Category Archive: House Rule

Jun 22

Conflex – New Skill Challenge System

Zizzor Gatherer

A pretty interesting take on the Skill Challenges is over this way and well worth a read.  Rather than segments or rounds it’s more of a gestalt thing where there are forces at work against the party.  As an example to use an skill challenge I’m working on for my upcoming session(s) to find the …

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Jun 17

Rechage Token Part 2

Just a random thought while relaxing by the pool watching bikini women go by.  See you can tell I’m still pretty much in love with my wife if I thinking of crap like this while young women who have every right to wear a bikini do so in my visual range. Anyway, I wanted to …

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Jun 07

Recharge Tokens

Tokens

This is a quick houserule I want to try out.  As far as I know it’s my own, at least if I’ve read it before I’ve forgotten the fact that I read it. Anyway, along with Action Point tokens I’m going to hand out Recharge tokens.  You start the day after an extended rest with …

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May 13

Minor Tweak to Second Wind change

Reliable

After further consideration I’m tweaking my thoughts on Second Wind changes for the Offense option.  As it stood a player could recover an expended Encounter power.  I want to do something about Dailies missing though, not all Dailies are reliable or have a miss effect and even as the DM it sucks when a player …

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May 11

Second Wind Option

Second Wind

Saw a post and after distillation I think an alternate use of the Second Wind ability might find a place for me. Â  Rather than being solely a healing ability, because let’s face it, there are always characters in the party for one reason during any one encounter never have any need to use their Second …

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May 07

Versatile Repetoire

Wizardin'

Decided on another house rule this morning after having some vague thoughts of 4th edition.  Not sure what I should call it but it’s a new feat for Wizards that grants them the ability to not have to memorize a choice of spells.  Yes I know this could be “OP” to some and I know …

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Apr 28

Charismatic Paladin

Charisma baby!

StalkerO wants to make the 4th Edition Paladin more charismatic which fits with the original premise of the class certainly.  The changes are pretty simple to make/employ, all powers use Charisma now rather than whatever they current have for their primary and any Secondary effect uses Strength. Seems reasonable if you buy into the Paladin’s …

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Apr 22

Holy [bleep]

Brave little soul

Just ran across a very clever idea by Old Timer that actually clarified a rule for me.  He created holy water that deals 0 Radiant damage.  WTH, you’re asking yourself if like me you hadn’t thought about it.  But 0 Radiant damage means it only affects things that are vulnerable to radiant damage and those …

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Apr 13

Mercantilism

Merchent Peddler

There’s been an update to the “How to be a merchent.” system that Alex319 came up with and now includes a PDF for your viewing pleasure. Why not let your players try their hand at being business moguls and selling large gelatinous cubes to cities as sewer cleaners or coming up with the next widget …

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Apr 10

Expand Second Wind / Action Points

Trask

Here’s something I’ve been tossing around in my head today for some reason the ability for a player to recharge a power.  It’s a common thought and there are many ideas being tossed around out there, using healing surges (which benefits some classes way more than others), random dice rolls (which is just too… random?), …

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Mar 17

Another Non-Loot-Centric Idea

Loot-Centric

Here’s another way to make things non-loot centric.  This is different than the one below in that it doesn’t require any changes to the monsters. Image Credits   How I Broke Up With Item Dependence and Bad Math

Mar 12

Making 4th Edition Less Item-Centric

No Gear

Found an interesting post that outlines a way to get rid of the +X items (weapons and armour etc). They do this in a graduated way that strives to preserve the game balance that the numbers call for.  Essentially each level the player can choose to increase one of five things by +1 and has …

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Mar 10

Zeros

Young warriors

Ever wanted to have your opening session revolve around what your players were doing before they all met for drinks at the tavern and were propositioned by a wizard to go recover some magical trinket, or perhaps to merely go down to the cellars and kill the rats/snakes/spiders down there? To that end here’s some …

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Mar 09

Merchant Class

Merchants Tower

If your players are wanting to set up shop and become part time merchants or the fantasy Trump then here are some rules for you. Â  Probably not for everyone or even most but then what is? Follow the link to see the thread in it’s entirety and read the discussion on it. Image Credits Design …

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Feb 23

Random Thoughts

Ouch...

These are just some thoughts for me to further consider as additional house rules for my table, posted here so I have them in all the places I have access to a computer. Please don’t feel any need to read, comment, criticize or praise.   These are based on my own personal observations and experiences …

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Feb 11

Sure Strike / Critical Strike

Ogre

Luckily these two powers aren’t a problem for me, Sure Strike and Critical Strike as we don’t have a fighter and the ranger didn’t take it. People are still catching on that these two powers aren’t all they can be.  (Personally for now I’ve been making them +3 to hit rather than +2 just to …

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Jan 27

Total Surprise – House Rule

assassin_by_aautio

Although this may come back and bite me in the ass and I have to reduce or remove it, because of an ecounter I’m planning, which I’ll post here when it’s done, perhaps today, tomorrow if not, I’m going to try the below as a house rule.  The encounter has the chance to try to …

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Jan 17

House Rules

Rules

Someone asked about what house rules I thought were good or actually used.  So here’s a rough list of the ones I think are more useful or use for what it’s worth sorted by what they affect: Combat speed – +2 to hit for everyone. Easy simple way to speed combats up by 10% for …

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Jan 17

Exploding Dice Math

Math is fun!

Sorry for the long post but it’s chart/math heavy.  This is in relation to the Exploding Dice posting I found awhile back. To sum up, use xd6 to do skill checks. Â  If you roll a six add another d6 to the total. Â  Keep doing this till you stop rolling six’s. Â  Base is 3d6 for untrained, …

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Jan 14

Paladin: Sacred Warding

Ward me!

After reading some thoughts on this and realizing the original didn’t exactly mean what I thought it did I spun this into an alternate option for the Paladin.  It has a nice feel to it that I like for the paladin and isn’t as restrictive nor as powerful as the original iterations.  It just feels …

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