strong> 12 (+2)</span></td>
<td><span class="wis"><strong>Wis</strong> 9 (+0)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 14 (+3)</span></td>
<td><span class="int"><strong>Int</strong> 9 (+0)</span></td>
<td><span class="cha"><strong>Cha</strong> 10 (+1)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> Kartel Warclub, Leather</span></td>
</tr>
</tbody>
</table>
<p><span style="font-size: xx-small;"><a href="http://yrindale.deviantart.com/art/ZGames-Half-Orc-38459375" target="_blank">Image Credits 1</a> <a href="http://dirtbomb.deviantart.com/art/Fantasy-Slaver-50564432" target="_blank">Image Credits 2</a></span></p>
</p>
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		<title>The Kartel</title>
		<link>http://www.keyourcars.com/2008/10/01/the-kartel/</link>
		<comments>http://www.keyourcars.com/2008/10/01/the-kartel/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 23:31:46 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1560</guid>
		<description><![CDATA[
	
	Archer
The slavers in and around the tiny portion of the world of the starting city are run by the Kartel (placeholder name for now).Â  The Kartel are comprised of a lot of faceless mooks, standard thugs and the like but their slaver ships and &#8220;Round up crews&#8221; have a slightly better class of thug.
These are [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-1563" style="width:144px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/elf_ranger_by_staino.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/elf_ranger_by_staino-144x200.jpg" alt="" width="144" height="200" /></a>
	<div>Archer</div>
</div>The slavers in and around the tiny portion of the world of the starting city are run by the Kartel (placeholder name for now).Â  The Kartel are comprised of a lot of faceless mooks, standard thugs and the like but their slaver ships and &#8220;Round up crews&#8221; have a slightly better class of thug.</p>
<p>These are folks that have a relationship to the kidnappers of the first module and eventually characters will find themselves at odds with this amoral group.</p>
<p>Below find the upper echelon of the mass members of the Kartel, the Skirmisher and the Archer.</p>
<div class="img alignleft size-thumbnail wp-image-1564" style="width:158px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/warrior_girl_by_staino.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/warrior_girl_by_staino-158x200.jpg" alt="" width="158" height="200" /></a>
	<div>Skirmisher</div>
</div>Other&#8217;s that the Kartel employ includes their Slavemasters and the Hoods, a soldier and controller class respectively.</p>
<p>A typical patrol will be ship based and include one or two Slavemasters, one senior to the other, one or two Hoods, a handful of Skirmishers and another handful of Archers, followed by roughly twice that number in Thugs.</p>
<p>The ship itself will have a separate crew, typically equal to thugs but that never leave the ship and a leader although all are subject to orders and whims of the Slavemasters and Hoods.</p>
<p>The ship will be a typical misery loves company cargo ship where the living cargo is packed into the hold with little space to do more than turn around and up to 20% losses between end points in the cargo are the norm.Â Â  More valuable cargo will have slightly better care and the highest priced cargo are held in special cabins near the leader&#8217;s quarters.</p>
<p><span style="font-size: xx-small;"><a href="http://staino.deviantart.com/art/Elf-Ranger-65469848" target="_blank">Image Credits One </a></span><span style="font-size: xx-small;">/ <a href="http://staino.deviantart.com/art/Warrior-Girl-67684452" target="_blank">Two</a></span></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Kartel Archer</span></td>
<td><span class="role">Level 3 Artillery</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid</span></td>
<td><span class="exp">XP 150</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +3</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +3</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 38; <strong>Bloodied</strong> 19</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 15; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 15, <strong>Will</strong> 15</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Slash</strong> (Standard) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+9 vs. AC; 1d10+4.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_rangebasic.gif' alt=':rangebasic:' class='wp-smiley' />  <strong>Twang!</strong> (Standard) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+10 vs. AC; 1d8+2</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_range.gif' alt=':range:' class='wp-smiley' />  <strong>Avoidance Shot</strong> (Standard) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+10 vs. AC; 1d8+3 and archer may shift one square prior or after attack. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_range.gif' alt=':range:' class='wp-smiley' />  <strong>Full Draw</strong> (Standard; recharge <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d5.gif' alt=':d5:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d6.gif' alt=':d6:' class='wp-smiley' />  ) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+10 vs. AC; 2d10</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Unaligned</span></td>
<td><span class="languages"><strong>Languages</strong> Common, Kant</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Stealth 6</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 12 (+2)</span></td>
<td><span class="dex"><strong>Dex</strong> 16 (+4)</span></td>
<td><span class="wis"><strong>Wis</strong> 10 (+1)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 13 (+2)</span></td>
<td><span class="int"><strong>Int</strong> 13 (+2)</span></td>
<td><span class="cha"><strong>Cha</strong> 11 (+1)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> Chainmail, Longsword, Longbow, 20 arrows</span></td>
</tr>
</tbody>
</table>
<p><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Kartel Skirmisher</span></td>
<td><span class="role">Level 4 Skirmisher</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid</span></td>
<td><span class="exp">XP 175</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +4</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +4</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 55; <strong>Bloodied</strong> 27</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 18; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 16, <strong>Will</strong> 16</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Slash</strong> (Standard) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+9 vs. AC; 1d10+4.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Step and Lunge</strong> (Standard) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+9 vs. AC; 1d10+4; Shift one square prior to attack.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Piercing Blow</strong> (Standard; recharge when first bloodied)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+9 vs. AC; 3d8+4 and target takes ongoing 5 damage (save ends).</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Unaligned</span></td>
<td><span class="languages"><strong>Languages</strong> Common, Kant</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Stealth 6</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 16 (+5)</span></td>
<td><span class="dex"><strong>Dex</strong> 15 (+4)</span></td>
<td><span class="wis"><strong>Wis</strong> 12 (+3)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 16 (+5)</span></td>
<td><span class="int"><strong>Int</strong> 11 (+2)</span></td>
<td><span class="cha"><strong>Cha</strong> 10 (+2)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> Chainmail, Longsword, Buckler</span></td>
</tr>
</tbody>
</table>
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		<title>Nice Spider</title>
		<link>http://www.keyourcars.com/2008/09/04/nice-spider/</link>
		<comments>http://www.keyourcars.com/2008/09/04/nice-spider/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 17:29:22 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1217</guid>
		<description><![CDATA[
	
	Bug hunt sir?
You can find a nice spider write up over here and I&#8217;m pasting the basics below as well but visit the thread and offer appreciate or criticism as you feel warranted as the first makes people more inclined to share and the latter can help build a better monster for all of us.
In [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-1222 alignright" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/mirkwood_spider_hunt_by_redro1.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/mirkwood_spider_hunt_by_redro1-200x158.jpg" alt="" width="200" height="158" /></a>
	<div>Bug hunt sir?</div>
</div>You can find <a href="http://forums.gleemax.com/showthread.php?t=1084001" target="_blank">a nice spider write up over here</a> and I&#8217;m pasting the basics below as well but visit the thread and offer appreciate or criticism as you feel warranted as the first makes people more inclined to share and the latter can help build a better monster for all of us.</p>
<p>In this particular case I&#8217;d make the young power a recharge to avoid bookkeeping and to keep the minion count down to a manageable level for the players.Â  As it stands, one minion a round is going to overwhelm a group that doesn&#8217;t take the mother out quickly I think given the typical hit ratio.Â  Making it a 4+ or 5+ recharge gives a group the ability to have one character designated a minion killer and that&#8217;s what they do while the rest tries to burn down the big one.</p>
<table style="border: 1px solid #000000;" border="0" cellspacing="0" cellpadding="0" width="75%" align="center">
<tbody>
<tr>
<td class="tcat" style="padding: 5px; font-size: 20px;">Bloodweb Hive Mother (Level 6 Solo Controller)</td>
</tr>
<tr>
<td class="alt2">
<table style="margin: 5px;" border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td></td>
</tr>
<tr>
<td>Huge natural beast (spider) XP 1,250</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Initiative</strong>+7; <strong>Senses</strong> Perception +6; tremorsense 5</td>
</tr>
<tr>
<td><strong>Hungry Young</strong> aura 1; anyone who begins its turn in the aura takes 5 damage and is slowed until the end of their next turn.</td>
</tr>
<tr>
<td><strong>HP</strong> 304; <strong>Bloodied</strong> 152</td>
</tr>
<tr>
<td><strong>AC</strong> 23; <strong>Fortitude</strong> 23; <strong>Reflex</strong> 21; <strong>Will</strong> 18</td>
</tr>
<tr>
<td><strong>Resist</strong> 15 poison</td>
</tr>
<tr>
<td><strong>Saving Throws</strong> +5</td>
</tr>
<tr>
<td><strong>Speed</strong> 6, climb 6 (spider climb)</td>
</tr>
<tr>
<td><strong>Action Points</strong> 2</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>M Bite</strong> (standard; at-will) <strong> Poison</strong></td>
</tr>
<tr>
<td>Reach 2, +11 vs AC; 2d6+6 damage, and ongoing 5 poison damage (save ends).</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>R Venom Spit</strong> (standard; at-will) <strong> Poison</strong></td>
</tr>
<tr>
<td>Ranged 5, +9 vs. Reflex; 1d10+4 poison damage and the target is slowed (save ends).</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>m Hive Assault</strong> (standard; at-will) <strong> Poison</strong></td>
</tr>
<tr>
<td>The bloodweb hive mother makes two bite attacks.</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Webbed Bombardment</strong> (minor; recharge 5, 6)</td>
</tr>
<tr>
<td>Burst 3 within 10, +9 vs. Reflex; the target is immobilized (save ends). The area is filled with spider webs and considered difficult terrain until the end of the encounter.</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Bloodied Bombardment</strong> (free, when first bloodied; encounter)</td>
</tr>
<tr>
<td><em>Webbed bombardment</em> recharges, and the hive mother uses it immediately.</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Generate Young</strong> (free; once per round)</td>
</tr>
<tr>
<td>The bloodweb hive mother creates a bloodweb young in an adjacent square. The young may act immediately on the hive motherâ€™s initiative.</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Alignment</strong> Unaligned      <strong>Languages</strong> â€“</td>
</tr>
<tr>
<td><strong>Skills</strong> Stealth +12</td>
</tr>
<tr>
<td><strong>Str</strong> 22(+9)     <strong>Dex</strong> 18(+7)     <strong>Wis</strong> 16(+6)</td>
</tr>
<tr>
<td><strong>Con</strong> 20(+8)   <strong>Int</strong> 1(-2)          <strong>Cha</strong> 10(+3)</td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><br class="spacer_" /></p>
<table style="border: 1px solid #000000;" border="0" cellspacing="0" cellpadding="0" width="75%" align="center">
<tbody>
<tr>
<td class="tcat" style="padding: 5px; font-size: 20px;">Bloodweb Young (Level 6 Minion)</td>
</tr>
<tr>
<td class="alt2">
<table style="margin: 5px;" border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td></td>
</tr>
<tr>
<td>Small natural beast (spider) XP 63</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Initiative</strong>+8; <strong>Senses</strong> Perception +6; tremorsense 5</td>
</tr>
<tr>
<td><strong>HP</strong> 1; a missed attack never damages a minion.</td>
</tr>
<tr>
<td><strong>AC</strong> 19; <strong>Fortitude</strong> 18; <strong>Reflex</strong> 20; <strong>Will</strong> 18</td>
</tr>
<tr>
<td><strong>Resist</strong> 10 poison</td>
</tr>
<tr>
<td><strong>Speed</strong> 6, climb 6 (spider climb)</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>M Bite</strong> (standard; at-will) <strong> Poison</strong></td>
</tr>
<tr>
<td>+10 vs AC; 5 damage.</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Alignment</strong> Unaligned      <strong>Languages</strong> â€“</td>
</tr>
<tr>
<td><strong>Skills</strong> Stealth +13</td>
</tr>
<tr>
<td><strong>Str</strong> 16(+6)     <strong>Dex</strong> 21(+8)     <strong>Wis</strong> 16(+6)</td>
</tr>
<tr>
<td><strong>Con</strong> 12(+4)   <strong>Int</strong> 1(-2)          <strong>Cha</strong> 10(+3)</td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
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		<title>4th Ghast</title>
		<link>http://www.keyourcars.com/2008/08/31/4th-ghast/</link>
		<comments>http://www.keyourcars.com/2008/08/31/4th-ghast/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 13:42:58 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1192</guid>
		<description><![CDATA[
	
	Ghast
There isn&#8217;t a ghast per se in the Monster Manual and the ghoul&#8217;s jump from level 5 to level teens so I whipped up a ghast for myself and of course I post it here so that I have access to it from anywhere.Â  And as a result you have access as well if that [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-1193" style="width:112px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/ghast___reworked_by_willowwisp.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/ghast___reworked_by_willowwisp-112x200.jpg" alt="" width="112" height="200" /></a>
	<div>Ghast</div>
</div>There isn&#8217;t a ghast per se in the Monster Manual and the ghoul&#8217;s jump from level 5 to level teens so I whipped up a ghast for myself and of course I post it here so that I have access to it from anywhere.Â  And as a result you have access as well if that kind of thing floats your boat.</p>
<p>I was debating making the ghast a leader type but decided to make the aura a weaken instead.Â  Ghoul&#8217;s don&#8217;t really listen to leaders anyway but they do acknowledge that the ghast is a superior form of their peculiar undeadness.</p>
<p>Each ghast in an encounter will typically have 2 to 4 ghouls associated with it to fill out the ranks.Â  They&#8217;ll try to get in close to immobilize and poison targets as well as keep the bad guys weakened and doing little damage.Â  They&#8217;ll use their great speed and climbing abilities to get to ranged attackers or to get around defenders to the soft targets in the back.</p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Ghast</span></td>
<td><span class="role">Level 6 Skirmisher</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid (undead)</span></td>
<td><span class="exp">XP 250</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +6</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +6</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Charnel Stench</strong> aura 2; All living creatures that start or end their turn in the aura are weakened. </span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 72; <strong>Bloodied</strong> 36</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 20; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 19, <strong>Will</strong> 17</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Immune</strong> disease, poison; <strong>Resist</strong> 10 necrotic; <strong>Vulnerable</strong> 5 radiant</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 8, climb 4</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Claws</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+11 vs. AC; 1d6+4 damage, and the target is immobilized (save ends)</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Poison Bite</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Target must be immobilized, stunned or unconcious; +9 vs. Fortitude; 3d6+4 damage, and ongoing 5 poison damage (save ends). </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Massed Evil</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The Ghast deals an extra 5 damage on melee attacks against an enemy with two or more ghouls or ghasts adjacent to it. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Chaotic Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Stealth +12</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 16 (+6)</span></td>
<td><span class="dex"><strong>Dex</strong> 18 (+7)</span></td>
<td><span class="wis"><strong>Wis</strong> 14 (+5)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 16 (+6)</span></td>
<td><span class="int"><strong>Int</strong> 11 (+3)</span></td>
<td><span class="cha"><strong>Cha</strong> 10 (+3)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><span style="font-size: xx-small;"><a href="http://willowwisp.deviantart.com/art/Ghast-reworked-43539156" target="_self">Image Credits</a></span></p>
</p>
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		<title>Goblin Standard Bearer</title>
		<link>http://www.keyourcars.com/2008/08/28/goblin-standard-bearer/</link>
		<comments>http://www.keyourcars.com/2008/08/28/goblin-standard-bearer/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 20:34:15 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1162</guid>
		<description><![CDATA[
	
	Standard Bearer
Just whipped this up based on the excerpt about battle standards.Â  No reason PC&#8217;s should be the only one that get such things so the Goblin Standard Bearer was born.
Goblin Standard Bearer&#8217;s or Gesubs are selectively picked at during their formative years, only the biggest and strongest and most intimidating are taken and taught [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-1170" style="width:139px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/a9883f3e5a76af1b.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/a9883f3e5a76af1b-139x200.jpg" alt="" width="139" height="200" /></a>
	<div>Standard Bearer</div>
</div>Just whipped this up based on the excerpt about battle standards.Â  No reason PC&#8217;s should be the only one that get such things so the Goblin Standard Bearer was born.</p>
<p>Goblin Standard Bearer&#8217;s or Gesubs are selectively picked at during their formative years, only the biggest and strongest and most intimidating are taken and taught to plant a standard and hold it.Â  Armed with a goblin war club, a large wooden club spiked with shards of rusted metal, pieces of chipped rock and covered in the dried blood and gore of their training they defy anyone to take down their standard.</p>
<p>Once they plant a standard they will only leave the standard&#8217;s general area as long as they&#8217;re sure that no one can get close enough to take it down.Â  Typically they&#8217;ll also be assigned one or two archers or minions or even a Goblin Boomer to help protect the standard.</p>
<p>Those goblins within its affects are made more fearless and believe they&#8217;re better than they are to the goblin&#8217;s enemies.Â  One of the downsides of the Gesubs training though is if the battle shifts it can render them snarlling and snapping at nothing while the fight moves elsewhere.Â  Clear thinking is not the demense of the Gesub.</p>
<p>On a metagame note, I know these aren&#8217;t all that &#8216;awesome&#8217; especially for an elite given their lack of damage output, they&#8217;re really buffers and not much else and hard to take down.Â  A smart party will simply back off at range and force the other goblins to react and shift out of the range.</p>
<p>Typically Gesubs will be deployed at chokepoints or around their big bosses.</p>
<p><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Goblin Standard Bearer</span></td>
<td><span class="role">Level 2 Elite Brute (Leader)</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid</span></td>
<td><span class="exp">XP 250</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +3</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +3</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Goblin Standard</strong> aura 6; All goblins that start their turn inside area gain +1 power bonus to attack rolls and +1 Willpower till the end of their turn. (<em>See Plant da Standard</em>)</span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 88; <strong>Bloodied</strong> 44</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 14; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 15, <strong>Will</strong> 13</span></td>
</tr>
<tr class="mainstats">
<td><span class="savingthrows"><strong>Saving Throws</strong> +2</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 5</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 1</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Goblin War Club</strong> (at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+5 vs. AC; 2d6+3 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':area:' class='wp-smiley' />  <strong>Stay back!</strong> (Immediate Interrupt; recharge <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d4.gif' alt=':d4:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d5.gif' alt=':d5:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d6.gif' alt=':d6:' class='wp-smiley' />  ) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close Burst 1; 1d6+3 damage and all enemies in burst pushed back 2 squares and knocked prone.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Plant da Standard</strong> (Move; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Triggers Goblin Standard aura. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common, Goblin</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Stealth +8</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 16 (+4)</span></td>
<td><span class="dex"><strong>Dex</strong> 13 (+2)</span></td>
<td><span class="wis"><strong>Wis</strong> 9 (+1)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 15 (+3)</span></td>
<td><span class="int"><strong>Int</strong> 6 (-1)</span></td>
<td><span class="cha"><strong>Cha</strong> 6 (-1)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> chain armour, goblin war club</span></td>
</tr>
</tbody>
</table>
<p><a href="http://scottpurdy.deviantart.com/art/Standard-Bearer-68665455" target="_blank"><span style="font-size: xx-small;">Image Credits</span></a></p>
</p>
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		<title>Aquatic Monster</title>
		<link>http://www.keyourcars.com/2008/08/27/aquatic-monster/</link>
		<comments>http://www.keyourcars.com/2008/08/27/aquatic-monster/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 15:19:11 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1150</guid>
		<description><![CDATA[
	
	Barbed One
If you, like many have noted that there are few aquatics in the MM here&#8217;s one for you to try.Â  Granted it&#8217;s a level 12 solo so it might not be of immediate use for you but there&#8217;s nothing that says you can&#8217;t park it for whenever.
In a side note, my children have passed [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-1151" style="width:129px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/victim.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/victim-129x200.jpg" alt="" width="129" height="200" /></a>
	<div>Barbed One</div>
</div>If you, like many have noted that there are few aquatics in the MM <a href="http://forums.gleemax.com/showthread.php?t=1080315" target="_blank">here&#8217;s one for you to try</a>.Â  Granted it&#8217;s a level 12 solo so it might not be of immediate use for you but there&#8217;s nothing that says you can&#8217;t park it for whenever.</p>
<p>In a side note, my children have passed on some viral thing they had that took me out for the entire day yesterday and I&#8217;m not feeling all that great today.Â  Of course for them it lasted maybe 12-18 hours.Â  But then I&#8217;m old and my systems aren&#8217;t working as well as they used to across the board.</p>
<p>Not sure where the image came from the original posting doesn&#8217;t credit it.</p>
</p>
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		<title>Nifty Mechanic</title>
		<link>http://www.keyourcars.com/2008/08/26/nifty-mechanic/</link>
		<comments>http://www.keyourcars.com/2008/08/26/nifty-mechanic/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 12:49:34 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1147</guid>
		<description><![CDATA[
	
	Skeletons galore
Found this post on the forums and I like the mechanic and it sounds like a group had a great time because of it.
Not sure if it should spawn one skeleton per point taken under 0 though, with a big hit that could be really nasty. Of course that could be part of the [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-1148" style="width:142px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/skeleton_warrior_by_metalkid.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/skeleton_warrior_by_metalkid-142x200.jpg" alt="" width="142" height="200" /></a>
	<div>Skeletons galore</div>
</div>Found <a href="http://forums.gleemax.com/showthread.php?t=1079211" target="_self">this post on the forums</a> and I like the mechanic and it sounds like a group had a great time because of it.</p>
<p>Not sure if it should spawn one skeleton per point taken under 0 though, with a big hit that could be really nasty. Of course that could be part of the fun.</p>
<p>You could actually use this in a lot of places I&#8217;d think.Â  An old battlefield, the burial mounds of King Agamon&#8217;s army, the pits where the victims of the grey death were dumped and burned in a futile effort to stem the plague.</p>
<p><br class="spacer_" /></p>
<blockquote><p>Hi all,</p>
<p>I just had a wonderful game the other night, and thought I&#8217;d share the fun with you all.</p>
<p>The party ( Elf ranger lvl 3, Halfelf warlord lvl 1, Shadar Kai rogue lvl 2, Dwarf Pally lvl 3) were sent to investigate a strange happening in Tima&#8217;s( Tiefling warlock) Forest.<br />
 The swamp ruled by the evil Mae (undead person?) is using some sort of gem to turn the forest into swamp. Well, I set an encounter with this:</p>
<p>4 Decrepit Skeleton  lvl 1 minion 100 exp<br />
 2 Gnome Skulk        lvl2  lurker     250 exp<br />
 1 Gnome Arcanist    lvl3 controller leader  150  exp<br />
 1 Bugbear Warrior    lvl 5  brute  200 exp</p>
<p>well, the enemies all had( except of the 4 minions)<br />
 <strong>Mae&#8217;s Undying Seed</strong>:  When an attack takes the creature below 0 hit points, the damage taken below 0 spawns that amount of Decrepit Skeletons.</p>
<p>It was a blast for me and the players whatching the Bugbear go down and 6 extra skeletons spawn( I use d6&#8242;d for minions and just roled them out on the battle map for a more random location, putting them to the closest square if the dice landed on a line). After that, when a enemy was close to death, the PC&#8217;s where on edge. The best was when the rogue got a crit + backstab for 22 damage. We all laughed when 12 more skellies spawned.</p>
<p>All in all, a total of 44 skellies were counted at the end of combat for a total of 1100 exp lol</p>
<p>total encounter exp was 1700exp</p>
<p>Now having a cleric for turn undead or a wizard would have made it a ton easier for them, but the fight was long and fun. All dailies, second winds, and action ponts were used. and most only had 1-3 healing surges left.</p>
<p>The party all had +1 weapons, two had +1 armor, and 5 healing potions( only 2 were used during the fight)</p>
<p>They noticed that the bones were pulling somewhere, but opted for a 10 min rest. Then a Huge skelly attacked the party( I used the Skeletal Tomb Guardian p235 as a template)</p>
<p><strong>Scath of Bones</strong> solo</p>
<p>Int +8  senses Perception +12; darkvision<br />
 <strong>Aura of Mae 1</strong> any that start thier turn in the aura take 5 necrotic damage<br />
 HP 126  Bloodied 63<br />
 AC 19 Fort 18 Reflex 20 Will 17<br />
 <strong>Immune </strong>poison, disease <strong>Resist </strong>10 necrotic <strong>Vulnerable</strong> 5 radiant</p>
<p>Speed 8<br />
 <strong>Twin scimitar strike</strong>: ( standard at-will the scath of bones makes 2 attacks. +10 ac 1d8 +4 damage( crit 1d8 +12)<br />
 <strong>Cascade of Steel</strong>: (encounter) the scath of bones makes 2 twin scimitar strikes.( 4 total attacks)<br />
 <strong>Mae&#8217;s Curse:</strong> ( encounter) range 12  spawn 4 Dercpit Skelaton&#8217;s in flanking positions around any enemy in range</p>
<p>Action point: 1</p>
<p>Was a great battle! The whole night was so much fun, and smiles were every where. It&#8217;s been 15 days and at the last game they were still talking about it.</p>
<p>thanks for reading: )</p>
<p>Clay</p>
</blockquote>
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		<title>Goblin Boomer</title>
		<link>http://www.keyourcars.com/2008/08/25/goblin-boomer/</link>
		<comments>http://www.keyourcars.com/2008/08/25/goblin-boomer/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 01:43:40 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1139</guid>
		<description><![CDATA[
	
	Boom Baby!
Given that again there&#8217;s not much news out, here&#8217;s something I was doodling with for an encounter I had planned to liven up the party.Â  Pun intended.Â  The goblins are getting tired of the party and their little bastion of civilization in their territory and are spreading word out that they need some help.Â  [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-1145" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/goblin_tinker_by_blightcaller.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/goblin_tinker_by_blightcaller-200x150.jpg" alt="" width="200" height="150" /></a>
	<div>Boom Baby!</div>
</div>Given that again there&#8217;s not much news out, here&#8217;s something I was doodling with for an encounter I had planned to liven up the party.Â  Pun intended.Â  The goblins are getting tired of the party and their little bastion of civilization in their territory and are spreading word out that they need some help.Â  Help that&#8217;s coming in the form of specialists from other tribes.Â  Of course this is a sign of weakness that the tribe is having to do this so the other goblin tribes are being more than obliging primarily so they can scope out the competition that they&#8217;re planning on taking over as soon as the players are gone.Â  Of course the first tribe is aware of this and has plans to balance that.Â Â  Oh the wheels within wheels.</p>
<p>The goblin&#8217;s have been hard at work and have come up with a goblin boomer (no relation to the L4D boomer).Â  This little guy carries a variety of ingredients in packs and pouches and gourds and flasks that he mixes up as he needs to create bombs.Â  These bombs degrade very rapidly and have to be used within a few minutes of their being mixed up.</p>
<p>The boomer is always going to be a support class and accompanied by warriors and the like and will prefer to work from the fringes.Â  It&#8217;ll use the smoke to provide cover and stealth opportunities for its brethren, the bomb to reduce the actions of any party that runs into them and the goo to keep creatures away from itself and the other ranged attackers.</p>
<p>More advanced boomers are said to be working on additional chemical mixtures but their existences is still something only rarely rumoured over ale in the taverns.</p>
<p>And yes I know the picture kinda blows, if you know of a better image then please pass it on this way.</p>
<p><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Goblin Boomer</span></td>
<td><span class="role">Level 2 Artillery</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Humanoid</span></td>
<td><span class="exp">XP 125</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +4</span></td>
<td><span class="senses"><strong>Senses</strong> Perception:  +1; low-light vision</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 32; <strong>Bloodied</strong> 16</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 14; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 15, <strong>Will</strong> 14</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6; see also goblin tactics</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' /> <strong>Goblin Sticker</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+8 vs. AC; 1d4+2 damage</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_range.gif' alt=':range:' class='wp-smiley' />  <strong>Bomb Chucker</strong> (Standard) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 10/20; +6 vs. Reflex; damage see Bombs. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':area:' class='wp-smiley' />  <strong>Bombs</strong> (Standard; recharge <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d4.gif' alt=':d4:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d5.gif' alt=':d5:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d6.gif' alt=':d6:' class='wp-smiley' />  )</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The goblin boomer carries a variety of ingredients that it uses to mix up rapidly degrading chemical bombs. The goblin can choose from one of the below bombs as needed.<br />
 Explosion: Burst 1; 1d6+3 damage and targets stunned.<br />
 Smoke: Burst 2; This bomb creates a cloud of dense foul smelling smoke that blocks line of sight for all creatures.  The cloud remains till the end of the goblins next turn if there are winds of greater than 10 mph otherwise it remains till the end of the encounter.  While any creature remains within the cloud they are considered blind.<br />
 Goo: Burst 1;  Targets hit by the burst are immobilized (save ends) and terrain in burst is considered difficult terrain.<br />
 Bright Light: Burst 1;  targets hit by the burst are blind (save ends). </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Goblin Tactics</strong> (Immediate Reaction, when missed by a melee attack; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The goblin shifts 1 square</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common, Goblin</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Stealth +10, Thievery +10</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 14 (+3)</span></td>
<td><span class="dex"><strong>Dex</strong> 17 (+4)</span></td>
<td><span class="wis"><strong>Wis</strong> 12 (+2)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 13 (+2)</span></td>
<td><span class="int"><strong>Int</strong> 8 (+0)</span></td>
<td><span class="cha"><strong>Cha</strong> 8 (+0)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> leather armour, dagger</span></td>
</tr>
</tbody>
</table>
<p><a href="http://blightcaller.deviantart.com/art/Goblin-Tinker-38033287" target="_blank">Image Credits</a></p>
</p>
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		<title>Orc Blood Caller</title>
		<link>http://www.keyourcars.com/2008/08/22/orc-blood-caller/</link>
		<comments>http://www.keyourcars.com/2008/08/22/orc-blood-caller/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 00:39:52 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1114</guid>
		<description><![CDATA[
	
	Blood Caller
I needed to fill a gap in the orcs for something so here it is, the Blood Caller, my take on an orcish shaman.Â  This creature lives for blood, his leather armour is the color of bright arterial blood.Â  The blood caller can summon forth spikes that look like crystalized blood that it can [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-1118" style="width:129px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/the_shaman_by_taaks1.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/the_shaman_by_taaks1-129x200.jpg" alt="" width="129" height="200" /></a>
	<div>Blood Caller</div>
</div>I needed to fill a gap in the orcs for something so here it is, the Blood Caller, my take on an orcish shaman.Â  This creature lives for blood, his leather armour is the color of bright arterial blood.Â  The blood caller can summon forth spikes that look like crystalized blood that it can use as a melee weapon or throw them at range.</p>
<p>With its power of blood wounded opponents especially need to be ware of it as it can call forth their own blood through any cut, scrape or rent in their skin, blood that flows forth across the ground toward the shaman.Â  It can fill the blood of orcs around it to stimulate their bodies natural healing to an unworldly speed and with a blood caller around the tides of battle can certainly turn on a moment&#8217;s notice.</p>
<p>The caller will tactically use Blood Rain followed by Call Forth The Blood to wound as many of the players as possible and then cause the relitively minor wounds from the rain to gape wide and let the blood flow.</p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Orc Blood Caller</span></td>
<td><span class="role">Level 5 Artillery (Leader)</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium </span></td>
<td><span class="exp">XP 200</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +4</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +8</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 51; <strong>Bloodied</strong> 25</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 17; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 17, <strong>Will</strong> 18</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Resist</strong> Necrotic 5</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_rangebasic.gif' alt=':rangebasic:' class='wp-smiley' />  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' /> <strong>Blood Spike</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 7/15; +12 vs. AC; 1d10+4; </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':area:' class='wp-smiley' />  <strong>Blood Rain</strong> (Standard; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Burst 2 within 10; +12 vs. AC; 1d4+3 damage to all enemies in the area.  &#8220;With a throw the shaman fills an area with tiny razor sharp red crystals.&#8221;</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_range.gif' alt=':range:' class='wp-smiley' />  <strong>Heart&#8217;s Blood</strong> (Standard; recharge when first bloodied)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 20; +10 vs. Fortitude; 3d8+4 damage.  With a snarl and a clenching of its bloody fist the shaman convulses its target&#8217;s heart. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':area:' class='wp-smiley' />  <strong>Call Forth The Blood</strong> (Standard; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Area burst 2 within 10; wounded enemies in the area take ongoing 10 damage (save ends).  Blood streams forth through any opening at the power of the shaman&#8217;s call. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':area:' class='wp-smiley' />  <strong>Enervate</strong> (Standard; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close burst 4; all wounded allies in the burst recover 10 hitpoints.  A mist of red settles around the targeted allies and their eyes glow with renewed life. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Chaotic Evil</span></td>
<td><span class="languages"><strong>Languages</strong> </span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Religion +8, Intimidate +7</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 13 (+3)</span></td>
<td><span class="dex"><strong>Dex</strong> 16 (+5)</span></td>
<td><span class="wis"><strong>Wis</strong> 18 (+6)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 15 (+4)</span></td>
<td><span class="int"><strong>Int</strong> 13 (+3)</span></td>
<td><span class="cha"><strong>Cha</strong> 17 (+5)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> Leather armour </span></td>
</tr>
</tbody>
</table>
<p><a href="http://taaks.deviantart.com/art/The-Shaman-25562988" target="_blank"><span style="font-size: xx-small;">Image Credits</span></a></p>
</p>
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		<title>Sewer Crawler</title>
		<link>http://www.keyourcars.com/2008/08/21/sewer-crawler/</link>
		<comments>http://www.keyourcars.com/2008/08/21/sewer-crawler/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 21:26:25 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1094</guid>
		<description><![CDATA[
	
	Sewer Crawler

For lack of any other news here&#8217;s an monster excerpted from the little module I&#8217;m writing.Â  The environment is an active sewer that the party, a group of apprentices, malcontents, minor lawbreakers doing community service have been sent to clean up using a magical apparatus.
Anyway, one of the things that the party will encounter [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-1100 alignright" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/let__s_cuddle_by_orangehusky.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/let__s_cuddle_by_orangehusky-200x131.jpg" alt="" width="200" height="131" /></a>
	<div>Sewer Crawler</div>
</div>
<p>For lack of any other news here&#8217;s an monster excerpted from the little module I&#8217;m writing.Â  The environment is an active sewer that the party, a group of apprentices, malcontents, minor lawbreakers doing community service have been sent to clean up using a magical apparatus.</p>
<p>Anyway, one of the things that the party will encounter are these things.Â  These particular ones are roughly 6&#8242; long and about a 1&#8242; wide at the head.Â  Vestigal looking limbs, kind of like a <a href="http://en.wikipedia.org/wiki/Mud_skipper" target="_blank">mud skipper</a>, propel the creatures through the sewers and let them launch at their targets bursting up out of the sewage. Their head end is mostly maw, a wide opening circled by row after row of inward pointing teeth. They don&#8217;t have eyes, swimming in raw sewage, a farily acidic environment kinda makes that an evolutionary dead end and instead their bodies are covered with very short tendrils that pick up vibrations from their surroundings and vi</p>
<p>Tactically they normally do not bother large mobile creatures but there are reasons that they don&#8217;t follow their normal behavior in this case.</p>
<p>As a Lurker they have a way to gain stealth once per encounter pretty much guaranteed.Â  They heave up and then splash back down in a swirling motion sending raw sewage sheeting out which grants them superior concealment and a decent chance to stealth.Â  And it blinds anyone in a 1 square blast with things better left unmentioned.</p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Sewer Crawler</span></td>
<td><span class="role">Level 1 Lurker</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Beast</span></td>
<td><span class="exp">XP 100</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +7</span></td>
<td><span class="senses"><strong>Senses</strong> Perception: +8; tremorsense</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 25; <strong>Bloodied</strong> 12</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 16; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 12, <strong>Will</strong> 14</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Resist</strong> Fire 5; <strong>Vulnerable</strong> Lightning 5</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 3; swim 6</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Bite</strong> (Standard)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+6 vs AC; 1d8+3 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Splashing Dive</strong> (Standard; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close burst 1; +4 vs. Reflex; target is blind (save ends) and crawler gets to make stealth check as if he had superior concealment.  Requires sewer environment.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Unaligned</span></td>
<td><span class="languages"><strong>Languages</strong> </span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Stealth +8</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 13 (+1)</span></td>
<td><span class="dex"><strong>Dex</strong> 16 (+3)</span></td>
<td><span class="wis"><strong>Wis</strong> 9 (-1)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 13 (+1)</span></td>
<td><span class="int"><strong>Int</strong> 2 (-4)</span></td>
<td><span class="cha"><strong>Cha</strong> 4 (-3)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><a href="http://orangehusky.deviantart.com/art/let-s-cuddle-50864938" target="_blank"><span style="font-size: xx-small;">Image Credits</span></a></p>
</p>
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		<title>Dogs of War</title>
		<link>http://www.keyourcars.com/2008/08/16/dogs-of-war/</link>
		<comments>http://www.keyourcars.com/2008/08/16/dogs-of-war/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 14:23:42 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=1020</guid>
		<description><![CDATA[
	
	Big Dog, Small Warrior
Some nice dog stat blocks can be found here.Â  After the first round of tweaks and modifications they look pretty good to me.
The Guard dogs in particular would be useful for well guarding things, they have a bulldog feel with the latch on to me and I could easily see these as [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-1022" style="width:142px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/the_halfling_and_her_steed_ii_by_penultimateunicorn1.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/the_halfling_and_her_steed_ii_by_penultimateunicorn1-142x200.jpg" alt="" width="142" height="200" /></a>
	<div>Big Dog, Small Warrior</div>
</div>Some <a href="http://forums.gleemax.com/showthread.php?t=1074938" target="_blank">nice dog stat blocks can be found here</a>.Â  After the first round of tweaks and modifications they look pretty good to me.</p>
<p>The Guard dogs in particular would be useful for well guarding things, they have a bulldog feel with the latch on to me and I could easily see these as beng in use around certain farmers&#8217; barns or even nobles&#8217; gardens.</p>
<p>These could also make nice companions for a low level party that&#8217;s short a player or two, perhaps even level the pets once or twice but at some point they&#8217;d have to find them a nice home, one that doesn&#8217;t include savage dog eating beasts.Â  But typically unless they&#8217;re on a wild worlds hopping adventure I let players find a place to live and they could easily hire someone to take care of the dog(s) while they&#8217;re out adventuring.Â  And it gives them a cheerful friendly face complete with tail wagging goodness to come home to after a hard day harrying said savage dog eating beasts.</p>
<p>I would though probably make the dogs partially controlled by the DM or maybe some kind of skill check roll to command the pet during combat.</p>
<p><a href="http://penultimateunicorn.deviantart.com/art/The-Halfling-and-Her-Steed-II-49697717" target="_blank"><span style="font-size: xx-small;">Image Credits</span></a></p>
</p>
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		<title>Skeletal Archer</title>
		<link>http://www.keyourcars.com/2008/08/15/skeletal-archer/</link>
		<comments>http://www.keyourcars.com/2008/08/15/skeletal-archer/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 21:20:42 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=999</guid>
		<description><![CDATA[
	
	Skeletal Archer
There was a need for a mass archery competition with the players as the primary targets.Â  I need a lot of them so that means they&#8217;re minions.Â  Nothing else is &#8216;cheap&#8217; enough to be &#8216;bought&#8217; for an encounter.
These minions are designed to go first in a round and hence the +3 initiative over and [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-1001" style="width:167px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/it-s-undead-time-1-55636415.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/it-s-undead-time-1-55636415-167x200.jpg" alt="" width="167" height="200" /></a>
	<div>Skeletal Archer</div>
</div>There was a need for a mass archery competition with the players as the primary targets.Â  I need a lot of them so that means they&#8217;re minions.Â  Nothing else is &#8216;cheap&#8217; enough to be &#8216;bought&#8217; for an encounter.</p>
<p>These minions are designed to go first in a round and hence the +3 initiative over and above the typical +3 a 2nd minion would typically get. The reason I&#8217;m beefing their initiative is that they&#8217;re designed to work in ranks which makes them chopped liver for AOE powers.Â  They&#8217;ll mindlessly keep clumped up, advancing to fill the ranks of downed archers.</p>
<p>This is all of course so they can take advantage of Ripple Fire.Â  Once per round basically each one will be able to take a shot out of turn so to speak.</p>
<p>And that&#8217;s why they&#8217;re minions but ones with real powers other than a basic attack.</p>
<p>I&#8217;ll playtest them tonight if I get my latest order of minis (15 skeletons!).Â  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><em>Dennis: Got around to playtesting them and reworded Ripple Fire to make it more mechanically sound and to avoid the possible infinite loop of damage dealing.</em><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Skeletal Archer</span></td>
<td><span class="role">Level 2 Minion</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Natural Animate</span></td>
<td><span class="exp">XP 31</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +6</span></td>
<td><span class="senses"><strong>Senses</strong> Perception: +2; darkvision</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 1; a missed attack never damages a minion.</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 16; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 16, <strong>Will</strong> 14</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Immune</strong> disease, poison; <strong>Resist</strong> 5 necrotic; <strong>Vulnerable</strong> 5 radiant</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 5</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Shortsword</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+7 vs. AC; 4 damage</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_rangebasic.gif' alt=':rangebasic:' class='wp-smiley' />  <strong>Longbow</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+7 vs. AC; 4 damage;</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Ripple fire</strong> (Immediate Reaction)</span></td>
</tr>
<tr class="powerbody">
<td><strong>Trigger:</strong> Dealing damage from ranged attack to target on archer&#8217;s turn.<br />
 <strong>Effect:</strong> Allow one adjacent skeletal archer to make an ranged attack against the same target.</td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Archer Sidestep</strong> (Immediate Reaction)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Skeletal archer can shift one square as an immediate reaction; trigger when an adjacent skeletal archer shifts or  is destroyed. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Unaligned</span></td>
<td><span class="languages"><strong>Languages</strong> </span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 16 (+4)</span></td>
<td><span class="dex"><strong>Dex</strong> 14 (+3)</span></td>
<td><span class="wis"><strong>Wis</strong> 14 (+3)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 15 (+3)</span></td>
<td><span class="int"><strong>Int</strong> 3 (-3)</span></td>
<td><span class="cha"><strong>Cha</strong> 3 (-3)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> leather, longbow, shortsword, 20 arrows.</span></td>
</tr>
</tbody>
</table>
<p><a href="http://galf506.deviantart.com/art/It-s-UNDEAD-TIME-1-55636415" target="_blank">Image Credits &#8211; Image cleaned up a bit to get rid of text in original image.</a></p>
</p>
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		<title>Fleshraiser II</title>
		<link>http://www.keyourcars.com/2008/08/07/fleshraiser-ii/</link>
		<comments>http://www.keyourcars.com/2008/08/07/fleshraiser-ii/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 13:02:37 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=847</guid>
		<description><![CDATA[
	
	Fleshraiser II
This is an updated and downgraded Fleshraiser.Â  The first one turned out a bit versatile.Â  This one isn&#8217;t quite so tough and has some weaknesses that can be exploited and it&#8217;s less likely to be able to target a low defense no matter what.
The Zomblins have changed as well.Â  They now get an ongoing [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-851" style="width:167px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/goblin_by_hallaciouscrumb.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/goblin_by_hallaciouscrumb-167x200.jpg" alt="" width="167" height="200" /></a>
	<div>Fleshraiser II</div>
</div>This is an updated and downgraded Fleshraiser.Â  The first one turned out a bit versatile.Â  This one isn&#8217;t quite so tough and has some weaknesses that can be exploited and it&#8217;s less likely to be able to target a low defense no matter what.</p>
<p>The Zomblins have changed as well.Â  They now get an ongoing death effect and must save every round to avoid Explosive Decomposition.Â  The fleshraiser will attempt to power up his Life for Unlife spell using the most damaged goblin in range.</p>
<p>I&#8217;m hoping the Explosive Decomposition works out interestingly&#8230;</p>
<p><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Goblin Fleshraiser</span></td>
<td><span class="role">Level 3 Elite Controller (Leader)</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Small Natural Humanoid</span></td>
<td><span class="exp">XP 300</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +1</span></td>
<td><span class="senses"><strong>Senses</strong> Perception: +5; low-light vision</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Scared To Fail</strong> aura 2; Goblin allies within the aura gain +1 to attack roll. </span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 92; <strong>Bloodied</strong> 46</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 19; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 16, <strong>Will</strong> 18</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 1</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Black Staff</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+8 vs. AC; 1d8+1 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_melee.gif' alt=':melee:' class='wp-smiley' />  <strong>Dark Blow</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+7 vs. AC; 1d8+1 and target takes ongoing 3 necrotic damage. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':area:' class='wp-smiley' />  <strong>Claws of the Dead</strong> (Standard; recharges when first bloodied)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Area burst 2 burst within 10; +7 vs. Reflex; 1d10+3 damage, target is immobilized, ongoing 5 damage (save ends both).  The bones of the long dead forgotten burst forth from the ground grasping all enemies within the area.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_area.gif' alt=':area:' class='wp-smiley' />  <strong>Life for Unlife</strong> (Standard; recharge <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_d6.gif' alt=':d6:' class='wp-smiley' /> </span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">requires living goblin within 4 squares that dies when this spell is used; Area burst 4 within 10; up to 4 goblin dead rise as Zomblins that act on the Fleshraisers next turn. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> goblin, common</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Inimidate +5, Religion +5, Arcana +7</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 9 (+0)</span></td>
<td><span class="dex"><strong>Dex</strong> 11 (+1)</span></td>
<td><span class="wis"><strong>Wis</strong> 17 (+4)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 14 (+3)</span></td>
<td><span class="int"><strong>Int</strong> 9 (+0)</span></td>
<td><span class="cha"><strong>Cha</strong> 6 (-1)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> leather armour, staff, dagger</span></td>
</tr>
</tbody>
</table>
<p><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Zomblin</span></td>
<td><span class="role">Level 1 Minion</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Small Natural Animate</span></td>
<td><span class="exp">XP 25</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +1</span></td>
<td><span class="senses"><strong>Senses</strong> Perception -1; darkvision</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 1; a missed attack never damages a minion.</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 15; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 13, <strong>Will</strong> 13</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 5</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_meleebasic.gif' alt=':meleebasic:' class='wp-smiley' />  <strong>Slam</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+6 vs. AC; 4 damage</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_close.gif' alt=':close:' class='wp-smiley' />  <strong>Explosive Decomposition</strong> (Free) â™¦ <strong>Force</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">At the end of its turn the Zomblin must make a save.  On failure the internal gases caused by rapid decomposition cause the Zomblin to explode.  Close burst 1; +7 vs. Reflex 1d8+4 damage.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> </span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 16 (+3)</span></td>
<td><span class="dex"><strong>Dex</strong> 6 (-2)</span></td>
<td><span class="wis"><strong>Wis</strong> 8 (-1)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 12 (+1)</span></td>
<td><span class="int"><strong>Int</strong> 1 (-5)</span></td>
<td><span class="cha"><strong>Cha</strong> 3 (-4)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
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		<title>More Kobolds?  Shocking!</title>
		<link>http://www.keyourcars.com/2008/08/05/more-kobolds-shocking/</link>
		<comments>http://www.keyourcars.com/2008/08/05/more-kobolds-shocking/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 17:55:41 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=797</guid>
		<description><![CDATA[
	
	Guiding Light
A few more kobolds for your small reptilian pleasure.Â  A Harpooner which has a unique to me ability to pull or be pulled depending on whether he hits or not.  Â  A glue potter although I&#8217;m not 100% on the, &#8220;takes damage once and the glue pots blow up&#8221; and stick him to [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-798" style="width:117px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/kobold_guide_by_d_mac.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/kobold_guide_by_d_mac-117x200.jpg" alt="" width="117" height="200" /></a>
	<div>Guiding Light</div>
</div>A few <a href="http://www.enworld.org/forum/showthread.php?t=236169" target="_blank">more kobolds for your small reptilian pleasure</a>.Â  A Harpooner which has a unique to me ability to pull or be pulled depending on whether he hits or not. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Â  A glue potter although I&#8217;m not 100% on the, &#8220;takes damage once and the glue pots blow up&#8221; and stick him to the floor, I think I&#8217;d put them in a metal box or something.</p>
<p>And a Shocker which is getting a bit technological, for flavor sake I think I&#8217;d give it a backpack of electric eels or something. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://d-mac.deviantart.com/art/Kobold-Guide-69927398"><span style="font-size: xx-small;">Image Credits</span></a></p>
<p><br class="spacer_" /></p>
</p>
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		<title>Goblin Matron</title>
		<link>http://www.keyourcars.com/2008/07/31/goblin-matron/</link>
		<comments>http://www.keyourcars.com/2008/07/31/goblin-matron/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 02:42:01 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=750</guid>
		<description><![CDATA[
	
	Goblin
This big (for a goblin) broad (in several senses of the word) goblin is virtualy the only non-male goblin one might find in a war party or leading the defense of a goblin camp.
A terror in the goblin kitchens, she holds no less threat in even the staunchest of the war bands.Â  Typically she&#8217;ll have [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-751" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/my_goblin_by_joeji.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/my_goblin_by_joeji-200x175.jpg" alt="" width="200" height="175" /></a>
	<div>Goblin</div>
</div>This big (for a goblin) broad (in several senses of the word) goblin is virtualy the only non-male goblin one might find in a war party or leading the defense of a goblin camp.</p>
<p>A terror in the goblin kitchens, she holds no less threat in even the staunchest of the war bands.Â  Typically she&#8217;ll have several lesser goblins, minions if you will, under her direct command and given her threat these minions fight harder while in her presence.Â  And her minions are much more scared of her than they are of any adventurer, (when was the last time an adventurer tossed a misbehaving goblin in the cookpot?) they tend to protect her as well.</p>
<p>Armed with a very large cleaver she excels in cutting the meat from the bone, whether it&#8217;s a adventurer intent on destroying a camp or a&#8230; deer unlucky enough to wander into a goblin trap.</p>
<p><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Goblin Matron</span></td>
<td><span class="role">Level 2 Soldier</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Small Natural Humanoid</span></td>
<td><span class="exp">XP 125</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +4</span></td>
<td><span class="senses"><strong>Senses</strong> Perception: +4, low light vision</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Cook faster!</strong> aura 2; All goblin minions in aura deal +1 damage.</span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 40; <strong>Bloodied</strong> 20</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 18; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 13, <strong>Will</strong> 14</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed </strong>5 </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/mb.gif" alt="" /> <strong>Cleaver</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+9 vs. AC; 1d10+3; </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/m.gif" alt="" /> <strong>Bleed the Meat</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+9 vs. AC; 1d10+3 and target takes 5 ongoing damage (save ends).  <em>With a wicked cackle the Matron nicks a vein to drain the carcass of blood. </em></span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Matron Devotion</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Matron gains +1 to AC per adjacent goblin ally.  <em>&#8220;Me protect you, me no want go in pot!&#8221;</em></span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Kitchen Tactics</strong> (Immediate Reaction; when missed by a melee attack; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The Matron and up to 2 goblin minions within its line of sight shift 1 square.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> goblin, common</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 18 (+5)</span></td>
<td><span class="dex"><strong>Dex</strong> 12 (+2)</span></td>
<td><span class="wis"><strong>Wis</strong> 14 (+3)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 16 (+4)</span></td>
<td><span class="int"><strong>Int</strong> 9 (+0)</span></td>
<td><span class="cha"><strong>Cha</strong> 8 (+0)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> Leather Armour, Cleaver</span></td>
</tr>
</tbody>
</table>
<p><a href="http://joeji.deviantart.com/art/my-GOBLIN-90627929" target="_blank"><span style="font-size: xx-small;">Image Credits</span></a></p>
</p>
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		<title>Goblin Fleshraiser</title>
		<link>http://www.keyourcars.com/2008/07/30/goblin-fleshraiser/</link>
		<comments>http://www.keyourcars.com/2008/07/30/goblin-fleshraiser/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 21:56:56 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=724</guid>
		<description><![CDATA[
	
	Goblin Fleshraiser
As mentioned here is my next Elite goblin.Â  The Fleshraiser, the goblin&#8217;s answer to Necromancers everywhere.Â  Although it costs the Fleshraiser his own life, he can raise the corpses of his fallen allies on the battlefield as Zomblins.
In addition he can use his powers to weaken, slow and immoblize the enemy precisely so that [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-726" style="width:150px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/shaman_by_saintyak1.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/shaman_by_saintyak1-150x200.jpg" alt="" width="150" height="200" /></a>
	<div>Goblin Fleshraiser</div>
</div>As mentioned here is my next Elite goblin.Â  The Fleshraiser, the goblin&#8217;s answer to Necromancers everywhere.Â  Although it costs the Fleshraiser his own life, he can raise the corpses of his fallen allies on the battlefield as Zomblins.</p>
<p>In addition he can use his powers to weaken, slow and immoblize the enemy precisely so that his friends can kill them.</p>
<p>In practice a Fleshraiser should be accompanied by several minions and he&#8217;ll use his Life for Unlife to bring some of them back as Zomblins. Which actually makes them tougher for a brief stint but the Zomblin&#8217;s do not last past the encounter so for extended complex encounters they&#8217;re a one shot pony. Frankly given it&#8217;s Icy Claws and Life for Unlife the Fleshraiser should be a prime target on the battlefield by the players or they can swiftly be in a world of hurt.</p>
<p><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Goblin Fleshraiser</span></td>
<td><span class="role">Level 3 Elite Controller</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Small Natural Humanoid</span></td>
<td><span class="exp">XP 300</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +3</span></td>
<td><span class="senses"><strong>Senses</strong> Perception: +7, low light vision</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Death&#8217;s Embrace (Necrotic)</strong> aura 2; enemies that start their turn within the aura take 5 necrotic damage.</span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 92; <strong>Bloodied</strong> 46</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 19; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 17, <strong>Will</strong> 18</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Resist</strong> 5 necrotic; <strong>Vulnerable</strong> 5 radiant</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 7</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 1</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/mb.gif" alt="" /> <strong>Black Staff</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+8 vs. AC; 1d10+3</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/rb.gif" alt="" width="16" height="16" /> <strong>Visions of Death</strong> (Standard; at-will) â™¦ <strong>Psychic</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+7 vs. Will; 1d10+4 damage and target is slowed (save ends).</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/rb.gif" alt="" width="16" height="16" /> <strong>Into the Light</strong> (Standard; at-will) â™¦ <strong>Force</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+7 vs. Will; 1d6+4 and target is slid up to 3 squares. A twisted tangle beam of black energy lances forth from the Fleshraiser&#8217;s staff and encircles the target to sweep it aside.<br />
 </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/ab.gif" alt="" width="16" height="16" /> <strong>Life for Unlife</strong> (Standard; recharges when first bloodied)</span></td>
</tr>
<tr class="powerbody">
<td>
<p><span class="powerbodyspan">Area burst 4 within 10; all goblin corpses in the area rise as zomblins and act on the Fleshraiser&#8217;s next turn.  Fleshraiser loses 25% of its max health, this damage can only reduce the Fleshraiser to a minimum of 1 health.Â  Coils of reddish haze surround the bodies of the fallen goblin heroes and they slowly stand up, eyes blazing with an unnatural light.<br />
 Special: Zomblins do not last beyond the length of the encounter, collapsing back into inert corpses once the battle is over.</span></p>
</td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/cb.gif" alt="" /> <strong>Tired of Life</strong> (Standard; encounter)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close burst 4; +7 vs. Fortitude; enemies are weakened till end of Fleshraiser&#8217;s next turn.   Special: If target is within Death&#8217;s Embrace target takes 1d10+3 necrotic damage. A sickening green mist rises from the ground burning the eyes and throats of the Fleshraiser&#8217;s enemies leaving them lethargic and weak.<br />
 </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/ab.gif" alt="" width="16" height="16" /> <strong>Icy Claws</strong> (Standard; recharge <img src="http://www.keyourcars.com/images/ci/d5.gif" alt="" width="16" height="16" /><img src="http://www.keyourcars.com/images/ci/d6.gif" alt="" width="16" height="16" /></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Area burst 2 within 10; +7 vs. Reflex; 1d10+3 damage, target is immobilized, ongoing 5 damage (save ends both).  The bones of the long dead and forgotten burst forth from the ground grasping all enemies within the area. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> goblin, common</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Religion +10, Arcana +10</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 14 (+3)</span></td>
<td><span class="dex"><strong>Dex</strong> 14 (+3)</span></td>
<td><span class="wis"><strong>Wis</strong> 17 (+4)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 14 (+3)</span></td>
<td><span class="int"><strong>Int</strong> 14 (+3)</span></td>
<td><span class="cha"><strong>Cha</strong> 17 (+4)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> leather armour, quarterstaff</span></td>
</tr>
</tbody>
</table>
<p>And the newly risen minions:<br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
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<td><span class="name">Zomblin</span></td>
<td><span class="role">Level 2 Minion</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Small Natural Animate</span></td>
<td><span class="exp">XP 31</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +1</span></td>
<td><span class="senses"><strong>Senses</strong> Perception: -1; darkvision</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 1; a missed attack never damages a minion.</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 16; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 12, <strong>Will</strong> 13</span></td>
</tr>
<tr class="mainstats">
<td><span class="damagetypemodifiers"><strong>Immune</strong> disease, poison; <strong>Vulnerable</strong> Radiant 5</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 5</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/mb.gif" alt="" /> <strong>Deadly Claws</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+6 vs. AC; 4 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>A 1000 Bunnies Can Hurt</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Zomblin gains +1 to attack rolls when adjacent to two other zomblin.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Unaligned</span></td>
<td><span class="languages"><strong>Languages</strong> </span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 16 (+4)</span></td>
<td><span class="dex"><strong>Dex</strong> 9 (+0)</span></td>
<td><span class="wis"><strong>Wis</strong> 2 (-3)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 16 (+4)</span></td>
<td><span class="int"><strong>Int</strong> 2 (-3)</span></td>
<td><span class="cha"><strong>Cha</strong> 2 (-3)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong>-</span></td>
</tr>
</tbody>
</table>
<p><br class="spacer_" /></p>
</p>
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		<title>Gobli-nanza!</title>
		<link>http://www.keyourcars.com/2008/07/30/gobli-nanza/</link>
		<comments>http://www.keyourcars.com/2008/07/30/gobli-nanza/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 14:20:31 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=703</guid>
		<description><![CDATA[
	
	Gobling
Ender_IT has crafted some Gobling&#8217;s, these are tiny little guys kinda like pirahna I would guess.Â  They go after the smell of blood.Â  Individually they&#8217;re not very tough at all.Â  But en masse they could give even the most hardened warrior reason to pause.Â  Of course controllers, well AOE blasters won&#8217;t have a lot of [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-704" style="width:132px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/taf_the_goblin_by_shawhir.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/taf_the_goblin_by_shawhir-132x200.jpg" alt="" width="132" height="200" /></a>
	<div>Gobling</div>
</div>Ender_IT <a href="http://forums.gleemax.com/showthread.php?p=16467221" target="_blank">has crafted some Gobling&#8217;s</a>, these are tiny little guys kinda like pirahna I would guess.Â  They go after the smell of blood.Â  Individually they&#8217;re not very tough at all.Â  But en masse they could give even the most hardened warrior reason to pause.Â  Of course controllers, well AOE blasters won&#8217;t have a lot of trouble with them as they&#8217;re miniony goodness.</p>
<p>I have a bit of a soft heart for goblins, they&#8217;ve been the whipping boy for 1st level adventurers since forever.Â  Need to hit level 2?Â  Just go decimate the goblin tribes for l33t skillz.</p>
<p>But with 4th edition there is not such thing as Exp Pools really.Â  Even the lowly goblin and kobold, that other bastard child, can now seriously kick your ass for several levels.</p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
</p>
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		<title>Goblin Shielder</title>
		<link>http://www.keyourcars.com/2008/07/29/goblin-shielder/</link>
		<comments>http://www.keyourcars.com/2008/07/29/goblin-shielder/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 02:42:55 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=684</guid>
		<description><![CDATA[
	
	Goblin Shielder
Another goblin I came up with based entirely on the picture in this posting.Â  These guys carry big ass shields covered in spikes that they can use to bash your head in or nail you to the ground with.Â  They&#8217;re steadfast and durable on the battlefield and any goblin near them fights better knowing [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-688 alignleft" style="width:180px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/goblin_shielder_by_magnuson24nb.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/goblin_shielder_by_magnuson24nb.jpg" alt="" width="180" height="240" /></a>
	<div>Goblin Shielder</div>
</div>Another goblin I came up with based entirely on the picture in this posting.Â  These guys carry big ass shields covered in spikes that they can use to bash your head in or nail you to the ground with.Â  They&#8217;re steadfast and durable on the battlefield and any goblin near them fights better knowing that they have a Shielder standing by to take a blow if needed.</p>
<p>Logistics aside the Spiked Foots power isn&#8217;t honestly all that great IMO but is there for the laugh it&#8217;ll generate the first time a player is nailed to the floor.Â  It does set them up for the Big Spiky Shield though. In my mind I see the Shielder as a support class.Â  His aura benefits the goblins around him.Â  He&#8217;ll spike a player to the ground and then next turn bash them away through the air with a whirl and slam of his big spiky shield.</p>
<p>[Made a couple of edits, AC was 2 to low, changed immediate reaction from hit to miss and the name, added in missing equipment line]</p>
<p><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Goblin Shielder</span></td>
<td><span class="role">Level 2 Elite Soldier</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Small Natural Humanoid</span></td>
<td><span class="exp">XP 250</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +5</span></td>
<td><span class="senses"><strong>Senses </strong>Perception +4, lowlight vision </span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Barking Orders</strong> aura 3; All goblin allies in aura gain +1 on their attack rolls.</span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 82; <strong>Bloodied</strong> 41</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 20; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 14, <strong>Will</strong> 16</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed </strong>5 </span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 1</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/mb.gif" alt="" /> <strong>Head Chopper</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+9 vs. AC; 1d6+5</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/m.gif" alt="" /> <strong>Big Spiky Shield</strong> (Standard) â™¦ <strong>Shield</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Requires immobilized adjacent target; </span><span class="powerbodyspan">+9 vs. AC; 1d10+4 damage and target is pushed 3. <br />
 </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/m.gif" alt="" /> <strong>Spiked Foots</strong> (Standard; encounter recharges when first bloodied) â™¦ <strong>Shield</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+7 vs. Reflex; 3d6+3 damage and target is immobilized (save ends).  With a smashing downward blow the goblin drives one of the spikes on the bottom of the its shield through the targets foot nailing it to the ground.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/m.gif" alt="" /> <strong>Chop Back</strong> (Immediate Reaction when missed with melee attack; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The Goblin Shieldbearer makes a melee basic attack against the enemy.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Him my friend!</strong> (Immediate Interrupt; at-will) â™¦ <strong>Shield</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The Shielder swaps places with an adjacent targeted ally and forces the attacker to roll a second attack roll taking the lowest of the two and applying the attack against the Shielder instead.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages </strong>goblin, common </span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 18 (+5)</span></td>
<td><span class="dex"><strong>Dex</strong> 14 (+3)</span></td>
<td><span class="wis"><strong>Wis</strong> 8 (+0)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 16 (+4)</span></td>
<td><span class="int"><strong>Int</strong> 8 (+0)</span></td>
<td><span class="cha"><strong>Cha</strong> 10 (+1)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> hand ax, leather armour, heavy shield</span></td>
</tr>
</tbody>
</table>
<p><a href="http://magnuson24.deviantart.com/art/Goblin-Shielder-79069032" target="_blank"><span style="font-size: xx-small;">Image Credits</span></a></p>
</p>
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		<title>Two New Goblins</title>
		<link>http://www.keyourcars.com/2008/07/28/two-new-goblins/</link>
		<comments>http://www.keyourcars.com/2008/07/28/two-new-goblins/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 02:19:25 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=644</guid>
		<description><![CDATA[
	
	Goblin Spiritcaller
As my little playtesting turned semi-campaign has it, the party is having trouble with Goblins.Â  Now there are only a few goblins and I want (need?) more so I came up with some others to fill the ranks.Â  I know there are Goblin Sharpshooters but those are really the sniper of the tribes and [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-651" style="width:140px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/goblin_shaman_by_apricotsoup.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/goblin_shaman_by_apricotsoup-140x200.jpg" alt="" width="140" height="200" /></a>
	<div>Goblin Spiritcaller</div>
</div>As my little playtesting turned semi-campaign has it, the party is having trouble with Goblins.Â  Now there are only a few goblins and I want (need?) more so I came up with some others to fill the ranks.Â  I know there are Goblin Sharpshooters but those are really the sniper of the tribes and I wanted something less skilled so I came up with Goblin Archers.Â  Yeah I know catchy name.Â Â  These are level 1 artillery that gain bonuses when they mass fire with each one watching the shooting of the previous one to help understand range and windage and the like.</p>
<p>And then there&#8217;s the Goblin Spiritcallers, these little guys are Level 2 Controllers.Â  They get their powers from the spirits that surround us, that bind us, yadda yadda.Â  They can use the spirits to immobilize or blast or slide their enemies and heal their allies.</p>
<p>Now these aren&#8217;t really all that cool or elite but they&#8217;re something I wanted to fit a need I had.Â  If you can find a usage for them, then all the better.</p>
<p>I&#8217;m going to make a few more as well.Â  I need a Goblin Matron, a Goblin Fleshraiser (one guess as to what he does and no it has nothing to do with Pr0n) and (big hint as to what the Fleshraiser does here), Goblin Zombies.</p>
<p><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Goblin Spiritcaller</span></td>
<td><span class="role">Level 2 Controller (Leader)</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Small Natural Humanoid</span></td>
<td><span class="exp">XP 125</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +4</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +2; low-light vision</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 36; <strong>Bloodied</strong> 18</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 16; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 15, <strong>Will</strong> 14</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/mb.gif" alt="" /> <strong>Shamanic Staff</strong> (Standard) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+6 vs. AC; 1d8+2</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/r.gif" alt="" /> <strong>Spirit of Earth</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 8; +6 vs. Reflex; the target is immobilized (save ends).  Hands of earth fold up and envelop the target&#8217;s feet and calves.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/r.gif" alt="" /><strong>Spirit of Air</strong> (Standard; at-will) â™¦ <strong>Force</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 10; +7 vs. AC; 1d10+3 and target can be slid 3.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/ab.gif" alt="" width="16" height="16" /> <strong>Spirit of Sky</strong> (Standard; at-will) â™¦ <strong>Lightning</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Area Burst 1 within 10; +6 vs Reflex; 1d6+3; Lightning arcs down from the heavens with a rolling boom.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/ab.gif" alt="" width="16" height="16" /> <strong>Spirit of Nature</strong> (Standard; recharge <img src="http://www.keyourcars.com/images/ci/d6.gif" alt="" />)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close Burst 3; all goblin allies in burst heal 5 points. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common, Goblin</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Arcana +6, Religion +8</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 12 (+2)</span></td>
<td><span class="dex"><strong>Dex</strong> 14 (+3)</span></td>
<td><span class="wis"><strong>Wis</strong> 16 (+4)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 12 (+2)</span></td>
<td><span class="int"><strong>Int</strong> 10 (+1)</span></td>
<td><span class="cha"><strong>Cha</strong> 8 (+0)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> leather armour, staff</span></td>
</tr>
</tbody>
</table>
<p><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Goblin Archer</span></td>
<td><span class="role">Level 1 Artillery</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Small Natural Humanoid</span></td>
<td><span class="exp">XP 100</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +4</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +2; low-light vision </span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 25; <strong>Bloodied</strong> 12</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 13; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 14, <strong>Will</strong> 13</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/mb.gif" alt="" /> <strong>Short Sword</strong> (Standard; at-will) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+6 vs. AC; 1d6+1 damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/rb.gif" alt="" width="16" height="16" /> <strong>Short Bow</strong> (Standard) â™¦ <strong>Weapon</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 15/30; +8 vs. AC; 1d8+1, and the goblin archer grants an ally within 3 squares of it +2 bonus on its next ranged attack roll against the same target.  This power does not stack. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><strong>Backpeddle</strong> (Immediate Reaction when missed by a melee attack)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The goblin archer shifts 2 squares.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common, Goblin</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 13 (+1)</span></td>
<td><span class="dex"><strong>Dex</strong> 16 (+3)</span></td>
<td><span class="wis"><strong>Wis</strong> 11 (+0)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 14 (+2)</span></td>
<td><span class="int"><strong>Int</strong> 9 (-1)</span></td>
<td><span class="cha"><strong>Cha</strong> 8 (-1)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> short sword, short bow, 20 arrows, leather armour</span></td>
</tr>
</tbody>
</table>
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		<title>Kobold Images</title>
		<link>http://www.keyourcars.com/2008/07/26/kobold-images/</link>
		<comments>http://www.keyourcars.com/2008/07/26/kobold-images/#comments</comments>
		<pubDate>Sun, 27 Jul 2008 03:12:09 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=591</guid>
		<description><![CDATA[Clkolbe has created pictures of the three kobolds I linked to earlier.Â  Very very cool stuff. I offer you a post with not one but three images in it, all three worth looking at. If only I had that kind of talent with 2d art.Â  I guess I&#8217;ll have to live with looking pretty.  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Clkolbe has created pictures of the three kobolds I linked to earlier.Â  Very very cool stuff. I offer you a post with not one but three images in it, all three worth looking at. If only I had that kind of talent with 2d art.Â  I guess I&#8217;ll have to live with looking pretty. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: center;"><div class="img size-medium wp-image-592 aligncenter" style="width:253px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/kobold_1__fireguy_by_clkolbe.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/kobold_1__fireguy_by_clkolbe-253x300.jpg" alt="" width="253" height="300" /></a>
	<div>Fireguy</div>
</div>
<p style="text-align: center;"><div class="img size-medium wp-image-593 aligncenter" style="width:228px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/kobold_2__nailer_by_clkolbe.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/kobold_2__nailer_by_clkolbe-228x300.jpg" alt="" width="228" height="300" /></a>
	<div>Nailer</div>
</div>
<p style="text-align: center;"><div class="img size-medium wp-image-594 aligncenter" style="width:235px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/kobold_3__chainsawer_by_clkolbe.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/kobold_3__chainsawer_by_clkolbe-235x300.jpg" alt="" width="235" height="300" /></a>
	<div>Chainsawer</div>
</div>
<p style="text-align: center;">Image Credits &#8211; <a href="http://clkolbe.deviantart.com/art/Kobold-1-Fireguy-92886447" target="_blank">Fireguy</a>, <a href="http://fc02.deviantart.com/fs32/f/2008/208/0/3/Kobold_2__Nailer_by_clkolbe.jpg" target="_blank">Nailer</a>, <a href="http://clkolbe.deviantart.com/art/Kobold-3-Chainsawer-92886903" target="_blank">Chainsawer</a></p>
</p>
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		<title>Goblin Zombies</title>
		<link>http://www.keyourcars.com/2008/07/25/goblin-zombies/</link>
		<comments>http://www.keyourcars.com/2008/07/25/goblin-zombies/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 23:12:08 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=552</guid>
		<description><![CDATA[
	
	Zomblin
In response to a request, Hazard84 has posted some zombies ala Goblin which personally I think could be useful and hence they get stored here for posterity.
Pretty nice to see people responding to requests like that rather than RFTM or my favorite &#8220;See page 187 DMG&#8221; or whatever.Â  Of course that doesn&#8217;t really let someone [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-553" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/goblin.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/goblin-200x198.jpg" alt="" width="200" height="198" /></a>
	<div>Zomblin</div>
</div>In <a href="http://forums.gleemax.com/showthread.php?t=1065916" target="_blank">response to a request</a>, Hazard84 has posted some zombies ala Goblin which personally I think could be useful and hence they get stored here for posterity.</p>
<p>Pretty nice to see people responding to requests like that rather than RFTM or my favorite &#8220;See page 187 DMG&#8221; or whatever.Â  Of course that doesn&#8217;t really let someone off the hook for not trying to do it themselves but then everyone doesn&#8217;t have the free time you and I do or perhaps our mental facilities or just maybe our experience as of yet?</p>
<p>In other things along that vein we need some Gnoll misions.Â  *Mental note, make some*.</p>
<p><br class="spacer_" /></p>
<blockquote><p>Goblin Zombie   Level 2 Brute<br />
 Small natural animate (undead)   XP 125<br />
 Inititative -1   Senses Perception -1, darkvision<br />
 HP 38; Bloodied 19; see also zombie weakness<br />
 AC 14, Fort 12, Ref 11, Will 10<br />
 Immune Disease, poison Resist necrotic 10, Vulnerable Radiance 5<br />
 Speed 4</p>
<p>Slam (Standard, at-will)<br />
 +6 vs. AC, 2d6+2 damage</p>
<p>Zombie Grab (Standard, at-will)<br />
 +4 vs. Ref, Target is grabbed (until escapes), Checks made to escape the goblin zombieÂ´s grab take a -5 penalty</p>
<p>Goblin Tactics (Immediate Reaction, when the Goblin Zombie is missed by a melee attack, at-will)<br />
 The Goblin Zombie shifts 1 Square</p>
<p>Zombie weakness<br />
 any critical hit to the goblin zombie reduces it to 0 HP</p>
<p>Alignment unaligned   Languages -<br />
 Str: 14 (+3)   Dex 8 (+0)   Wis 8 (+0)<br />
 Con 8 (+0)   Int 1 (-4)   Cha 5 (-2)</p>
<p>Rotten Goblin Zombie   Level 3 Minion<br />
 Small natural animate (undead)   XP 38<br />
 Inititative -1   Senses Perception -1, darkvision<br />
 HP 1, a missed attack never damages a minion<br />
 AC 14, Fort 12, Ref 11, Will 10<br />
 Immune Disease, poison <br />
 Speed 4</p>
<p>Slam (Standard, at-will)<br />
 +6 vs. AC, 5 damage</p>
<p>Goblin Tactics (Immediate Reaction, when the Rotten Goblin Zombie is missed by a melee attack, at-will)<br />
 The Rotten Goblin Zombie shifts 1 Square</p>
<p>Alignment unaligned   Languages -<br />
 Str: 14 (+3)   Dex 8 (+0)   Wis 8 (+0)<br />
 Con 8 (+0)   Int 1 (-4)   Cha 5 (-2)</p>
<p>An my personal idea:</p>
<p>Goblin Ghoul   Level 4 Soldier<br />
 Small natural humanoid (undead)   XP 175<br />
 Inititative +9   Senses Perception +2, darkvision<br />
 HP 53; Bloodied 26<br />
 AC 20, Fort 17, Ref 20, Will 16<br />
 Immune Disease, poison Resist necrotic 10, Vulnerable Radiance 5<br />
 Speed 8, Climb 4</p>
<p>Claws (Standard, at-will)<br />
 +11 vs. AC, 1d6+4 damage, and the target is immobilized (save ends)</p>
<p>Ghoulisch Bite (Standard, at-will, Target must be immobilized, stunned or unconscious)<br />
 +9 vs. AC, 3d6+4 damage and the Target is stunned (save ends)</p>
<p>Goblin Tactics (Immediate Reaction, when the Goblin Ghoul is missed by a melee attack, at-will)<br />
 The Goblin Ghoul shifts 1 Square</p>
<p>Alignment Chaotic Evil   Languages Common<br />
 Str 14 (+4)   Dex 21 (+7)   Wis 11 (+2)<br />
 Con 13 (+3)   Int 10 (+2)   Cha 14 (+4)</p>
</blockquote>
<p><a href="http://justinwardpeters.blogspot.com/2006/12/goblin_26.html" target="_blank"><span style="font-size: xx-small;">Image Credits</span></a></p>
</p>
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		<title>Arcanech</title>
		<link>http://www.keyourcars.com/2008/07/25/arcanech/</link>
		<comments>http://www.keyourcars.com/2008/07/25/arcanech/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 22:19:41 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=537</guid>
		<description><![CDATA[
	
	Arcanech
My new Elite Controller.  It&#8217;s an arcanech (ar-cane-ek) and lives off the energy of the Nether, that slippery space that separates the here and there.
I envisioned pretty much after coming across the image to the right and my comment that everyone seems to make Brutes. So I came up with this.
It&#8217;s surrounded by a [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-538" style="width:141px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/attachment.jpeg"><img src="http://www.keyourcars.com/wp-content/uploads/attachment-141x200.jpg" alt="" width="141" height="200" /></a>
	<div>Arcanech</div>
</div>My new Elite Controller.  It&#8217;s an arcanech (ar-cane-ek) and lives off the energy of the Nether, that slippery space that separates the here and there.</p>
<p>I envisioned pretty much after coming across the image to the right and my comment that everyone seems to make Brutes. So I came up with this.</p>
<p>It&#8217;s surrounded by a field of energy that it uses as protection and offense and as an Elite it&#8217;s typically going to be working with others so it has the ability to contain creatures, daze them and push or slide them.Â  Because of the energies it&#8217;s body holds it&#8217;s not a great idea to weaken that body and thus let the energies out in an uncontrolled fashion.</p>
<p>Rather the ubiquitous double attack I gave it a minor basic melee attack power which I think might be okay.Â  Or it might not.Â  Anyway for better or worse here it is.</p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Arcanech </span></td>
<td><span class="role">Level 6 Elite Controller</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Large Natural Humanoid</span></td>
<td><span class="exp">XP 500</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +7</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +7</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong> Nether Field</strong>(Lightning) aura 2; any creature that enters or starts its turn in the aura takes 5 lightning damage.<br />
 </span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 144; <strong>Bloodied</strong> 72</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 22; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 21, <strong>Will</strong>20</span></td>
</tr>
<tr class="mainstats">
<td><span class="savingthrows"><strong>Saving Throws</strong> +5</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 6</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 1</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/rb.gif" alt="" width="16" height="16" /><strong>Nether Bolt</strong> (Standard; at-will) * Lightning<br />
 </span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Range 10; +11 vs AC 1d10+4; The arcanech releases a stored up bolt of energy.<br />
 </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/mb.gif" alt="" width="16" height="16" /><strong>Nether Spark</strong> (Minor; at-will) * Lightning</span></td>
</tr>
<tr>
<td><span class="powerbodyspan">+11 vs AC; 1d6+4; With a brush of its fingers the arcanech jolts any creature it touches.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/ab.gif" alt="" width="16" height="16" /><strong>Nether Discharge</strong> (Standard; recharge on use of Nether Leech)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Burst 3;+10 vs Reflex; 3d6+4 and target is pulled 2 and dazed till the end of the arcanech&#8217;s next turn)Â  The arcanech looses the power that&#8217;s drained from the creatures and area as a burst of arcing sparks.<br />
 </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/r.gif" alt="" width="16" height="16" /> <strong>Nether Cage</strong> (Standard; At-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 6; Medium or smaller target; +10 vs Reflex;Target is slid 2 and immobilized (save ends).Â  A crackling aura of pure energy enfolds a target preventing it from moving. <br />
 </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/ab.gif" alt="" width="16" height="16" /><strong>Containment Rupture!</strong> (Immediate Reaction, when bloodied the first time.) * Lightning</span></td>
</tr>
<tr class="powerbody">
<td>
<p><span class="powerbodyspan">Burst 3; +10 vs Reflex; 3d8+4 and target is pushed 1 and dazed till the end of the arcanech&#8217;s next turn.Â  Breaking down the fields contained within the arcanech&#8217;s body causes a massive release of those energies. </span></p>
</td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/ab.gif" alt="" width="16" height="16" /><strong> Nether Leech</strong> (Standard;recharge <img src="http://www.keyourcars.com/images/ci/d5.gif" alt="" width="16" height="16" /><img src="http://www.keyourcars.com/images/ci/d6.gif" alt="" width="16" height="16" />).</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Burst 4; +10 vs Fortitude; 3d6+4 damage and target is weakened (save ends). A hazy mist of sparkling energy unfolds from the arcanech that drains the energies of any creatures in the field. </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common, </span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 16 (+6)</span></td>
<td><span class="dex"><strong>Dex</strong> 19 (+8)</span></td>
<td><span class="wis"><strong>Wis</strong> 8 (+3)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 12 (+4)</span></td>
<td><span class="int"><strong>Int</strong> 19 (+8)</span></td>
<td><span class="cha"><strong>Cha</strong> 6 (+0)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> None</span></td>
</tr>
</tbody>
</table>
<p>No one is really sure of the origin of the arcanech&#8217;s and their numbers are fairly low.Â  They tend to be found at higher elevations in sunny warm areas where they can be found standing enraptured by the sun. Their skin is continuously bubbling and moving, a sight that that has been known to turn even the staunchest adventurer&#8217;s stomach.</p>
<p>Seldom will they be found in multiples but often as the leader or subleader of a tribe where they routinely leech the energies from the weaker members of the tribe to bolster their own instatiable hungers.</p>
<p><span style="font-size: small;"><strong>Arcanech Tactics</strong></span><br />
 Arcanech&#8217;s tend to try and keep opponents out of melee range but within range of their aura and bursts as necessary.Â  They&#8217;ll use their Nether Leech ability to power up their Nether Discharge at opportune times and Nether Cage melee classes within Aura range while Nether Bolting ranged attackers.Â  If they have time to prepare and the resources they will have ranged support and use their Nether Cage to lock down opponents while their ranged backup elminates them.</p>
<p><span style="font-size: small;"><strong>Arcanech Lore</strong></span><br />
 A character will know the following information on a successful skill check.</p>
<p><strong>Arcana DC 15:</strong> Arcanechs feed off the energies of others and rarely fight in groups.<br />
 <strong>Arcana DC 20:</strong> The energies that sustain the arcanech are stored in its body and sufficient damage can release that energy in a blast of crackling damage.</p>
<p><span style="font-size: small;"><strong>Encounter Group (Outdoors)</strong></span><br />
 <strong>Level 6 Encounter (XP 1250)</strong><br />
 1 Arcanech (level 6 Elite 500xp)<br />
 3 x Gnoll Huntmaster (Level 5 Artillery 600xp)<br />
 1 Gnoll Marauder (Level 6 Brute 250xp)</p>
<p><a href="http://conceptart.org/forums/showthread.php?t=121966"><span style="font-size: xx-small;">Image Credits</span></a></p>
</p>
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		<title>Corpulent Herald</title>
		<link>http://www.keyourcars.com/2008/07/25/corpulent-herald/</link>
		<comments>http://www.keyourcars.com/2008/07/25/corpulent-herald/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 13:54:35 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=525</guid>
		<description><![CDATA[
	
	Corpulent
A very brutish monster on the monster forums.Â  I wonder why brutes are far and a away the most common Solo monster that gets made?Â  They&#8217;re easy enough, I&#8217;ll grant them that. Just give them big smashing powers and you&#8217;re good to go.
Anyway the OP has a very good idea, but that version is a [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-medium wp-image-526 alignleft" style="width:202px;">
	<img src="http://www.keyourcars.com/wp-content/uploads/art1.jpg" alt="" width="202" height="291" />
	<div>Corpulent</div>
</div>A very <a href="http://forums.gleemax.com/showthread.php?t=1065786" target="_blank">brutish monster</a> on the monster forums.Â  I wonder why brutes are far and a away the most common Solo monster that gets made?Â  They&#8217;re easy enough, I&#8217;ll grant them that. Just give them big smashing powers and you&#8217;re good to go.</p>
<p>Anyway the OP has a very good idea, but that version is a little overpowering IMO. Another poster has reworked it to be more in line with what I&#8217;d like to see and I&#8217;m posting that version below but you can of course <a href="http://forums.gleemax.com/showthread.php?t=1065786" target="_blank">go view the original</a>.</p>
<p>The fluff:</p>
<p>Standing before you is an extremely bloated humanoid, standing nearly 12 feet tall. Its flesh is very pale and nearly translucent, with blood vessels, shifting and forming ominous looking patterns, clearly visible just beneath the surface. Between its fat shoulders sits a small head with an ever present grin of its toothy maw and unblinking solid red eyes. Its sausage-like fingers grip a very large mace in each hand.</p>
<blockquote><p>The Blood Splinter ability is imho to much. Whenever this guy takes damage, he summons another guy. Thats probably 6 guys a round. Make that an immediate reaction, so it only can happen once per round, but make the summoned monster a bit tougher. May be a Level 4 Skirmisher. The knockback is also very strong, on a crit a character could suffer 28 damage, be knocked prone and pushed 6 squares. That takes can take some characters from just bloodied to dead in one hit. With an arcing Strike its even worse, up to 33 damage on one hit. Another point is the noxious stench. This Monster is a brute, brutes are bad at hitting, but the aura gives him practically +2 on all to hit rolls, bringing him up to Skirmisher level.<br />
 In the fluff you said, he is the leftover of a dead god. So why not making him undead, giving him a vulnerability to radiant? On a last note: his stats are to high. DMG suggests a maximum stat of 19 for his level. An average of 16.</p>
<p>My suggestion for this guy:</p>
<p>Corpulent Herald Level 6 Solo Brute<br />
 Large Immortal Humanoid (Undead) XP 1,250</p>
<p>Initiative: +4 Senses: perception +6; darkvision<br />
 Noxious Stench aura 2: all enemies in the aura suffer a Noxious Stench attack at the beginning of their turn.<br />
 HP: 296; Bloodied: 148<br />
 AC: 21; Fortitude: 22; Reflex: 19; Will: 21<br />
 Immune Disease, Poison Resist: 10 necrotic, 10 acid Vulnerable: 5 Radiant<br />
 Saving Throws: +5<br />
 Speed: 5<br />
 Action Points: 2</p>
<p>Mace Smash (standard; at-will; basic attack)<br />
 Reach 2; +9 vs. AC; 2d8+4 damage</p>
<p>Twin Smash (standard; at-will)<br />
 Corpulent Herald makes two Mace Smash attacks, if both attacks hit the same target it is knocked prone</p>
<p>Arcing Sweep (standard; recharge 5 6)<br />
 Close burst 2; +7 vs. Fort.; 3d8+4 and the target is pushed back 1 square.</p>
<p>Bloodied Rage (free; when first bloodied; encounter)<br />
 Arcing smash recharges and Corpulent Herald uses it immediately.</p>
<p>Blood Splinter (Immediate Reaction; whenever Corpulent Herald is damaged by an attack; Recharge 4,5,6)<br />
 Place a Blood Splinter within 4 squares of the Corpulent Herald. Blood Splinter acts on Corpulent Heraldâ€™s initiative.</p>
<p>Noxious Stench (free; when enemy starts turn in Noxious Stench aura)<br />
 +7 vs. Fort, the character is dazed until the end of his next turn.</p>
<p>Alignment: Chaotic Evil Languages: Abyssal, Common<br />
 Skills: Intimidate+9<br />
 Str: 20 (+10) Dex: 13 (+4) Wis: 17 (+6) <br />
 Con: 18 (+8) Int: 16 (+5) Cha: 10 (+4)<br />
 Equipment: 2 filthy maces</p>
<p>Corpulent Herald Lore<br />
 DC 25: Corpulent Herald is a remaining vestige of a long dead entity, possibly an evil god or a demon prince. Evil cults sometimes manage to summon one and release it upon the world to wreck havoc. It leaves only death and destruction in its path, its first victims being the cultists who summoned it, as Corpulent Herald is impossible to control.</p>
<p>Blood Splinter Level 4 Skirmisher<br />
 Medium Immortal Humanoid (Undead) XP 175<br />
 Initiative: +5 Senses: perception +8; darkvision <br />
 HP: 54   Bloodied 27<br />
 AC: 19; Fortitude: 17; Reflex: 17; Will: 15<br />
 Immune Disease, Poison Vulnerable: 5 Radiant<br />
 Speed: 6</p>
<p>Bloody Claw (standard; at-will)<br />
 +9 vs. AC; 1d10+4 damage and the Blood Splinter shifts 1 Square</p>
<p>Leap (Move; at-Will)<br />
 The Blood Claw shifts 3 Squares</p>
<p>Alignment: Chaotic Evil Languages: None<br />
 Skills: Athletics +12<br />
 Str: 16 (+7) Dex: 16 (+6) Wis: 12 (+4)<br />
 Con: 12 (+6) Int: 8 (+2) Cha: 10 (+3)</p>
<p>If you do not like the undead approach, throw out the immunities and vulnerabilities. But I think every solo monster should have a little weakness the player can find out and exploit. Maybe a weakness tied to the way the god died?<br />
 This version is quiet similar to the original, deals a bit more damage, but hits less often, as the characters have a chance to resist the aura. The Blood splinters got harder and more mobile, but less numerous. They can take care of mages and archers while their daddy keeps the front liners busy. The Herald can daze enemies with his aura and then knock him prone to keep him out of the fight, but then he ignores other enemies.</p>
<p><br class="spacer_" /></p>
</blockquote>
<p>I<a href="http://oz.games-workshop.com/games/warhammer/ogrekingdoms/painting/butchery/gutmagic.htm" target="_blank"><span style="font-size: xx-small;">mage Credits</span></a></p>
</p>
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		<title>Heating things up</title>
		<link>http://www.keyourcars.com/2008/07/24/heating-things-up/</link>
		<comments>http://www.keyourcars.com/2008/07/24/heating-things-up/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 14:29:17 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=513</guid>
		<description><![CDATA[
	
	Burn baby burn
There&#8217;s some pretty hot things cooking up on the monsters forum, bad pun intended.
But if you need some low level fire type monsters including solo&#8217;s and lower then this thread might useful for you.Â  Maybe you&#8217;ve got your players scheduled to go into a lava pit or investigate the rash of forest fires [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-514" style="width:148px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/sayda___soulfire_by_thedrivebyscene.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/sayda___soulfire_by_thedrivebyscene-148x200.jpg" alt="" width="148" height="200" /></a>
	<div>Burn baby burn</div>
</div>There&#8217;s some pretty hot things cooking up on the monsters forum, bad pun intended.</p>
<p>But if you need some low level fire type monsters including solo&#8217;s and lower <a href="http://forums.gleemax.com/showthread.php?t=1064647" target="_blank">then this thread might useful for you</a>.Â  Maybe you&#8217;ve got your players scheduled to go into a lava pit or investigate the rash of forest fires in the area.Â  Or perhaps these are the first wave an invasion from the Elemental Plane.</p>
<p>Or maybe you just want to char the face off a player and turn him into a briquette.Â  They&#8217;re yours to do with as you will.</p>
<p><span style="font-size: xx-small;"><a href="http://thedrivebyscene.deviantart.com/art/Sayda-Soulfire-56827671" target="_blank">Image Credits</a></span></p>
</p>
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		<title>Giant Wasp (or Bee)</title>
		<link>http://www.keyourcars.com/2008/07/21/giant-wasp-or-bee/</link>
		<comments>http://www.keyourcars.com/2008/07/21/giant-wasp-or-bee/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 15:27:24 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=466</guid>
		<description><![CDATA[
	
	Get the bug spray!
Want to bug some people?Â  Maybe give them a little sting in the fundament?Â  Well Eruvaer has a Giant Wasp for you to send after your players.
I&#8217;d go with Version 2 which is a few posts down as Version 1 is a bit &#8216;bookkeepy&#8217; with the various status effects.
Interesting side note, my [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-467" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/giant_wasp_01.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/giant_wasp_01-200x120.jpg" alt="" width="200" height="120" /></a>
	<div>Get the bug spray!</div>
</div>Want to bug some people?Â  Maybe give them a little sting in the fundament?Â  Well <a href="http://forums.gleemax.com/showthread.php?t=1063824" target="_blank">Eruvaer has a Giant Wasp</a> for you to send after your players.</p>
<p>I&#8217;d go with Version 2 which is a few posts down as Version 1 is a bit &#8216;bookkeepy&#8217; with the various status effects.</p>
<p>Interesting side note, my <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=4927" target="_blank">released module for Neverwinter Nights</a> had a giant wasp in a bubbling jar in the magic shop in Greenwood, the starting city.Â  I also animated said wasp although I don&#8217;t believe I ever released it to the public. I can&#8217;t say it&#8217;s great module but it was playable from start to finish assuming you didn&#8217;t break something and it had a ton of interesting side quests and adventure areas compared to most modules created by players. I was really proud of the crypt sequence which I&#8217;ve also used in PnP.Â  The cut scenes took a metric day to get done and some of the effects I thought made for a pretty spooky atmosphere, at least until they broke a couple of things with updates to the engine.Â  To be honest at this point I&#8217;m not even sure if it&#8217;s still playble because of game updates.</p>
<p>But I digress.</p>
<p><a href="http://crypthunters.blogspot.com/" target="_blank"><span style="font-size: xx-small;">Image Credits</span></a></p>
</p>
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		<title>Behemoth Guardian</title>
		<link>http://www.keyourcars.com/2008/07/21/behemoth-guardian/</link>
		<comments>http://www.keyourcars.com/2008/07/21/behemoth-guardian/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 13:49:08 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=449</guid>
		<description><![CDATA[
	
	Behemoth
I wanted a lower level Solo that wasn&#8217;t a dragon of which there aren&#8217;t any.  I wanted something kind of like the Cave Troll of LOTR fame.  Something with a lot of strength and the ability to beat the crap out of creatures near him but not too smart, able to be fooled [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-450" style="width:172px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/ogre_sketch.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/ogre_sketch-172x200.jpg" alt="" width="172" height="200" /></a>
	<div>Behemoth</div>
</div>I wanted a lower level Solo that wasn&#8217;t a dragon of which there aren&#8217;t any.  I wanted something kind of like the Cave Troll of LOTR fame.  Something with a lot of strength and the ability to beat the crap out of creatures near him but not too smart, able to be fooled by clever players if the situation warrants and able to destroy them otherwise.</p>
<p>I wanted them to have big smashing fist attacks, (yes I know the picture shows a big ass club), and a a unique, as far as I know but then I&#8217;ve not really gone through Monster Manual, attack that entails them being able to grab a player and just hold him squishing him the whole time or to use that player as a ranged attack against another player.</p>
<p>As a Solo he should have the ability to deal damage to more than one target at a time, so a double strike ability and the ability to do a little crowd control so a close burst with a push.Â  And by the guidelines some kind of triggered attack when he gets bloodied.</p>
<p>With those parameters in hand the below is what I&#8217;ve come up.Â  The Fluff is fitting for my world.Â  The Lands of Kray is encircled by a massive mountain range.Â  The people living in Kray came there from the Old Lands over and through those mountains centuries ago and pissed off the dragons that inhabited those mountains and they crafted the Behemoths to guard those trails and tunnels.Â  Between the dragons and the guardians there is essentially &#8216;no going home again&#8217; although it&#8217;s possible to take a perilous sea journey to the west along the coast and get back but the success rate is very low, 1 in 10 make it through and 1 in 100 make it back.Â  Not great odds when at best a cargo can be sold for double or triple it&#8217;s value at most.</p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Behemoth Guardian</span></td>
<td><span class="role">Level 4 Solo Brute</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Large Natural Humanoid</span></td>
<td><span class="exp">XP 875</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +3</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +6, low light vision</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 264; <strong>Bloodied</strong> 132</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 18; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 17, <strong>Will</strong> 13</span></td>
</tr>
<tr class="mainstats">
<td><span class="savingthrows"><strong>Saving Throws</strong> +5</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> 5</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 2</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/mb.gif" alt="" width="16" height="16" /> <strong>Brutal Fist</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+7 vs AC 2d8+4</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/m.gif" alt="" width="16" height="16" /> <strong>Forging Iron</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+7 vs AC; 3d6+4 and target is Grabbed and ongoing damage 5 (escape ends)</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/m.gif" alt="" width="16" height="16" /> <strong>Lashing Out</strong> (Standard; at-will)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+7 vs AC; 1d10+4, melee attack against two opponents in range.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/r.gif" alt="" width="14" height="16" /> <strong>Here, catch!</strong> (Standard; encounter; requires grabbed opponent)<br />
 </span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Ranged 8; +5 vs Reflex; 3d8+4 and knocked prone.  Grabbed opponent is throw at another enemy in range. On miss thrown creature takes half damage.</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/ab.gif" alt="" width="16" height="16" /> <strong>Ground Pounder</strong> (Immediate Reaction; triggered on 3 or more adjacent enemies.</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Burst 1; +5 vs Reflex; 1d8+4 damage and pushed 3.  Behemoth leaps up and brings both fists down on the ground generating a force wave that pushes everyone around. </span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/cb.gif" alt="" width="16" height="16" /> <strong>Agonized Howl</strong> (Immediate Reaction; when bloodied the first time.) </span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Blast 4; +5 vs Fortitude; 2d6+4 damage and dazed until end of Behemoth&#8217;s next turn (save ends). The behemoth lets out a howl of blasting noise as its blood spills to the floor.<br />
 </span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common, Draconic</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td><span class="skills"><strong>Skills</strong> Endurance +10, Intimidate +10</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 20 (+7)</span></td>
<td><span class="dex"><strong>Dex</strong> 13 (+3)</span></td>
<td><span class="wis"><strong>Wis</strong> 11 (+2)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 18 (+6)</span></td>
<td><span class="int"><strong>Int</strong> 8 (+1)</span></td>
<td><span class="cha"><strong>Cha</strong> 6 (+0)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="equipment">
<td><span class="equipmentspan"><strong>Equipment</strong> None</span></td>
</tr>
</tbody>
</table>
<p><br class="spacer_" /></p>
<p>In the foothills of the northern Dragon&#8217;s Teeth mountain range a race of giant creatures are known to guard passageways and trails through to the Old Lands.  Set there by dragons many centuries past to keep the mayflies away the giants or Behemoths stand their long vigils, guarding the dark silent tunnels and mountain passes destroying all who dare intrude there. On the rare occasion one of these giant creatures will break the geas that holds them to the positions and venture forth into the world where they tend to take over small tribes of humanoids to do their bidding.<br />
 On some occasions the dragon that was responsible for an individual behemoth or its ancestor will track down a rogue and destroy it and generally a goodly section of the surrounding area as punishment and broadcast its death through the mystic link it holds to all of those under its sway.</p>
<p><span style="font-size: small;"><strong>Behemoth Tactics</strong></span><br />
 Behemoths are not clever fighters and they&#8217;ll go after either the most shiny target or the nearest target at first and then whatever is pissing them off the most during the course of a fight.Â  If they are being hit from range they&#8217;ll grab an opponenent and throw it at whoever is hitting them from a distance.</p>
<p><span style="font-size: small;"><strong>Behemoth Lore</strong></span><br />
 A character will know the following information on a successful skill check.</p>
<p><strong>Nature DC 15:</strong> Behemoths are typically found as guardians of ancient ways and treasures. <br />
 <strong>Nature DC 20:</strong> Behemoths are not very intelligent and are easily confused and distracted by shiny objects. <br />
 <strong>Arcana DC 15:</strong> Behemoths were originally crafted by magic but now reproduce by fission. <br />
 <strong>Arcana DC 20:</strong> Behemoths are known to be linked in a general way for a distance and what one knows and experiences others within several miles will also know in a vague and disconnected way.</p>
<p><span style="font-size: small;"><strong>Encounter Group (Outdoors)</strong></span><br />
 <strong>Level 6 Encounter (XP 1215)</strong><br />
 1 Behemoth Guardian (level 4 Brute 875xp)<br />
 1 Hobgoblin Archer (Level 3 Artillery 150xp)<br />
 5 x Hobgoblin Grunt (Level 3 Minion 190xp)</p>
</p>
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		<title>Goblin&#8217;nanza</title>
		<link>http://www.keyourcars.com/2008/07/19/goblinnanza/</link>
		<comments>http://www.keyourcars.com/2008/07/19/goblinnanza/#comments</comments>
		<pubDate>Sat, 19 Jul 2008 23:51:21 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=421</guid>
		<description><![CDATA[
	
	Bugbear
Woot!Â  More goblins!Â  I love goblins and I was just thinking of making a goblin artillery&#8217;er or two.Â  I think Artillery is a great &#8216;class&#8217; for goblins.Â  Seems like striking from afar is perfect for their outlook.
What&#8217;s that got to do with anything?Â  Well DarkGoldfish has created some new goblins.Â  Well technically goblinoid&#8217;s would be [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-422" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/bugbear2.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/bugbear2-200x142.jpg" alt="" width="200" height="142" /></a>
	<div>Bugbear</div>
</div>Woot!Â  More goblins!Â  I love goblins and I was just thinking of making a goblin artillery&#8217;er or two.Â  I think Artillery is a great &#8216;class&#8217; for goblins.Â  Seems like striking from afar is perfect for their outlook.</p>
<p>What&#8217;s that got to do with anything?Â  Well DarkGoldfish has <a href="http://forums.gleemax.com/showthread.php?t=1063579" target="_blank">created some new goblins</a>.Â  Well technically goblinoid&#8217;s would be the better term given that they have both goblins and bugbear types.</p>
<p>If like me you can&#8217;t get enough humanoid type monsters, especially goblins then you can find them over on the boards.</p>
<p><a href="http://nicolasaviori.blogspot.com/2007/04/un-nano.html" target="_blank"><span style="font-size: xx-small;">Image Credits</span></a></p>
</p>
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		<title>New Kobolds</title>
		<link>http://www.keyourcars.com/2008/07/17/new-kobolds/</link>
		<comments>http://www.keyourcars.com/2008/07/17/new-kobolds/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 14:10:07 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=355</guid>
		<description><![CDATA[
	
	Kolbolds on the Rampage
A couple of nasty kobolds are in the works.  One carries a flamethrower and the other a automatic nailgun.  Not something a typical adventurer is going to want to go up and say howdy ya&#8217;ll to.
Again they may be a little OP so use them wisely.  It&#8217;s hard design [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-356" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/pathfinder1_02.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/pathfinder1_02-200x136.jpg" alt="" width="200" height="136" /></a>
	<div>Kolbolds on the Rampage</div>
</div>A couple of nasty kobolds <a href="http://forums.gleemax.com/showthread.php?t=1061993" target="_blank">are in the works</a>.  One carries a flamethrower and the other a automatic nailgun.  Not something a typical adventurer is going to want to go up and say howdy ya&#8217;ll to.</p>
<p>Again they may be a little OP so use them wisely.  It&#8217;s hard design wise to restrict yourself in terms of adding powers to a low level monster just because creating powers is cool so I understand the draw but still keep an eye on them.</p>
<p>These monsters do have a certain distinction in that they have self-punitive powers.</p>
<p>Anyway the Fireguy is below, hit the link for the Nailer.</p>
<table style="border: 1px solid #000000;" border="0" cellspacing="0" cellpadding="0" width="75%" align="center">
<tbody>
<tr>
<td class="tcat" style="padding:5px; font-size:20px;">Kobold Fireguy; Level 2 artillery  {XP 125}</td>
</tr>
<tr>
<td class="alt2">
<table style="margin:5px;" border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td></td>
</tr>
<tr>
<td>Small Natural Humanoid</td>
</tr>
<tr>
<td><em>Kobolds fireguys embrace a dragon fire gland and use it to deliver deadly attacks to their foes. Being a Kobold Fireguy is a fast way to earn a reputation amongst the kobolds, because other kobolds respects the Fireguys, their bravery and their luck, but keep distance from them. Literally.</em></td>
</tr>
<tr>
<td><strong>Initiative</strong>:+4; <strong>Senses</strong>: Perception +0; darkvision</td>
</tr>
<tr>
<td><strong>HP</strong>: 32; <strong>Bloodied</strong>: 16</td>
</tr>
<tr>
<td><strong>AC</strong>: 14; <strong>Fortitude</strong>: 14; <strong>Reflex</strong>: 15; <strong>Will</strong>: 14</td>
</tr>
<tr>
<td><strong>Skills</strong>: Thievery + 11</td>
</tr>
<tr>
<td><strong>Speed</strong>: 6</td>
</tr>
<tr>
<td>&#8212;&#8211;</td>
</tr>
<tr>
<td>M <strong>Javelin</strong> (Standard; at-will) <strong>- Weapon</strong></td>
</tr>
<tr>
<td>+9 vs. AC; 1d6+3 damage</td>
</tr>
<tr>
<td>&#8212;&#8211;</td>
</tr>
<tr>
<td>r <strong>Flaming Stone </strong> (Standard; recharge 2+) <strong>- Weapon</strong></td>
</tr>
<tr>
<td><em>The kobold flamethrower trow a kobold pitch-covered flaming stone at the target. </em></td>
</tr>
<tr>
<td>Ranged 6/12; +7 vs. Ref; 1d10+3 fire damage.</td>
</tr>
<tr>
<td>To use this power the kobold must have ready the Firetongue power.</td>
</tr>
<tr>
<td>To use this power the kobold must have a Kobold Firethrower.</td>
</tr>
<tr>
<td>&#8212;&#8211;</td>
</tr>
<tr>
<td>c <strong>Firetongue </strong> (Standard; recharge 6+) <strong>- Weapon</strong></td>
</tr>
<tr>
<td><em>The flamethrower creates a big flame that depletes a lot of fuel in a blast. </em></td>
</tr>
<tr>
<td>Close blast 2; +7 vs. Ref. 3d6+3 fire damage;</td>
</tr>
<tr>
<td>To use this power the kobold must have a Kobold Firethrower.</td>
</tr>
<tr>
<td>&#8212;&#8211;</td>
</tr>
<tr>
<td>c <strong>Ops! </strong> (Immediate Reaction; when roll 1 on a recharge roll) <strong>- Weapon</strong></td>
</tr>
<tr>
<td>Burst 1; +7 vs. Ref.; 2d10+3 fire damage.</td>
</tr>
<tr>
<td>The Kobold Fireguy takes 23 damages.</td>
</tr>
<tr>
<td>The Kobold Flamethrower is destroyed.</td>
</tr>
<tr>
<td>&#8212;&#8211;</td>
</tr>
<tr>
<td><strong>Trapsense</strong> (Minor; at-will)</td>
</tr>
<tr>
<td>The kobold gains a +2 bonus to all defenses against traps</td>
</tr>
<tr>
<td>&#8212;&#8211;</td>
</tr>
<tr>
<td><strong>Shifty</strong></td>
</tr>
<tr>
<td>The kobold shifts 1 square.</td>
</tr>
<tr>
<td>&#8212;&#8211;</td>
</tr>
<tr>
<td><strong>Alignment</strong>: Evil</td>
</tr>
<tr>
<td><strong>Languages</strong>: Common, Draconic</td>
</tr>
<tr>
<td><strong>Equipment</strong>: Kobold flamethrower, leather armor, javelin</td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><a href="http://forum.zaister.de/viewtopic.php?pid=184" target="_blank"><span style="font-size: xx-small;">Image Credits</span></a><br class="spacer_" /></p>
</p>
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		<title>Dark Eye</title>
		<link>http://www.keyourcars.com/2008/07/17/dark-eye/</link>
		<comments>http://www.keyourcars.com/2008/07/17/dark-eye/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 11:53:06 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=345</guid>
		<description><![CDATA[
	
	Dark Eye
A little something I whipped up.  It&#8217;s a level 4 Elite so you could use them for the lowbies in life and give them nightmares and the heebie jeebies when they hear there&#8217;s a big boy beholder waiting for them somewhere.
Dark Eye&#8217;s although not truly related to Beholders are very similar in appearance [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-348" style="width:162px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/beholder_nosyd.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/beholder_nosyd-162x200.jpg" alt="" width="162" height="200" /></a>
	<div>Dark Eye</div>
</div>A little something I whipped up.  It&#8217;s a level 4 Elite so you could use them for the lowbies in life and give them nightmares and the heebie jeebies when they hear there&#8217;s a big boy beholder waiting for them somewhere.</p>
<p>Dark Eye&#8217;s although not truly related to Beholders are very similar in appearance and in many cases they play on this by those that don&#8217;t really know the difference.  They tend to employ some humanoid races as servants and are fond of using goblinoid races because they&#8217;re easily cowed into submission.</p>
<p><br class="spacer_" /></p>
<table class="monster" border="0" cellspacing="0" cellpadding="0">
<thead>
<tr>
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="name">Dark Eye</span></td>
<td><span class="role">Level 4 Elite Artillery</span></td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="type">Medium Aberrant Magical Beast</span></td>
<td><span class="exp">XP 350</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</thead>
<tbody>
<tr class="mainstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="150"><span class="initiative"><strong>Initiative</strong> +6</span></td>
<td><span class="senses"><strong>Senses</strong> Perception +5; all around vision</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="mainstats">
<td><span class="aura"><strong>Dark Gaze </strong> aura 2;  at the start of each enemy&#8217;s turn, if that creature is within the aura and in the Dark Eye&#8217;s line of sight the eye uses one random power against that creature.</span></td>
</tr>
<tr class="mainstats">
<td><span class="hp"><strong>HP</strong> 90; <strong>Bloodied</strong> 45</span></td>
</tr>
<tr class="mainstats">
<td><span class="defenses"><strong>AC</strong> 18; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 19, <strong>Will</strong> 18</span></td>
</tr>
<tr class="mainstats">
<td><span class="speed"><strong>Speed</strong> fly 6 (hover)</span></td>
</tr>
<tr class="mainstats">
<td><span class="actionpoints"><strong>Action Points</strong> 1</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/mb.gif" alt="" width="16" height="16" /><strong>Bite</strong> (Standard)</span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">+9 vs. AC; 1d8+4 damage</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/r.gif" alt="" width="16" height="16" /><strong>Eye Rays</strong> (Standard) â™¦ <strong>at-will</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">The Dark Eye can use one eye ray chosen from the list below.  Using eye rays doesn&#8217;t provoke opportunity attacks.<br />
 1 &#8211; Mind Rip (Psychic): Ranged 6; +9 vs. Will; 1d8+4 and target is dazed until end of Dark Eye&#8217;s next turn (save ends).<br />
 2 &#8211; Winter&#8217;s Gaze (Cold): Ranged 6; +9 vs Reflex; 1d10+4 and target is slowed until end of Dark Eye&#8217;s next turn (save ends).<br />
 3 &#8211; Death&#8217;s Darkness (Necrotic): Ranged 6; +9 vs Fortitude; 1d10+4 damage and ongoing 5 damage (save ends).</span></td>
</tr>
<tr class="powerhead">
<td><span class="powerheadspan"><img src="http://www.keyourcars.com/images/ci/cb.gif" alt="" width="16" height="16" /><strong>Death to All</strong> (Immediate Reaction); â™¦ <strong>standard, triggered when first bloodied</strong></span></td>
</tr>
<tr class="powerbody">
<td><span class="powerbodyspan">Close Burst 5; When first bloodied Dark Eye will use its Death&#8217;s Darkness power as a close burst.</span></td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="alignment"><strong>Alignment</strong> Chaotic Evil</span></td>
<td><span class="languages"><strong>Languages</strong> Common</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr class="secondstats">
<td>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><span class="str"><strong>Str</strong> 15 (+4)</span></td>
<td><span class="dex"><strong>Dex</strong> 18 (+6)</span></td>
<td><span class="wis"><strong>Wis</strong> 15 (+4)</span></td>
</tr>
<tr>
<td><span class="con"><strong>Con</strong> 15 (+4)</span></td>
<td><span class="int"><strong>Int</strong> 18 (+6)</span></td>
<td><span class="cha"><strong>Cha</strong> 15 (+4)</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><strong>Dark Eye Tactics</strong><br />
 The Dark Eye will when possible station its minions in advantageous locations to take down any intruders into it&#8217;s lair.  It will try to use it&#8217;s eye rays to the best advantage, using Winter&#8217;s Gaze to slow those attackers next to it.</p>
<p><strong>Dark Eye Lore</strong><br />
 A character knows the following information on a successful Nature check.<br />
 <strong>DC 15: </strong>Dark Eyes are fond of silver items and have been known to pursue the gaining of silver with extraordinary dedication.  <br />
 <strong>DC 20: </strong>Dark Eyes have a submissive streak and can often be bluffed by those it perceives as stronger.</p>
<p><a href="http://www.elfwood.com/art/n/o/nosyd/beholder_nosyd.jpg.html" target="_blank"><span style="font-size: xx-small;">Image Credits</span></a></p>
</p>
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		<title>You damn dirty ape!</title>
		<link>http://www.keyourcars.com/2008/07/15/you-damn-dirty-ape/</link>
		<comments>http://www.keyourcars.com/2008/07/15/you-damn-dirty-ape/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 05:27:30 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=321</guid>
		<description><![CDATA[Found these and they&#8217;re just too cute to not post about eh?  Get your paws off me you damn dirty ape!  Of course in this case the ape just might be flying and if he was to get his paws off you then you&#8217;d probably be falling a long way down.  Just [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Found these and they&#8217;re just too cute to not post about eh?  Get your paws off me you damn dirty ape!  Of course in this case the ape just might be flying and if he was to get his paws off you then you&#8217;d probably be falling a long way down.  Just something to consider the next time you&#8217;re grabbed by a flying ape.</p>
<div class="img size-thumbnail wp-image-322 alignleft" style="width:160px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/fape1.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/fape1-160x200.jpg" alt="" width="160" height="200" /></a>
	<div>Flying Apes</div>
</div><div class="img size-thumbnail wp-image-323 alignright" style="width:160px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/fape2.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/fape2-160x200.jpg" alt="" width="160" height="200" /></a>
	<div>Flying Apes</div>
</div><br />
 <div class="img size-thumbnail wp-image-325 alignleft" style="width:160px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/fape4.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/fape4-160x200.jpg" alt="" width="160" height="200" /></a>
	<div>Flying Apes</div>
</div> <div class="img size-thumbnail wp-image-323 alignright" style="width:160px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/fape3.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/fape3-160x200.jpg" alt="" width="160" height="200" /></a>
	<div>Flying Apes</div>
</div>
</p>
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		<title>Diablo&#8217;essque Monsters</title>
		<link>http://www.keyourcars.com/2008/07/14/diabloessque-monsters/</link>
		<comments>http://www.keyourcars.com/2008/07/14/diabloessque-monsters/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 18:24:03 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=281</guid>
		<description><![CDATA[
	
	Diablo
Not going to post the stats here, just thought this thread was worthy of attention if you&#8217;re a Diablo player.Â Â  Various members of the forums are (re)creating Diablo monsters as 4th Edition monsters.Â  IMO you can never have too many monsters so that&#8217;s a good thing.
Plus if you want to have a little anticipation for [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-full wp-image-282" style="width:102px;">
	<img src="http://www.keyourcars.com/wp-content/uploads2/images.jpeg" alt="" width="102" height="146" />
	<div>Diablo</div>
</div>Not going to post the stats here, just thought <a href="Alchemist's Fire(Heroic Tier) Area burst 1 within 5 squaresl. Target: Each creature in burst Attack: Basic ranged attack against each creature in the burst. Hit: 2d6 fire damage and creature is caught on fire, taking ongoing 5 fire damage (save ends) Miss:Half damage and no ongoing damage." target="_blank">this thread </a>was worthy of attention if you&#8217;re a Diablo player.Â Â  Various members of the forums are (re)creating Diablo monsters as 4th Edition monsters.Â  IMO you can never have too many monsters so that&#8217;s a good thing.</p>
<p>Plus if you want to have a little anticipation for Diablo 3 this might hold you you over. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
</p>
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		<title>New Zombies</title>
		<link>http://www.keyourcars.com/2008/07/14/new-zombies/</link>
		<comments>http://www.keyourcars.com/2008/07/14/new-zombies/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 15:40:41 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=279</guid>
		<description><![CDATA[
	
	Boom baby!
Found these guys in catching up on postings that are of interest to me.Â  They seem pretty useful in an undead&#8217;ish kind of way. The OP is ZakArnston and here&#8217;s the thread discussing them.
The image is from Left Four Dead and is one of the boss mobs in that upcoming game.
I keep thinking I [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-full wp-image-280" style="width:200px;">
	<a href="http://www.l4d.com/"><img src="http://www.keyourcars.com/wp-content/uploads2/boomer.jpg" alt="" width="200" height="213" /></a>
	<div>Boom baby!</div>
</div>Found these guys in catching up on postings that are of interest to me.Â  They seem pretty useful in an undead&#8217;ish kind of way. The OP is ZakArnston and <a href="http://forums.gleemax.com/showthread.php?t=1059523" target="_blank">here&#8217;s the thread discussing them</a>.</p>
<p>The image is from Left Four Dead and is one of the boss mobs in that upcoming game.</p>
<p>I keep thinking I should somehow create a monster database on here somewhere but I&#8217;m not honestly all that fluent in PHP especially in making database calls to a MySQL db to do it so I&#8217;m not sure if that&#8217;s something I want to put the time in to do.Â  But it would sure be cool if someone made an online site where you could search for monsters by type, powers, ratings etc and get a pdf of the selected critters to print out and have in front of you.Â  Yes sir, that would be pretty damn cool.</p>
<table style="border: 1px solid #000000;" border="0" cellspacing="0" cellpadding="0" width="75%" align="center">
<tbody>
<tr>
<td class="tcat" style="padding: 5px; font-size: 20px;">Wormbloat Embracer; Level 3 Brute (150 XP)</td>
</tr>
<tr>
<td class="alt2">
<table style="margin: 5px;" border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td></td>
</tr>
<tr>
<td>Medium natural animate (blind, undead)</td>
</tr>
<tr>
<td><em>The corpulent zombie waddles towards you, arms outstretched. Its blanched flesh writhes unnaturally.</em></td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Initiative</strong> +4; <strong>Senses</strong> +2; tremorsense 10</td>
</tr>
<tr>
<td><strong>HP</strong> 57; <strong>Bloodied</strong> 28</td>
</tr>
<tr>
<td><strong>AC</strong> 15; <strong>Fortitude</strong> 17, <strong>Reflex</strong> 14, <strong>Will</strong> 14</td>
</tr>
<tr>
<td><strong>Immune</strong> disease, poison</td>
</tr>
<tr>
<td><strong>Resist</strong> 10 necrotic; <strong>Vulnerable</strong> 5 radiant</td>
</tr>
<tr>
<td><strong>Speed</strong> 6</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td>basic melee <strong>Meaty Fist</strong> (standard; at-will)</td>
</tr>
<tr>
<td>+6 vs. AC; 1d10+ 3 damage; see <em>nipping embrace</em>.</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Pummel</strong> (standard; at-will)</td>
</tr>
<tr>
<td>Make two basic melee attacks. If both hit the same target, the target is grabbed (until escape)</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Nipping Embrace</strong> (standard; at-will)</td>
</tr>
<tr>
<td>Grabbed target only; +4 vs. Fortitude; 3d8 + 3 damage.</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Vermifuge</strong> (immediate reaction; when wormbloat is killed)</td>
</tr>
<tr>
<td>Creates a lichworm coil in the wormbloat&#8217;s square with an initiative score one less than the wormbloat&#8217;s. PCs do not receive experience for killing this lichworm.</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Alignment</strong> unaligned</td>
</tr>
<tr>
<td><strong>Languages</strong> -</td>
</tr>
<tr>
<td><strong>Str</strong> 19 (+5), <strong>Con</strong> 17 (+4), <strong>Dex</strong> 12 (+2), <strong>Int</strong> 4 (-2), <strong>Wis</strong> 12 (+2), <strong>Cha</strong> 4 (-2)</td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table style="border: 1px solid #000000;" border="0" cellspacing="0" cellpadding="0" width="75%" align="center">
<tbody>
<tr>
<td class="tcat" style="padding: 5px; font-size: 20px;">Wormbloat Eviscerator; Level 4 Elite Brute (350 XP)</td>
</tr>
<tr>
<td class="alt2">
<table style="margin: 5px;" border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td></td>
</tr>
<tr>
<td>Large natural animate (blind, undead)</td>
</tr>
<tr>
<td><em>A monstrously bloated corpse strides into your midst, swinging meaty arms ending in a leatherbound array of blades.</em></td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Initiative</strong> +3; <strong>Senses</strong> +4; tremorsense 15</td>
</tr>
<tr>
<td><strong>HP</strong> 136; <strong>Bloodied</strong> 68</td>
</tr>
<tr>
<td><strong>AC</strong> 18; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 17, <strong>Will</strong> 15</td>
</tr>
<tr>
<td><strong>Immune</strong> disease, poison</td>
</tr>
<tr>
<td><strong>Resist</strong> 10 necrotic; <strong>Vulnerable</strong> 5 radiant</td>
</tr>
<tr>
<td><strong>Action Points</strong> 1</td>
</tr>
<tr>
<td><strong>Saving Throws</strong> +2</td>
</tr>
<tr>
<td><strong>Speed</strong> 8</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td>basic melee <strong>Hidebound Bladefist</strong> (standard; at-will)</td>
</tr>
<tr>
<td>Reach 2; +7 vs. AC. 2d8 + 4 damage.</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Eviscerate</strong> (standard; at-will)</td>
</tr>
<tr>
<td>Make two basic melee attacks. If both attacks hit the same target, the target is pushed 8 squares and stunned (save ends).</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td>close blast 1 <strong>Thrashing Blades</strong> (standard; recharge 4 5 6)</td>
</tr>
<tr>
<td>+5 vs. Reflex; 3d10 + 4 damage, and target is dazed (save ends).</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Spilling Wound</strong> (immediate reaction, when wormbloat is first bloodied)</td>
</tr>
<tr>
<td>Creates a lichworm coil adjacent to the wormbloat, with an initiative score one less than the wormbloat. PCs do not receive experience for killing this lichworm.</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Vermifuge</strong> (immediate reaction, when wormbloat is killed)</td>
</tr>
<tr>
<td>Creates two lichworm coils, both in one of the wormbloat&#8217;s squares. Both lichworm coils have an initiaitive score one less than the wormbloat. PCs do not receive experience for killing these lichworms.</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Alignment</strong> unaligned</td>
</tr>
<tr>
<td><strong>Languages</strong> -</td>
</tr>
<tr>
<td><strong>Str</strong> 20 (+7), <strong>Con</strong> 18 (+6), <strong>Dex</strong> 12 (+3), <strong>Int</strong> 6(+0), <strong>Wis</strong> 14 (+4), <strong>Cha</strong> 4 (-1)</td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table style="border: 1px solid #000000;" border="0" cellspacing="0" cellpadding="0" width="75%" align="center">
<tbody>
<tr>
<td class="tcat" style="padding: 5px; font-size: 20px;">Lichworm Coil; Level 3 Soldier (150 XP)</td>
</tr>
<tr>
<td class="alt2">
<table style="margin: 5px;" border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td></td>
</tr>
<tr>
<td>small natural beast (swarm)</td>
</tr>
<tr>
<td><em>A writhing mass of gigantic maggots, hungry for blood and viscera.</em></td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Initiative</strong> +6; <strong>Senses</strong> +3</td>
</tr>
<tr>
<td><strong>Swarm Attack</strong> aura 1; the lichworm coil sarm makes a basic melee attack as a free action against each enemy that begins its turn in the aura.</td>
</tr>
<tr>
<td><strong>HP</strong> 48; <strong>Bloodied</strong> 24</td>
</tr>
<tr>
<td><strong>AC</strong> 19; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 16, <strong>Will</strong> 15</td>
</tr>
<tr>
<td><strong>Immune</strong> disease, poison</td>
</tr>
<tr>
<td><strong>Resist</strong> 5 necrotic; half damage from melee and ranged attacks</td>
</tr>
<tr>
<td><strong>Vulnerable</strong> 5 against close and area attacks.</td>
</tr>
<tr>
<td><strong>Speed</strong> 6</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td>basic melee <strong>Mordant Bites</strong> (standard; at-will)</td>
</tr>
<tr>
<td>+8 vs. AC. 1d10 + 3 damage.</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td>melee <strong>Hungering Lunge</strong> (immediate reaction, when an adjacent target becomes bloodied)</td>
</tr>
<tr>
<td>+7 vs. Reflex. 3d8 + 3 damage and target is stunned (save ends).</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Tugging Maws</strong></td>
</tr>
<tr>
<td>If <em>mordant bites</em> hits and there are at least one other lichworm adjacent to the target, the target is immobilzed (save ends).</td>
</tr>
<tr>
<td>&#8212;</td>
</tr>
<tr>
<td><strong>Alignment</strong> unaligned</td>
</tr>
<tr>
<td><strong>Languages</strong> -</td>
</tr>
<tr>
<td><strong>Str</strong> 12 (+2), <strong>Con</strong> 16 (+4), <strong>Dex</strong> 17 (+4), <strong>Int</strong> 3(-3), <strong>Wis</strong> 14 (+3), <strong>Cha</strong> 3 (-3)</td>
</tr>
<tr>
<td></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
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		<title>Ogre ogre</title>
		<link>http://www.keyourcars.com/2008/07/02/ogre-ogre/</link>
		<comments>http://www.keyourcars.com/2008/07/02/ogre-ogre/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 21:57:32 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=235</guid>
		<description><![CDATA[
	
	Click image for larger picture
Found this little guy over at the official forums and thought with a little tweaking it could be a pretty good thug for virtually any humanoid albeit without the Goblin Tossin&#8217; power.
Thugs are always good of course.  As you might notice or not I&#8217;ve redone the little icons in the [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-full wp-image-236" style="width:200px;">
	<a href="http://www.keyourcars.com/images/ogref.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/2008/07/ogref_sm.jpg" alt="" width="200" height="252" /></a>
	<div>Click image for larger picture</div>
</div>Found <a href="http://forums.gleemax.com/showthread.php?t=1055577" target="_blank">this little guy</a> over at the official forums and thought with a little tweaking it could be a pretty good thug for virtually any humanoid albeit without the Goblin Tossin&#8217; power.</p>
<p>Thugs are always good of course.  As you might notice or not I&#8217;ve redone the little icons in the creature stat blocks.  I&#8217;ve also made a few minor tweaks to one or two of the posted monsters just to edge the up or down a minor bit.  Whether this is a good thing or not you&#8217;ll have to be the judge on that.</p>
<p>Whoops, I need to blather on here a bit more to keep the overlap down so that the table is below the image.Â  Stupid align system. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Â  So oh I should mention there&#8217;s campaign starter contest over on the official forums somewhere.Â  I&#8217;ll find the link and post it here later.Â Â  Okay I think that&#8217;s enough.</p>
<p><span style="font-size: xx-small;"><a href="http://www.elfwood.com/art/v/a/val1/ogref.jpg.html" target="_blank">Image Credits</a></span></p>
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<td style="background-color: #465d3b;"><span style="color: #ffffff;"><strong><span style="font-size: small;"><span style="font-size: medium;">Ogre</span><br />
</span></strong></span></td>
<td style="text-align: right; background-color: #465d3b;"><span style="color: #ffffff; font-size: medium;"><strong><span>Level 2 Brute<br />
</span></strong></span></td>
</tr>
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<td style="background-color: #465d3b;"><strong><span style="color: #ffffff; font-size: x-small;"><span style="font-size: small;">Large Natural Humanoid</span><br />
</span></strong></td>
<td style="text-align: right; background-color: #465d3b;"><span style="font-size: small;"><strong><span style="color: #ffffff;">XP 125</span></strong></span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #ffffff; font-size: small;"><span style="color: #000000;"><strong>Initiative</strong> 0       <strong>Senses</strong> Perception +1</span><span style="color: #000000;"> <strong><br />
HP</strong> 47; <strong>Bloodied</strong> 23 (see <em>Roaring Rage</em>)<strong><br />
AC</strong> 18; <strong>Fortitude</strong> 16, <strong>Reï¬‚ex</strong> 15, <strong>Will</strong> 13<br />
<strong>Saving Throws</strong> +2<strong><br />
Speed</strong> 6<strong><br />
</strong></span></span></td>
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<td style="background-color: #c3c7a7;" colspan="2"><img class="alignnone" src="http://www.keyourcars.com/images/ci/mb.gif" alt="" width="16" height="16" /><span style="color: #000000; font-size: small;"><strong>Greatclub</strong>(standard; at-will) â€¢ Weapon<br />
</span></td>
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<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;">Reach 2; +5 vs. AC; 1d10+4</span></td>
</tr>
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<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000;"><span style="font-size: small;"><strong>Hulk Smash</strong></span></span><span style="color: #000000; font-size: small;"> (standard; at-will; recharege</span><img class="alignnone" src="http://www.keyourcars.com/images/ci/d5.gif" alt="" width="16" height="16" /><img class="alignnone" src="http://www.keyourcars.com/images/ci/d6.gif" alt="" width="16" height="16" /><span style="color: #000000; font-size: small;">) </span><span style="color: #000000; font-size: small;">â€¢ Weapon</span></td>
</tr>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000;"><span style="font-size: small;">The ogre makes 2 attack rolls and uses the higher of the two.</span></span><span style="color: #000000; font-size: small;"><br />
</span></td>
</tr>
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<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000;"><span style="font-size: small;"><strong>Goblin Tossin&#8217; </strong>(Move; encounter; recharge</span></span><img class="alignnone" src="http://www.keyourcars.com/images/ci/d4.gif" alt="" width="16" height="16" /><img class="alignnone" src="http://www.keyourcars.com/images/ci/d5.gif" alt="" width="16" height="16" /><img class="alignnone" src="http://www.keyourcars.com/images/ci/d6.gif" alt="" width="16" height="16" /><span style="color: #000000;"><span style="font-size: small;"> )<strong><br />
</strong></span></span></td>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;">The ogre can shift any ally within its reach up to two squares and ignores obstruction in first square if necessary and the ally can make a basic melee attack at then end of the shift. </span></td>
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<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000;"><span style="font-size: small;"><strong>Roaring Rage</strong></span></span><span style="color: #000000; font-size: small;">(free, when Bloodied; Encounter) </span></td>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"> The ogre makes a basic melee attack against all opponents adjacent to it.<br />
</span></td>
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<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000; font-size: small;"><strong>Alignment</strong> Chaotic Evil <strong>Languages</strong> Giant, Goblin<br />
<strong>Skills</strong> Stealth +4<br />
<strong>Str </strong>19 (+4)  <strong>Dex </strong>10 (0)   <strong>Wis </strong>10 (0)<br />
<strong>Con </strong>17 (+3)  <strong>Int</strong> 5 (-4)  <strong>Cha</strong> 8 (-1)</span></td>
</tr>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"><strong>Equipment</strong> NA</span></td>
</tr>
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</td>
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</table>
<p><span style="font-size: medium;"><strong>Ogre Tactics:</strong></span></p>
<p>The ogre is typically found bossing around goblins or kolbolds and will usually have several in tow as minions to do its bidding, clean between its toes and wash out its loincloth.  The fun jobs if you will.</p>
<p>In battle the ogre is a simple beast, it tends to go after the target that pisses it off the most and will try to position its minions to best advantage using Goblin Tossin&#8217; after it&#8217;s engaged upon a target.  Only for obvious reasons or severe damage will the ogre tend to switch targets preferring to beat one thing to death before moving on to the next.</p>
<p><span style="font-size: medium;"><strong>Ogre Lore:</strong></span></p>
<p>A character knows the following information with a successful Nature check.</p>
<p><strong>DC 15:</strong> Ogres are beasts of low cunning and great highs and lows of emotion and this can be used against them.  They rarely retreat, especially from an opponent they consider stronger than themselves although when confronted by great and painful magics they have been known to flee in fear.</p>
<p><strong>DC 20: </strong>Ogres keep shiny things and will often store their treasures under large boulders only they can move near their camps.</p>
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		<title>Boss Fights</title>
		<link>http://www.keyourcars.com/2008/07/01/boss-fights/</link>
		<comments>http://www.keyourcars.com/2008/07/01/boss-fights/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 19:25:31 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=229</guid>
		<description><![CDATA[
	
	Click picture for larger image. 
Some pretty cool information here on Boss Fights and a link to the PDF that the thread links to.  Recommended reading for DMs and the like.  Players should probably avoid it unless you&#8217;re the type that likes to go out and buy a copy of the module your [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-medium wp-image-230" style="width:200px;">
	<a href="http://www.keyourcars.com/images/04_high_priest2-copy.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/2008/07/04_high_priest2-copy_sm.jpg" alt="" width="200" height="216" /></a>
	<div>Click picture for larger image. </div>
</div>Some pretty <a href="http://forums.gleemax.com/showthread.php?t=1054094" target="_blank">cool information here</a> on Boss Fights and a <a href="http://forums.gleemax.com/leaving.php?destination=http://www.edanet.com/goober/Boss_Compendium.pdf" target="_blank">link to the PDF</a> that the thread links to.  Recommended reading for DMs and the like.  Players should probably avoid it unless you&#8217;re the type that likes to go out and buy a copy of the module your DM is running or wait till he&#8217;s in the kitchen getting nachos and you skim through his notes.  Funny story there, I used to interweave encounter and room descriptions of multiple dungeons that I created just because one of the players would do that and then he&#8217;d be completely confused as to what was coming up.  Good times.</p>
<p>Oh and the guy to the left would make a good boss fight don&#8217;t you think?  Definitely has some <a href="http://acronyms.thefreedictionary.com/BBEG" target="_blank">BBEG</a> potential IMO.</p>
<p><span style="font-size: xx-small;"><a href="http://www.kevinchinart.com/index.html" target="_blank">Image Credits</a></span></p>
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		<title>Scarecrow</title>
		<link>http://www.keyourcars.com/2008/06/30/scarecrow/</link>
		<comments>http://www.keyourcars.com/2008/06/30/scarecrow/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 21:26:24 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=224</guid>
		<description><![CDATA[
	
	Click for larger image
Here&#8217;s another good one from Enworld by ambulacetus that could come into play in a low level encounter where the party has come across a deserted little hamlet at dusk and all that remains is empty hovels and a corn field.Â  Perhaps they pass the cornfield on the way in and the [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-full wp-image-225" style="width:200px;">
	<a href="http://www.keyourcars.com/images/scarecrow.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/2008/06/scarecrow_sm.jpg" alt="" width="200" height="280" /></a>
	<div>Click for larger image</div>
</div>Here&#8217;s <a href="http://forums.gleemax.com/showthread.php?t=1054249" target="_blank">another good one from Enworld</a> by <a href="http://forums.gleemax.com/member.php?u=671463" target="_blank">ambulacetus</a> that could come into play in a low level encounter where the party has come across a deserted little hamlet at dusk and all that remains is empty hovels and a corn field.Â  Perhaps they pass the cornfield on the way in and the scarecrow is described as a dark figure standing in the field and they go to examine it.Â  Either have the attack there and then or just maybe the party decides to camp in the area for the night and visitors come acallling at the deepest dark of the night.Â  Cawww cawww!</p>
<p>I must reiterate at this time that the 4th edition system like it, hate it or meh it&#8217;s just another game system surely does have some interesting monsters and the guidelines and design notes make it fairly simple for most people to come up with fairly balanced creature.Â  If nothing else Wizards gets a bit of a kudos for that.</p>
<p>While looking for an <a href="http://austinsketchsquad.blogspot.com/2007/04/ravenous-brains.html" target="_blank">illustration</a> on this entry (and that&#8217;s a pretty damn sweet one ain&#8217;t it?) I came across <a href="http://austinsketchsquad.blogspot.com/">this blog</a> with other nice images.Â  Feel free to go look.</p>
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<td style="background-color: #465d3b;"><span style="color: #ffffff;"><strong><span style="font-size: small;"><span style="font-size: medium;">Possessed Scarecrow</span><br />
 </span></strong></span></td>
<td style="text-align: right; background-color: #465d3b;"><span style="color: #ffffff; font-size: medium;"><strong><span>Level 1 Solo Brute<br />
 </span></strong></span></td>
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<td style="background-color: #465d3b;"><strong><span style="color: #ffffff; font-size: x-small;"><span style="font-size: small;">Medium Shadow Construct</span><br />
 </span></strong></td>
<td style="text-align: right; background-color: #465d3b;"><span style="font-size: small;"><strong><span style="color: #ffffff;">XP 500</span></strong></span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #ffffff; font-size: small;"><span style="color: #000000;"><strong>Initiative</strong> -1       <strong>Senses</strong> Perception +0; Darkvision</span><span style="color: #000000;"> <strong><br />
 HP</strong> 116; <strong>Bloodied</strong> 58 (see <em>Vengeance</em>)<strong><br />
 AC</strong> 15; <strong>Fortitude</strong> 15, <strong>Reï¬‚ex</strong> 11, <strong>Will</strong> 15<br />
 <strong> Immune </strong>Disease, Poison<strong>; Resist </strong>5 Radiant, Necrotic; <strong>Vulnerable </strong>5 Fire<br />
 <strong>Saving Throws</strong> +5<strong><br />
 Speed</strong> 7<br />
 <strong>Action Points</strong> 2</span></span></td>
</tr>
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<td style="background-color: #c3c7a7;" colspan="2"><img class="alignnone" src="http://www.keyourcars.com/images/ci/mb.gif" alt="" width="16" height="16" /><span style="color: #000000; font-size: small;"><strong>Rake</strong>(standard; at-will) </span></td>
</tr>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;">Reach 2; +4 vs. AC; 1d6+3</span></td>
</tr>
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<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000;"><span style="font-size: small;"><strong>Double Strike</strong></span></span><span style="color: #000000; font-size: small;"> (standard; at-will) </span></td>
</tr>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"> The possessed scarecrow makes two <em>Rake</em> attacks.<br />
 </span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><img class="alignnone" src="http://www.keyourcars.com/images/ci/cb.gif" alt="" width="16" height="16" /><span style="color: #000000;"><span style="font-size: small;"><strong>Tainted Breath </strong>(Standard; encounter; recharge</span></span><img class="alignnone" src="http://www.keyourcars.com/images/ci/d5.gif" alt="" width="16" height="16" /><img class="alignnone" src="http://www.keyourcars.com/images/ci/d6.gif" alt="" width="21" height="16" /><span style="color: #000000;"><span style="font-size: small;"> )<strong><br />
 </strong></span></span></td>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;">Close Blast 3; +3 vs Fortitude; 2d6+3 poison damage and Push 2;5 ongoing Necrotic damage (save ends)<br />
 Miss: half damage and no ongoing damage.</span></td>
</tr>
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<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000;"><span style="font-size: small;"><strong>Vengeance</strong></span></span><span style="color: #000000; font-size: small;"> (Free when first bloodied; Encounter) </span></td>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"> The Possessed Scarecrow&#8217;s <em>Tainted Breath</em> recharges, and the Scarecrow uses it immediately.<br />
 </span></td>
</tr>
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<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000;"><span style="font-size: small;"><strong>Carrion Call </strong></span></span><span style="color: #000000; font-size: small;">(While Bloodied) </span></td>
</tr>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"> At the start of the Possessed Scarecrow&#8217;s turn it summons two Carrion Crow allies.Â  The crows appear within three squares and remain until it is killed or the encounter ends.Â  The crows act on the turn immediately after the Scarecrow.<br />
 Special: PC&#8217;s do not earn experience points for killing these summoned creatures.<br />
 </span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000; font-size: small;"><strong>Alignment</strong> Evil <strong>Languages</strong> NA<br />
 <strong>Skills</strong> Stealth +4<br />
 <strong>Str </strong>16 (+3)  <strong>Dex </strong>9 (-1)   <strong>Wis </strong>11 (0)<br />
 <strong>Con </strong>16 (+3)  <strong>Int</strong> 10 (+0)  <strong>Cha</strong> 15 (+2)</span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"><strong>Equipment</strong> NA</span></td>
</tr>
</tbody>
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</td>
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<td style="background-color: #465d3b;"><span style="color: #ffffff;"><strong><span style="font-size: small;"><span style="font-size: medium;">Carrion Crow</span><br />
 </span></strong></span></td>
<td style="text-align: right; background-color: #465d3b;"><span style="color: #ffffff; font-size: medium;"><strong><span>Level 1 Minion<br />
 </span></strong></span></td>
</tr>
<tr>
<td style="background-color: #465d3b;"><strong><span style="color: #ffffff; font-size: x-small;"><span style="font-size: small;">Small Shadow Beast</span><br />
 </span></strong></td>
<td style="text-align: right; background-color: #465d3b;"><span style="font-size: small;"><strong><span style="color: #ffffff;">XP 25</span></strong></span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #ffffff; font-size: small;"><span style="color: #000000;"><strong>Initiative</strong> +3       <strong>Senses</strong> Perception +5</span><span style="color: #000000;"> <strong><br />
 HP</strong> 1; missed attack never damages a minion<strong><br />
 AC</strong> 14; <strong>Fortitude</strong> 11, <strong>Reï¬‚ex</strong> 14, <strong>Will</strong> 11<strong><br />
 Speed</strong> 3; Fly 6 (Hover)</span></span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><img class="alignnone" src="http://www.keyourcars.com/images/ci/mb.gif" alt="" width="16" height="16" /><span style="color: #000000; font-size: small;"><strong>Peck</strong>(standard; at-will) </span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;">+5 vs. AC; 4 Damage<br />
 </span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000;"><span style="font-size: small;"><strong>Feast on the Wounded</strong></span></span><span style="color: #000000; font-size: small;"> (Immediate reaction; adjacent enemy is first bloodied) </span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"> The Carrion Crow makes a free <em>Peck </em>attack.<br />
 </span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"></span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000; font-size: small;"><strong>Alignment</strong> Evil <strong>Languages</strong> NA<br />
 <strong>Skills</strong> Perception +5<br />
 <strong>Str </strong>5 (-3)  <strong>Dex </strong>16 (+3)   <strong>Wis </strong>11 (0)<br />
 <strong>Con </strong>13 (+1)  <strong>Int</strong> 4 (+-3)  <strong>Cha</strong> 8 (-1)</span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"><strong>Equipment</strong> NA</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><span style="font-size: medium;"><strong>Tactics:</strong></span></p>
<p>The Possessed Scarecrow lives on Fear.Â  It will haunt a small populated location walking the shadows and inflicting itself upon the people until they&#8217;re driven mad with fear.Â  It loves to appear and reappear to the same person time and time again in more threatening or mysterious fashions until they&#8217;re jumping at every shadow.Â  At that point it will move in for the main feast, sucking down the emotions as the target(s) of its attentions die painful deaths at its hands.</p>
<p>In combat against a party, It will try to use its high speed and action points to swiftly move into the best position against a group where it can afflict the most people with its Tainted Breath attack, knowing that it will likely get to use it again as its bloodied.Â  Once the party is reeling it will use its Double Strike ability to decimate the casters, targeting anyone that displays an ability to heal damage as a priority.</p>
<p>Once Bloodied it will summon its dark winged minions and direct them to surround what it perceives as the greatest threat.<br />
 <span style="font-size: medium;"><strong>Carrion Crow Lore</strong></span><br />
 A character knows the following with a successful Religion check.<br />
 DC 15 Carrion crows are large malevolent birds, that, while native to the shadowfell, can sometimes be found in the natural They seem to have a particular taste for the flesh of sentient creatures. While they often feed on carcasses, Carrion crows are vicious opportunists and will not hesitate to kill if a meal presents itself. They are merciless in this regard and prefer to pick on already wounded prey.</p>
<p><span style="font-size: medium;"><strong>Possessed Scarecrow Lore</strong></span><br />
 A character knows the following with a successful Religion check.<br />
 DC 15 Sometimes certain malevolent spirits from the shadowfell can manifest itself in the natural world by taking control of an inanimate object. These spirits feed on fear, sorrow, and death and are often drawn to hosts associated with negative emotions. When possessing such an object (like a fear inspiring scarecrow) they are particularly dangerous.<br />
 DC 20 A possessed object can act as a conduit to the shadowfell and will sometimes allow the spirit to call forth lesser beasts when threatened.</p>
]]></content:encoded>
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		<item>
		<title>Goblin BombMage</title>
		<link>http://www.keyourcars.com/2008/06/30/goblin-bombmage/</link>
		<comments>http://www.keyourcars.com/2008/06/30/goblin-bombmage/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 15:52:01 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=222</guid>
		<description><![CDATA[
	
	Goblin Bombmage

Found an interesting little critter over on Enworld by Tehnai and thought while the concept isn&#8217;t exactly original after playing certain games that won&#8217;t be named here to try and keep the purchase in game coinage of a shiny yellow color ads down to a dull roar, I thought it was interesting enough to [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-full wp-image-223" style="width:200px;">
	<a href="http://www.sheezyart.com/view/918608/"><img src="http://www.keyourcars.com/wp-content/uploads/2008/06/918608_sm.jpg" alt="" width="200" height="204" /></a>
	<div>Goblin Bombmage</div>
</div><br />
Found an <a href="http://www.enworld.org/forum/showthread.php?t=232259" target="_blank">interesting little critter over on Enworld</a> by <a href="http://www.enworld.org/forum/member.php?u=59518" target="_blank">Tehnai</a> and thought while the concept isn&#8217;t exactly original after playing certain games that won&#8217;t be named here to try and keep the purchase in game coinage of a shiny yellow color ads down to a dull roar, I thought it was interesting enough to just keep.<br />
I&#8217;ve added a new power, the self nuke where the little guy explodes himself up and anyone around him if he&#8217;s going to die anyway.  Bombmage&#8217;s take a lot of crap from the thugs during their short lifespans and they have a lot of anger built up.<br />
Also because of the way the powers work there&#8217;s no loot even if the Bombmage doesn&#8217;t manage to turn himself into ash so you don&#8217;t have to worry about players running around with hand grenades, holy or otherwise.<br />
I also have some ideas for an Elder Bombmage where he can shift the self nova outwards at range, he can set his staff alight and it will deal additional fire damage with possible secondary effect where it sets the target alight as well, and where he can create walls of fire or rings of fire to help channel those foolish do-gooders that dare enter the domain of the goblin tribes.</p>
<p style="background-color: #dfe3eb;"><span style="font-size: x-small;"><strong>Edit:</strong> <em>Added (Only when bloodied) to the You Die Too! power per the original posters comment as it makes sense.  Goblins aren&#8217;t the most giving and unselfish folks in the world so they&#8217;d certainly not self destruct even if it would make the most sense in terms of tactics and the like.</em></span></p>
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<td style="background-color: #465d3b;"><span style="color: #ffffff;"><strong><span style="font-size: small;"><span style="font-size: medium;">Goblin BombMage</span><br />
</span></strong></span></td>
<td style="text-align: right; background-color: #465d3b;"><span style="color: #ffffff; font-size: medium;"><strong><span>Level 3 Controller<br />
</span></strong></span></td>
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<td style="background-color: #465d3b;"><strong><span style="color: #ffffff; font-size: x-small;"><span style="font-size: small;">Small natural humanoid</span><br />
</span></strong></td>
<td style="text-align: right; background-color: #465d3b;"><span style="font-size: small;"><strong><span style="color: #ffffff;">XP 150</span></strong></span></td>
</tr>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #ffffff; font-size: small;"><span style="color: #000000;"><strong>Initiative</strong> +3       <strong>Senses</strong> Perception +4; low-light vision<br />
<strong> HP</strong> 46; <strong>Bloodied</strong> 23 (see <em>You Die Too!</em>)<br />
<strong> AC</strong> 17; <strong>Fortitude</strong> 15, <strong>Reï¬‚ex</strong> 16, <strong>Will</strong> 16<br />
<strong> Speed</strong> 6</span></span></td>
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<td style="background-color: #c3c7a7;" colspan="2"><img class="alignnone" src="http://www.keyourcars.com/images/ci/mb.gif" alt="" width="16" height="16" /><span style="color: #000000; font-size: small;"><strong>Quarterstaff</strong>(standard; at-will) </span></td>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;">+8 vs. AC; 1d6+3</span></td>
</tr>
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<td style="background-color: #c3c7a7;" colspan="2"><img src="http://www.keyourcars.com/images/ci/r.gif" alt="" width="16" height="16" /><span style="color: #000000; font-size: small;"><strong>Grenade!</strong> (standard; at-will) </span></td>
</tr>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"> Range 10, +8 vs AC, 1d6+3 Fire damage, ongoing 5 Fire damage (save ends)</span></td>
</tr>
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<td style="background-color: #c3c7a7;" colspan="2"><img src="http://www.keyourcars.com/images/ci/cb.gif" alt="" width="16" height="16" /><span style="color: #000000; font-size: small;"><strong>Mine Field, Recharge </strong></span><img src="http://www.keyourcars.com/images/ci/d5.gif" alt="" width="16" height="16" /><img src="http://www.keyourcars.com/images/ci/d6.gif" alt="" width="16" height="16" /></td>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;">Choose 3 squares within close burst 5, they now have a magical mine on them.  Have everyone who sees the square make a DC 20 perception check, if any PC notices it, mark the mines on the map.<br />
When anyone moves into or out of a square that has mined, that mine is triggered and expends its energy completely in a single attack against the creature.<br />
+7 vs Reflex, 3d6+3 Fire damage, slide the target by 2 passing through the square they entered the mined square from.</span></td>
</tr>
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<td style="background-color: #c3c7a7;" colspan="2"><img src="http://www.keyourcars.com/images/ci/cb.gif" alt="" width="16" height="16" /><span style="color: #000000; font-size: small;"><strong>You Die Too!</strong> (Standard; Encounter, usable only when Bloodied) </span></td>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"> Close Burst 1, +7 vs Reflex, 2d6+3 Fire damage, ongoing 5 Fire damage (save ends), Bombmage takes 3d6+6 damage, 10 ongoing Fire damage (no save).<br />
</span></td>
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<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000; font-size: small;"><strong>Alignment</strong> Unaligned       <strong>Languages</strong> NA<br />
<strong>Skills</strong> Athletics 15<br />
<strong>Str </strong>17 (+4)  <strong>Dex </strong>15 (+2)   <strong>Wis </strong>11 (+1)<br />
<strong>Con </strong>20 (+5)  <strong>Int</strong> 8 (+0)  <strong>Cha</strong> 9 (+0)</span></td>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"><strong>Equipment</strong> NA</span></td>
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</tbody>
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</td>
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</tbody>
</table>
<p><span style="font-size: small;"><strong>Tactics</strong></span></p>
<p>The goblin bombmage prefers to hide behind a wall of minions and brutes when possible and throw its vials of twisted conconctions at its targets.  Its not very discriminate in its tossing abilities and cares little if it ignites a minion by accident although it will take a little care to avoid hitting more powerful goblins.  It still remembers the lumps it gained on the goblin playground from the brutes and thugs of the goblin world.</p>
<p>The Grenades are simply a thick viscious liquid that in and of itself has no special powers other than it has been formulated to be extremely receptive to the bombmage&#8217;s arcane energies, energy that the bombmage infuses into the vials as he tosses them.</p>
<p>It will attempt to fill choke points and likely spots of passage with its magical fire bombs that lay in wait for the unwary to tread upon and trigger them in a vertical column of twisting flickering blue green flames.</p>
<p>If hard pressed and it looks like its going to die it will trigger its <em>You die too!</em> power by smashing its bag of grenades and expends all its remaining energy in one burst that fills the immediate area around the goblin.</p>
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		<title>New Skeletons</title>
		<link>http://www.keyourcars.com/2008/06/28/new-skeletons/</link>
		<comments>http://www.keyourcars.com/2008/06/28/new-skeletons/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 23:33:19 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=200</guid>
		<description><![CDATA[
	
	Skeletal Archers
For you&#8217;re bemusement and amusement here&#8217;s some Skeletal Archer&#8217;s I found in the official forums.  Excellent job I think by ZakArntson.  Makes me want to take some time out to just sit and design monsters.
Anyway these are obviously Artillery as they call them in 4th Edition and also obviously undead.  These [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-full wp-image-201" style="width:250px;">
	<img src="http://www.keyourcars.com/wp-content/uploads/2008/06/cr1.jpg" alt="" width="250" height="333" />
	<div>Skeletal Archers</div>
</div>For you&#8217;re bemusement and amusement here&#8217;s some Skeletal Archer&#8217;s I <a href="http://forums.gleemax.com/showthread.php?t=1048501" target="_blank">found in the official forums</a>.  Excellent job I think by <a href="http://forums.gleemax.com/member.php?u=560132" target="_blank">ZakArntson</a>.  Makes me want to take some time out to just sit and design monsters.</p>
<p>Anyway these are obviously Artillery as they call them in 4th Edition and also obviously undead.  These have some rather interesting powers that might make them a real pain in the ass for a party so some playtesting might be in order before you unleash them in full blown onslaught against your players.</p>
<p><strong>Skeleton Archer Tactics</strong></p>
<p>Like most artillery, skeleton archers like difficult to reach positions with a wide view of the battlefield. Because of their <em>return volley</em> ability, clustering archers is preferable, even if it makes them vulnerable to area effects.</p>
<p><strong>Sample Encounter:</strong></p>
<p><strong>Level 2 Encounter (625 XP)</strong></p>
<ul>
<li>4 decrepit skeletons 100 XP</li>
<li>1 skeleton 150 XP</li>
<li>3 skeleton archers 375 XP</li>
</ul>
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<td style="background-color: #465d3b;"><span style="color: #ffffff;"><strong><span style="font-size: small;"><span style="font-size: medium;">Skeleton Archer</span><br />
</span></strong></span></td>
<td style="text-align: right; background-color: #465d3b;"><span style="color: #ffffff; font-size: medium;"><strong><span>Level 2 Artillery<br />
</span></strong></span></td>
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<td style="background-color: #465d3b;"><strong><span style="color: #ffffff; font-size: x-small;"><span style="font-size: small;">Medium natural animate (undead)</span><br />
</span></strong></td>
<td style="text-align: right; background-color: #465d3b;"><span style="font-size: small;"><strong><span style="color: #ffffff;">XP 125</span></strong></span></td>
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<td style="background-color: #e2e2ca;" colspan="2">
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<td><span style="font-size: small;"><strong>Initiative</strong> +4; <strong>Senses</strong> +2; darkvision</span></td>
</tr>
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<td><span style="font-size: small;"><strong>HP</strong> 31; <strong>Bloodied</strong> 15</span></td>
</tr>
<tr>
<td><span style="font-size: small;"><strong>AC</strong> 14; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 15, <strong>Will</strong> 14 </span></td>
</tr>
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<td><span style="font-size: small;"><strong>Immune</strong> disease, poison</span></td>
</tr>
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<td><span style="font-size: small;"><strong>Resist</strong> 10 necrotic; <strong>Vulnerable</strong> 5 radiant</span></td>
</tr>
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<td><span style="font-size: small;"><strong>Speed</strong> 6</span></td>
</tr>
</tbody>
</table>
</td>
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<td style="background-color: #c3c7a7;" colspan="2"><img class="alignnone" src="http://www.keyourcars.com/images/ci/rb.gif" alt="" width="16" height="16" /><span style="font-size: small;"><strong>Longbow</strong> (standard; at-will)  <strong>Weapon</strong></span><span style="color: #000000; font-size: small;"><span style="font-size: x-small;"> </span></span></td>
</tr>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="font-size: small;">+9 vs. AC; 1d6 + 3 damage; 20/40 range, see <em>return volley</em>.</span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><img src="http://www.keyourcars.com/images/ci/r.gif" alt="" width="16" height="16" /><span style="font-size: small;"><strong>Unflinching Shot</strong> (standard; at-will)  <strong>Weapon</strong></span><span style="color: #000000; font-size: small;"> </span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="font-size: small;">+9 vs. AC; 1d10 + 3 damage; 20/40 range.</span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><span style="font-size: small;"><strong>Return Volley</strong> (immediate reaction, after an enemy attempts a ranged attack; recharge 5 6)  <strong>Weapon</strong></span><span style="color: #000000; font-size: small;"><br />
</span></td>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="font-size: small;">If the skeleton has more than 0 hit points after the enemy&#8217;s attack, the skeleton and one ally within 2 squares may make a basic ranged attack against any non-adjacent enemy.</span></td>
</tr>
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<td style="background-color: #c3c7a7;" colspan="2"><span style="font-size: small;"><strong>Determined to Shoot</strong> (immediate reaction, after being hit by any attack; at-will)<span style="color: #000000;"><strong></strong></span><span style="color: #000000;"><strong> </strong></span></span></td>
</tr>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="font-size: small;">The skeleton may shift one square away from the attacker.</span></td>
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<td style="background-color: #c3c7a7;" colspan="2">
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<td><span style="font-size: small;"><strong>Alignment</strong> unaligned</span></td>
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<td><span style="font-size: small;"><strong>Languages</strong> -</span></td>
</tr>
<tr>
<td><span style="font-size: small;"><strong>Str</strong> 13 (+2), <strong>Con</strong> 13 (+2), <strong>Dex</strong> 17 (+4), <strong>Int</strong> 3 (-3), <strong>Wis</strong> 13 (+2), <strong>Cha</strong> 3 (-3)</span></td>
</tr>
</tbody>
</table>
</td>
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<td style="background-color: #e2e2ca;" colspan="2"><span style="font-size: small;"><strong>Equipment</strong> Chainmail, longbow, quiver with 20 arrows</span></td>
</tr>
</tbody>
</table>
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		<title>Giant Toad</title>
		<link>http://www.keyourcars.com/2008/06/27/giant-toad/</link>
		<comments>http://www.keyourcars.com/2008/06/27/giant-toad/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 02:13:46 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=193</guid>
		<description><![CDATA[
	
	Giant Toad
Original monster idea credit: GrandNagusEli at this thread on the 4th edition forums.  Some ideas and modifications based on responses by posters AdventChild, LFK and fauxgami.
For my own preferences I&#8217;ve made some modifications in the Attack VS types to things that make more sense to me but my logic could always be flawed [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-full wp-image-195" style="width:320px;">
	<a href="http://www.flickr.com/photos/kinggoji/33740008/in/set-748424/" target="_blank"><img src="http://www.keyourcars.com/wp-content/uploads/2008/06/33740008_07a2c44ec31.jpg" alt="" width="320" height="423" /></a>
	<div>Giant Toad</div>
</div>Original monster idea credit: <a href="http://forums.gleemax.com/member.php?u=532388" target="_blank">GrandNagusEli</a> at <a href="http://forums.gleemax.com/showthread.php?t=1041991" target="_blank">this thread </a>on the 4th edition forums.  Some ideas and modifications based on responses by posters AdventChild, LFK and fauxgami.</p>
<p>For my own preferences I&#8217;ve made some modifications in the Attack VS types to things that make more sense to me but my logic could always be flawed and yours might be better for you.  I&#8217;ve also turned the suggested leap attack into just a Movement power that the giant toad uses to escape in situations When Attacks Go Wrong.</p>
<p>Kind of like when I was playing World of Warcraft (oh boy here come the U bai Gold Now! ads from Google) and I was playing a shaman I had a cycle key that did a War Stomp to daze the things around, turned on Ghost Wolf which I&#8217;d specced to be a 1 second cast and then ran like a little girl. Or a big girl given my size. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   The toad is not a fight to the death kind of creature, he&#8217;ll strike at his prey and if he can swallow it and leap the hell away.  Now those folks with Slows and Grapples and Immobilizes etc can get a chance to shine. Or at least those powers can.</p>
<p>Anyway here it is.  Have fun with it.</p>
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<td style="background-color: #465d3b;"><span style="color: #ffffff;"><strong><span style="font-size: small;"><span style="font-size: medium;">Giant Toad</span><br />
</span></strong></span></td>
<td style="text-align: right; background-color: #465d3b;"><span style="color: #ffffff; font-size: medium;"><strong><span>Level 3 Solo Brute<br />
</span></strong></span></td>
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<tr>
<td style="background-color: #465d3b;"><strong><span style="color: #ffffff; font-size: x-small;"><span style="font-size: small;">Huge Aquatic Beast</span><br />
</span></strong></td>
<td style="text-align: right; background-color: #465d3b;"><span style="font-size: small;"><strong><span style="color: #ffffff;">XP 150</span></strong></span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #ffffff; font-size: small;"><span style="color: #000000;"><strong>Initiative</strong> +3       <strong>Senses</strong> Perception +4; low-light vision<br />
<strong> HP</strong> 180; <strong>Bloodied</strong> 90<em></em><br />
<strong> AC</strong> 19; <strong>Fortitude</strong> 22, <strong>Reï¬‚ex</strong> 19, <strong>Will</strong> 16<br />
<strong> Speed</strong> 6, swim 6<br />
<strong>Action Points</strong> 2</span></span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><img src="http://www.keyourcars.com/images/ci/mb.gif" alt="" width="16" height="16" /><span style="color: #000000; font-size: small;"><strong>Bite </strong>(standard; at-will) </span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;">+10 vs. AC; 1d10 + 7 or 2d10+7 against grabbed opponent.</span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><img src="http://www.keyourcars.com/images/ci/r.gif" alt="" width="16" height="16" /><span style="color: #000000; font-size: small;"><strong>Tongue</strong> (standard; at-will) </span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"> Ranged 5; +7 vs. Reflex; 1d6 + 5 damage<em> </em>and target is grabbed.  <em><br />
</em>Effect: Str + 2 vs Strength, Success: Target is <em>Tongue Tied</em>.  Failure:Target is free.<em></em></span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000; font-size: small;"><strong>Tongue Tied</strong> (immediate reaction, when a target is grabbed)<br />
</span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;">Target is pulled 5 squares and grappled. (save ends)<br />
</span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><img src="http://www.keyourcars.com/images/ci/m.gif" alt="" width="16" height="16" /><span style="color: #000000; font-size: small;"><strong>Down The Hatch (standard, encounter) </strong></span><span style="color: #000000; font-size: small;"> âœ¦ </span><span style="color: #000000; font-size: small;"><strong>Reliable<br />
</strong></span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;">+7 vs Strength or Reflex. On hit a medium or smaller target under the effect of Tongue Tied is swallowed and restrained. Target takes ongoing 5 acid damage (no save).  Target may make melee basic attacks only with one hand or natural weapons.  If the toad dies any creature swallowed can escape as a move action ending that move in the square directly in front of the one occupied by the toad.<br />
</span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><img src="http://www.keyourcars.com/images/ci/cb.gif" alt="" width="16" height="16" /><span style="color: #000000; font-size: small;"><strong>Deafening Croak (standard, encounter) </strong></span><span style="color: #000000; font-size: small;"> âœ¦ </span><span style="color: #000000; font-size: small;"><strong>Close Burst 2</strong></span><span style="color: #000000; font-size: small;"><strong> </strong></span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;">+5 vs Fortitude, 1d6+5 and target is dazed (save ends) and deafened (save ends).<br />
</span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000; font-size: small;"><strong>Prodigious Leap (move, encounter) </strong></span><span style="color: #000000; font-size: small;"><strong></strong></span><span style="color: #000000; font-size: small;"><strong> </strong></span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;">Shift 6 in an arcing straight line.<br />
</span></td>
</tr>
<tr>
<td style="background-color: #c3c7a7;" colspan="2"><span style="color: #000000; font-size: small;"><strong>Alignment</strong> Unaligned       <strong>Languages</strong> NA<br />
<strong>Skills</strong> Athletics 15<br />
<strong>Str </strong>17 (+4)  <strong>Dex </strong>15 (+2)   <strong>Wis </strong>11 (+1)<br />
<strong>Con </strong>20 (+5)  <strong>Int</strong> 8 (+0)  <strong>Cha</strong> 9 (+0)</span></td>
</tr>
<tr>
<td style="background-color: #e2e2ca;" colspan="2"><span style="color: #000000; font-size: small;"><strong>Equipment</strong> NA</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<p><strong><span style="font-size: small;">Tactics</span></strong><br />
The Giant Toad is a stealthy beast preferring to lie in wait in deep water filled ditches or bogs near trails that are frequented by its prey.  And its prey is anything that will fit in its gullet.  It will attempt to surprise its victims by remaining concealed in the water with only its eyes above water.  Once it sees a suitable target it will attack with its tongue trying to grab the creature and swallow it whole and then escape through the murky depths much to the consternation of any of the prey&#8217;s friends that might be present.</p>
<p>If cornered it will use its <em>Deafening Croak</em> to daze anyone near it and then use its <em>Prodigious Leap</em> to bound away and escape much preferring to live to try again another day.</p>
<p>As Giant Toad&#8217;s have no lair they tend to have no loot directly  but scattered at the bottom of any of place they&#8217;ve hunted from over a considerable time will tend to have the bits and pieces of its prey scattered about.  This can be hard to find and procure though as the giant toads tend to inhabit places that invariably have deep mucky bottoms.</p>
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		<title>Community Monsters</title>
		<link>http://www.keyourcars.com/2008/06/16/community-monsters/</link>
		<comments>http://www.keyourcars.com/2008/06/16/community-monsters/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 16:42:28 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/2008/06/16/community-monsters/</guid>
		<description><![CDATA[
	
	melmon.stumbleupon.com
The community of course has already started filling in some of the gaps in the monster manual.Â  Some pretty good material in here as well of course as some things that need to be toned down or powered up but still it&#8217;s a great resource to start throwing in some cureballs to your players especially [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright" style="width:250px;">
	<img src="http://www.keyourcars.com/wp-content/uploads/2008/06/melmonstumbleuponcom.jpg" alt="melmon.stumbleupon.com" width="250" height="356" />
	<div>melmon.stumbleupon.com</div>
</div>The community of course has already started <a href="http://forums.gleemax.com/showthread.php?t=1023980" target="_blank">filling in some of the gaps</a> in the monster manual.Â  Some pretty good material in here as well of course as some things that need to be toned down or powered up but still it&#8217;s a great resource to start throwing in some cureballs to your players especially if they also have the books and are going through them.Â  I say that because frankly while the overall &#8216;flavor&#8217; of most of the bad guys is the same, their implementation with the new powers and effects based combat system in 4th edition makes even the oldest most familiar all new again.</p>
<p>And it&#8217;s not that it&#8217;s &#8216;empty&#8217; per se but the one book has to cover 30+ levels of moonsters so each level there&#8217;s a distressing few monsters to toss at your parties if you&#8217;re the GM.Â  Until the Monster Manual 2 comes out then community driven collections will act a lot like Jello brand gelatin and fill in those empty nooks and crannies in your gaming belly.</p>
<p>Of course as a GM I tend to do a lot of humanoid based mobs and just give them appropriate classes.Â  But now with 4th edition I don&#8217;t have to worry about classes.Â  I just give the mob what powers I want that are in line with the appropriate level skill challenge and then we can move on to the adventure so from that perspective 4th edition is simpler, faster and better and even the haters would have to agree with that statement.Â  To wit, in 4th edition the dm can come up with a more appropriate legal opponent for the party to face. And it also saves the community &#8216;time&#8217; because they can&#8217;t go back and nit pick, &#8220;But that monster has 7 levels of this and his stats are thus so he can&#8217;t possibly have +5 on that [fill in the blank]!&#8221;</p>
<p>Sorry, I have issues with people who are fanatic haters of any thing and I&#8217;ll keep chanting the old mantra, &#8220;If you don&#8217;t like [Macs, PC&#8217;s, Windows, Linux, DnD, 3rd Edition DnD, 4th Edition Dnd, Fighters, Volvo&#8217;s, insert whatever is appropriate here for your argument.&#8221; then don&#8217;t use it if you can and deal with it if you can&#8217;t.</p>
</p>
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