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<channel>
	<title>Key Our Cars &#187; 4th Edition</title>
	<atom:link href="http://www.keyourcars.com/category/4th-edition/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.keyourcars.com</link>
	<description>What are you going to do next?!</description>
	<lastBuildDate>Fri, 12 Mar 2010 02:03:24 +0000</lastBuildDate>
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	<itunes:summary>Podcast of game sessions for 4th Edition Dungeons and Dragons. </itunes:summary>
	<itunes:author>Key Our Cars</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://www.keyourcars.com/podcast/koccastlogo.jpg" />
	<itunes:owner>
		<itunes:name>Key Our Cars</itunes:name>
		<itunes:email>spam@armsnake.com</itunes:email>
	</itunes:owner>
	<managingEditor>spam@armsnake.com (Key Our Cars)</managingEditor>
	<itunes:subtitle>Key Our Cars</itunes:subtitle>
	<itunes:keywords>Dungeons and Dragons,Actual Play,DND,Game Play,4th Edition,RPG,Pen and Paper,Pencil and Paper,Roleplaying</itunes:keywords>
	<image>
		<title>Key Our Cars &#187; 4th Edition</title>
		<url>http://www.keyourcars.com/wp-content/plugins/powerpress/rss_default.jpg</url>
		<link>http://www.keyourcars.com/category/4th-edition/</link>
	</image>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
		<item>
		<title>CATS &#8211; Session 12</title>
		<link>http://www.keyourcars.com/2010/03/08/cats-session-12/</link>
		<comments>http://www.keyourcars.com/2010/03/08/cats-session-12/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 17:43:06 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[DnD]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3667</guid>
		<description><![CDATA[
	
	Abomination
We join our heroes in mid conversation at the Temple of Eris, it&#8217;s the same day they were dropped off in from the airship and left to hike into town, the crew not wishing the airship to be known yet.  Biminey, Dash and assorted persons, primarily Visra&#8217;s old retinue, now Biminey&#8217;s crew are sailing above [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-3668" style="width:190px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Elemental_battle_by_Amisgaudi.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Elemental_battle_by_Amisgaudi-190x200.jpg" alt="" width="190" height="200" /></a>
	<div>Abomination</div>
</div>We join our heroes in mid conversation at the Temple of Eris, it&#8217;s the same day they were dropped off in from the airship and left to hike into town, the crew not wishing the airship to be known yet.  Biminey, Dash and assorted persons, primarily Visra&#8217;s old retinue, now Biminey&#8217;s crew are sailing above the clouds eating dates and figs and the like.</p>
<p>Elisssa has decided to retire for awhile from the adventuring life <span style="color: #0000ff;">[Laura wanted to try something else].</span> The reason that I made up for this was a fairly obvious one, the group <span style="color: #0000ff;">(characters)</span> keeps getting on Elisssa&#8217;s case about killing the hill giant, not being able to pitch a tent or sail a boat.  For a dragonborn such insults and snide comments are hard to take.  Them not letting her kill the captured slavers was the final straw and furious with the group she stalks off to see her friends and family as soon as they enter Larkson.  She takes with her a couple thousand in gold and Krag&#8217;s Axe and Bracers and some assorted trinkets and souvenirs.</p>
<p>Later discourse over the course of the session might reveal that Elisssa may come back as the floating crew of available NPC&#8217;s for use by players <span style="color: #0000ff;">(Torn, Dash, Sushanna, Kane)</span></p>
<p>The action starts immediately with the first of three encounters for the night.  Screams are heard echoing through the temple and grabbing their arms the group rushes to see what&#8217;s going on.  T&#8217;Balktu, Torel, Visra and Stak are joined along the way by a visiting Cleric of Kord from Anvil here to do research at the temple by the name of Spar.  <span style="color: #0000ff;">[Played by Biminey's owner Temple]</span></p>
<p>THe five of them find the room that contains the temple&#8217;s main ritual circle filled with a vortex of energies.  People located in the room are being sucked into the vortex and being&#8230; reformed as something else.  As the energies die away the group catches a glimpse of Liloth and Phy&#8217;el Fleshwalker through a rent in space causing the effects.</p>
<p>An abomination of flesh, humanoid, composed of merged persons in the room roars out a challenge.  It&#8217;s back bursts and hunks of flesh drop free to create little humanoid creatures dripping flaming slime. The monkeys immediately start flinging their slime around the room and where the gobs hit, invisible before now runes flare and burn out, a few seconds later the bricks blow outwards in blasts of energies and shrapnel.</p>
<p>The group attacks of course, taking down the big creature and then mopping up the smaller ones but not before they cut a wide swatch through the walls, floor and celing of the room destroying  large sections of the bricks and subsequently the wardings inlaid upon them.</p>
<p>As they stop and catch their breath they hear more screams, deducing (correctly) that this was a diversion while another attack was going on.  They rush through the temple to find the forbidden archives under attack by rats.  A section of the floor has fallen away down into the sewers that run under the town and rats are streaming in, each grabbing a scroll or parchement or tome to flee down the hole with it.</p>
<p>They follow, smashing rats as they go.  In the dank large sewers they run into Krag&#8217;s animus which has formed a temporary body out of rats along with other rat swarms.  Due to their positioning Krag has to reveal early on that he can absorb the rat swarms to recover his mass (i.e. recover health) and the group destroys the swarms before working on Krag. <span style="color: #0000ff;"> (this made the encounter easier on the group by a considerable amount thanks to their smart thinking).</span></p>
<p>As the mass of rats that is Krag collapses to stream away a red mist shoots off down the sewers.<span style="color: #0000ff;"> (Krag&#8217;s animus). </span></p>
<p>They follow the animus <span style="color: #0000ff;">(and trail of parchment fragments)</span> to Krag&#8217;s lair where he&#8217;s been feeding the blood of those he&#8217;s slain through one of Liloth&#8217;s warps.  A large chamber has been damned up at the doorway forming a pool of blood like liquid several inches deep.   The room is filled with rats each holding a parchment.  Right now the rats are being lifted through the portal bearing the parchments. They turn on the group as Torel and Spar both try to bless the portal to destroy it. <span style="color: #0000ff;"> (A whole hella lot of very low rolls)</span>.</p>
<p>Eventually the group gets the warp closed and triggers a trap laid into the room turning the blood into a blood elemental.  It&#8217;s not designed to be able to stand up against a full group but is aimed to destroy single intruders and the group makes short work of it.</p>
<p>Spar had the idea during the fight to break the dam holding in the blood and if they&#8217;d of done that before the fight they could have destroyed the warp and prevented the elemental from spawning but hind sight and all that.</p>
<p>They recovered a bracer and axe that Krag&#8217;s been slowly enchanting to replace his lost axe and bracer.  He&#8217;s a very good enchanter, at odds with his brutal nature but has a knack for things that deal with blood.  It&#8217;s just hard to enchant things when you&#8217;re a ghost.  <span style="color: #0000ff;"> The bracers are similar to Iron Armbands of Power but require a healing surge to activate, after activated they boost edged weapons damage by 2 for the rest of the encounter.   The axe gives its wielder a Immediate Reaction ability that grants them a basic melee attack with the axe when an adjacent target is bloodied for the first time and it deals an extra +2 damage when the wielder is bloodied. </span></p>
<p>The group retreats from the chamber and heads back to the temple.  They rest and recover and then work on plans.  They talk to the captain of the watch and Garon of the council.  Garon is floundering.  He&#8217;s out of his league with the things that are going on and doesn&#8217;t know which way to stumble much less lead.  People have been leaving the city out of fear, this is obviously a bad thing for the city&#8217;s protection and the party points it out and want him to lock the city down.  He&#8217;s reluctant to do that, he doesn&#8217;t want to be the &#8216;bad guy&#8217; or institute the martial law that this requires.  Larkson has always been a free city and preventing the poeple from leaving strikes him too much like slavery, an act that really runs against his core values especially after having lost his children to slavers.  He&#8217;s also loath to go against the agreement with the Watch in terms of disbursement of the mercenaries.</p>
<p>He asks Torel and Stak to hire on advisors, a task they reluctantly agree to consider.   The group considers their actions and decide to send a fetch out to Biminey asking him to meet them early.</p>
<p>They purchase a longboat and row out to sea, successfully navigating to their general meeting area.  They discuss things with Biminey and the others.</p>
<p>Biminey asks them to ask Sushanna to come visit him for multiple reasons, the primary one he wants to teach her the ways of the artificer so that she can at times take control of the airship allowing him freedom to leave the ship.</p>
<p>After discussion they&#8217;re going to try and lead a band of mercenaries out of the town to gather information on the hobgoblins who are taking small villages and farmsteads captive as a threat for the town to give them some book, a book they believe holds power over the creatures loosed from Darkmith.</p>
<p>We end our session there.</p>
<p><a href="http://amisgaudi.deviantart.com/art/Elemental-battle-145721052" target="_blank">Image Credits</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CATS Podcast Episode 10 &#8211; Part 3</title>
		<link>http://www.keyourcars.com/2010/03/05/cats-podcast-episode-10-part-3/</link>
		<comments>http://www.keyourcars.com/2010/03/05/cats-podcast-episode-10-part-3/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 04:11:38 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3640</guid>
		<description><![CDATA[Episode 10, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.

Like
Unlike

]]></description>
			<content:encoded><![CDATA[<p><img style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 10, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
</p>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode10_Part3.mp3" length="38015296" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 10, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. - Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ - Also available through iTunes.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 10, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:45:35</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 10 &#8211; Part 2</title>
		<link>http://www.keyourcars.com/2010/03/05/cats-podcast-episode-10-part-2/</link>
		<comments>http://www.keyourcars.com/2010/03/05/cats-podcast-episode-10-part-2/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 02:49:46 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3639</guid>
		<description><![CDATA[Episode 10, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.

Like
Unlike

]]></description>
			<content:encoded><![CDATA[<p><img style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 10, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
</p>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode10_Part2.mp3" length="27432412" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 10, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. - Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ - Also available through iTunes.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 10, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:16:11</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 10 &#8211; Part 1</title>
		<link>http://www.keyourcars.com/2010/03/05/cats-podcast-episode-10-part-1/</link>
		<comments>http://www.keyourcars.com/2010/03/05/cats-podcast-episode-10-part-1/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 02:48:54 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3638</guid>
		<description><![CDATA[Episode 10, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.

Like
Unlike

]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 10, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
</p>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode10_Part1.mp3" length="47508676" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 10, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. - Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ - Also available through iTunes.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 10, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>2:11:57</itunes:duration>
	</item>
		<item>
		<title>Word Macro for creature printing</title>
		<link>http://www.keyourcars.com/2010/03/05/word-macro-for-creature-printing/</link>
		<comments>http://www.keyourcars.com/2010/03/05/word-macro-for-creature-printing/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 17:18:05 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3650</guid>
		<description><![CDATA[Not sure how anyone else is doing this but I though I&#8217;d share as I know one person at least that does something similar to what I do.
I use the Monster Builder to create the player&#8217;s foes and then use the Export as Rich Text in the app to get the data.  I paste that [...]]]></description>
			<content:encoded><![CDATA[<p>Not sure how anyone else is doing this but I though I&#8217;d share as I know one person at least that does something similar to what I do.</p>
<p>I use the Monster Builder to create the player&#8217;s foes and then use the Export as Rich Text in the app to get the data.  I paste that into a page in MS Word where it looks all nice and neat.  Unfortunately the monster colors are far from printer friendly (massive green, well cyan and magenta, ink usage) and they&#8217;re not all that legible when printed.   It&#8217;s impossible to apply a theme to them due their oddities in format so I came up with this macro to strip out all the coloring and set the text all to black.  Now they&#8217;re very printer (and eye) friendly.</p>
<blockquote><p>Sub RemoveShading()<br />
&#8216;<br />
&#8216; RemoveShading Macro<br />
&#8216;<br />
&#8216;<br />
 With Selection.ParagraphFormat.Shading<br />
 .Texture = wdTextureNone<br />
 .ForegroundPatternColor = wdColorAutomatic<br />
 .BackgroundPatternColor = -603914241<br />
 End With</p>
<p> Selection.Font.Color = -587137025<br />
 With Selection.Cells<br />
 With .Shading<br />
 .Texture = wdTextureNone<br />
 .ForegroundPatternColor = wdColorAutomatic<br />
 .BackgroundPatternColor = -603914241<br />
 End With<br />
 End With</p>
<p>End Sub</p>
</blockquote>
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		</item>
		<item>
		<title>Group Stealth</title>
		<link>http://www.keyourcars.com/2010/03/03/group-stealth/</link>
		<comments>http://www.keyourcars.com/2010/03/03/group-stealth/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 19:53:50 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[House Rule]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3630</guid>
		<description><![CDATA[
	
	Epic Fail
Something I&#8217;ve been tossing around in my head today is a way to have the group actually try to use stealth from time to time.  Successfully I mean.
As it stands, only one person in the group is actually trained in stealth and the other four have pretty low Dexterity all things considered so it [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-medium wp-image-3631" style="width:230px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Stealth_by_Spectrafied.png"><img src="http://www.keyourcars.com/wp-content/uploads/Stealth_by_Spectrafied-300x285.png" alt="" width="230" height="218" /></a>
	<div>Epic Fail</div>
</div>Something I&#8217;ve been tossing around in my head today is a way to have the group actually try to use stealth from time to time.  Successfully I mean.</p>
<p>As it stands, only one person in the group is actually trained in stealth and the other four have pretty low Dexterity all things considered so it makes it simply impossible aside from unusual luck to sneak anywhere as a group.</p>
<p>This train of thought was kicked off by something Chris Perkin&#8217;s did in the third Penny Arcade podcast Sept 25 section (I think, could be wrong).  I&#8217;d been up 38&#8242;ish hours without sleep at that point so I wasn&#8217;t tracking 100% but at one point he had one person make a stealth check and the rest just made Assist rolls.  I&#8217;m not sure if he did it by accident or what since he makes a lot of mistakes about the game&#8217;s rules during the sessions and not 5 minutes later he had them all roll individually again instead of as a group.  <span style="color: #3366ff;"> [For someone who apparently helped write the game he's not very familiar with the basic mechanics of the game.  I think he does a wonderful job as a DM please don't get me wrong.  But he's failed to correct a lot of mistakes the players have done like Aoefel forgetting to use his weapon proficiency bonus on attack rolls over and over and over.  Oman not getting his Wis bonus on any cleric power with the keyword healing in it.  Just basic game mechanic kind of things.  But then maybe he's not used to having players that don't know what they're doing.]</span></p>
<p>This started me thinking.  Every time I&#8217;ve heard on someone&#8217;s podcast about a stealth check being needed, invariably one or more people fail it.  This also has happened every time I&#8217;ve done it in my own games.  It gets worse if the group is having to roll against more than one perception check.  This devalues stealth completely except in those instances where the one guy with stealth essentially plays by himself for awhile.</p>
<p>I don&#8217;t like that.  I don&#8217;t like that the characters don&#8217;t have a stealth option, a viable one anyway and I don&#8217;t like splitting a party up because it reduces the fun for everyone.</p>
<p>Do I have an option?  Well just now in asking on the forums if someone else had come up with anything my fingers typed out something to the below and as I&#8217;m typing this I just came up with another two options which I&#8217;ll type down there when I get done typing this.</p>
<p>And this only applies when the game is not in initiative, i.e. out of combat.</p>
<p><em><strong>Out of Initiative Stealth &#8211; </strong></em></p>
<p><strong>Note:</strong> This assumes the group is moving as a group.  If they split up then each group would need to use the appropriate option.  Individuals would be back to making individual checks of course.</p>
<p><strong>Option 1 &#8211; Stealth Master</strong> &#8211; One person is designated the Stealth Leader and they make a stealth roll based on their abilities.  They suffer a -2 penalty on their roll for every <em>untrained </em>person in the group that&#8217;s moving with them.  This simulates the master stealther telling the others where to move, what to avoid, fixing their gear so it makes the least amount of noise etc.  <em>Optional &#8211; Each untrained member of the group that&#8217;s involved other than the Stealth Master makes an Aid Another check.  If they succeed they add +2 to the master&#8217;s roll, if they fail the -2 still applies. A member trained in stealth would roll Aid Another and if they succeed they add +2 to the master&#8217;s score but if they fail they don&#8217;t add -2. </em></p>
<p><strong>Option 2 &#8211; Mini Skill Challenge </strong>- Everyone in the party rolls their own stealth check.  As long as they have more successes than failures they succeed as a group.</p>
<p><strong>Option 3 &#8211; Cumulative Totals </strong>- The party members each roll their own check and their rolls are added together.  If this number is higher than the opposing number they win the check.  The opposing number is generated by multiplying the number in the party by either a flat DC or totaling up all the opposed check rolls.</p>
<p><em><strong>Thoughts &#8211; </strong></em></p>
<p>The base part of <em>Option 1 </em>is fast, the total number of untrained people is going to be known so it&#8217;s one roll for the party, quick and easy.   If you add in the Aid Another then everyone has to roll but it allows each party member to contribute to the success of the endeavor, never a bad thing to promote.</p>
<p>With Option 2 I don&#8217;t feel it adds what I&#8217;m looking for.  At least in my situation.  With 4 untrained people with low dex in the group they&#8217;re going to fail the check more often than they&#8217;ll succeed.  I want it to be possible for the group as a whole to sneak onto the castle grounds, over the walls, and into the keep before they&#8217;re discovered.  Without just saying &#8220;Okay you managed to sneak into the grounds, up and over the walls and are now in the storage areas on the second floor.  Now make stealth checks to avoid getting seen.  Ooops Biminey you must of stumbled into a pile of broken glass, metal and loud noises piled precariously next to you.&#8221;</p>
<p>The problem with Option 3 it&#8217;s not much better than option 2 and you also have to do math.  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   But seriously, on the plus side it lets a high &#8216;overkill&#8217; roll help a lower roll but by the same token a low roll pulls a high one down.</p>
<p>Anyway, that&#8217;s how I spent a bit of my afternoon while staring at progress bars.  Comments and thoughts welcome as usual.</p>
<p><span style="color: #ff0000;"><em>[Edit Afterthoughts: The DMG I've been told suggests for a group roll having the lowest skilled person make the roll. While that might make sense, it simply means that we're back to the group not being able to stealth and that's not my point to all this.  So this is what I'm going to start with and work from there - </em></span></p>
<p><em><span style="color: #ff0000;">The party divides the party into groups as they wish each group has to contain at least two people and can contain the entire party.  One person in each group at the players&#8217; choice makes an initial stealth roll.  The remaining members of the group impact this roll as follows &#8211; each character Untrained in stealth makes an Aid Another check.  If they fail, they add -2 to the initial roll.  Each character Trained in stealth makes an Aid Another check.  If they succeed they add +2 to the initial roll.   The group has to move as a unit or reasonably so. </span><br />
 </em></p>
<p><br class="spacer_" /></p>
<p><a href="http://spectrafied.deviantart.com/art/Stealth-119402424" target="_blank">Image Credits</a></p>
]]></content:encoded>
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		<title>Thoughts on Monster/Encounter Building</title>
		<link>http://www.keyourcars.com/2010/03/01/thoughts-on-monsterencounter-building/</link>
		<comments>http://www.keyourcars.com/2010/03/01/thoughts-on-monsterencounter-building/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 20:38:26 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3624</guid>
		<description><![CDATA[
	
	Build a better monster...
After having DM&#8217;d a lot of encounters now in 4th edition and using roughly 90% custom monsters (10% customized) and 100% home brewed encounters I wanted to put my thoughts on the process to paper.  Figuratively speaking of course.
Unless you&#8217;re planning on a encounter string, i.e. at least 3 encounters back to [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-medium wp-image-3626" style="width:238px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Frankenstein_by_PReilly.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Frankenstein_by_PReilly-238x300.jpg" alt="" width="238" height="300" /></a>
	<div>Build a better monster...</div>
</div>After having DM&#8217;d a lot of encounters now in 4th edition and using roughly 90% custom monsters (10% customized) and 100% home brewed encounters I wanted to put my thoughts on the process to paper.  Figuratively speaking of course.</p>
<p>Unless you&#8217;re planning on a encounter string, i.e. at least 3 encounters back to back, plan on building your encounter at the far side of Medium or short side of Hard.  You have to adjust this of course for the abilities of both your players and your player&#8217;s characters.  So start with medium hards before you go into hards.  I can realistically and demonstrably give my group, warden, avenger, ranger, artificer, warlock(barbarian) level+3/4 encounters.  And yes they&#8217;re hard but they&#8217;re doable for the most part. I&#8217;ve only had one character death from tossing the party into this mix as their sole fight for a day.  And that was due to bad death save rolls as well as heal checks.</p>
<p>When you&#8217;re building your monsters, remember that they&#8217;re going to be alive for all of maybe 5-7 rounds for the most part.  In the interests of making them interesting give them all 2 or 3 encounter only powers and give them a little bit of synergy among them.  <em></em></p>
<p><em>Example: A standard skirmisher might have his basic +7, 1d10+5 Warclub attack, then encounters of Smashing Blow +7, 1d8+5 and target is knocked prone.  Head Blow: +7 2d6+8 and target is dazed.  Target must be Prone.  And finally Aim Low: +7 1d8+5 damage and target is Slowed. </em></p>
<p>Then drop them in pairs or trio&#8217;s.  One of them does a Smashing Blow on a PC and another one follows up with a Head Blow now that he&#8217;s down and the last one Aim&#8217;s Low and slows the PC.   So now you have a PC that&#8217;s dazed, slowed and bleeding on the ground.</p>
<p>Typically that means he&#8217;s going to be able to stand on his turn or attack from the ground.  If you have a trio of these guys then they can simply alternate their three encounter powers over three rounds and beat the heck out of the PC.</p>
<p>The point of this is <em>not</em>, well <em>mostly not</em>, to kill a PC but to force others to interfere on his behalf.  A defender marks the attackers, a warlord pushes one, two people bull rush two of them, a wizard thunderwaves, an artificer thundering armours, whatever it takes to get them off the PC they&#8217;ve singled out.  In all things you as the DM should be striving to make them work together as a team, watching out for each other, buffing each other, taking hits for each other.</p>
<p>4th Edition is a balanced edition, significantly more so than any previous edition (please keep the 4e hate spam down about that).  As long as you follow the general guidelines or the Adenture Tools (well worth a one month subscription to get it and the Character Builder) it&#8217;s hard to build an unfair monster with just a tiny bit of common sense.   Some combination can be wicked hard, a creature with a minor action to knock prone and a bonus to damage on prone targets is harsh (Needlefang Swarm).  Creatures with auras that stack can be really harsh (Chillborn Zombies) or creatures that have resistances to damage and reduce damage at the same time (Wraith).  These are all examples of monsters that are significantly tougher than their level or exp value warrants as a result (and just bad monster design IMO).</p>
<p>Also as a general rule I really think monsters that Stun should used VERY sparingly.  I don&#8217;t use it all, forcing a player to skip their turn &#8220;Is Not Fun&#8221;.   Dazed is as much of a screw over as I will ever give a player in terms of costing them their turn.</p>
<p>But over time this balance design can lead to encounters that feel the same.  So don&#8217;t be afraid to take those guidelines and manipulate them a bit.  With just two or three tiny changes you can drastically alter the feel of an encounter.</p>
<p>By changing the hit points or attack bonus in conjunction with the damage dealt with a power you can rachet up the tension of an encounter in many ways.</p>
<p>As an example, let&#8217;s say I build an encounter that&#8217;s designed to depict a bandit party that&#8217;s venturing into hobgoblin lands to negotiate a deal and the players have been chasing them.  I put in one elite, 5 standards, and 5 minions and generate roughly a level+2 encounter as the culmination of a 3 encounter string, the first two encounters level/level+1 encounters with hobgoblins.</p>
<p>I take the elite and drop his health by 20% but I boost his damage output accordingly.  So he goes from 200 hit points to 160 hit points.  His average damage per round per attack goes from 15 damage to 19 damage.  He&#8217;s got a shorter lifespan but hits for more damage so it should equal out assuming no major &#8217;swinginess&#8217; in the attack rolls.</p>
<p>Two of the standards are his body guards.  They&#8217;re not &#8216;elite&#8217; but I want to show them as being highly trained.  I boost their attack chance by +4 (20% more likely to hit) and drop their damage output by 20% (15 damage becomes 11 damage).</p>
<p>3 of the standards I want to be really annoying as a whole but individually they&#8217;re not much.  As a group of highly trained archers who go for the sure shot rather than the damaging shot,  I up their attack by +6 and drop their damage from 15 down to about 8.   So they&#8217;re a steady unswerving health bleed on the party.</p>
<p>You could also model the boss of this encounter as a little more brutish but not a true brute, a giant of a human who&#8217;s armed with a big slow greatsword, easy to get out of the way of but don&#8217;t let it hit you whatever you do.  Let&#8217;s decrease his attack chances by -6 and boost his damage by 30% instead.   So he doesn&#8217;t hit often but when he does, a player REALLY feels it.</p>
<p>As a DM if you take this to an extreme in terms of damage per hit and 30%+ is bordering extreme then you HAVE to keep an eye on your dice and your players.  You&#8217;ve changed the encounter from a fairly steady progression of damage sinking on both sides to something that with a little good/bad luck can be very swingy and really hammer your players and you&#8217;re not there to do that.  Or if you are you probably won&#8217;t have players for long.</p>
<p>With these simple few tweaks though you can have players leaning forward when the boss rolls, wincing as you roll high and breathing a sigh of relief when you roll low.   And cursing out loud as &#8216;those %$(!*% archers are chewing my ass off.  Would someone kill those little @$@*(*!s?!&#8221;</p>
<p>In terms of encounter make up, make sure to mix things up.  Sure throw in the encounter that&#8217;s six giant slug like abominations and make it a straight forward bug hunt.  Easy, simple, not complicated, something every group needs from time to time.</p>
<p>But your encounters that are comprised of intelligent creatures are very likely to run something like boss, bodyguards, guards with optional groups of support and minions.   Or that&#8217;s how I see it.  The boss is going to want at least one or two people dedicated to his survival in my opinion.  Warriors or casters that stick with him, intercept attackers that kind of thing.  Then there are the general purpose guards, standards that keep the attackers occupied while the boss does his boss thing, they&#8217;re the defensive/offensive line of your encounter.</p>
<p>Then you have support groups that consist of artillery, control and/or healing. Typically these should be the smallest presence on the field as they&#8217;re the ones that usually sit in the back and go with range powers, they die easily but sometimes getting to them is just flat out hard.</p>
<p>Minions are just that.  Masses of incompetents who die in a loud messy fashion to the enjoyment of the players.   And once the group gets past level 4 or so, plan on your minions having little to no impact on the battle other than to waste a round or two as the party AOE&#8217;s them down.   Any more I don&#8217;t even count them against the XP budget of the encounter unless they&#8217;re artillery that is going to be widely spread out.  It&#8217;s realistically impossible to spread out melee attackers, they have to bunch up to get at the players who typically hang out fairly close together. They&#8217;re there to make the heroes cool as they kill six guys with one blast, that kind of thing.</p>
<p>I&#8217;d also advise you not to get too crazy on your encounter makeup complexity.  The more creatures with different powers you throw out there, especially if you take my advice and give them all some &#8216;fun&#8217; powers for you to play with, the more likely you are to forget to use them.  I regularly forget to use Immediate powers that I give to my creatures for instance.</p>
<p>Trying to keep track of multiple powers on multiple types of creatures in one encounter servers not much more than to slow things down. Any more I strive for (but frequently fail to accomplish) no more than 3 types of creatures per encounter although with humanoids it&#8217;s hard to do.  My bandit, slavers and hobgoblin tribes just like to cover their bases, they want front line, back line, support, artillery, control, pure power and leadership in every fight.  And it&#8217;s hard to say no to them as they make sense when they send in their manpower requests.  <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Also keep your players&#8217; characters&#8217; abilities in mind.  A group with a lot of radiant output is going to rip your undead encounters to shreds.   A group without any way to control creatures should run into encounters with fewer but tougher creatures.  A group with massive amounts of AOE&#8217;s shouldn&#8217;t get encounters comprised of mostly minions as a steady diet.  A group without a lot of ways to spend surges during an encounter needs smaller easier encounters but more of them during their &#8216;work day&#8217; or few but tougher encounters per day.  Things like this keep in the back of your mind as you&#8217;re planning their almost but not quite demise.</p>
<p>And the flip side of that, keep your players abilities in mind as well.  A group who&#8217;s sole tactic is &#8220;I got this one, you go get that guy.&#8221; needs a lighter hand on the encounter difficulty than a group that knows exactly how their powers mesh with the powers of the rest of the team and acts accordingly.</p>
<p>So to wrap this up -</p>
<ul>
<li> give all your creatures some nifty encounter powers because that&#8217;s fun for you</li>
<li> don&#8217;t be afraid to deviate from the monster building guidelines but do it in a balanced fashion because that&#8217;s fun for the players</li>
<li> don&#8217;t make your encounters too simple or too complex, not fun for you</li>
<li>keep the abilities of your players and their characters in mind, not fun for the players </li>
<li>and most importantly make sure you and your players are having a good time or you&#8217;ll be putting your books away to gather dust and that&#8217;s a very un-fun thing to have to do&#8230;</li>
</ul>
<p>I hope this is of some benefit to someone, putting it down at the very least helped solidify it for myself and that&#8217;s never a bad thing. Next week (or month or whenever) I&#8217;ll try and come up with some thoughts on how to actually run the encounter and give you some excuses for why the archers are all focus firing on the cleric for the 800th time.</p>
<p><a href="http://preilly.deviantart.com/art/Frankenstein-68801381" target="_blank">Image Credits</a></p>
</p>
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		<title>CATS Podcast Episode 9 &#8211; Part 3</title>
		<link>http://www.keyourcars.com/2010/02/23/cats-podcast-episode-9-part-3/</link>
		<comments>http://www.keyourcars.com/2010/02/23/cats-podcast-episode-9-part-3/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 00:44:33 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3611</guid>
		<description><![CDATA[Episode 9, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.  The slaver tower is taken after good planning.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.

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]]></description>
			<content:encoded><![CDATA[<p><img style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 9, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.  The slaver tower is taken after good planning.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
</p>
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			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 9, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.  The slaver tower is taken after good planning. - Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ - Also available through iTunes.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 9, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.  The slaver tower is taken after good planning.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>2:14:05</itunes:duration>
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		<title>CATS Podcast Episode 9 &#8211; Part 2</title>
		<link>http://www.keyourcars.com/2010/02/23/cats-podcast-episode-9-part-2/</link>
		<comments>http://www.keyourcars.com/2010/02/23/cats-podcast-episode-9-part-2/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 00:07:16 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
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		<description><![CDATA[Episode 9, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. The group wanders around the city, gathering clues and information and departs to the slavers island.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.

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]]></description>
			<content:encoded><![CDATA[<p><img style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 9, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. The group wanders around the city, gathering clues and information and departs to the slavers island.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
</p>
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			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 9, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. The group wanders around the city, gathering clues and information and departs to the slavers island. - Subscribe to the feed - http://www.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 9, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. The group wanders around the city, gathering clues and information and departs to the slavers island.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:46:59</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 9 &#8211; Part 1</title>
		<link>http://www.keyourcars.com/2010/02/23/cats-podcast-episode-9-part-1/</link>
		<comments>http://www.keyourcars.com/2010/02/23/cats-podcast-episode-9-part-1/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 00:06:45 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

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		<description><![CDATA[Episode 9, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. The group fights giant worms.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.

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]]></description>
			<content:encoded><![CDATA[<p><img style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 9, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. The group fights giant worms.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
</p>
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			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 9, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. The group fights giant worms. - Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ - Also available through iTunes.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 9, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. The group fights giant worms.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>2:07:15</itunes:duration>
	</item>
		<item>
		<title>CATS &#8211; Episode 10</title>
		<link>http://www.keyourcars.com/2010/02/21/cats-episode-10/</link>
		<comments>http://www.keyourcars.com/2010/02/21/cats-episode-10/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 16:12:43 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3603</guid>
		<description><![CDATA[
	
	Assassin Don't Fly

[DM: I want to point out that I rolled like utter [bleep] this session.  My miss ratio was pretty far on the wrong side of the standard deviation on a d20. I only had one natural 20, on T&#8217;Balktu of course, and a bunch of 1&#8217;s, 2&#8217;s, 3&#8217;s. ] 
The tower taken from [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-medium wp-image-3604" style="width:279px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Wizard_Assassin_Fullbody_by_artbycarlos.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Wizard_Assassin_Fullbody_by_artbycarlos-279x300.jpg" alt="" width="279" height="300" /></a>
	<div>Assassin Don't Fly</div>
</div>
<p><span style="color: #0000ff;">[DM: I want to point out that I rolled like utter [bleep] this session.  My miss ratio was pretty far on the wrong side of the standard deviation on a d20. I only had one natural 20, on T&#8217;Balktu of course, and a bunch of 1&#8217;s, 2&#8217;s, 3&#8217;s. ] </span></p>
<p>The tower taken from the forces defending it our band of heroes takes stock of the situation.  And the phat lewt.  They recover a magic staff, set of robes, some fire arrows and bolts, a couple of healing potions, a stack of what they&#8217;ll eventually discover are alchemical bombs and a set of signal flares.</p>
<p>Based on Keri&#8217;s notes they know the cave trolls are sent around the island around dawn to help with the construction efforts.  This gives them about 6 hours before then so leaving Biminey to begun work on repairing and re-tuning the airship.  A couple of hours into it he realizes he&#8217;s going to have to replace the broken boards of the ship before it&#8217;ll be flyable again.</p>
<p>He wakes the others and gives them the bad news.  They decide to go back to sleep and deal with it later.  Biminey joins them in sleeping leaving Torn, Kane and Dash on watch.  Hirelings work well for that.</p>
<p>As the sun peeks up Torel and Stak go look at the avenues of approach to the tower.  On the far side of the chasm separating the tower side from the rest of the island is a extending bridge.  They crank it over and investigate the far side. A couple of smaller buildings are under construction on that side.  Torel preps the area by liberally splashing gallons of oil in the places where attackers might take cover.    <br />
 A couple of hours after dawn, the compound forces start wondering where the cave trolls are and send a couple of sailors up to find out what&#8217;s going on.  They holler and hullabaloo for awhile but the good guys don&#8217;t respond.  One of the sailors twists a rod like the ones that are in the tower and a flare of light flies way up in the air, sparking and sputtering, visible for miles in all directions and then head back to the compound at a jog.</p>
<p><span style="color: #0000ff;">[DM's Comments: I'd planned out a number of scenarios, even had maps ready but the group's actions as happens quite frequently took a turn that I hadn't planned.  Their scheme for the lumber was sneaky and scheming and my possible scenario's didn't quite get that sneaky on their behalf.  I'd envisioned them possibly ambushing the first people up to see what was going on by either setting up in the partially built houses on the far side of the bridge or leaving the bridge down and luring them over to the tower.  But it just really proves yet again one person will never be able to accurately predict what other people will do, 100% of the time no matter how long they've known them.]</span></p>
<p>Now that the bad guys know something is up, although not what, the group decides to hunker down and prepare to repel an attack trying to come across the chasm and wait in vain for rest of the day with nothing happening although they do spot a sneaky person scouting them out.</p>
<p><span style="color: #0000ff;">[Torel rolled a natural 20 on a perception check or they'd of not spotted him.  After the slavers knew something was up they sent up an assassin who wisely decided not to try anything during the day.  The slavers are expecting another ship of reinforcements which would include at least an overmage if not another ubermage. They also have some high level captives that they've been lead to believe will be highly ransomable. The captives lied by the way to gain time, there's no one left to ransom them.  Hence they're not going to try to frontal attack a tower that they have to try to cross a 25' gap with a 50' fall into jagged rocks.  They're going to wait for nightfall and sneak across under the cover of darkness.]</span></p>
<p>As the day continues to wind down the group decides to send Stak and Dash, both fairly sneaky bastards over to scout the compound.  They know from Keri&#8217;s notes that there is a building under construction over there which should mean there&#8217;s lumber.  The two are supposed to try and steal the lumber.  And rather than going around the island they cut across the harbor, using a small cask to carry their gear and to rest with on the mile or so swim.  They&#8217;re given two signal flares to use if they need help.</p>
<p>Stak and Dash get over and find no way to get to the lumber, the slavers over there are scattered, hiding in nooks and crannies while several are guarding a building that Keri marked as holding slaves.  Discretion prevails and they return the way they came.  Stak unfortunately failed in his attempt to climb the cliff so they shout for help and then are pulled up the cliff.</p>
<p>They report their findings to the rest.</p>
<p>Our five leave Kane, Dash and Torn to watch the tower as they&#8217;ve come up with a plan to not go after the lumber at the compound but instead take the ship and de-construct part of it for the lumber they need.  They get ready and slither down the rope and into the warm salt water and start dog paddling.</p>
<p><span style="color: #0000ff;">[It's about this time that the assassin makes it across and starts scouting the tower section of the island.  He's not sure what to make of the three men that he can find, assuming they must be tougher than they are if they were able to take the tower and goes back retrieves most of the quality forces from the compound and they assualt the tower while our group is slowly swimming across the harbor.  The attack on the harbor kicks off about the time that the group gets to the ship.  The three hirelings immediately know they're heavily screwed and set off two flares.  They three are all level 6 though and they do cut a swath through the attackers but are eventually taken.]</span></p>
<p>The group reach the ship, Stak going further to steal the longboats from the shore.   Elisssa hits the deck of the ship first due to bad timing on their part but has no trouble killing both slavers on board.  One swing of her axe at the end of a charge cuts the slaver&#8217;s arm off which is holding a signal flare.  She spins and takes the head off the other one in the same motion.</p>
<p>The rest climb on board to find the ship is theirs and Stak comes up with the longboats.</p>
<p>The signal flares go up from the tower but there&#8217;s just not much they can do for them except continue with the plan.  They wait till down though which isn&#8217;t far off and use the ballistae on the ship to let the forces on the shore know they&#8217;re there.  Keeping the slavers on the shore occupied, they strip lumber off the non-visible side of the boat.</p>
<p>Lumber in head they set the ship afire and start rowing back to the tower.  The tower forces are waiting for them but aren&#8217;t too concerned as the cliffs are almost impossible to climb and it would be very easy to just drop rocks on anyone trying to climb them and knock them off.</p>
<p>Unfortunately for the slavers they don&#8217;t know about Biminey&#8217;s Ladder ritual. As the ladder springs up and Torel starts climbing his butt off the two at the top realize that things may not be going as planned and start yelling.  They drop rocks but they miss and Torel is able to reach the top of the cliff, Biminey right behind him.</p>
<p>A fight breaks out and both sides are reinforced as forces rush in from the tower and up the ladder but when Torel uses the Deamon Heart to walk the assassin off the cliff and Biminey drops the ladder as he&#8217;s trying to climb back up.  Battered, bruised, ribs cracked and leg broken the assassin limps off vowing to come back and kill them all in nasty ways.  Right as Biminey&#8217;s firebolt, charged with lightning enters his skull from above.</p>
<p>The fights just clean up this point between the guys the hirelings killed, the loss of the &#8216;boss&#8217; of the island forces and the fact that the slavers can&#8217;t seem to hit a damn thing it&#8217;s quickly over.</p>
<p>They capture one of the slaver alchemists and get information from him.  They go back and strike a bargain, one sided, with the remaining neophytes in the tower (all minions) and make them leave.  They recover their battered and beaten hirelings.</p>
<p>Hauling up their construction supplies Biminey and a couple of others get to work repairing the airship while the rest traipse across the island and intimidate or kill the remaining slavers.</p>
<p>In the captive hut they rescue a dwarf noble woman and her retinue.  She has a tale of her city being overrun by hobgoblins and her father putting her and the rest on a boat with a few guards while they stayed to defend the city.  They were picked up by slavers not long after setting sail and brought to the island.  To buy time and preferential treatment they let on to the slavers that a huge ransom would be possible.  The other slaver ship on the island went off to collect said ransom.</p>
<p>Air ship repaired and drivable they take a minor detour to burn the slaver compound to the ground from the air and head back.  They try to investigate one of the small farming villages on their way back, one of the ones that has lost contact with the city and Biminey has a test of wills as something tries to take over control of him through the airship control amulet, forcing him to land the ship.  He breaks free and they flee back to the coast.</p>
<p>Leaving biminey and most of the noble woman&#8217;s following on the ship the rest are dropped off outside of town walk in.  They get inside and learn news of the hobgoblin threat and get information from Sushanna of good news.  The Eris researchers are constructing a battle standard that will duplicate the weakening effect of the Larkson wardings for a small area.  They also find out from Sushanna that the wardings of the city are powered  by the life force of people born in the city.  This was uncovered in the research into the standard which after use requires a ritual and life force to recharge to enable it to work again.</p>
<p>We leave our group getting cleaned up in the temple&#8217;s sauna&#8217;s and breaking the fast.  They have plans for to meet up with  Biminey in two days time, who&#8217;s currently flying the ship out of sight of land and above the clouds and making offers of employment to Visra&#8217;s, the noble dwarf&#8217;s retinue since she obviously won&#8217;t be able to pay them.  On the flip side, Visra is going to try and find them employment in the town.</p>
<p>Elisssa, getting a little tired of the group&#8217;s actions preventing her from killing who she wants to when she wants is going to depart the group for at least awhile, taking the gold and valuables she&#8217;s garnered from their adventures.  She has thoughts of packing up her relatives adn friends on a ship and sailing away from this danger zone now that she knows there are cities to the south, albeit under the threat of hobgoblin attack but at least she won&#8217;t have to worry about her mind being consumed and her body used to kill innocents.</p>
<p><a href="http://artbycarlos.deviantart.com/art/Wizard-Assassin-Fullbody-115889440" target="_blank">Image Credits</a></p>
</p>
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		<title>Changes to falling</title>
		<link>http://www.keyourcars.com/2010/02/19/changes-to-falling/</link>
		<comments>http://www.keyourcars.com/2010/02/19/changes-to-falling/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 17:20:08 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[House Rule]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3585</guid>
		<description><![CDATA[
	
	Aiiiiiiieee... *spatter*
Since I don&#8217;t like players able to survive just flat out silly falls I&#8217;m changing the falling rules to make them a little more drastic.   As an example a level 6 character can survive on average a 100&#8242; fall.  That&#8217;s just silly to me.
To offer an anecdote, I&#8217;m specifically working to avoid a recurrence [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-medium wp-image-3586 alignleft" style="width:210px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Falling_by_m_a_t_h_e_s.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Falling_by_m_a_t_h_e_s-210x300.jpg" alt="" width="210" height="300" /></a>
	<div>Aiiiiiiieee... *spatter*</div>
</div>Since I don&#8217;t like players able to survive just flat out silly falls I&#8217;m changing the falling rules to make them a little more drastic.   As an example a level 6 character can survive on average a 100&#8242; fall.  That&#8217;s just silly to me.</p>
<p>To offer an anecdote, I&#8217;m specifically working to avoid a recurrence of a scene in years past where a player, to get away from a particularly gruesome fight metagamed and said, &#8220;I can survive an 8 story fall, I jump out the window.&#8221;</p>
<p>So I&#8217;m making falling damage cumulative and discounting the first 10&#8242;.  So anyone can fall 10&#8242; or less without an issue.  For every 10&#8242; farther than that, that they fall, they take 1d10 damage cumulative.</p>
<p>So a 20&#8242; fall deals 1d10 damage.  A 30&#8242; fall deals 1d10+2d10 damage.  A 40&#8242; fall deals 1d10+2d10+3d10 damage.  A 100&#8242; fall deals 1d10+2d10+3d10+4d10+5d10+6d10+7d10+8d10+9d10.</p>
<p>Falling onto a hard surface adds 50% damage.  Falling into a soft surface reduces damage by 50%. An acrobatics roll versus DC 15 can reduce the distance fallen by 10&#8242;.</p>
<p>This will very quickly make long distance falling deadly even for high level characters.</p>
<p>[Edited]</p>
<p>Per the comment associated with this I offer up the following alternative which I&#8217;m consdering -</p>
<p>For every 10&#8242; after the first 10&#8242; falling damage costs a falling character a healing surge value in damage. So a fall of 50&#8242; equals 40&#8242; of &#8216;damaging&#8217; fall and kills a healthy character.  This has the benefit (depending on your point of view) of removing level from the equation.   The downside is that this would greatly increase the lethality of even short falls.  Teleporting a creature 30&#8242; up would cost it half it&#8217;s health with one power regardless of how much half it&#8217;s health is.   So this might end up being a player&#8217;s rule only.</p>
<p><a href="http://m-a-t-h-e-s.deviantart.com/art/Falling-72360558" target="_blank">Image Credits</a></p>
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		<title>CATS Session 10 &#8211; Island Raid</title>
		<link>http://www.keyourcars.com/2010/02/14/cats-session-10-island-raid/</link>
		<comments>http://www.keyourcars.com/2010/02/14/cats-session-10-island-raid/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 01:05:59 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3576</guid>
		<description><![CDATA[
	
	Weretiger
Quote of the day &#8211; &#8220;How much does a weretiger weigh?&#8221;
Our group starts off in the warehouse littered with dead bodies, the bodies they&#8217;ve slain.Â  Deciding that the&#8217;d be better off if they got the hell out they do so and retreat back to their tavern.Â  The next day Biminey vists the temple of Eris [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-medium wp-image-3577 alignright" style="width:216px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Weretiger_by_andreibressan.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Weretiger_by_andreibressan-216x300.jpg" alt="Weretiger" width="216" height="300" /></a>
	<div>Weretiger</div>
</div>Quote of the day &#8211; &#8220;How much does a weretiger weigh?&#8221;</p>
<p>Our group starts off in the warehouse littered with dead bodies, the bodies they&#8217;ve slain.Â  Deciding that the&#8217;d be better off if they got the hell out they do so and retreat back to their tavern.Â  The next day Biminey vists the temple of Eris where he talks with Sushanna and the new high priest and finds out information on their possible foes.Â Â  King Hesh&#8217;tar, his queen Liloth, his adviser Phy&#8217;el Fleshwalker and their enforce Krag the Butcher.Â  Tales of their powers are legendary only surpassed by the tales of their evil.</p>
<p>After telling the high priest they&#8217;d already killed Krag, Biminey was a bit taken aback at the priests quesiton, &#8220;did you burn the body and scatter the ashes?&#8221;Â  Which they didn&#8217;t do.</p>
<p>Other information learned is that the town is a mystical anchor point that keeps Larkson&#8217;s curse alive and well on the city of Darkmith.Â  That the prince&#8217;s True Name is located in the city of Larkson and that the very stones of the city are warded against the powers of Darkmith and for one of the creatures of Darkmith to enter the town would render it significantly weaker than it wold be outside the town.</p>
<p>Torel meets with the Captain of the Watch and discusses events.</p>
<p>Shuk meets up with Stak in their tavern and gives him a device that she&#8217;d had created in Anvil by an high level artificer there to help with Soozin.Â  She seems distant to the Stak and doesn&#8217;t wish to talk much. It&#8217;s obvious that the loss of Dra&#8217;kin has hit her fairly hard.</p>
<p>They meet up and compare notes and Biminey leads them to the temple of Eris where they stashed Soozin while they went out to the temple of healing to cure Torn.</p>
<p>Biminey activates the device and it enters Soozin&#8217;s throat to go after the parasite.Â  It warps out and something goes wrong and the parasite splits up the way it&#8217;s created to do but lightning flares and the several small parasites swell to the size of large dogs.</p>
<p>The group defeats the giant slugs and Soozin is now healed.<span style="color: #0000ff;"> [Note: Wasn't planned to be a hard fight unless for some reason not everone in the group happened to be there but as it turned out they were.]</span></p>
<p>After everything that&#8217;s happened to them they pressure the high priest of Eris to allow them to stay on the grounds and he doesn&#8217;t take much persuading.Â  The group has proved formidable to hostile creatures and having them around he can&#8217;t see as a bad thing.</p>
<p>Elissa finds Keri waiting for her in her new room in the temple.Â  Keri has a tale of having been on a boat for three weeks scouting the charts that she lifted from the slaver ship while it was in the harbor.Â  She reports finding the stronghold listed on the charts and reports that there is an airship attached to a keep on the island.Â  She also tells Elisssa that the free ride is over now with Dra&#8217;kin dead and any future services will be cash in hand.</p>
<p>They discuss further the murders taking place and finally<span style="color: #0000ff;"> [after DM prodding] </span>determine that the murders are taking place in houses/buildings that are newly constructed, not part of the original town&#8217;s construction, wooden.Â  With the new knowledge of the warded stones and construction it&#8217;s not a big leap of deduction to figure out that the wardings are keeping the murderer out.Â Â  Which they have determined is possibly Krag in spirit form trying to recover his lost corpse.</p>
<p>They take their findings to the Captain of the watch and lead him to make the deductions on his own.Â  He takes them to the Council who decrees that it would be prudent for citizen&#8217;s that are in new construction to find a place to stay that&#8217;s part of the original stone construction.Â  As the group determines that people aren&#8217;t yet for the most part taking the warnings seriously they decide to head out after their air ship after making plans for their assault.</p>
<p>They arrange for passage, their money is rapidly depleting.</p>
<p>Arriving at the island, to everyone&#8217;s astonishment their plan works, they get on the island and defeat the forces at the keep which is where we leave them.Â  They have several hours most likely before someone might question why no one has come down from the keep with the cave trolls but they still have the air ship to repair, the master override amulet to tune and unfortunately Biminey is only one man.</p>
<p><span style="color: #0000ff;">[Note: I had a timeline of the coming's and goings of the forces on the island and by chance or luck they hit the island when it had minimal forces.Â  Also their plan bypassed the forces on the keep and made what might have been a fight that could have seen the loss of some of the group into a fight that while knuckle biting wasn't white knuckle.Â  At least yet.Â  But rather than a fairly large fight they managed to defeat the forces in waves due to their actions and negated some of their firepower by a pretty plan and good reaction to the situation at hand.]</span></p>
<p><a href="http://andreibressan.deviantart.com/art/Weretiger-117909762" target="_blank">Image Credits</a></p>
</p>
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		</item>
		<item>
		<title>CATS Podcast Episode 8 &#8211; Part 3</title>
		<link>http://www.keyourcars.com/2010/02/11/cats-podcast-episode-8-part-3/</link>
		<comments>http://www.keyourcars.com/2010/02/11/cats-podcast-episode-8-part-3/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 03:20:42 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
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		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3558</guid>
		<description><![CDATA[Episode 8, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. A fight breaks out in a warehouse against the leader of the bandits who captured them and a slaver overmage.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 8, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. A fight breaks out in a warehouse against the leader of the bandits who captured them and a slaver overmage.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 8, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. A fight breaks out in a warehouse against the leader of the bandits who captured them and a slaver overmage. - Subscribe to the feed - http://www.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 8, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. A fight breaks out in a warehouse against the leader of the bandits who captured them and a slaver overmage.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:33:27</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 8 &#8211; Part 2</title>
		<link>http://www.keyourcars.com/2010/02/11/cats-podcast-episode-8-part-2/</link>
		<comments>http://www.keyourcars.com/2010/02/11/cats-podcast-episode-8-part-2/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 03:20:31 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
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		<guid isPermaLink="false">http://www.keyourcars.com/?p=3557</guid>
		<description><![CDATA[Episode 8, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. They deal with the aftermath of the hobgoblin fight, we invite T&#8217;Balktu to join the group and hear of a clandestine meeting with an Eladrin.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.

Like
Unlike

]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 8, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. They deal with the aftermath of the hobgoblin fight, we invite T&#8217;Balktu to join the group and hear of a clandestine meeting with an Eladrin.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
</p>
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			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 8, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. They deal with the aftermath of the hobgoblin fight, we invite T&#039;Balktu to join the group and hear of a clandestine meeting with an Eladrin.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 8, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. They deal with the aftermath of the hobgoblin fight, we invite T&#039;Balktu to join the group and hear of a clandestine meeting with an Eladrin.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:00:29</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 8 &#8211; Part 1</title>
		<link>http://www.keyourcars.com/2010/02/11/cats-podcast-episode-8-part-1/</link>
		<comments>http://www.keyourcars.com/2010/02/11/cats-podcast-episode-8-part-1/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 02:24:37 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
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		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3556</guid>
		<description><![CDATA[Episode 8, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. The group heads off to a temple of healing to cure Torn and finds some hobgoblins who object.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.

Like
Unlike

]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 8, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. The group heads off to a temple of healing to cure Torn and finds some hobgoblins who object.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
</p>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode8_Part1.mp3" length="49021428" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 8, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. The group heads off to a temple of healing to cure Torn and finds some hobgoblins who object. - Subscribe to the feed - http://www.keyourcars.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 8, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. The group heads off to a temple of healing to cure Torn and finds some hobgoblins who object.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>2:16:09</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 7 &#8211; Part 2</title>
		<link>http://www.keyourcars.com/2010/02/10/cats-podcast-episode-7-part-2/</link>
		<comments>http://www.keyourcars.com/2010/02/10/cats-podcast-episode-7-part-2/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 01:24:08 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
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		<guid isPermaLink="false">http://www.keyourcars.com/?p=3542</guid>
		<description><![CDATA[Episode 7, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Something wicked is found in the temple of Eris.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 7, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Something wicked is found in the temple of Eris.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 7, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Something wicked is found in the temple of Eris. - Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ - Also available through iTunes.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 7, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Something wicked is found in the temple of Eris.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>2:29:19</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 7 &#8211; Part 1</title>
		<link>http://www.keyourcars.com/2010/02/10/cats-podcast-episode-7-part-1/</link>
		<comments>http://www.keyourcars.com/2010/02/10/cats-podcast-episode-7-part-1/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 01:05:06 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
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		<category><![CDATA[dungeons and dragons podcast]]></category>

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		<description><![CDATA[Episode 7, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. A long non-combat session erupts with the party trying to uncover a murder.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 7, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. A long non-combat session erupts with the party trying to uncover a murder.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode7_Part1.mp3" length="63019362" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 7, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. A long non-combat session erupts with the party trying to uncover a murder. - Subscribe to the feed - http://www.keyourcars.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 7, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. A long non-combat session erupts with the party trying to uncover a murder.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>2:55:02</itunes:duration>
	</item>
		<item>
		<title>Goliath Barbarian &#8211; T&#8217;Balktu</title>
		<link>http://www.keyourcars.com/2010/02/09/goliath-barbarian-tbalktu/</link>
		<comments>http://www.keyourcars.com/2010/02/09/goliath-barbarian-tbalktu/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 19:35:17 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[DnD]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3538</guid>
		<description><![CDATA[
	
	T'Balktu
Thanks to the gods of whimsy the groups warlock, a &#8216;conlock&#8217; by the name of Dra&#8217;kin died last session.Â  Unfortunately there just wasn&#8217;t much that could be done although much like the death of Aoefel it might have been preventable.Â  But we&#8217;ll never know.
At any rate the net result is T&#8217;Balktu has joined the group.Â  [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-medium wp-image-3539" style="width:219px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/barbarian_by_czarnystefan.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/barbarian_by_czarnystefan-219x300.jpg" alt="T'Balktu" width="219" height="300" /></a>
	<div>T'Balktu</div>
</div>Thanks to the gods of whimsy the groups warlock, a &#8216;conlock&#8217; by the name of Dra&#8217;kin died last session.Â  Unfortunately there just wasn&#8217;t much that could be done although much like the death of Aoefel it might have been preventable.Â  But we&#8217;ll never know.</p>
<p>At any rate the net result is T&#8217;Balktu has joined the group.Â  He&#8217;s a younger goliath barbarian.Â  Think of the goliath in my world more as a Hill People than some half elemental race.Â  Lots of muscles, outdoor types with a hunger for living as large as their view of the world from atop their mountain fortresses.</p>
<p>He was made in a hurry Saturday and I&#8217;ve since cleaned it up a little, swapping a couple of things out that didn&#8217;t work for a 2handed great axe wielder.</p>
<p>The end result is a veritable damage machine.Â  If he crits his Ragestrike power he&#8217;ll be doing 60 damage.Â  Not half bad at all.Â  And with multiple ways to get temporary hit points he should make up a little for his lower defenses. Â  With low reflex and willpower he&#8217;s going to get whacked a lot by critters that attack those defenses.Â  And unfortunately as I happen to know, more than one of the bosses of this campaign have powers against those.</p>
<p>Against masses of mobs his total damage output should go through the roof and he should be a minion killer from hell.Â  An at-will that has a blast 3 component if he hits with it?Â  I&#8217;ll have to seriously ramp up the minion count just to break even.</p>
<p>I&#8217;ve started him out with Bleeder, his father&#8217;s greataxe, that spurs him onward to greater displays of glory as well as an Ironskin belt made by his grandfather out of materials no one in the family likes to talk about.Â  And I think he may be a good candidate for the Cape of the Red Path they recently found as mobility for him would be a good thing so he can get to the best position on the field to unleash his burst/blast attacks against swarms of bad guys.</p>
<p>Too bad though about Dra&#8217;kin.Â  But failing 3 out of 4 death saves and the healer failing 2 out of 2 stabilization checks?Â  His death was meant to be.</p>
<p>But T&#8217;Balktu should be able to pick up the slack and then some.Â  And as a front line striker it should help keep the others alive and in better shape a little more.</p>
<p><a href="\\sf-files\users\gandalf\private\New Folder" target="_blank">Image Credits</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>CATS &#8211; Session Nine</title>
		<link>http://www.keyourcars.com/2010/02/07/cats-session-nine/</link>
		<comments>http://www.keyourcars.com/2010/02/07/cats-session-nine/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 15:34:09 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3531</guid>
		<description><![CDATA[
	
	Warrick
This was mainly a combat session with two boss battles and was marred by the fatality of one of the group.Â  I&#8217;m not &#8216;doing&#8217; resurrection in this campaign, so a death is the final curtain, not a revolving door. 
We pick up with our heroes after the end of the fight in the Temple with [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #3366ff;"><div class="img alignleft size-medium wp-image-3532" style="width:226px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Male_Ranger_by_Regochan.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Male_Ranger_by_Regochan-226x300.jpg" alt="Warrick" width="226" height="300" /></a>
	<div>Warrick</div>
</div>This was mainly a combat session with two boss battles and was marred by the fatality of one of the group.Â  I&#8217;m not &#8216;doing&#8217; resurrection in this campaign, so a death is the final curtain, not a revolving door. </span></p>
<p>We pick up with our heroes after the end of the fight in the Temple with the demonic goddess.Â  They decided to go try and save Torn by taking a simulcrum to the temple of H&#8217;Estar, a goddess of healing, sun and all that.Â  The temple has been abandoned over time as the area controlled by the hobgoblin hordes to the south have encroached and overrun the area.</p>
<p>Acquiring horses the group heads to the temple where they perform the ritual of healing for Torn, channeling their own life force into the simulacrum they&#8217;ve had crafted, the ritual lead by Sushanna, acolyte of the temple of Eris and Biminey&#8217;s snuggle bunny.</p>
<p>As the ritual ends the release of magic breaks the illusion that&#8217;s been crafted on hobgoblins that are sneaking up on them from four directions. The fight was rough, Stak performing exceptional work thinning the hobgoblin grunts two at a time per round until there were no more, dropping them with a single arrow to a vital location each time.Â  The remainder dealt with the wardogs, soldiers and the hobgoblin fleshcarver.Â  The fleshcarver and two other hobgoblins escaped with their lives.</p>
<p><span style="color: #3366ff;">[It was a tough fight - 16 grunts, 5 soldiers, 3 archers, 4 war dogs, 1 fleshcarver, divided up in groups of 4 sets coming in from four different directions. I'm become not a fan of bad guys fighting to the point of stupidity and needlessly sacrificing their lives, at least the bosses of the fight and once the boss breaks and runs there's going to be one or two underlings who are going to see it as their duty to follow after him to keep him safe...]</span></p>
<p>Unfortunately their healing shortage cost them this time dearly.Â  Dra&#8217;kin, normally safe in the rear, but now up in front due to the four sided attack.Â  This provided to be ultimately costly to the warlock and left him with his life&#8217;s blood draining away on the battlefield at the end of the fight.</p>
<p><span style="color: #3366ff;">[In Dra'kin's defense (and mine), he failed 3 out of 4 death saves while Biminey the best healer in the group, failed two out of two healing checks to try to stabalize him. Apparently the gods of luck, whimsey and statistics wanted him dead.]</span></p>
<p>At the end of the fight they recovered and performed a second ritual for the simulacrum of Soozin, hoping that it would deal with the parasite lodged in her belly.</p>
<p>They fled home making the trip safely.Â  There they found Torn recovered, no longer a vegetable although still missing his hand.Â  Apparently regeneration wasn&#8217;t part of the package.Â  He&#8217;s a pit fighter though and while it sucks he can deal.</p>
<p>They find out that there were three days without murders but the last three days there have been a murder a might.</p>
<p>They also found [not sure if anyone actually heard it] that another farming village hasn&#8217;t had anyone come into town in awhile which while not unheard of is viewed with suspicion these days.Â  Maybe it&#8217;s nothing, or maybe it&#8217;s some evil influence spreading it&#8217;s power base.Â  Who knows?</p>
<p>They contacted Meri and informed her of Dra&#8217;kin&#8217;s death and told her they had something to give Shuk (the good luck amulet she gave Dra&#8217;kin on a braid of Tanner&#8217;s hair).Â  Meri passed on information that an eladrin was in town meeting with strangers in a warehouse in the dock area.</p>
<p>A mercenary showed up at the groups doorstep looking for work, T&#8217;Baktu the goliath barbarian.Â  T&#8217;Baktu came into town with the other mercenaries hired by the city but doesn&#8217;t really like the mercenary life.Â  He tried to join the City Watch but the Captain of the watch is suspicous of everything these days and turned him down.Â  The captain did though point him at our heroic group and offered to pay him gold if he&#8217;d spy on the group and inform the captain of their dealings and work.</p>
<p>The group showed up at the warehouse and found it guarded on the outside.Â  Stak with a bow shot from the gods killed the sentry on the south gate with a single shot through the head.</p>
<p>They crept up to the door and Biminey undid the barring and peeked inside spotting a large group of sailors, bearing tatoos like those they saw on the slaver sailors.</p>
<p>He stepped inside rolling one of his constructs of lightning into the center of the group, killing all six in one shot. <span style="color: #3366ff;">[New record by the way].</span></p>
<p>The rest of the group rushed in and joined the fray.Â  A group of tougher thugs, two slaver and two bandits were spotted by a set of stairs.Â  As the screams started a slaver Overmage, and Warrick the leader of the bandits and his shaman stepped out of an office on the second floor.</p>
<p>T&#8217;Baktu took several hits in the opening round almost dropping him but he persevered and came back into the fight.Â  The thugs kept the group occupied while theÂ  overmage, shaman and warrick&#8217;s bow decimated their health from above on the walkway connecting two upper level office structures.</p>
<p>Eventually the thugs were dropped as was the shaman.Â  The overmage descended to lower level to try and get a good usage out of his blast powers but was unable to without hitting his own troops.</p>
<p>Warrick seeing the way the wind was blowing tipped his hat in salute o the other bowman, Stak and fled through the office and up to the roof.Â  Torel was hot in pursuit but discretion proved the watchword of the day and didn&#8217;t follow the leader up to the roof where at least one other thug was on guard duty.</p>
<p><span style="color: #3366ff;">[As it was late and obvious the overmage was going to die I didn't play out the last round or two and just fast forwarded to his demise.]</span></p>
<p>The group recovered a Trishan Spine Bow from one of the hobgoblin archers and a Cape of the Red Path from the slaver overmage along with some goldÂ  and healing potions.</p>
<p><a href="http://regochan.deviantart.com/art/Male-Ranger-127675558" target="_blank">Image credits</a></p>
]]></content:encoded>
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		<title>Interlude &#8211; Council</title>
		<link>http://www.keyourcars.com/2010/02/04/interlude-council/</link>
		<comments>http://www.keyourcars.com/2010/02/04/interlude-council/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 20:48:58 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Fiction]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3521</guid>
		<description><![CDATA[
	
	Something wicked this way comes....
Excuse the hiatus, we take one week off out of every four and last week we also had a huge snowfall to contend with that made it dangerous to get together.Â  With any luck we&#8217;ll be playing this weekend. 
InÂ  the meantime &#8211; 
&#8220;Councilman with all due respect I believe the [...]]]></description>
			<content:encoded><![CDATA[<p><em><div class="img alignright size-medium wp-image-3522" style="width:277px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Silver_Golem_by_mysticaldonkey1.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Silver_Golem_by_mysticaldonkey1-277x300.jpg" alt="Something wicked this way comes...." width="277" height="300" /></a>
	<div>Something wicked this way comes....</div>
</div>Excuse the hiatus, we take one week off out of every four and last week we also had a huge snowfall to contend with that made it dangerous to get together.Â  With any luck we&#8217;ll be playing this weekend. </em></p>
<p><em>InÂ  the meantime &#8211; </em></p>
<p>&#8220;Councilman with all due respect I believe the idea has merit.Â  Council Lerik&#8217;s idea of locking the 5 of them up for a few days to see if the murders stop will harm no one and it might help uncover the truth.&#8221;</p>
<p>&#8220;See, even the <em>guard </em>are smart enough to know I&#8217;m right Garon.&#8221; came the oily voice of Councilor Lerik as he leaned forward, thrusting out a finger to point to the chainmail clad form of Captain Warik, commander of the guard.</p>
<p>The creases of Warik&#8217;s eyes bunched slightly and then smoothed out at Lerik&#8217;s tone, insulting without giving cause for insult. A skill the man possessed in spades, one that Warik couldn&#8217;t help but wish would get the man&#8230; hurt.Â  Not killed, he wasn&#8217;t that obnoxious but Warik wouldn&#8217;t be unhappy to hear that the councilor had met with some mishap, maybe a broken bone or two.Â  It would be too much to ask that Lerik became a victim to the person or creature that was killing townsfolk each night.</p>
<p>&#8220;Captain! Did you hear me?&#8221; Garon asked sharply.</p>
<p>&#8220;Sorry sir, something occurred to me about the murders that distracted me.&#8221;</p>
<p>Garon shook his head, &#8220;I said no we won&#8217;t be tossing them in jail.Â  They&#8217;ve done well enough by us.Â  They chased that creature out of the Eris temple, were captured and almost killed trying to solve our gold thefts, we know more about the murders because of them.Â  No, they stay free.&#8221;</p>
<p>&#8220;You realize they &#8216;found out&#8217; information on the murders because they committed them!&#8221; Lerik spat out.</p>
<p>Garon leaned forward, planting his palms on the table, &#8220;That&#8217;s enough!Â  I know you have issues with them Lerik.Â  You have issues with anyone who doesn&#8217;t fit your god&#8217;s image of the ideal.Â  Oh I know who or what you worship.Â  So far your belief&#8217;s haven&#8217;t interfered with your ability to keep the merchants happy and in line but don&#8217;t push things too far.Â  Without my goods to sell and Teagan&#8217;s boats and wagons to ship them you&#8217;d be a little unpopular with everyone both merchant and commoner so I suggest you give up this little vendetta you have against these people.&#8221;</p>
<p>Lerik dropped back into his chair, mouth open and then a look of furious anger crossed his face.Â  Without a word he rose and stormed out of the council chamber, Jan, the pretty young woman who&#8217;d taken Tanner&#8217;s place following after an uncertain pause, tossing an apologetic look around the room.</p>
<p>&#8220;What a pleasant individual.&#8221; Warick growled.</p>
<p>&#8220;That&#8217;s enough from you too Captain.Â  We all need to get along.Â  I know we&#8217;ve had our differences, I know you don&#8217;t like the changes we&#8217;ve pushed down your throat as it were about hiring outside help, which again doesn&#8217;t indicate a lack of confidence in your or the Watch&#8217;s ability.Â  But with the slaver raid, the murders and I know you don&#8217;t care to believe in them but of late all the temple priests have spoken of auguries that bad times are coming, very bad times.Â  Better poorer but prepared.Â  Perhaps if we&#8217;d of had these extra troops then my own&#8230; Never mind. As I say we need to get along with him and each other for the protection and benefit of the town.&#8221;</p>
<p>Warick nodded curtly, &#8220;Aye, I can understand your position Councilor.&#8221;</p>
<p>&#8220;I hear a but in there but I won&#8217;t push it.Â  Please go on, we&#8217;ll go over your report and see if we can make anything out of it.Â  Do what you can to catch this killer and keep our people safe.&#8221;</p>
<p>&#8220;Aye, that I can agree with.&#8221; Warick saluted the two councilors and their aides and turning on a heel left the room.</p>
<p>Teagan, the eladrin in charge of shipping who up till now had been quiet spoke up, &#8220;Berylon would you and Spar be so good as to wait in the other room for a few moments?&#8221;</p>
<p>The two aides glanced at each other and Berylon shrugged, &#8220;Sure, just summon if you have need.Â  C&#8217;mon Spar.&#8221;</p>
<p>After the room was empty and the door closed Teagon leaned back in his chair.Â  Face calm and impassive, eyes wandering over the decorative carvings in the ceiling of the council chambers he spoke quietly, &#8220;You know that one is beginning to overstep his bounds.Â  His hatred of all non-humans is affecting his dealings with me. I know he&#8217;ll be dead in 20 or 30 years and be out of my hair but it&#8217;s going to be a long 30 years at this rate.Â  Out of curiosity as he&#8217;s without heir or acknowledged relation as far as I know who would inherit if something were to happen to our fellow councilman?&#8221;</p>
<p>Garon shot a sharp look at the eladrin, &#8220;You know the answer to that and I don&#8217;t like where that question is going Teagon.&#8221;</p>
<p>Teagon flicked his eyes over and gave a miniscule shrug, &#8220;I&#8217;m not proposing anything Garon.Â  I&#8217;m just noting that the man has a lot of people irritated at him.Â  And ever since that deal with the slaver, if it was a slaver, he&#8217;s gotten a lot worse.Â  Did you know he&#8217;s pushing all the merchants under his control to get rid of their non-human employees?Â  I also heard that he wants to erect an altar to that banal spiteful god of his.Â  Yes you humans make up the highest proportion of the cities population but humans versus non-humans you&#8217;re in a distinct minority.Â  It&#8217;s irrational hatreds brought upon people by the ideologies of the likes of that one and his ilk that could end up destroying this town much less the slavers or reavers or whatever it is that the priests are warning us is coming.&#8221;</p>
<p>Garon suddenly chuckled, &#8220;You know that&#8217;s the most I think you&#8217;ve ever said at one time.Â  Yes the man was never pleasant and lately he&#8217;s turned downright vile, even to his &#8216;own kind&#8217;.Â  I think though that you overestimate the draw of his beliefs and the power of Bain.Â  Did you know he already has an altar to his god in a cellar under his home?Â  Ahh, see, we both have sources of information.Â  And do you know how many people in his circle of &#8216;friends&#8217; and acquaintances actually pay homage to his detestable little godling?Â  Only twelve that I know of.Â  Twelve followers out of how many people in this town?Â  Nay he poses no real threat to the security of the town.Â  And he&#8217;s brilliant at keeping the merchants in line, paying their taxes and not overcharging the commoners.&#8221;</p>
<p>Teagon&#8217;s lips curled up slightly, &#8220;I bow before your wisdom then Garon. Perhaps I shall learn somewhat of it during the time you have left on this plane of existence.&#8221;</p>
<p>&#8220;We live as the gods decree my friend.Â  Even your longevity might be cut shorter than you&#8217;d like as your gods wish. As for myself, I find it pointless to worry about it. Have you come up with anything we can do or have the Watch do to try and protect the people?&#8221;</p>
<p>Teagon shook his head, &#8220;Without knowing what we&#8217;re dealing with there&#8217;s little we can do.Â  Trying to ward every home, building and store against everything would be impossible.Â  But if we can find the creature&#8217;s nature we might be able to come up with something or so my people tell me.&#8221;</p>
<p>&#8220;The information that the group gave us was of no help?&#8221;</p>
<p>&#8220;Not really.Â  Necromatic arts are pretty far reaching.Â  We need to know the nature of the creature, if we could get something that belonged to it, an article of clothing or better yet flesh or blood then perhaps those skilled in the arts might come up with a way to track it.&#8221;</p>
<p>Garon snorted, &#8220;Blood? Hells we can&#8217;t even find the blood of the victims.&#8221;</p>
<p>&#8220;A chilling part of the deeds.Â  Where is the blood going and what is it being used for.Â  I fear the answer will not be one we wish to know.&#8221;</p>
<p>&#8220;Undoubtedly. Let&#8217;s get them back in here and start going over shipping needs.Â  The fish are pouring in from the boats and we&#8217;re going to have to get more barrels and crates to hold them.Â  I&#8217;d like another five hundred of the stasis crates as well, we should have planned ahead for this just in case.&#8221;</p>
<p>The two men, two of the most influential men in the city began studying the piles of documents that detailed the lifeblood of the city of Larkson, the fishing harvest and its dissemination.</p>
</p>
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		<title>Taint System</title>
		<link>http://www.keyourcars.com/2010/01/27/taint-system/</link>
		<comments>http://www.keyourcars.com/2010/01/27/taint-system/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 14:54:43 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3513</guid>
		<description><![CDATA[
	
	Tainted Warrior
Found an interesting document about Taint which is similar to the Chaos of say Warhammer Fantasy Roleplaying Game.Â  I was looking for some mechanics to help simulate exposure to the places and creatures of Darkmith and found this link.Â  There&#8217;s no author&#8217;ship noted anywhere so I can&#8217;t give any credit.Â  If you happen to [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-medium wp-image-3514" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Beast_by_MoonSkinned.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Beast_by_MoonSkinned-300x200.jpg" alt="Tainted Warrior" width="300" height="200" /></a>
	<div>Tainted Warrior</div>
</div>Found <a href="http://www.box.net/shared/dek35bhgta" target="_blank">an interesting document</a> about Taint which is similar to the Chaos of say Warhammer Fantasy Roleplaying Game.Â  I was looking for some mechanics to help simulate exposure to the places and creatures of Darkmith and found this link.Â  There&#8217;s no author&#8217;ship noted anywhere so I can&#8217;t give any credit.Â  If you happen to know who came up with this document let me know and I&#8217;ll see they get credit for it.</p>
<p><em><span style="color: #ff0000;">[Edit: Per a reader's comments this is a take on the Taint system from Heroes of Horror, a DnD 3.5 supplemental book.Â  Thanks for the info!]</span></em></p>
<p>The base premise is the characters are exposed to something or do something that &#8216;bends&#8217; them mentally and or physically.Â  This can range from pyschosis to turning bestial and many other things.Â Â  Perhaps wandering the streets of Darkmith and the aura of evil and power that envelops that city might plant a seed of evil in someone.Â  Or maybe the touch of Liloth&#8217;s powers driving one to stab a companion in the throat might leave lingering inclinations to repeat the action unforced.</p>
<p>We will see.</p>
<p>A few snippets from the pdf although a quick perusal shows some missing entries and some small typo&#8217;s that could be fixed as well as generalized overhaul to fit my personal needs.</p>
<p style="padding-left: 30px;"><strong>The Touch of Taint </strong><br />
 Characters in the Vale that venture into the dark places of the world, or dabble in the waters of evil, run the risk of their minds and bodies becoming poisoned by taint. Mental taint, or depravity, can eventually send one mad, where physical taint, or corruption, can transform a living being into an undead horror.</p>
<p style="padding-left: 30px;"><em><strong>Acquiring Taint </strong></em><br />
 <em>â€œSometimes oneâ€™s soul can be filled with evil because of the evil of their actions. Sometimes all it takes is for one to pick up the wrong book&#8230;â€ </em></p>
<p style="padding-left: 30px;"><em><strong>Committing acts of unspeakable evil </strong></em><br />
 In cultures throughout the typical D&amp;D setting certain acts earn universal condemnation amongst races and peoples with even the slightest moral code: murder, torture, genocide, and rape as well as fouler acts warp the mind of those committing them and result in the offending character gaining depravity.</p>
<p style="padding-left: 30px;">This does not represent external evil creeping into the characterâ€™s mind, but rather represents the wearing away of oneâ€™s moral compass as characters begin to treat others as pawns and toys rather than as individual creatures worthy of respect. Even characters that describe themselves as â€œhardenedâ€ or â€œjadedâ€ are not immune to gaining depravity in this fashion; indeed, one could argue that being extremely hardened to or jaded about the suffering of others is a sign of one gaining depravity.</p>
<p style="padding-left: 30px;"><em><strong>Exposure to areas warped by evil </strong></em><br />
 Whether due to the presence of demons, foul creatures from the Far Realms, or simply areas forever marred by evil of a less supernatural variety (such as the execution of an innocent man by a corrupt court, or the shack where a serial killer went to hide his â€œconquestsâ€) can result in characterâ€™s gaining corruption through no fault of their own.</p>
<p style="padding-left: 60px;">Typically, there are only certain areas in the blighted zone that bestow corruption (the area around the altar where innocents were sacrificed to dread gods), but in the cases of extreme blights, every square foot of the area might potentially bestow corruption. This corruption is typically applied to a character after a certain length of time and isaccompanied by a feeling of instinctive disgust that warn both the player and his or her character that it would be wise to spend as little time in the location as possible.</p>
<p style="padding-left: 30px;">Certain sanity-rending locations that warp the minds of those who travel through them, like an area tainted by the energies of the Far Realm might very well bestow depravity instead as characterâ€™s minds break under the strain of sights alien to any sane man or woman.</p>
<p style="padding-left: 30px;"><em><strong>Exposure to dread items </strong></em><br />
 While tools and weapons both magical and mundane have no moral significance in and of themselves, the uses they are put to or the techniques used in their creation can sometimes result in them being a vessel of corruption or depravity.</p>
<p style="padding-left: 30px;">A blade carved from the bones of a whimpering slave carries with it an imprint of the suffering of the one who â€œdonatedâ€ the material for the blade and might whisper words of condemnation and hatred to a character who chooses to carry it, slowly increasing his or her depravity. A weapon wielded by a demonic general or an unknowable Far Realm entity might have acquired some of its masterâ€™s inhuman corruption, and might plague a wielder with disgusting growths. Then of course, there are weapons and other items specifically crafted by mad cultists or vindictive spell casters that slowly drive their wielders insane with lust for power, or that cause them to rot from the inside out.</p>
<p style="padding-left: 30px;"><em><strong>Mental Condition &#8211; </strong></em></p>
<p style="padding-left: 30px;"><strong>Treacherous </strong><br />
 Foul whispers cloud your mind with images of what you could receive if you struck your companions down. Once per encounter when an ally leaves a space that you threaten, the DM may choose to roll an attack with an attack bonus of your level +3 vs. the will defence of your character to represent the urge to take an opportunity to strike. If the attack is successful, you must make an opportunity attack against your ally. The upside is that your treacherous leanings make it easier to stab others in the back-you gain a +2 bonus to damage against creatures that you have combat advantage against.</p>
<p style="padding-left: 30px;"><em><strong>Physical Condition </strong></em></p>
<p style="padding-left: 30px;"><strong>Internal Corruption (Ranked, maximum 3)</strong></p>
<p style="padding-left: 30px;">Your body is slowly consumed from the inside out by the corruption growing within you. While others cannot see it, it&#8217;s effects are all too obvious-for each level of this symptom taken you regain 2 fewer hit points from a second wind and take a -1 penalty to endurance checks. However, the festering growths within your body make you unappetizing to creatures that might otherwise want to make a meal out of you. If a living creature makes a bite attack against you that deals damage, it takes a -1 penalty to all attack rolls and skill checks for each time you have selected this symptom, until the end of its next turn.</p>
<p><a href="http://moonskinned.deviantart.com/art/Beast-121433320" target="_blank">Image Credits</a></p>
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		<title>CATS Podcast Episode 6 &#8211; Part 4</title>
		<link>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-4/</link>
		<comments>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-4/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 22:47:08 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Pen and Paper]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3502</guid>
		<description><![CDATA[Episode 6, part 4 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 6, part 4 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode6_Part4.mp3" length="41961241" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 6, part 4 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 6, part 4 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:56:33</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 6 &#8211; Part 3</title>
		<link>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-3/</link>
		<comments>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-3/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 22:22:43 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Pen and Paper]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3501</guid>
		<description><![CDATA[Episode 6, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 6, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode6_Part3.mp3" length="20949445" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 6, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 6, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>58:11</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 6 &#8211; Part 2</title>
		<link>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-2/</link>
		<comments>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-2/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 22:12:32 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Pen and Paper]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3500</guid>
		<description><![CDATA[Episode 6, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 6, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode6_Part2.mp3" length="24790945" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 6, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 6, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:08:51</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 6 &#8211; Part 1</title>
		<link>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-1/</link>
		<comments>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-1/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 21:57:51 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Pen and Paper]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3499</guid>
		<description><![CDATA[Episode 6, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 6, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.keyourcars.com/2010/01/26/cats-podcast-episode-6-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode6_Part1.mp3" length="28390957" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 6, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 6, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our heroes arrive in Darkmith where they raid the temple of the artificers while the ruined city erupts around them in a fit of evil.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:18:51</itunes:duration>
	</item>
		<item>
		<title>Interlude &#8211; Phy&#8217;el Fleshwalker</title>
		<link>http://www.keyourcars.com/2010/01/26/interlude-phyel-fleshwalker/</link>
		<comments>http://www.keyourcars.com/2010/01/26/interlude-phyel-fleshwalker/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 14:04:33 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Fiction]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3494</guid>
		<description><![CDATA[
	
	Not again...
&#8220;I see unsuccessful you have been.&#8221; spoke a voice that was filled with guttural rasping.Â  Image the sounds a person might make if they&#8217;d screamed for so long they were choking on their own blood, flesh ripped from the throat, vocal cords pulled so tightly they threatened to break with another sound, this might [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-medium wp-image-3495 alignright" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/548c06b07fa745ec8bbfcf01beee89e01.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/548c06b07fa745ec8bbfcf01beee89e01-300x202.jpg" alt="Not again..." width="300" height="202" /></a>
	<div>Not again...</div>
</div>&#8220;I see unsuccessful you have been.&#8221; spoke a voice that was filled with guttural rasping.Â  Image the sounds a person might make if they&#8217;d screamed for so long they were choking on their own blood, flesh ripped from the throat, vocal cords pulled so tightly they threatened to break with another sound, this might then be a pale imitation of this voice. The words spoken were in a ancient tongue full of harsh consonants and harmonics, living flesh cringing at the noise.</p>
<p>&#8220;The wardings of that accursed place hold true still.Â  They sap my powers more than imagined I.&#8221;Â  A second voice was definitely feminine, a caressing shiver of a voice that spoke of silk and whispers and promises of shadows and touch.</p>
<p>The first figure shrugged with a sinuous wave of its body, &#8220;I do not know stay shall I.Â  My freedom is enjoyable.&#8221; The figure gestured idly and nearby a man dressed in the uniform of the Larkson Watch drew a knife across his throat, the cut joining many many others on his body.Â  As the last of his life&#8217;s blood fountained as a scarlet ribbon in the air he slumped to the ground.Â  Only to rise moments later, dead eyes focused on its master.</p>
<p>The feminine voice changed in a flicker turning into a thing of razors and pain, &#8220;Mine husband you shall see free or your usefulness is at an end, know this Phy&#8217;el Fleshwalker.&#8221;</p>
<p>The corpse white skin of the first split open as the second&#8217;s words played over it, bloodless flesh gaping open. With no sign of pain upon its face it smiled slightly and nodded, &#8220;An it pleases you my queen.&#8221;</p>
<p>The voice, once again silken caresses, &#8220;Keep up the pressure on the wards.Â  Use the humans as you can to subvert them.Â  The Accursed One&#8217;s guardians seek to undo our release and attend to them I need.&#8221; Wings of green fire erupted from the second&#8217;s back and the body elongated.Â  The grass for yards around wisped into ash as it rose into the air with a lazy beat of her wings.Â  Hovering for a moment the solid black eyes looked down at him, &#8220;And use your command over the dead and flesh to recover Krag&#8217;s animus and restore him.Â  I do not wish my beloved to be deprived of his personal guard.&#8221;</p>
<p>Phy&#8217;el turned his head to follow the figure, using the heat of it to track it while the eyes of his head, boiled and burst in the first instants of the wings coming out and caressing his body, slowly regenerated. &#8220;Some day my <em>queen</em>.Â  Some day&#8230;&#8221;</p>
<p>Ranks of motionless figures jerked in unison minutes later as a single cry of raw anger and rage ripped through the air.Â  With a crook of his finger he summoned one of them to him.</p>
<hr style="width: 100px;" />
<p>&#8220;I hear you&#8217;re asking for Shuk.&#8221; Dra&#8217;kin started as a voice spoke behind him, the staff of wood he was carving slipping out of his hand and rolling across the worktable. He turned to see one of Shuk&#8217;s halflings, Keri he was almost sure.</p>
<p>&#8220;Yes, I wanted to check on her, it&#8217;s been a couple of days since I&#8217;ve seen her and I wanted to make sure she&#8217;s all right.&#8221;</p>
<p>&#8220;That&#8217;s why she has me.Â  Me and Meri. To make sure she&#8217;s alright. She went up stream with Meri to Forge.&#8221;</p>
<p>&#8220;Oh?Â  Why?&#8221;Â  Dra&#8217;kin gestured to a nearby chair and sat on the edge of his bed.</p>
<p>Keri shook her head, &#8220;Guild business.Â  I&#8217;m sure you understand.&#8221;</p>
<p>&#8220;When&#8217;s she coming back?&#8221;</p>
<p>&#8220;Guild business.&#8221; the halfling thief replied.</p>
<p>&#8220;Uh, okay.Â  When she gets back could you tell her I&#8217;d like to see her.&#8221;</p>
<p>&#8220;I&#8217;ll give her the message.&#8221;</p>
<p>&#8220;Great.Â  Are you hungry?Â  My treat. The council came through with a little gold to thank us for our &#8216;efforts&#8217; in looking into the murders and for driving the creature out of the temple.&#8221;</p>
<p>She shook her head, &#8220;No thanks, I&#8217;ve got to look into some things.Â  You can&#8217;t give people a chance to get momentum or your place in the order of things becomes at risk.&#8221;</p>
<p>There was a tap on the door and moments later it opened revealing Torel standing there, &#8220;Hey we&#8217;re going to go over to&#8230; Well hey there.Â  Meri?Â  Keri?&#8221;</p>
<p>&#8220;Keri.Â  Meri&#8217;s with Shuk who&#8217;s&#8230;&#8221; Dra&#8217;kin paused as Keri shook her head slightly, &#8220;&#8230;busy right now.&#8221;</p>
<p>&#8220;Mi&#8217;lady Keri would you care to join us for the evening meal?&#8221; Torel asked with a slight bow.</p>
<p>&#8220;Thanks but no, I must be off.&#8221; she replied.</p>
<p>&#8220;Perhaps next time then.&#8221;</p>
<p>&#8220;Maybe.Â  Later Dra&#8217;kin.&#8221; Keri said, flashing him a look, a warning in it.Â  Torel stood aside to let her leave, coming further into the room.</p>
<p>&#8220;So what about you?Â  Hungry?&#8221;</p>
<p>&#8220;Sure, let me get my pouch.&#8221;</p>
<p>&#8220;So what&#8217;s up with Shuk?&#8221;</p>
<p>Dra&#8217;kin grimaced, &#8220;Guild business. Don&#8217;t think I&#8217;m supposed to talk about it.&#8221;</p>
<p>Torel shrugged &#8220;Okay, just being polite.Â  We&#8217;re going to try some place that Stak found down on the docks.Â  Swears they have a fish stew to die for.Â  Personally I think it&#8217;s not the stew but the person bringing it that he thinks is to die for.&#8221;</p>
<p>Dra&#8217;kin rolled his eyes, &#8220;Okay I guess.Â  But if there&#8217;s another gods damned drunken brawl this is the last time I&#8217;m letting any of you pick a place to eat.&#8221;</p>
<p>Torel protested, &#8220;Hey those were all Biminey&#8217;s fault!Â  Him and that damn hand of his trying to steal drinks from drunks.&#8221;</p>
<p>&#8220;I&#8217;m just saying, your fault, my fault, nobody&#8217;s fault. I have to jump through another window to avoid being thrown through it and I&#8217;m going to burn someone&#8217;s pubes off.&#8221;Â  Hellfire flickered to life on the finger he was pointing at Torel.Â  A sympathetic light pulsed in red crystal in a silver mount on his worktable casting a red glow onto the room.</p>
<p>Torel held his hands up with an innocent look, &#8220;Hey hey watch that thing!&#8221;</p>
<p>Dra&#8217;kin closed his fingers into a fist, the action causing the flames to go out, &#8220;Just remember what I said.Â  Now let&#8217;s go I&#8217;m hungry enough to eat even bad food now.&#8221;</p>
<p>Torel clapped him on the shoulder, then pulling his hand back as Dra&#8217;kin stopped to look at it. &#8220;Right right, the warlock that walks alone. Come one.&#8221;</p>
<p>Dra&#8217;kin&#8217;s eyes narrowed as the avenger of Kord walked ahead of him, a thoughtful look on his face for a moment before clearing.</p>
<p>In the shadows across the street two figures stirred, one stepping out to follow the warlock and avenger down the street, the other slipping away down an alley.</p>
<p><a href="http://velinov.deviantart.com/art/Tavern-Brawl-96471746" target="_blank">Image Credits</a></p>
</p>
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		</item>
		<item>
		<title>CATS &#8211; Session Eight</title>
		<link>http://www.keyourcars.com/2010/01/19/cats-session-eigh/</link>
		<comments>http://www.keyourcars.com/2010/01/19/cats-session-eigh/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 20:34:24 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3490</guid>
		<description><![CDATA[
	
	Man in White

[Sorry for the delay on the session report and podcasts.Â  Busy at home and work and Life intruding and all that.]
This session saw the inclusion of a bard, a gnome by the name of Dash, seeking to record the exploits of the &#8220;only known survivors of a slaver kidnapping!!!&#8221; who met up with [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-medium wp-image-3491" style="width:197px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Lich_Necromancer_by_crawford_the_imp.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Lich_Necromancer_by_crawford_the_imp-197x300.jpg" alt="Man in White" width="197" height="300" /></a>
	<div>Man in White</div>
</div>
<p><em>[Sorry for the delay on the session report and podcasts.Â  Busy at home and work and Life intruding and all that.]</em></p>
<p>This session saw the inclusion of a bard, a gnome by the name of Dash, seeking to record the exploits of the &#8220;only known survivors of a slaver kidnapping!!!&#8221; who met up with them at their tavern but I get ahead of myself.</p>
<p>Present were Biminey, Dra&#8217;kin, Elisssa, Stak, Torel and temporary guest star &#8211; Dash.</p>
<p>We start our journey with the quints getting back to town from their voyage down to darkmith.Â  There&#8217;s a lot of questions, answers, no answers and the like going on for the first few hours of the session.Â  The group discovers that for the last few nights a gruesome murder has taken place.Â  They&#8217;re unable to uncover any pattern to the murders, they seem to be random serial killings.Â  Each body and most times there were multiples, was dismembered and an odd lack of blood was found at each scene.Â  No one noticed the murders even though in one case it was performed at a whorehouse with thin walls and crowded clientelle.</p>
<p>They interact with the priests of Eris and the Captain of the Watch as well as the council about their past, present and future activities.</p>
<p>The researchers at Eris have a possible solution for Torn.Â  An old healing temple, now in Hobgoblin lands might be able to channel healing energies still through a simulacrum back to Torn.Â  Getting there might be a problem though.</p>
<p>A bloodied woman and child arrive at the town and they witness this and join in on the investigation. They determine that both woman and child have been impacted by arcane/necrotic energies and only after the energies are cleansed at the Eris temple&#8217;s circle are they able to get anything more than the White Man from the hysterical woman and catatonic child.Â  A ritual is performed and the woman reveals that a white figure she remembers it as a skeletal unearthly figure while the child remembers it as a man in white robes entered their village a day earlier and brought the dead to life and had them descend upon the villagers doing horrible things to them.Â  The two of them were then sent to the town to summon aid.</p>
<p>Unfortunately this information was uncovered after the town watch sent out a squad of men.Â  Once it was known it was a trap, at least the PC&#8217;s beleive it to be one, two additional watch were sent after the first squad to warn them but they had several hours head start and it&#8217;s unlikely they&#8217;ll catch up in time.</p>
<p>A day passes, the group on watch on the city walls but no &#8216;army of undead&#8217; shows up.Â  The captain of the watch sends out two squads of the watch&#8217;s elite units although the group tries to persuade him otherwise.</p>
<p>The group determines that the murdered bodies are oddly drained of life energies, even dead flesh has some life to it.</p>
<p>Oddly Dra&#8217;kin has a hard time finding his girlfriend Shuk during the initial two days they&#8217;re back in town.</p>
<p>Anotehr thing of note is it&#8217;s been cloudy for the last 10 days, roughly equal to the time that whatever happened in Darkmith happened.</p>
<p>Two of the group were headed to the Temple of Eris to talk to Sushanna when they met her in the street outside.Â  The vault doors to the forbidden archives were locked, from the inside and although there were three priests in there no one was answering.Â  The rest of the group was summoned to investigate adn found the vault door sealed by magic.Â  While Dash got the door open, a summons was sent to the town watch but with the door opened it revealed a odd arcane circle floating in midair at the bottom of the steps.</p>
<p>The group went down into the forbidden vaults and uncovered a powerful female who summoned deamonic pets through multiple portals floating in air.Â  She was apparently searching for something as there were scrolls scattered everywhere.</p>
<p>While she kept the group busy with the four deamons and a golem crafted up from scrolls and bits of broken tables and stones she continued her search but as her pets dropped she was forced into the combat.</p>
<p>She fled as the combat turned against her, unable to flee through her own portals as they had grown unstable from the arcanic energies released during the fight she was forced to flee through the streets but was easily able to make her escape.</p>
<p>All in all the 5-6 hour session was split fairly equally between roleplay and fighting. The fight did take longer than I was hoping for, with 6 players at the table and 4 standards, 1 elite and 1 solo it was unfortunately an issue.Â  But the fight wasn&#8217;t geared for minions IMO and frankly this group has multiple minion killer powers so to make it a challenge I&#8217;d have to pump up the count.Â Â  THere is another fight though where this might apply&#8230;</p>
</p>
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		<title>Interlude &#8211; At Sea</title>
		<link>http://www.keyourcars.com/2010/01/12/interlude-at-sea/</link>
		<comments>http://www.keyourcars.com/2010/01/12/interlude-at-sea/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 13:51:40 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Fiction]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3483</guid>
		<description><![CDATA[
	
	Night Sky
Interlude &#8211; At Sea
 The sound of sobbing drew him to the bow of the boat.Â  THe moon&#8217;s light was dim, hidden behind clouds.Â  Thank the gods that they were normal clouds, not the swirling banks of dark grey clouds lit from within by green flaring lights that they&#8217;d left behind at the ancient [...]]]></description>
			<content:encoded><![CDATA[<p><strong><div class="img alignleft size-medium wp-image-3484" style="width:228px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/creature.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/creature-228x300.jpg" alt="Night Sky" width="228" height="300" /></a>
	<div>Night Sky</div>
</div>Interlude &#8211; At Sea</strong></p>
<p> The sound of sobbing drew him to the bow of the boat.Â  THe moon&#8217;s light was dim, hidden behind clouds.Â  Thank the gods that they were normal clouds, not the swirling banks of dark grey clouds lit from within by green flaring lights that they&#8217;d left behind at the ancient city of Darkmith. </p>
<p>Tucked into shadow behind two bales of fishing net, Torel found the girl sitting on the gunwhale, feet up on a bale and clutched to her chest.Â  She was rocking back and forth crying quietly. If the seas had been any rougher than the millpond it was currently he feared she&#8217;d have gone over the edge long ago. </p>
<p>Slowly he eased up to sit next to her, keeping just enough space between them to be able to grab her if she went too far back. &#8220;Hey,&#8221; he spoke softly, gently,&#8221;how&#8217;s it going?&#8221;</p>
<p>The girl&#8217;s muffled voice came softly from where it was buried between her knees. &#8220;I don&#8217;t want to die.Â  Things keep happening to me and I think I&#8217;m going to die and then other things happen and suddenly I&#8217;m not and I&#8217;m just so tired of it.Â  I&#8217;ve got this&#8230; thing inside me, I saw what it did, I don&#8217;t want to &#8230;&#8221; Her tear covered face looked up at him and she reached out to grab his arm in a grip that would leave a ring of bruises around his forearm. &#8220;Swear to me, swear on your life, on everything you hold dear in this world and the next that if this thing in me&#8230;if something happens&#8230;swear that you&#8217;ll end the pain.&#8221;</p>
<p>Torel didn&#8217;t, couldn&#8217;t look away from the fierceness of the girl&#8217;s gaze and found himself nodding, &#8220;Aye, Soozin.Â  This I swear on my life and my faith, if it comes to that, I will&#8230; stop the pain.&#8221;</p>
<p>For several long moments the girl was silent, eyes gazing into those of the holy warrior of Kord then she nodded and said simply, &#8220;Thank you.&#8221;</p>
<p> He moved closer, then hesitantly put an arm around her shoulders.Â  She leaned into him and he held her, offering what comfort he could. </p>
<p>They sat in silence that way, the salt taste of the water in the air, the gentle breezes from the south, warm and comforting blowing across the ship with the snap of the sails and the creak of rope and pulleys adding their own melody to the night.Â  Her tears like small raindrops rolling over his forearm. </p>
<p>Then the girl began to speak, voice calm as she watched the water flow past.Â  Telling him of her life, of growing up the daughter of a seamtress, her father lost at sea.Â  Of her hopes at the spring festival of finding someone, of her home and her brother, lost in Darkmith. Of Torn&#8217;s caring for her and their plans for the future. </p>
<p>&#8220;You said Torn was hurt but that the temple priests were going to fix him.Â  Was that the truth?&#8221;</p>
<p>Torel sighed heavily, &#8220;As far as I know little one. The temple has vast stores of knowledge and they seemed hopeful they would be able to find a way to heal him.Â  His brain was hurt during the attack and that&#8217;s the part they aren&#8217;t sure about.Â  I&#8217;ve seen those who&#8217;ve been damaged in such a fashion and I&#8217;ve seen them lay in a deep sleep for weeks and then come out of it.&#8221;</p>
<p>&#8220;And sometimes they don&#8217;t.&#8221;</p>
<p>&#8220;Aye, sometimes.&#8221;</p>
<p>&#8220;Thank you for the truth on that.&#8221;</p>
<p>&#8220;We&#8217;ll do everything we can for him, I hope you know the truth in that as well.Â  It&#8217;s only another two days and we should be home.Â  Gods willing he&#8217;ll be up and around and waiting for you.&#8221;</p>
<p>&#8220;The gods will as they will.Â  Damned be them all.&#8221; she said bitterly looking up at the skies.Â  &#8220;By all&#8230; what is that?&#8221; she whispered.</p>
<p>His eyes turned up as she gasped. A shadow was crossing through clouds overhead, outlined in green fire, the outline was that of a man but with abnormally long legs and arms and giant tattered shadow wings that beat the clouds into a frenzy at its passing.Â  Fragments of green fire dripped from those wings like water splattering into a rain puddle and each drop burned a section of the clouds away.Â  It soared without sound, significantly faster than the ship could sail, moving in a weaving graceful pattern, leaving wispy burned away clouds in its wake.Â  </p>
<p>Rooted to the spot they watched it, unable to look away as it sailed far ahead of the ship and then with a swirling loop it turned inland and vanished in the distance. </p>
<p>A deep terror filled the girl&#8217;s eyes as they shook off the spell.Â  &#8220;Do you&#8230;?&#8221;</p>
<p>Torel shook his head slowly, &#8220;No.Â  But I fear by all that I know that this does bodes dreadful ill for the future.Â  I fear those meddling fools may have doomed us all with what they&#8217;ve unleashed.&#8221;</p>
<p>He stood, helping the girl to her feet, &#8220;Come we must tell the others of this.&#8221;</p>
<p><a href="http://shorty-antics-27.deviantart.com/art/Tornado-at-Dusk-140190496" target="_blank">Source Image</a></p>
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		<title>CATS &#8211; Session 7</title>
		<link>http://www.keyourcars.com/2010/01/10/cats-session-7/</link>
		<comments>http://www.keyourcars.com/2010/01/10/cats-session-7/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 17:51:55 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3467</guid>
		<description><![CDATA[
	
	Krag and Dra'kin's Hellish Rebuke
We&#8217;re short one player so Laura will be donning the warlock hat tonight, present in the flesh are Elisssa, Stak, Torel, Biminey.
Biminey exits the temple of the Artificers with the knowledge that he can get the group into the grounds without being attacked by making amulets for them that are essentially [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-medium wp-image-3468" style="width:266px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Krag.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Krag-266x300.jpg" alt="Krag and Dra'kin's Hellish Rebuke" width="266" height="300" /></a>
	<div>Krag and Dra'kin's Hellish Rebuke</div>
</div>We&#8217;re short one player so Laura will be donning the warlock hat tonight, present in the flesh are Elisssa, Stak, Torel, Biminey.</p>
<p>Biminey exits the temple of the Artificers with the knowledge that he can get the group into the grounds without being attacked by making amulets for them that are essentially visitor&#8217;s passes to coin an anachronistic term.Â  He&#8217;s also found reference to the rituals and methods needed to repair the elemental ship as well as reference to override controller amulets, a kind of master key, that can be attuned to an airship for the purposes of controlling it much like the original 6 amulets were created during it&#8217;s construction.</p>
<p>The group enters the temple grounds and are ignored by the constructs which are going about their programmed business of fighting delaying tactics against the wear and tear of time. Many constructs stand or lie broken and worn out. Bolter turrets mounted in certain areas spark and crackle, malfunctioning while others turn to follow the groups movements.</p>
<p>Down a long flight of stairs they find the outer vault chamber.Â  The outer door is standing ajar, the inner door is sealed tight.Â  The sinking of the city into the swamp though, has destroyed part of the wall and there is enough room for the group to squeeze through.</p>
<p>They drop down into a series of hallways, lit by light crystals, panels roughly 4&#8242; x 4&#8242; that are inset into the walls.Â  The flooring is covered in 6&#8243; of water.Â  As Elissa steps into one of the three hallways leading out the wall crystals start a slow pulse.Â Â  When Torel tries to follow the lights start a rapid pulsing and there&#8217;s the sound of metal on metal as doors start to go up around the complex.</p>
<p>Constructs start to appear, some spider like with nozzles for mouths that fire sticky webbing, others childlike in size with razored claws and containers of some fluid that lead to large needles embedded into their palms.Â  The creatures show up scattered out over the course of several rounds though and with the use of corners to prevent being surrounded, focus fire and especially the use of Elisssa&#8217;s lighting based breath, Stak&#8217;s Azurian longsword which deals lightning damage and Biminey&#8217;s Lightning Sphere the constructs are taken down without any of the party going down.</p>
<p><span style="color: #0000ff;">[DM's Note: It hit me after the session that Dra'kin should really be up in front soaking damage.Â  He has hit points as high as any of the group, a huge number of surges and Hellish Rebuke <em><strong>requires </strong></em>him to get hit to be truly effective. ]</span></p>
<p>The group investigates the area after the fight, finding mostly decayed and destroyed by damp furnishings, equipment and miscellaneous items.Â  Dra&#8217;kin is blasted by bolter fire as he steps up to open a locked door but the two wall mounted bolters inside are swiftly destroyed.Â  The room appears to have once held racks of some objects, long gone at this point and was apparently important enough to have secondary defenses with the bolters mounted up on the walls inside.</p>
<p>Down one hallway they discover the end of it has broken apart and light is gleaming from under the water.Â  As they move closer to look it over, the vines and mosses that have invaded in from the swamp come to live and stand up.Â  It shoots a cloud of spores that catch the entire party and they all rush forward in fascination to end adjacent to the creature.Â  Thorny vines swarm up their bodies against the party, all hit with only Dra&#8217;kin avoiding the vines as he shakes off the fascination.Â  Hollow pointed thorns on the vines plunge into their bodies, restraining them and draining them of blood.Â  <span style="color: #0000ff;">[Fairly nasty creature I came up with.Â  Burst 6 pull as a minor then burst 3 that restrains and inflicts 10 ongoing damage (save ends) which is why I only had the one creature in this fight.Â  I also had three 20's in a row during this fight.Â  Unfortunately for me the 20's didn't actually do anything extra as it was just to apply the ongoing 10 and restrain effects.Â  Damnit.]</span></p>
<p>They uncover a way through the broken earth and stone and emerge into a vast chamber piled high with crates, timbers and building materials.Â  Naturally suspicious they use Dra&#8217;kin&#8217;s familiar to scout the area spotting a large form lying in wait behind a pile of crates.Â  They move to attack and as they do so there&#8217;s a roar of another creature on the far side of the chamber.</p>
<p>Two dragonlike constructs although without wings are enjoined in the fight.Â  Over the course of the fight two more constructs, comprised of chains and spikes drop into view from above.Â  Again the party&#8217;s tactics have improved and they focus their anger and damage onto single targets for the most part although twice they bunch up nicely and are subject to burst attacks that catch more than one person at a time.Â  Their sound fire control and especially the lightning damage pull it out although once or twice someone in the party goes down but is brought back up again to re-enter the fray.</p>
<p>During the fight a large quake throws everyone to the ground and the roof high overhead splits open, it was designed to do that so the elemental ships could be lowered into it but the holding mechanism fractures and it opens up partially.</p>
<p>They search the area and uncover two small containers of residium worth 10,000 gold, a master override amulet and enough specialized artificer gear to proceed with the repair and control of the air ship. They also see on a magical map a green dot among many red ones that appears to be nearing the coast line before it gives up the ghost destroyed by the quake.</p>
<p>The exit the chamber by climbing up through the roof <span style="color: #0000ff;">[They didn't check but if they had they would have found the water passage now blocked from the quake]</span></p>
<p>Outside they find the temple structures had suffered serious damage and the constructs are too busy repairing to pay them any attention even if they were so inclined.</p>
<p>Overhead the clouds are boiling, a vicious greenish black tinge to them that cast the city into dark shadow although miles away the skies are clear.Â  Their first though is that the priests of Eris have breached the tomb of Larkson.Â  Dra&#8217;kin and Biminey both note that a subtle arcanic pressure over the city is now gone.</p>
<p>Rather than resting to recover, their recent activities have left them tired and worn out, they proceed to head to the coastline at the fastest possible route which is through the city.Â Â  The city creatures seem to have their hands full and they&#8217;re unaccosted.</p>
<p>Hearing the sounds of hunting hounds they swing to the side to investigate and find Merik (Merkin) treed up on top of a pillar while savage dog like creatures snarl and bite from below.Â Â  The party is detected and the hounds vanish into the rubble.Â  The high priest falls, impaling himself on a fence that surrounds the pillar.Â  The party arrives just in time to read his lips as he dies, &#8220;I didn&#8217;t know&#8230; gods forgive&#8230;&#8221;</p>
<p>They search him claiming a crystalline fragment on an amulet around his neck and continue their mad dash to the coast.</p>
<p>Passing through what they thought was merely an overgrown plaza turns out to be instead a grave.Â  One of the tomb doors shatters exploding and a giant abomination of a creature climbs out.Â  Standing 12&#8242; tall, its guts hang out, wrapping around his torso, writhing like snakes.Â  It is Krag the Butcher, storied creature of a dark past.Â  It spies the party and calls forth its minions which claw their way from not so warded anymore imprisonment and the attack is on.</p>
<p>Stak does a good job of keeping the minions cleared out as they arrive in waves as they make their way up through the earth covering them while the rest pound on Krag. It&#8217;s a tough fight but they eventually put him down, even as Torel lies dying on the ground and Biminey after being encased in Krag&#8217;s grasping intestines is only released shy of death at the creature&#8217;s being killed.</p>
<p>Or so they thought as Krag rises again.Â  With the most wounded scrambling away, the rest continue to batter the abomination into the ground, this time spending the time and effort it takes to dismember the corpse before they consider it dead.</p>
<p>Almost dead from exhaustion and the toll of being on the go, fighting, sneaking and moving quickly for 24 hours they climb into the vacant tomb of Krag and rest while Stak stands watch.</p>
<p>They recover Krag&#8217;s Blood Sink Bracers and his Flensing Axe from the body and tomb.</p>
<p><span style="color: #0000ff;">[They were almost completely out of surges across the party, most were down below half health and of course their dailies were long spent.Â  All in all I think I got this balance of fight series just about perfect.Â  See the end of the post for the Blood Sink bracers]</span></p>
<p>They continue their cautious rush through the city to reach the beach.Â  There they find three men, emissaries of the slavers, waiting with what turned out to be Soozin.Â  The elemental ship is in tow on two ships and is disapearing on the horizon.Â  A third smaller ship lies in the harbor while a ship&#8217;s boat is on the beach.</p>
<p>The slavers want knowledge of how to control the elemental ship and they offer Biminey a kings ransom in gold, slaves and power if he has the knowledge and gives it to them.Â  They believe they will be able to figure it out eventually but they&#8217;re not patient men.</p>
<p>During the discourse the emissary which turns out to be nothing more than a slave dressed in finery arranges a deal with the group, one of the options he was given to offer is if Biminey doesn&#8217;t know how to control the ship, if they uncover it and provide the deal will still stand.Â Â  Biminey though has already told them he knows how to do it.Â  The slave has heard their plans and realizes that most scenarios end with him dead so he counteroffers.Â  He&#8217;ll go back and tell the Overmage on the ship that Biminey doesn&#8217;t know yet and will work on it but, and he indicates the two guards which are actually just ship&#8217;s cooks, he can&#8217;t afford witnesses.Â  Without a second thought, Biminey and Elisssa fry the two where they stand using his Lightning Sphere and her breath weapon.</p>
<p>The slave hands over a bottle, instructing them that Soozin has to have one drop in water a day or she&#8217;ll die. In comes out that he as well has been &#8216;infected&#8217;.</p>
<p><span style="color: #0000ff;">[They assume the girl has been poisoned but it's nastier than that.Â  They've both been infested with a parasite that's kept dormant by the liquid.Â  If it wakens it spawns immediately and hundreds of it's spawn burrow their way out of the host over the course of a few of the most painful agonizing last minutes of your life.Â  This will come out as they talk to Soozin on the trip home.]</span></p>
<p>The slave rows back to the ship and the group sets off overland, following the coast where they come across the ship that brought The priests of Eris to the area.Â  They arrange a deal to go back to the city on the boat and learn some boating skills of their own along the way.</p>
<p><em><strong>Podcast should go out this week sometime. </strong></em></p>
<table style="height: 200px; width: 400px;" border="1">
<tbody>
<tr>
<td>
<p><strong>Blood Sink Bracers</strong><br />
 <em>&#8220;The deep red runes on these bracers flare with an evil light as energies seek out nearby open wounds.&#8221;</em></p>
<p><strong>L</strong><strong>evel 6<br />
 Price:</strong> 1800 gp<strong><br />
 Item Slot:</strong> Arms<strong><br />
 Power (Daily): </strong>Immediate Interrupt.Â  Use this power when you or an ally within 5 squares hits with an attack.Â  Add 1d10 damage necrotic to the attack and gain the same amount in temporary hit points.Â  Gain double the amount in temporary hit points if the target of the attack is Bloodied.</p>
</td>
</tr>
</tbody>
</table>
<p><em>Modified Image created by me <a href="http://alexgarner.deviantart.com/art/Incendiary-Totem-145466005" target="_blank">from this one</a></em></p>
<p><em><br />
 </em></p>
]]></content:encoded>
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		<title>CATS Podcast Episode 5 &#8211; Part 3</title>
		<link>http://www.keyourcars.com/2010/01/09/cats-podcast-episode-5-part-3/</link>
		<comments>http://www.keyourcars.com/2010/01/09/cats-podcast-episode-5-part-3/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 16:21:01 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3440</guid>
		<description><![CDATA[Episode 5, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. The group is arrested after the dock fight and works their way out of incarceration and then heads back to Darkmith after information and their airship.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="KocCast" width="128" height="128" />Episode 5, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. The group is arrested after the dock fight and works their way out of incarceration and then heads back to Darkmith after information and their airship.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode5_Part3.mp3" length="42263352" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 5, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. The group is arrested after the dock fight and works their way out of incarceration and then heads back to Darkmith after information and their air...</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 5, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. The group is arrested after the dock fight and works their way out of incarceration and then heads back to Darkmith after information and their airship.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:57:23</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 5 &#8211; Part 2</title>
		<link>http://www.keyourcars.com/2010/01/09/cats-podcast-episode-5-part-2/</link>
		<comments>http://www.keyourcars.com/2010/01/09/cats-podcast-episode-5-part-2/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 16:20:03 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3439</guid>
		<description><![CDATA[
	
	KocCast
Episode 5, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. The group faces down &#8216;traders&#8217; on the docks and ends up captured again.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<div class="img alignleft" style="width:128px;">
	<img src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="KOCCast" width="128" height="128" />
	<div>KocCast</div>
</div>Episode 5, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. The group faces down &#8216;traders&#8217; on the docks and ends up captured again.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode5_Part2.mp3" length="30874572" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 5, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. The group faces down &#039;traders&#039; on the docks and ends up captured again. - Subscribe to the feed - http://www.keyourcars.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 5, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. The group faces down &#039;traders&#039; on the docks and ends up captured again.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:25:45</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 5 &#8211; Part 1</title>
		<link>http://www.keyourcars.com/2010/01/09/cats-podcast-episode-5-part-1/</link>
		<comments>http://www.keyourcars.com/2010/01/09/cats-podcast-episode-5-part-1/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 16:19:37 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3438</guid>
		<description><![CDATA[Episode 5, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. We find our heroes rescued by their friends and they find their friends missing.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="KocCast" width="128" height="128" />Episode 5, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. We find our heroes rescued by their friends and they find their friends missing.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode5_Part1.mp3" length="16416960" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 5, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. We find our heroes rescued by their friends and they find their friends missing. - Subscribe to the feed - http://www.keyourcars.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 5, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. We find our heroes rescued by their friends and they find their friends missing.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>45:35</itunes:duration>
	</item>
		<item>
		<title>Interlude &#8211; Artificer&#8217;s Temple</title>
		<link>http://www.keyourcars.com/2010/01/06/interlude-artificers-temple/</link>
		<comments>http://www.keyourcars.com/2010/01/06/interlude-artificers-temple/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 16:53:35 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Fiction]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3432</guid>
		<description><![CDATA[
	
	Familiar's Eye view of the temple
Interlude &#8211; Temple of Artificers
Biminey looked up, cocking his head.Â  The sound came again, the voice of one of Torel calling from outside the complex.Â  He put down the scroll he was reading and removed the glasses.Â  Rubbing his forehead he waited for the headache to go away making yet [...]]]></description>
			<content:encoded><![CDATA[<p><strong><div class="img alignright size-medium wp-image-3433" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/temple_by_shaoe.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/temple_by_shaoe-300x177.jpg" alt="Familiar's Eye view of the temple" width="300" height="177" /></a>
	<div>Familiar's Eye view of the temple</div>
</div>Interlude &#8211; Temple of Artificers</strong></p>
<p><span>Biminey</span> looked up, cocking his head.Â  The sound came again, the voice of one of <span>Torel</span> calling from outside the complex.Â  He put down the scroll he was reading and removed the glasses.Â  Rubbing his forehead he waited for the headache to go away making yet another mental note to work on the plan for the translation goggles, one that wouldn&#8217;t leave him feeling like a foot long spike was being shoved through his head each time he took them off after using them for more than a few minutes.</p>
<p>But without them the scrolls would be nothing more than scribbles and strange alphabets. He tossed the scroll into his pack where it joined a growing selection.Â  The ancient outbuildings of the temple of artificers had proven to be a wealth of information of curious natures of his craft.Â  Reluctantly he&#8217;d marked several an collected them but had no plans for taking them.Â  There was only so much space in his pack after all.</p>
<p>Head only pounding now rather than splitting he went outside, grabbing a silvered spear he&#8217;d found next to a jumble of parts that had once been one of the spear constructs.Â  Night had fallen while he was reading and the moon shone down giving the courtyard a silvery blue tint.Â Â  He headed to the gate, his feet making soft noises on the heavy stone tiles filling the inside of the temple walls.</p>
<p>&#8220;What?Â  I didn&#8217;t catch that?&#8221; he yelled over the wall.</p>
<p><span>Torel&#8217;s</span> voice came back, &#8220;Just checking on you, we&#8217;ve found a good place to set up, it&#8217;s about 50 yards south, southwest of the gate.Â  Some walls are still standing and give us some concealment but we can still keep an eye on the gate.&#8221;</p>
<p>&#8220;Great, I&#8217;ll find a place in here to get some rest and keep at it!Â  There&#8217;s a lot of information here to go through but I&#8217;ve found a building that holds a lot of rituals and knowledge that seems to be specifically with the air ships!&#8221;</p>
<p>&#8220;Fantastic!Â  Okay scream if you run into a problem and we&#8217;ll stand here and mourn you appropriately.&#8221;</p>
<p>&#8220;What a friend you are!&#8221; <span>Biminey</span> called back laughing.</p>
<p>&#8220;Get to work!Â  It&#8217;s cold out here!Â  And there are dark priests!&#8221;</p>
<p>&#8220;<span>Riiiiight</span>!&#8221;</p>
<p>The artificer went back in, the building he was currently rummaging through looked very promising as many of the scrolls held illustrations of various ships and ship components. With a sigh at the upcoming pain, he slipped the glasses back on and continued his search.Â  The hours came and went as he scanned scroll after scroll, the building headache looming larger and larger.</p>
<p>Finally he found it, a set of scrolls outlining how to make field repairs to elemental ships and another set that outlined the control mechanisms.Â  He scooped them all up, hugging them to his chest before storing them carefully into his pack, pulling out several of the others that he&#8217;d collected to make room.</p>
<p>Even tensing in anticipation did nothing to prepare him for the shattering white pain that ripped through his head as he removed the glasses and he was literally driven to his knees by the pain.Â  As darkness took him, he though, &#8220;Perhaps I won&#8217;t wear them so long next time.&#8221;</p>
<p>Sun was shining through the windows as he woke up, groggy and disoriented and for a few moments unaware of where he was.Â  Panic set in momentarily before the memories came crashing back.Â Â  His head was pounding still and it was the work of several minutes before he was able to climb to his feet. And several minutes longer before he realized that the sun was slanting in from the wrong direction.Â  It was almost evening again with morning come and gone.</p>
<p>&#8220;<span>Biminey</span>!?Â  HEY!!!&#8221; called an urgent voice from outside.</p>
<p>He stumbled out, pausing to lean against the door frame.Â  It took a couple of tries before his voice worked and then he replied, &#8220;I&#8217;m okay!&#8221;</p>
<p>&#8220;<span>Baphomat</span> wept!Â  For the gods sake man, we&#8217;ve been calling all day!Â  <span>Dra&#8217;kin</span> lost his little eye familiar trying to see inside and we didn&#8217;t know if you were alive or dead!&#8221; It was <span>Elisssa&#8217;s</span> voice that came back.</p>
<p>&#8220;I&#8217;m alive!Â  Mostly! Over did it a little and&#8230; never mind!Â  I&#8217;m okay!&#8221;</p>
<p>&#8220;Don&#8217;t worry us like that! Did you find anything!?&#8221;</p>
<p>&#8220;Right, found something.&#8221;Â  He remembered now what he&#8217;d been reading right before he&#8217;d dropped and his eyes widened, &#8220;Found something?!Â  I found EXACTLY what we needed!Â  Let me collect my stuff and I&#8217;ll figure out a way to get out of here.&#8221;</p>
<p>Gear in hand he headed toward the gate, a panel on the wall inside that he&#8217;d seen earlier glowed with a soft pale light much like the light of the crystalline windows of the tower on the island, the gleaming controls of the air ship and the crystal plaque near the tomb of <span>Larkson</span>.Â  At his command his familiar emerged from from a pouch at his waist and he picked it up and placed it on the panel.Â  The massive gate slowly began to shift open and he walked through it.</p>
<p>His friends stood just out of range of the guardian <span>bolters</span> atop the walls and waited for him.Â  <span>Biminey</span> held up his pack, &#8220;Got what we need, well I know what we need to do and where we need to find it.&#8221;</p>
<p>&#8220;Great, where to?&#8221;</p>
<p>&#8220;First I need to make you some passes that will get you into the grounds.Â  I found the ritual on how to make a amulet that will get you into the grounds without triggering the defense systems.&#8221;</p>
<p><span>Dra&#8217;kin</span> spoke slowly, &#8220;And why do we need to get into the temple?&#8221;</p>
<p>&#8220;Because we&#8217;re going to raid the vaults under it of course.&#8221;</p>
<p>&#8220;Raid the vaults&#8230; say that again?&#8221;</p>
<p>&#8220;I found scrolls that tell me how to repair the damage done to the ship at least enough to get it moving again.Â  For that I&#8217;m going to need <span>residium</span>.Â  An ass load of <span>residium</span>.Â  And I&#8217;m betting we can find it in the <span>residium</span> vaults under the temple.Â  We&#8217;re also going to need an override amulet of control.Â  These are also stored for safekeeping in the vaults under the temple.&#8221;</p>
<p>&#8220;What&#8217;s that do?&#8221; <span>Stak</span> asked.</p>
<p>&#8220;With that I&#8217;ll be able to direct the <span>elementals</span> powering the airship and we&#8217;ll be able to fly that bad boy anywhere we want.Â  We&#8217;ll be gods damned kings of the world with that thing under our control.&#8221;</p>
<p>&#8220;<span>Riiiiight</span>&#8230;&#8221; <span>Torel</span> said rolling his eyes. &#8220;Until someone steals it.&#8221;</p>
<p>&#8220;Or sets it on fire with arrows.&#8221; <span>Elisssa</span> chimed in.</p>
<p>&#8220;Or he crashes it into a tower.&#8221; <span>Stak</span> added.</p>
<p>&#8220;Or a&#8230;.&#8221; <span>Dra&#8217;kin</span> started to say.</p>
<p>&#8220;Enough! I get the point.&#8221;Â  <span>Biminey</span> int erupted wryly.</p>
<p><span>Elisssa</span> snorted, &#8220;Someone has to keep you down to earth. So we just waltz down to the vaults, grab what we need and we&#8217;re off to save our ship.Â  The ship we don&#8217;t know where it is?&#8221;</p>
<p>&#8220;Exactly.Â  Well maybe not quite that&#8230; easily.&#8221;</p>
<p><span>Torel</span> sighed, &#8220;So what are we looking at?&#8221;</p>
<p>&#8220;The amulets I can make should get&#8230;&#8221;</p>
<p>&#8220;Should?!&#8221; <span>Dra&#8217;kin</span> sputtered.</p>
<p><span>Biminey</span> continued on, &#8220;should get you all onto the grounds and into the main temple.Â  In there we&#8217;ll find an entrance that leads down to the vault.Â  I should&#8230;&#8221;</p>
<p>&#8220;There&#8217;s that word again&#8230;And by the way I need a new eye construct.&#8221;</p>
<p>&#8220;I should be able to get us through that door without a problem.&#8221;</p>
<p><span>Stak</span> asked, &#8220;But?&#8221;</p>
<p>&#8220;The vaults probably have a few safe guards on them.Â  You know to keep people from doing what we&#8217;re wanting to do.Â  On the plus side, the place is falling apart. There are bits and pieces of constructs laying all over the place where they just gave out.Â  The nine <span>spearmen</span> that came out?Â  Those are probably the last working ones.Â  I got this spear from a pile of parts just inside the door.&#8221;</p>
<p><span>Torel</span> held up a hand and started checking off fingers, &#8220;So, just to sum up, you get us into the temple maybe.Â  We find the entrance to these vaults. We fight our way past guardians, traps and whatever else they might throw on the pile.Â  That may or may not be working.Â  We break into the vaults. Damn ran out of fingers. Steal the temple&#8217;s loot.Â  Figure out where our ship is.Â  Go get it from whoever took it.Â  Fix it.Â  And then you pilot us out home again.Â  Where the city council is probably dying to try and take it away from us not to mention everyone else with a sword and a desire for the power such a ship would give them.&#8221;</p>
<p><span>Biminey</span> grinned, &#8220;Yep, that about covers it.Â  So.Â  Are you in?&#8221;</p>
<p><span>Torel</span> grinned back, &#8220;Of course.&#8221;</p>
<p><em><a href="http://shaoe.deviantart.com/art/temple-30509814" target="_blank">Image Credits</a></em></p>
</p>
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		<title>Hirst Molds and First Molds</title>
		<link>http://www.keyourcars.com/2010/01/04/hirst-molds-and-first-molds/</link>
		<comments>http://www.keyourcars.com/2010/01/04/hirst-molds-and-first-molds/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 19:32:31 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3426</guid>
		<description><![CDATA[
	
	Dungeon
Mine wife got me a couple of Hirst Arts Molds (70/75/201 for the curious)Â  for Christmas and a fifty pound box of Merlin&#8217;s Magic dental plaster.Â  I finally this weekend got rid of my holiday house guests and had all my accouterments ready to try molding.Â  I built a &#8216;pound board&#8217; out of a $6 [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-3427" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Dungeon____by_Miggs69.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Dungeon____by_Miggs69-200x108.jpg" alt="Dungeon" width="200" height="108" /></a>
	<div>Dungeon</div>
</div>Mine wife got me a couple of <a href="http://www.hirstarts.com/molds/moldscast.html" target="_blank">Hirst Arts Molds</a> (70/75/201 for the curious)Â  for Christmas and a fifty pound box of Merlin&#8217;s Magic dental plaster.Â  I finally this weekend got rid of my holiday house guests and had all my accouterments ready to try molding.Â  I built a &#8216;pound board&#8217; out of a $6 bamboo cutting board from Wal-mart.Â  Some scrap pieces of 2&#215;4&#8217;s on the bottom and some hd foam glued to those give me a bouncy surface for helping to get rid of bubbles. Â  I was going to try and vibrate it with a&#8230; novelty item but the vibrations aren&#8217;t strong enough.Â  For that purpose.Â  I may look at buying a small motor from some place like <a href="http://www.sciplus.com/" target="_blank">American Science and Plus</a>, awesome place for odd ball items on the cheap although their selection isn&#8217;t nearly as crazy as it has been in years past.Â  10 years ago you could get a paper catalog from them with 100 pages in it of esoteric crap.Â  Anyway, small motor, mount an out balance collar to the shaft and voila, instant vibrations.</p>
<p>So yesterday I finally got set up, on our dining room table of all places, it&#8217;s just been brutally cold here so the garage was out and I didn&#8217;t want to use our gaming table and didn&#8217;t want to set up another table as a considerable portion of the house is still carpeted and I imagine plaster spilled on carpet is probably a bad idea so the dining room was confiscated.</p>
<p>I&#8217;m using Merlin&#8217;s Magic as the plaster, it was the most recommended in terms of being user friendly while still being crazy strong.Â  I mixed it up per the recommended settings on the HA site to-wit 30 grams of water by weight to 186 grams of plaster.Â Â  It mixed up pretty well over all.Â  It&#8217;s damn pricey though, mostly due to shipping costs and I&#8217;m going to try to find Hydrostone locally or within a reasonable drive which usually goes for $40 per 100lbs.Â  MM is $40 for 50 lbs and shipping doubles the cost or more.</p>
<p>I&#8217;d cleaned my molds and spritzed them with &#8216;wet water&#8217; and now poured them, actually Laura and I both poured.Â Â  I poured multiple times and ended up with the scraping method being preferable right now.Â  I also scraped within a couple of minutes of pouring for best results after trial and error.Â  Waiting the recommended six minutes resulted in the plaster being too set to scrape easily.</p>
<p>I also tried the &#8216;glass&#8217; method where you take a piece of glass (I used plexiglass) and lay it down on the molds starting at one edge to squeeze the excess plaster out.Â  Unfortunately I had issues with air bubbles and weighting and all that.Â Â  I tried it twice (6 molds altogether) and one or two came out good, the others had bubbles or I ended up with &#8216;tall&#8217; parts because the glass wasn&#8217;t in full contact with the top of the mold in all locations.Â  The first time I used water bottles which had the advantage of letting me see what was going on but weren&#8217;t evenly weighted.Â  The second time I used bricks so I couldn&#8217;t see just how tight the glass was to the mold top.</p>
<p>I may try again with thick glass that would be flexless rather than plexiglass.Â  But the scraping is working for me as well.</p>
<p>Realistically I could make probably 3 runs an hour if I wanted to really push it and with my current set up time perhaps 4 maybe 5 molds at one time.Â Â  Of course a lot of this is sit and wait time so if you had a lot of molds you could certainly be busy all the time with weighing plaster and water, scraping, demolding the finished pieces etc.</p>
<p>So now I have 4 or 5 runs of my 3 molds from last night and will probably do several more especially of the standard flagstone wall pieces and the floor tiles.Â  I&#8217;m not sure how much of the rest I&#8217;ll need right now.</p>
<p>The express purpose of all this is to build modular layouts in full 3D for playing purposes <a href="http://www.dwarvenforge.com/store/home.php" target="_blank">much like this</a> but at much reduced cost long term. Dwarven Forge stuff is extremely nice looking but just too pricey for a many (myself included).Â  Although if you only need a smallish setup then it&#8217;s probably more cost effective to go that route than buy your molds and plaster.Â  But nowhere near as fun.Â Â  As an example you could buy <a href="http://www.dwarvenforge.com/store/product.php?productid=16394&amp;cat=280&amp;page=1" target="_blank">this set up from Dwarven Forge for $109+Shipping</a> or you could buy two molds from Hirst Arts, a wall and a floor mold and a box of plaster for the same money and make about 5 times as many pieces.Â  And after you go through one box of plaster the next set of 5x the bits and pieces is half the cost because you already have your molds.Â Â  And you can create your bits and pieces at the height you want, example I&#8217;m going to have short walls so it&#8217;s easier to see things especially since <a href="http://www.keyourcars.com/2009/06/21/double-decker-gaming-table/" target="_blank">the map section on my gaming table</a> is high.</p>
<p>All in all the process was pretty simple, a few bits of trial and error as temperture of ambient, molds, water and theÂ  color of plaster and the humidity all have an effect on your plaster and dictate the times needed to wait to scrape off the excess plaster and how long it takes to demold and I&#8217;d bet bubble severity.</p>
<p>So if you have some time to spare and the cash to outlay (spread it out among your players as well) and of course the interest then these molds and techniques might be something to consider to raise the bar at your table.</p>
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		<item>
		<title>CATS &#8211; Session Six</title>
		<link>http://www.keyourcars.com/2010/01/03/cats-session-six/</link>
		<comments>http://www.keyourcars.com/2010/01/03/cats-session-six/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 16:00:48 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3418</guid>
		<description><![CDATA[
	
	Construct Guardian
We start out our evening with our heroes, Biminey, Dra&#8217;kin, Elissa, Stak and Torel bound, gagged and hooded.Â  They&#8217;re moved from the camp of their captors onto a boat where they sail without food and very little water for a couple of days, downstream by their reckoning.Â  They&#8217;re unloaded and sealed into crates which [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-medium wp-image-3419" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Golem_by_gugu_troll.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Golem_by_gugu_troll-300x226.jpg" alt="Construct Guardian" width="300" height="226" /></a>
	<div>Construct Guardian</div>
</div>We start out our evening with our heroes, Biminey, Dra&#8217;kin, Elissa, Stak and Torel bound, gagged and hooded.Â  They&#8217;re moved from the camp of their captors onto a boat where they sail without food and very little water for a couple of days, downstream by their reckoning.Â  They&#8217;re unloaded and sealed into crates which are then loaded and lashed down onto a wagon.Â  Or wagons as it turns out.</p>
<p>They can tell they&#8217;re traveling through town, their own obviously as there are none close enough for their travel time. Then the wagons stop moving and there are a couple of thuds, the wagons shake a bit and next thing they know they&#8217;re being released from their captivity by Meri (or is it Keri?) along with some of Shuk&#8217;s thugs.Â  One of the thugs drops a bundle of weapons, maces, longswords and hand bows and the group arms itself.Â  They&#8217;re weakened by their captivity and their first response is to go back to their inn where they raid the kitchen.</p>
<p>While they&#8217;re eating one of Shuk&#8217;s people comes looking for Shuk and passes on the information that &#8220;I seen four men go into the house where yer friend Torn is living with that girl of his.Â  Shuk asked us to keep an eye on him.Â  Three of them was sailors I think the other one had chain on&#8230;&#8221;</p>
<p>The group rushes off to help their friend.Â  They get to the boarding house to find an elderly woman dead on the bottom floor, apparently in the middle of cooking breads for the day&#8217;s meals.Â  They ease upstairs where they find several empty rooms, one body and then the room of their friend.</p>
<p>A warding of Silence has been chalked on the door as determined by Dra&#8217;kin.Â  He broke the warding and it released its energies in a psychic blast that encompassed most of the group.</p>
<p>Inside there&#8217;s been a big battle, three men, sailors by their look lie dead, cut up on the floor.Â  Torn is in a heap in one corner of the room, his left hand and part of his forearm missing.Â  Left for dead he apparently managed to loop a thong over the stump before he bled out completely and is unconcious but alive.Â  His head took a grevious blow though and it doesn&#8217;t look good for him.</p>
<p>Biminey healed him enough to stablize him and stop the bleeding.Â  They noticed the bed sheets were missing and bloody handprints leading out the window.</p>
<p>Leaving by the window they followed the trail around the balcony that ran around the upper story and into an alley way behind.Â  Signs indicate that someone dropped a body from the upper floor but that it was probably still alive at that time.Â  The fourth attack is presumed wounded as he or she is leaving bloody hand prints and a blood trail.</p>
<p>The trail heads downhill through the town and the group heads for the docks, they believe they know who it is, someone from the trade ship, slavers they think at the docks.</p>
<p>They&#8217;re stopped by a strange figure, a unusually non-descript looking person but as he smiles he reveals a mouth of teeth filed into points. He let&#8217;s them know he&#8217;s glad he&#8217;s found them and whistles for reinforcements. Elisssa believes that he may be concealed by illusion as to his real appearance and several people note a goblin like cadence to his bad Common. Â  Meri and Keri, show up at this time dropping from the roofs on either side, apparently they&#8217;d been tracking this gentleman.Â Â  Meri tells the gentleman that they don&#8217;t approve of &#8216;outside contractors&#8217; and tells the group to go on, they&#8217;ll deal with this one.Â  The group is happy enough to bail, they&#8217;re trying to save Soozin.Â Â  They catch a glimpse of the figure shimmer then vanish from sight as they&#8217;re taking a side street.</p>
<p>As they get to the docks they&#8217;re spotted and multiple figures leap off the ship and combat is initated.Â  The overmage on the ship drops a capture net of magical energies over them as the ship&#8217;s forces charge to attack.</p>
<p>The battle is harsh and the group wins but the ship makes it escape.Â  Part way through the fight they hear a large force of armed men approaching from the city, assuming correctly that it&#8217;s watch.</p>
<p>The watch shows up and Tanner, Lerik&#8217;s flunky appears from the shadows and speaks to the captain of the watch telling him that the group had killed several people in a nearby warehouse and when they were heard the ship had sent people to investigate andt he party had killed them as well as he can plainly see.Â  It appeared to the group that Tanner was unusually convincing in his speech.</p>
<p>The party was arrested and tossed into the slam.Â  The next day Shuk shows up to hear their side of the story.Â  She arranges for better food and creature comforts with the jailor and leaves.Â  Another day passes and she shows up again to inform the group that their accuser has &#8216;apparently left town.&#8217;Â  *wink wink* and tosses Dra&#8217;kin an amulet on a braid of yellow hair.Â  Tanner had yellow hair of the same hue&#8230;</p>
<p>The group is informed they&#8217;re going to be put to the question, a ritual of Truth and will be asked questions to either prove their innocence or guilt.</p>
<p>They&#8217;re moved to the Temple of Eris where they&#8217;re subjected to the ritual.Â  Garon and Teagan ask their questions which prove their inocence more or less.Â  Lerik though asks if they&#8217;ve ever ridden in an airship which they of course have to answer yes.</p>
<p>There&#8217;s a bit of an uproar as Lerik is deviating from the program but eventually the group is free&#8217;d and allowed to collect their belongings.Â  They also claim right of victory over the trader ship crew for their gear which they do get.</p>
<p>Biminey agrees to the Ritual of Remembrance for the high priest of Eris and describes the tomb of Larkson and it&#8217;s immediate surroundings in vivid detail, every word and description taken down by scribes.</p>
<p>The high priest asks if the group would be ameniable to taking a group of scribes to the tomb.Â  Biminey puts him off saying he&#8217;ll need to talk to the others.</p>
<p>They work out a plan to do so since they&#8217;re going that way anyway but by the time they get back to the high priest he&#8217;s unavailable.Â  They wait a day, making preperations, then go back and he&#8217;s still unavailable.Â  Biminey thinks to ask Sushanna and finds out the high priest left with several other priests.</p>
<p>They&#8217;ve arranged travel on a small coastal ship and also find out that another ship left that morning with some scribey types on it.</p>
<p>Travel down the coast is mostly uneventful but as they near Darkmouth they&#8217;re beset upon by a ship similar in build to the one at the docks only bigger.Â  They turn to shore where they&#8217;re dropped off in boat and their ship beats a hasty retreat before the slave ship.</p>
<p>They work their way through the dangers of the fire swamps and make it to the city (failing my system for abstract combat horribly).Â  They move inland following the maps that Biminey had uncovered from the scrolls that the little thieves had stolen for him from the forbidden scroll room.Â  They&#8217;re heading for the Temple of Artifice as depicted on their map.</p>
<p>As they made their way they note that the airship is no longer near the top of the tower where they&#8217;d left it.Â  Acting on the assumption there&#8217;s no point in going after it if they can&#8217;t drive it they continue on to the temple.</p>
<p>They find the temple in an area that&#8217;s otherwise mostly destroyed but the temple though is still in good repair.Â  Dra&#8217;kin familiar is sent to investigate and is shot at by guardian constructs like the ones they fought back on the island where they got their airship to begin with. They attack it from extreme range and silver spearman come from the temple but as they stop attacking they don&#8217;t pursue the party.Â  Screwing up his courage Biminey moves closer his mechanical hand out in front.Â  As something seems to happen heÂ  then approaches the temple.Â  As he&#8217;s looking for a way in the silver spearmen are recalled and he slips through the gate as it opens.</p>
<p>Inside he finds multiple buildings, some holding archives of knowledge, others workshops of artificing.Â  Constructs roam the grounds, fixing, repairing and guarding the temple.</p>
<p>Through the complicated method of yelling they communicate with each other as to what&#8217;s going on and the other four of the group find a semi-sheltered location where they can watch the gate and have some concealment and protection from the elements.</p>
<p><a href="http://gugu-troll.deviantart.com/art/Golem-93050322" target="_blank">Image Credits</a></p>
]]></content:encoded>
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		<item>
		<title>4E Status Markers</title>
		<link>http://www.keyourcars.com/2009/12/29/4e-status-markers/</link>
		<comments>http://www.keyourcars.com/2009/12/29/4e-status-markers/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 21:57:32 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3408</guid>
		<description><![CDATA[
	
	Example
I won&#8217;t say I came up with this idea, cause I didn&#8217;t but I thought I&#8217;d show these around.Â  I picked up a sheet of foam core $2, a roll of 1&#8243; magnetic strip $3, a bag of 12&#8243; sticks $2 and black magic marker $3 and some plain ol elmer&#8217;s glue and fashioned these [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-3409" style="width:267px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/035.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/035-200x133.jpg" alt="Example" width="267" height="178" /></a>
	<div>Example</div>
</div>I won&#8217;t say I came up with this idea, cause I didn&#8217;t but I thought I&#8217;d show these around.Â  I picked up a sheet of foam core $2, a roll of 1&#8243; magnetic strip $3, a bag of 12&#8243; sticks $2 and black magic marker $3 and some plain ol elmer&#8217;s glue and fashioned these status flags.</p>
<p>I cut out 1&#8243; square foam core pieces, well technically slightly less than 1&#8243; square.Â  I also cut out 1&#8243; pieces of the flexible magnetic strip.Â  I cut the sticks into 4&#8243; long pieces.Â  Using an x-acto knife I cut a small hole in one corner of the foam core and glued a stick into it.Â  Once those were all dry I peeled and stuck the magnet bits to the bottom.Â  I have magnetic receptive game mats.</p>
<p>Using photoshop I made some number flags and some condition flags.Â  The numbered flags were glued directly to the sticks.Â  THe condition flags were glued to small pieces of drinking straws.</p>
<p>Now during play I can park a NPC on top of one of the flag bases and can easily see what number it is for the purposes of record tracking and announcing.Â Â  In addition as an NPC gets a condition I can drop a reminder on it.Â  By dropping them upside I can designate they go away at the end of the turn (turned over) or if they&#8217;re right side up they&#8217;re a Save Ends.Â  I made the status flags pretty generic without numbers because frankly having a marker for every freakin&#8217; option is just too much.Â  +X ongoing, -X to AC (F/R/W), Save Ends, End of Next Turn, etc and so on. The status markers are just visual reminders when a creature has something odd about it.</p>
<p>If you&#8217;re mini&#8217;s also have magnets on the bottom of them then they all stick together quite well and you can use the status stand to move them around pretty easily.Â  Otherwise you just have to be careful when you pick them up to avoid the mini from falling off.</p>
<p>Anyway for $10 or so I made 25 of these with a ton of material left over.</p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
</p>
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		<title>House Rule Power Changes</title>
		<link>http://www.keyourcars.com/2009/12/28/house-rule-power-changes/</link>
		<comments>http://www.keyourcars.com/2009/12/28/house-rule-power-changes/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 20:24:16 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3391</guid>
		<description><![CDATA[
	
	Random Image
Based on observation and experience with them in actual game play, as I went through the powers transcribing them to spreadsheets [We use spreadsheets of my own design rather than the character builder print outs or MtG style power cards, it's not nearly as cool but goodness it's a lot faster and easier and [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-3392 alignleft" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Defender_____by_KaloqnStoqnov.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Defender_____by_KaloqnStoqnov-200x132.jpg" alt="Random Image" width="200" height="132" /></a>
	<div>Random Image</div>
</div>Based on observation and experience with them in actual game play, as I went through the powers transcribing them to spreadsheets <span style="color: #0000ff;"><em>[We use spreadsheets of my own design rather than the character builder print outs or MtG style power cards, it's not nearly as cool but goodness it's a lot faster and easier and time's important]</em></span>, I&#8217;m modifying the following powers as below.Â  Note:Â  These changes have been made based on play experience with this particular party, this particular group of players, their particular brand of &#8216;tactics&#8217;Â  and my, unashamedly, admitted hard ass encounter budgets.Â  These remove small bits of &#8220;That sucks.&#8221; from game play that I&#8217;ve witnessed first hand for this particular gestalt situation.Â  Any number of differing particulars might make these changes not appropriate for you and they&#8217;re not intended to influence your own game play or to insinuate that the WotC designers are idiots for the original wording of these powers.</p>
<ul>
<li><strong>Biminey&#8217;s Static Shock</strong> &#8211; Range has been changed to 5/10 instead of 5.Â Â  This gives him a little more reach (out to 10) at the expense of a negative to hit (-2) at the longer range.Â  When using it at a range of 5 or less it&#8217;s the same spell. Power up. </li>
<li><strong>Biminey&#8217;s Healing Infusion</strong> &#8211; Modified it as such &#8220;You or ally in burst regains hit points equal to their surge plus Int Modifier(+5).&#8221; This switches it from surge + wisdom mod.Â  Since the artificer is an int based class, basing their healing on at best a tertiary stat seems off and as the only healer the party needs the boost. Especially with me at the encounter design side of things. </li>
<li><strong>Stak&#8217;s Ferret An Opening</strong> is modified to read as such &#8211; &#8220;Gain Combat advantage against one adjacent target until the end of your turn.&#8221;Â  The original required you to first have combat advantage which then carried over to your next turn even if your co-flanker moved away.Â  Since that rarely happens I did away with the requirement and it now gives you CA against one target for your current turn.Â  Same power output, easier to use.Â  Power up.</li>
<li><strong>Stak&#8217;s Leonine Surge</strong> &#8211; Removed the dick you clause &#8220;If you miss with both attacks you grant CA to all enemies until the start of your next turn.&#8221;Â  When you compare this power against Two-Fang Strike that clause makes the power come up short.Â  Leonine surge was &#8220;Two attacks.Â  If both hit, deal +2 damage and knock the target prone.&#8221;Â  Two Fang Strike is &#8220;Two attacks.Â  If both hit, deal +Wisdom damage.&#8221; Â  While knocking a target prone is fairly powerful (move action to stand, grants CA while down), it&#8217;s not worth the you grant CA to everyone on the battlefield for a full round by any stretch of my imagination. </li>
<li><strong>Torel&#8217;s Oath of Enmity</strong> power now reads &#8220;When you make a melee attack against your oath target, make two attack rolls and use either one.&#8221;Â  This is a changed from the original removing the requirement which said that your oath target also had to be the only target adjacent to you. Rationale: Less complex situation to use.Â  Power up. </li>
<li><strong>Torel&#8217;s Deflecting Thunder</strong> now reads &#8220;Until the end of your next turn the next melee or ranged attack against you instead targets an adjacent enemy to you.&#8221;Â  This removes the exclusion that you couldn&#8217;t deflect an attack back on the person attacking you.Â  Didn&#8217;t see any reason for the clause other than that makes it a Reflecting Thunder rather than Deflecting Thunder.Â  And frankly since Torel&#8217;s never gotten this power to work&#8230;Â  Power up. </li>
<li><strong>Dra&#8217;Kin&#8217;s Flames of Phlegothos</strong> &#8211; Added the following:Â  &#8220;Miss: Half Damage&#8221;.Â  It&#8217;s one of a limited number of daily powers that either doesn&#8217;t have the Reliable keyword or a half damage on miss or some other guaranteed effect.Â  These are typically because they deal higher than normal damage but with the second gen classes out this is showing its age hence the modification. Because it&#8217;s such a high damage spell, half damage is the smaller power boost over Reliable so I went that way with it. Frankly missing with a daily sucks assÂ  and suckage should be kept at a minimum.Â  Power Up </li>
<li><strong>Dra&#8217;Kin&#8217;s Eldritch Blast</strong> &#8211; Modified the range to a 10/20 from a 10.Â  Increased range at the expense of accuracy.Â  Although the &#8216;conlock&#8217; has more hit points than anyone he has less defense than most and as a result I think a little more range helps the character.Â  And a caster based striker with no ranged attack over 10 seems silly. Power Up. </li>
</ul>
<p>Elisssa didn&#8217;t have any powers that I felt were in need of tweaking, the Defender is a solid second generation class and the power&#8217;s she&#8217;s chosen so far are all right in line with what they should be.</p>
<p><a href="http://kaloqnstoqnov.deviantart.com/art/Defender-85354730" target="_blank">Image Credits</a></p>
</p>
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		<title>Trivial Combat Drain System</title>
		<link>http://www.keyourcars.com/2009/12/19/trivial-combat-drain-system/</link>
		<comments>http://www.keyourcars.com/2009/12/19/trivial-combat-drain-system/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 17:24:31 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[House Rule]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3376</guid>
		<description><![CDATA[
	
	ACES
[D'oh.Â  There is a similar kind of thing that you can find here by GreyScott.Â  Different from mine but the spirit is the same.Â  I like mine better but then I like my kids a lot more than other people's kids so that's not unexpected.]
Barring dungeon crawls I don&#8217;t really do trivial encounters, that long [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-3377" style="width:147px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Aces_High_by_Alphaon.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Aces_High_by_Alphaon-147x200.jpg" alt="ACES" width="147" height="200" /></a>
	<div>ACES</div>
</div><em><span style="color: #ff0000;">[D'oh.Â  There is a similar kind of thing <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/269534-combat-challenge.html" target="_blank">that you can find here</a> by GreyScott.Â  Different from mine but the spirit is the same.Â  I like mine better but then I like my kids a lot more than other people's kids so that's not unexpected.]</span></em></p>
<p>Barring dungeon crawls I don&#8217;t really do trivial encounters, that long progression of &#8216;gimmie&#8217; fights that a DM puts a party through to do a slow drain on their resources to soften them up for the BBEG encounter at the end of the work day.Â  I certainly run multiple fights in one work day but typically they&#8217;re not quantified as &#8216;trivial&#8217;.Â  Each one has a chance to result in death for someone other than the NPC&#8217;s.</p>
<p>Let&#8217;s face it, the vast majority of us have limited play time and expending that playtime in fights that are &#8216;gimmies&#8217; seems wasteful.Â  Many of these single type encounters can be done using Narrative rather than combat.Â  But there are times that you do need to show the wear and tear on the group as they go through a long series of encounters but breaking out the mini&#8217;s for each one just eats horribly into the time you have to play.</p>
<p>Lately I&#8217;ve been using skill challenges to drain surges from the group to simulate small but pointless fights as they flee pursuit through the swamps or try to hide from the hobgoblin tribes while making their way home.Â Â  But those seem rather flat.</p>
<p>So I&#8217;m considering something more combat encounter based and let the party use their combat values against some defensive value, kind of an abstract combat.</p>
<p>The key question is how, I like the 3 rounds and you&#8217;re out system I use for skill challenges (duh or I wouldn&#8217;t use it right?) rather than the three strikes and you&#8217;re out that is the official system. And right now three rounds of combat are close to typical for the group at the level it&#8217;s at and seems like a good place to start.</p>
<p>So primarily how to abstract something as tactical as 4th Edition combat is the big question.Â  I need to work in a way for the players to gain some benefit from the various level of powers, at-wills, encounters and dailies with the understanding that a daily used during an abstract combat encounter is a daily they will not have during that work day.Â  And we need a simplistic way to simulate buffage.</p>
<p>So my thinking is on any of the three rounds the players can elect to use an At-Will (base), Encounter (bonus), Daily (bigger bonus).Â  They will take their Attack value for that power, added the bonus for encounter/daily, and then roll against an abstract defense of their opponents.Â  This isn&#8217;t so much to abstract their ability to hit as it is to abstract their ability to do damage.Â  Encounters and Dailies = more damage output.</p>
<p>Enough failures and they will be forced to expend a surge for each round.Â Â  So the most they can cost themselves is 3(4) surges per A.C.E. which isn&#8217;t out of line with a trivial encounter.</p>
<p>But we also need a way to more equitably spread out the surges lost.Â  As we all know barring really hard fights it&#8217;s typical for some (defenders) to go through an asston of surges while classes that can remain out of harms way might spend none.</p>
<p>So as a first draft let&#8217;s see how this flies -</p>
<p><strong>Abstract Combat Encounter System or ACES</strong></p>
<p><strong>Purpose: </strong></p>
<p>To simulate resource drain for a fight the party is expected to win without much risk but without having to take the time to move to a tactical simulation.</p>
<p><strong>Procedure: </strong></p>
<p>The party will negotiate 3 rounds of abstract combat.Â  In each round each member of the party will pick one of the following, At-Will, Encounter, or Daily.Â  They will roll a d20, compute their attack roll and compare it to the appropriate DC for the encounter using the AC/F/R/W values as set by the DM.</p>
<p>On any round that there failed rolls are equal to or less than successes the members of the party will lose one surge.</p>
<p>On any encounter that the party does not garner at least one success they will be penalized an additional surge.</p>
<p><strong>Details: </strong></p>
<p><strong>Characters /Attacks -<br />
 </strong></p>
<p>During each of the ACES rounds each member of the party will choose one of their powers to use.Â  If the power is an attack power that targets a defense, the character must roll against the appropriate DC/Defense as set by the DM.</p>
<p>If the power also enhances another member of the party then the player may grant/add a +2 bonus to another character&#8217;s roll using the Aid Other rules.Â  If the power does not make an attack against an AC/F/R/W attack but it grants a benefit to another character then the player rolls against a DC+encounter level.Â  If they succeed then it counts as a success and grants a +2 bonus to the other character&#8217;s roll.Â <span style="color: #000080;"> <em>[NOTE: Yes this grants higher 'value' to non-strikers in general but what the hell let's give them a time to shine.]</em></span></p>
<p>If the power is not an At-Will the character receives the following bonuses where appropriate:</p>
<ul>
<li>Encounter +5 to attack roll / Additional +2 bonus Aid Other.</li>
<li>Daily +10 to attack roll / Additional +4 bonus Aid Other.</li>
</ul>
<p><strong>Monsters / Defenses / DCs &#8211; </strong></p>
<p>The DM will determine the defenses / DC&#8217;s of the encounter using the average AC, Fortitude, Reflex, Willpower of the encounter creatures.Â  You can also use the following values as an overall average across all monster types</p>
<ul>
<li>AC = 14+Encounter Level </li>
<li>F/R/W = 12+Encounter Level</li>
</ul>
<p>All encounters are assumed to be at the Easy level.Â  If you wish to simulate a normal or harder fight then add +2 per increase in difficulty that you wish to portray.</p>
<p><strong>Experience / Loot- </strong></p>
<p>The party will earn loot for the encounter just like they would have if it had been played out tactically.</p>
<p>They will earn full experience of the encounter divided by 3 multiplied by the number of rounds they succeeded at with a minimum of 33%, even failure teaches us something.Â  i.e. if they only succeeded on two rounds then they get 2*33% or 66%.</p>
<p>If they win two out of three rounds they&#8217;ll also typically earn some mundane items of value.Â  By winnign three out of three rounds they&#8217;ll also earn some items of higher value or items of a magical nature.</p>
<p><strong>Sacrifice &#8211; </strong></p>
<p>One per encounter a character can elect to sacrifice a surge and take one for another member.Â Â  More than one character can sacrifice for a member but each character can only sacrifice once per encounter.</p>
<p><strong>Major Failure</strong> <strong>/ Death</strong>-</p>
<p>If the group fails all three rounds then one player determined randomly is assigned a Death Strike which counts toward their three death strikes for the day and as such can only be removed after an extended rest.</p>
<p><strong>Long Term Usage / Wave Attacks</strong> -</p>
<p>Sometimes you might want to simulate a lot of minor attacks, wave situations for instance where the party might have to face 5-10-20&#8230; etc trivial fights.</p>
<p>In this case you could instead of each encounter being three rounds, you just decide how many rounds per wave you want simulate.Â Â  Each round rather than once per encounter a player may sacrifice a surge for another player.</p>
<p>If a character runs out of surges they&#8217;re considered out of the combat and the remaining characters incur a cumulative -2 penalty per out of commission character on their die rolls to simulate them being forced to &#8216;take up the slack&#8217;.Â  If all characters are reduced to 0 surges the encounter is considered lost.</p>
<p><em><strong>High Level Example: Goblin Warrens for Level 1 Party</strong></em></p>
<p><strong>Setup:</strong> The party has been tasked with cleaning out a goblin warren on one of the caravan trails.Â  The creatures have been causing issues with the caravans, stealing things at night from the strong ones, attack and pillaging smaller ones after driving off or killing the guards.</p>
<p>Attacks against the goblins have proven of little use with only a few killed.Â  But now the location of the warren where they&#8217;re holed up has been found and the party has been sent to insure that one way or another the raids stop.</p>
<p>It&#8217;s assumed that trying to deal diplomatically has failed and there&#8217;s no point in talking to anyone but the leader of the goblins and the outside chaff won&#8217;t talk.</p>
<p>So the DM figures it&#8217;ll take 3 minor encounters to get to the inner sanctum of the goblins.Â  He chooses to do this with ACES to leave time for the big boss fight whether that turns tactical or roleplay.</p>
<p>The first two encounters are truly easy so the DC&#8217;s for those are going to be AC: 15, F/R/W 13 as they&#8217;re level 1 encounters.Â  The third one will see the goblin boss throwing in some of his personal bodyguards so he&#8217;s going to crank that difficulty up one notch and that fight will be at DC&#8217;s of AC: 17, F/R/W 15.</p>
<p>The final boss battle will be played out normally.</p>
<p><strong>Encounter 1 &#8211; Party of 5: </strong></p>
<ul>
<li>Round 1 &#8211; 4 successes &#8211; Result: No loss</li>
<li>Round 2 &#8211; 4 successes &#8211; Result: No loss</li>
<li>Round 3 &#8211; Only two success &#8211; Result: 1 lost surge</li>
</ul>
<p><strong>Total:</strong> 1 surge lost.Â  The paladin elects to sacrifice a surge for the cleric and loses two and the cleric loses none.Â  Experience gained equals 66% of the total.</p>
<p><strong>Encounter 2: </strong></p>
<ol>
<li>Round 1 &#8211; 3 successes &#8211; Result: No loss</li>
<li>Round 2 &#8211; 4 successes &#8211; Result: No loss</li>
<li>Round 3 &#8211; 5 successes &#8211; Result: No loss</li>
</ol>
<p><strong>Total:</strong> No additonal surges lost. Full experience gained.</p>
<p><strong>Encounter 3: </strong></p>
<ol>
<li>Round 1 &#8211; 2 successes &#8211; Result: 1 lost surge</li>
<li>Round 2 &#8211; 2 successes &#8211; Result: 1 lost surge</li>
<li>Round 3 &#8211; 3 successes &#8211; Result : No Loss</li>
</ol>
<p><strong>Total:</strong> 2 additional lost surges per party member.Â  The fighter sacrifices for the wizard and loses three surges while the wizard only loses 1.Â  The paladin does the same for the cleric losing three surges and the cleric loses 1.Â Â  Only 33% of the encounter experience gained.</p>
<p><strong>ACES results &#8211; </strong></p>
<ul>
<li>Wizard &#8211; Down 2 surges </li>
<li>Paladin &#8211; Down 5 surges</li>
<li>Fighter &#8211; Down 4 surges</li>
<li>Cleric &#8211; Down 1 surge</li>
<li>Ranger &#8211; Down 3 surges</li>
</ul>
<p>Comments? Thoughts?</p>
<p><a href="http://alphaon.deviantart.com/art/Aces-High-69094244" target="_blank">Image Credits</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Steampunk In Fantasy</title>
		<link>http://www.keyourcars.com/2009/12/19/steampunk-in-fantasy/</link>
		<comments>http://www.keyourcars.com/2009/12/19/steampunk-in-fantasy/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 15:05:49 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[DnD]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3371</guid>
		<description><![CDATA[
	
	Clockwork Rifle
Found this post and it&#8217;s one of the better alternates for adding guns to a fantasy world that I&#8217;ve come across, not OP like many or just horrible implementations like some [the one that every shot creates a cloud of smoke cover, I'm looking in your direction, as well as the ones with a [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-3372" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Steampunk_musket_by_avenger09.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Steampunk_musket_by_avenger09-200x118.jpg" alt="Clockwork Rifle" width="200" height="118" /></a>
	<div>Clockwork Rifle</div>
</div>Found this post and it&#8217;s one of the better alternates for adding guns to a fantasy world that I&#8217;ve come across, not OP like many or just horrible implementations like some [the one that every shot creates a cloud of smoke cover, I'm looking in your direction, as well as the ones with a random chance to blow up, yeah you too].</p>
<p>Given I&#8217;ve got an artificer and they&#8217;re going to be searching for artificer type things something like this might actually find a way into their hands.Â  Given the secrets of the powder manufacture is currently lost it&#8217;s a automatically self limited resource.</p>
<p>Obviously the superior ones would require a feat for all to pick up and use well and the martial ones would require a feat for most.</p>
<p><a href="http://images.google.com/imgres?imgurl=http://www.deviantart.com/download/135854628/Steampunk_musket_by_avenger09.jpg&amp;imgrefurl=http://avenger09.deviantart.com/art/Steampunk-musket-135854628&amp;usg=__8R0zDNv5cu5ADrc46sDRgvYYVyU=&amp;h=768&amp;w=1296&amp;sz=118&amp;hl=en&amp;start=1&amp;tbnid=ACfowdlo1ZzlEM:&amp;tbnh=89&amp;tbnw=150&amp;prev=/images%3Fq%3Dsteampunk%2Bmusket%26gbv%3D2%26hl%3Den%26safe%3Doff" target="_blank">Image Credits</a></p>
<p><a href="http://community.wizards.com/go/thread/view/75882/21981657/Firearms" target="_blank">Original idea presented by DMEric on the official WOTC forums</a> -</p>
<p style="padding-left: 30px;">The goal of my firearms was to make ones that had a historical basis, but presented an interesting option to players as opposed to either an overpowered &#8220;must have&#8221; item or a slow loading piece of junk outclassed by bows. The martial level of items represent what, stat wise, amounts to a martial level crossbow. The superior level ones are essentially a superior version of the Repeating Crossbow.</p>
<p style="padding-left: 30px;">Blackpowder is a rare and &#8220;expensive&#8221; item from the perspective of a peasant(or lord trying to outfit an entire army), but still trivial to any adventurer past the earliest levels, or very well funded mercenaries, pirates, etc.</p>
<p style="padding-left: 30px;">My firearms come in two varieties, Martial and Superior. I haven&#8217;t designed feats yet, but I think in all likelihood they will just share feats with crossbows, since they are used in a similar manner.</p>
<p style="padding-left: 30px;"><strong>Martial Firearms</strong> use breech loading mechanisms (they are loaded from the rear- either from the side sort of like a bolt action rifle or from behind like an old style shotgun), and they use paper cartridges with minnie balls. A minnie ball is a special type of bullet that when fired expands slightly to grip the rifling, allowing one to load the weapon at the speed of a musket, but fire with the accuracy of a rifle. (Historically, the difference was that rifles had &#8220;rifling&#8221;, tiny ridges that spin the bullet, inside the barrel, while muskets were smoothbore. However, rifles took a much longer time to load than muskets since the bullet had to be very carefully seated inside the barrel w/ a rifle, while muskets could use paper cartridges and just be quickly jammed in.)</p>
<ul style="padding-left: 30px;">
<li>
<ul>
<li><strong>PistolÂ  +2Â  d8 </strong><strong>5/10 Â  50gpÂ Â  2lbs FirearmÂ  Load Minor/High Crit</strong></li>
<li><strong> MusketÂ  +2 d10 15/30Â  75gp 4lbs Firearms Load Minor/High Crit</strong></li>
</ul>
</li>
</ul>
<p style="padding-left: 60px;"><strong><br />
 Superior Firearms</strong> are special weapons based on the designs of the famed artificer,<strong><span>Vicento Leorezzi</span></strong>. These weapons, while using a smaller bullet, utilize magazines preloaded with primer, cartridge, and shot, allowing the user to reload the weapon from the magazine by way of the weapon&#8217;s finely tuned internal clockwork mechanism. In addition, the improved barrel design alows for accurate fire at longer ranges than conventional firearms. Each magazine holds ten shots, costs 3gp, and requires a standard action to remove the spent magazine and load the fresh one.</p>
<ul style="padding-left: 30px;">
<li>
<ul>
<li style="padding-left: 30px;"><strong>Clockwork Pistol +2 d6 10/20 80gp 2lbs Firearms Load Free*/High Crit</strong></li>
<li style="padding-left: 30px;"><strong>Clockwork Rifle +2 d8 20/40 105gp 4lbs Firearms Load Free*/High Crit</strong></li>
</ul>
</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>CATS Podcast Episode 4 &#8211; Part 3</title>
		<link>http://www.keyourcars.com/2009/12/16/cats-podcast-episode-4-part-3/</link>
		<comments>http://www.keyourcars.com/2009/12/16/cats-podcast-episode-4-part-3/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 17:19:55 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3341</guid>
		<description><![CDATA[Episode 5, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our group goes after bandits and finds an unkind Fate looking out for them.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 5, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session. Our group goes after bandits and finds an unkind Fate looking out for them.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode4_Part3.mp3" length="43436472" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 5, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our group goes after bandits and finds an unkind Fate looking out for them. - Subscribe to the feed - http://www.keyourcars.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 5, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session. Our group goes after bandits and finds an unkind Fate looking out for them.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>2:00:39</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 4 &#8211; Part 2</title>
		<link>http://www.keyourcars.com/2009/12/16/cats-podcast-episode-4-part-2/</link>
		<comments>http://www.keyourcars.com/2009/12/16/cats-podcast-episode-4-part-2/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 13:19:35 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3339</guid>
		<description><![CDATA[Episode 4, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Lots of roleplay as the group makes it home and gets settled in.Â  And made part of the machinations of the Council of Three.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 4, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Lots of roleplay as the group makes it home and gets settled in.Â  And made part of the machinations of the Council of Three.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode4_Part2.mp3" length="53292552" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 4, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Lots of roleplay as the group makes it home and gets settled in.Â  And made part of the machinations of the Council of Three.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 4, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Lots of roleplay as the group makes it home and gets settled in.Â  And made part of the machinations of the Council of Three.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>2:28:01</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 4 &#8211; Part 1</title>
		<link>http://www.keyourcars.com/2009/12/15/cats-podcast-episode-4-part-1/</link>
		<comments>http://www.keyourcars.com/2009/12/15/cats-podcast-episode-4-part-1/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 02:58:06 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3340</guid>
		<description><![CDATA[Episode 4, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  We recover Biminey from his almost death and encounter a hill giant that tries to negotiate. Futilely though as Elisssa guts the negotiations.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 4, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  We recover Biminey from his almost death and encounter a hill giant that tries to negotiate. Futilely though as Elisssa guts the negotiations.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode4_Part1.mp3" length="32171556" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 4, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  We recover Biminey from his almost death and encounter a hill giant that tries to negotiate. Futilely though as Elisssa guts the negotiations.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 4, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  We recover Biminey from his almost death and encounter a hill giant that tries to negotiate. Futilely though as Elisssa guts the negotiations.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:29:21</itunes:duration>
	</item>
		<item>
		<title>CATS Session Five</title>
		<link>http://www.keyourcars.com/2009/12/13/cats-session-five/</link>
		<comments>http://www.keyourcars.com/2009/12/13/cats-session-five/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 17:20:14 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3309</guid>
		<description><![CDATA[
	
	ShÃ¼k
[DM's Note: Overall this was a really good session, lots of character involvement, dialogue, sleuthing and clues and all that. We learn a little about the character's past lives, they learn about their city, there's intrigue and mystery, all that kind of thing.Â  You know, the stuff that 4th Edition makes impossible according to some [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #0000ff;"><div class="img alignright size-medium wp-image-3311" style="width:225px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Orc_shaman_by_Gobbos13.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Orc_shaman_by_Gobbos13-225x300.jpg" alt="ShÃ¼k" width="225" height="300" /></a>
	<div>ShÃ¼k</div>
</div>[<strong>DM's Note:</strong> Overall this was a <em>really </em>good session, lots of character involvement, dialogue, sleuthing and clues and all that. We learn a little about the character's past lives, they learn about their city, there's intrigue and mystery, all that kind of thing.Â  You know, the stuff that 4th Edition makes impossible according to some people because it's just warcraft on paper.Â  This is one <a href="http://www.keyourcars.com/feed/podcast/" target="_blank">episode of the podcast</a> that I'd recommend you download when it's available if you like that kind of thing.]</span></p>
<p>We open our movie with our vaunted cast, Torel, Dra&#8217;kin, Elissa, Stak, Biminey continuing their journey homeward.Â  Biminey glad to be alive on this fine day, feeling like he might have almost been dead just moments earlier.</p>
<p>The terrain grew rougher as they continued moving north toward home.Â  Small rolling hills turning into craggy ravines and cliffs.</p>
<p>It is one such ravine, almost a canyon that they run into their first major issue. A band of goblins trying to be sneaky and the group spot each other at the same time about 100&#8242; between them.Â  The goblins scream and shout and attack.Â  Moments later a giant rounds the bend in the canyon, all 11&#8242; of him and the 8&#8242; tree trunk he&#8217;s using as a club.Â  A club that hurts a lot for those that try to stop it with their chests.</p>
<p>Boulders fly, clubs swing in might arcs and goblins die in rapid succession. Deep rough breathing from a nearby cave is heard as Stak passes near and when Dra&#8217;kin is knocked flying by a blow from the club landing in the mouth of the crack in the cave wall.</p>
<p>The hill giant retreats from battle leaning on his club, using the language of the goblins he asks if the group wants to join him, &#8220;Yu tough&#8217;ens, me yu jone up, we split 50/50.&#8221;Â  Torel and Biminey are the only ones that can understand the large creature and Biminey translates the conversation to the others.</p>
<p>But dragonborn fury is not to be denied apparently and Elisssa cuts the discourse short and attacks the giant who roars out in fury and slams Torel back in righteous anger.Â  The avenger goes flying through the air landing heavily on his ass.Â  Regardless of their own inclinations the rest of the group backs the dragonborn&#8217;s play the giant soon lies dead at their feet.</p>
<p>A giant wineskin filled with the finest dwarven ale is recovered from the giant, a wineskin that they discover much to their delight refills every day with ale.Â  In addition a magical belt is removed from the hill giants, a belt that Biminey re-sizes to fit Torel.</p>
<p>They continue their climb up through the mountains, avoiding or appearing too tough to take on and the rest of their journey, although tense and eventful yields no further obstacles and within days they arrive at the gates of their home town.</p>
<p>They&#8217;re welcomed as semi-heroes for having escaped the slavers and bought drinks and food and lodgings provided without cost to them.</p>
<p>The town Council summons them and there they meet Garon, Lerik and Teagon, the councilmen.Â  Also, and un-coincidentally, they&#8217;re also the three richest men in the city.Â  Lerik owns merchants and shops, Garon owns the majority of the fishing fleets, and Teagon runs the shipping, primarily by boat to the cities further inland but with some wagon trains.</p>
<p>During their interview it becomes obvious quickly that Lerik, a middle aged human male, doesn&#8217;t appear to like non-humans and in fact later on they discover that Lerik is a follower of Bain, a human-centric god who&#8217;s teachings propose that humans should be in charge of anything important.</p>
<p>Garon, another older human male, is intensely interested about the group, his daughter and son having also been stolen during the slaver raid during the Spring festival. Unfortunately the group does not recall his children, both in their early 20&#8217;s as having been part of their group although it&#8217;s possible they were among those first lost in the sealie attacks.Â Â  Those first couple of days after waking on board the ship were hectic and many people died, unknown and buried at sea.</p>
<p>Teagon, an eladrin also male, age unknown but mature seems indifferent to the group.</p>
<p>The group told their story, changing details and saying they sailed the slaver ship they&#8217;d woken on to the coast, landing it in Darkmith and then glossing over the details of their journey.Â  Specifically keeping all details of the elemental ship out of their story.</p>
<p>Part of an old argument among the council comes out during their interview, Garon wants to hire mercenaries from the the mostly dwarvish settlement inland.Â  He doesn&#8217;t want anyone else lost or to lose someone to slavers ever again, Lerik believes it would be a waste of money, the slavers have already hit the city and undoubtedly will have moved on.Â  Teagon seems to be worried only about the cost, how can they afford it now. Perhaps after the fishing fleet&#8217;s harvest starts up in earnest.</p>
<p>Garon gives each of them 100 gold of his own money, assuming they have no money of their own after their harrowing escape to purchase necessities.</p>
<p>Torn steps forth and tells the group he&#8217;ll take charge of Soozin&#8217;s protection, as it turns out she&#8217;s an orphan now, her father was one of the one&#8217;s taken by the slavers and her mother died in childbirth.Â  He intends to join the guards, his skills with a blade should be of use to them.Â  Torel steps up and gives him 50 gold to provide for the two of them while the group figures out it&#8217;s next moves.</p>
<p>They decide to stay together, their thoughts on that elemental ship they left back in Darkmith.Â  They spend a few days in town, getting reacquainted with old friends and lovers, Dra&#8217;kin renewing his relationship with ShÃ¼k, a half-orc girl that favors her human side, while Biminey visits Sushanna, an acolyte of the Temple of Eris that he&#8217;s friendly with from his visits there going through the god of knowledge&#8217;s vast collections of scrolls and manuscripts.</p>
<p>Stak and Torel, both mostly alone in the city venture out together several times, gathering news of current events while Elisssa visits her clan, enjoying several celebrations of her safe return.</p>
<p>Stak and Torel among other things learns of a trader ship in the harbor which is rare in these times of unsafe travel, a typical year might see 4 or 5 trading ships from up or down the coast.</p>
<p>Dra&#8217;kin asks his sometimes girlfriend to look into Lerik, the man&#8217;s non-human bigotry bothers him, while Biminey uncovers in his trip to the Temple of Eris that all information on Darkmith is in the forbidden archives, Merkin, high priest of the temple blatantly refuses him access to those scrolls saying some knowledge should not be known.</p>
<p>A few days after their arrival they&#8217;re summoned before the council again, the council is obviously in disagreement but Garon informs the group of the losses they&#8217;ve taken on their trade ships returning from inland being taken by bandits and the gold taken.Â Â  He proposes that the group recover the gold if they can and he will keep 10%.Â  Larceny is in their hearts as they ponder this, &#8220;Who&#8217;s to say how much we recover exactly?&#8221;.Â  Lerik, the bigot, seems in favor of the idea only after his associate, a slightly oily human by the name of Tanner whispers to him about how &#8220;wouldn&#8217;t Bain approve if these beasts and snakes were killed trying to recover it? &#8221; referring to Stak and Torel, both shifter born and Elisssa obviously.Â  A whisper overheard by a couple of the sharper eared members of the group.</p>
<p>Teagon seems almost against the idea, saying it&#8217;s a waste of time, and they&#8217;d be throwing the groups lives away in vain.</p>
<p>The group tells the council they&#8217;ll consider the idea and give them an answer in a couple of days.</p>
<p>The ship in the harbor is visited, found to be carrying a high number of skilled fighters, perhaps uncommon or perhaps necessary for any ship to be able to sail the seas and make it safely from port to port.Â  None of the group who see the ship can say for sure if it&#8217;s a slaver ship, a suspicion born of paranoia perhaps as Garon tells Dra&#8217;kin when the warlock visits him, pressing for Garon to get on board and search the ship.Â  Garon agrees to consider the information and says he&#8217;ll try and arrange for a visit.</p>
<p>While discussing his inability to get into the archives he needs to get information on Darkmith and the elemental ships, ShÃ¼k shrugs, &#8220;is that all?&#8221; and has one of her twin halfing lieutenants show up.Â  Meri nods, &#8220;I can recover items from there for you, it&#8217;s a bit of a hassle, hard to get to even for me and I can&#8217;t remove much without it being noticed.&#8221;</p>
<p>They arrange for her to remove one scroll from several shelves a night and in that way they can zero in on the area that they need.</p>
<p>Torel and Stak interview known survivors of the bandit raids on the ships, finding out that no one before seems to have done much in the way of information gathering and by getting maps they&#8217;re able to narrow down the area where the ships are taken by quite a lot.Â  They also find out that the ships that are taken are always ones in the top percentile of gold coins carried.</p>
<p>This arouse a lot of discussion and suspicion on who might be slipping information, or be behind the stolen gold shipments being stolen.</p>
<p>The group decides to go after the gold thieves, arranging for Meri to continue bringing out scrolls and a forger of ShÃ¼k&#8217;s acquaintance to copy them for Biminey&#8217;s return.</p>
<p>After some discussion the group heads upstream to the area where the ships are taken and there Stak finds a trail that leads them to a hidden camp.Â Â  He sneaks close but not quite close enough to overhear an interesting conversation that occurs between a man dressed in city clothing who enters camp and appears to be warning the bandits that there is someone after them.Â  The leader of the group turns and starts barking orders for the bandits to break camp.</p>
<p>Stak sneaks out to tell the group, noticing in passing a hidden archer he missed on the way in.</p>
<p>The group tries to stealth up to the clearing but are hopelessly incompetant and find the camp deserted although the bandits gear is still around.Â  They circle the camp, spotting a couple of archers moving around as they do.Â  Stak cuts through the camp and the trap is sprung.Â  Bandits rise up out of shallow pits covered by bedrolls.</p>
<p>The group is dispersed in all directions while the bandits tend to focus their attacks better and although the bandits take their losses in the end Elissa is down, a glaive at her throat while another rests over her heart and a razor tipped arrow is pointed at her left eye.</p>
<p>The eladrin, seemingly bored, speaks loudly enough to be heard across the clearing, &#8220;Surrender now or the dragonborn dies.&#8221;</p>
<p>With Elissa down and certain to die, Biminey down, bleeding from multiple wounds, Stak with a growing puddle of blood growing under his feet and Torel facing two more archers solo and bloodied, the group drops their weapons and is captured.</p>
<p>They&#8217;re expertly tied up, all their gear except clothing removed and bags put over their heads and that&#8217;s where we leave our party to await their fate at the hands of their captors.</p>
<p><span style="color: #0000ff;">[<strong>DM's Afterword:</strong> This outcome was unexpected although at one time I did have some thoughts on increasing the size of the force to make capture a higher percentage chance that I was thinking it would be.Â  As a result I can work with this outcome, just didn't expect it to happen.Â  It does show the necessity of focused play in 4th edition.Â  ALL of the bandits were hurt, most approaching bloodied status but the damage was simply too spread out.Â  Since even someone down to 1 hp still deals full damage, hurting them doesn't do much, removing someone from the battle is what makes a difference.</span></p>
<p><span style="color: #0000ff;">The aftermath of this is that, obviously, the group is going to lose their gear.Â  I'm so NOT a believer in captors conveniently storing all the capturee's gear in an unlocked chest in the next room and leaving a key hanging just out of but not quite reach to the cell door.Â  I think that's lame.Â  But because I'm granting bonuses to the characters inherently as a function of being heroes, it doesn't matter.Â  Gear only gives them gimmicks the way I do it, it doesn't impact their base attacks and defenses etc.Â  Sometimes gimmicks are useful but this way they're not necessary. </span></p>
<p><span style="color: #0000ff;">Because of the holidays the next session will likely be on January 2nd.Â  Stay tuned to see how our plucky but disorganized heroes get out of this mess. ]</span></p>
<p><a href="http://gobbos13.deviantart.com/art/Orc-shaman-128132161" target="_blank">Image Credits</a><br class="spacer_" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>CATS Podcast Episode 3 &#8211; Part 3</title>
		<link>http://www.keyourcars.com/2009/12/12/cats-podcast-episode-3-part-3/</link>
		<comments>http://www.keyourcars.com/2009/12/12/cats-podcast-episode-3-part-3/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 17:57:49 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>
		<category><![CDATA[th edition dungeons and dragons]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3305</guid>
		<description><![CDATA[Episode 3, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Our merciful group finds a group of people being handled very badly by some Hobgoblins and decide to interfere.Â  Biminey lies dead at the end but all is not as it seems&#8230;
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 3, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Our merciful group finds a group of people being handled very badly by some Hobgoblins and decide to interfere.Â  Biminey lies dead at the end but all is not as it seems&#8230;</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode3_Part3.mp3" length="42595937" type="audio/mpeg" />
			<itunes:keywords>actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast,th edition dungeons and dragons</itunes:keywords>
		<itunes:subtitle>Episode 3, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Our merciful group finds a group of people being handled very badly by some Hobgoblins and decide to interfere.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 3, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Our merciful group finds a group of people being handled very badly by some Hobgoblins and decide to interfere.Â  Biminey lies dead at the end but all is not as it seems...

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:58:19</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 3 &#8211; Part 2</title>
		<link>http://www.keyourcars.com/2009/12/12/cats-podcast-episode-3-part-2/</link>
		<comments>http://www.keyourcars.com/2009/12/12/cats-podcast-episode-3-part-2/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 16:45:25 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3307</guid>
		<description><![CDATA[Episode 3, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  The adventurer&#8217;s come up against a creature of the swamps and find that a bit of moss and mud is pretty tough.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 3, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  The adventurer&#8217;s come up against a creature of the swamps and find that a bit of moss and mud is pretty tough.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode3_Part2.mp3" length="25571508" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 3, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  The adventurer&#039;s come up against a creature of the swamps and find that a bit of moss and mud is pretty tough.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 3, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  The adventurer&#039;s come up against a creature of the swamps and find that a bit of moss and mud is pretty tough.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:11:01</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 3 &#8211; Part 1</title>
		<link>http://www.keyourcars.com/2009/12/12/cats-podcast-episode-3-part-1/</link>
		<comments>http://www.keyourcars.com/2009/12/12/cats-podcast-episode-3-part-1/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 15:57:40 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3303</guid>
		<description><![CDATA[Episode 3, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Our adventurer&#8217;s take stock of the situation and decide to head home to gather more information.Â  A group of crocodiles decide they&#8217;re tasty.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 3, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Our adventurer&#8217;s take stock of the situation and decide to head home to gather more information.Â  A group of crocodiles decide they&#8217;re tasty.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.keyourcars.com/2009/12/12/cats-podcast-episode-3-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode3_Part1.mp3" length="32061732" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 3, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Our adventurer&#039;s take stock of the situation and decide to head home to gather more information.Â  A group of crocodiles decide they&#039;re tasty.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 3, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Our adventurer&#039;s take stock of the situation and decide to head home to gather more information.Â  A group of crocodiles decide they&#039;re tasty.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:29:03</itunes:duration>
	</item>
		<item>
		<title>Hobgoblin Assassin</title>
		<link>http://www.keyourcars.com/2009/12/10/hobgoblin-assassin/</link>
		<comments>http://www.keyourcars.com/2009/12/10/hobgoblin-assassin/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 21:01:10 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3296</guid>
		<description><![CDATA[
	
	Hobgoblin Assassin
I&#8217;m not saying this might show up sometime in case anyone is reading this that it might matter to, I&#8217;m just saying that hobgoblins might have a troop like that takes care of their sneakier things.
And I&#8217;m not saying that if you did run into one of these you wouldn&#8217;t find them in pairs [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-3297" style="width:151px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/hobassassin.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/hobassassin-151x200.PNG" alt="Hobgoblin Assassin" width="151" height="200" /></a>
	<div>Hobgoblin Assassin</div>
</div>I&#8217;m not saying this might show up sometime in case anyone is reading this that it might matter to, I&#8217;m just saying that hobgoblins might have a troop like that takes care of their sneakier things.</p>
<p>And I&#8217;m not saying that if you did run into one of these you wouldn&#8217;t find them in pairs or even trios&#8230;</p>
<p>Or for the worst offenders, say perhaps a group that killed a high ranking hobgoblin officer that was out gathering toys for the grand hobgoblin marshall&#8217;s birthday present, you might run into a whole herd of the things.</p>
<p>You can get a PDF and the monster builder filer here [Download not found]</p>
<p><br class="spacer_" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>CATS &#8211; Session 4</title>
		<link>http://www.keyourcars.com/2009/12/06/cats-session-4/</link>
		<comments>http://www.keyourcars.com/2009/12/06/cats-session-4/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 15:54:55 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3271</guid>
		<description><![CDATA[
	
	Hobgoblin Leader
The CATS crew took a break atop the dark tower (I hope stephen king doesn&#8217;t sue).Â  Then they set out through the ruins of Darkmith back to their airship to collect a few things. Biminey is positive they won&#8217;t be able to get the ship moving again without more information for him.Â  [It would [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-3272" style="width:138px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Great_Chieftain_Morrow_by_Hypnoid.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Great_Chieftain_Morrow_by_Hypnoid-138x200.jpg" alt="Hobgoblin Leader" width="138" height="200" /></a>
	<div>Hobgoblin Leader</div>
</div>The CATS crew took a break atop the dark tower (I hope stephen king doesn&#8217;t sue).Â  Then they set out through the ruins of Darkmith back to their airship to collect a few things. Biminey is positive they won&#8217;t be able to get the ship moving again without more information for him.Â  <span style="color: #0000ff;">[It would be the equivalent of a mechanic from the 50's trying to fix an engine problem caused by a faulty computer chip in a modern day car.]</span></p>
<p>They headed out through the ruins the next day, north toward home.Â  Their trip through the city saw them harassed by small bands of ferals but none in forces large enough to do much more than minor wounding and abrasions.Â  Their pursuit trailed off as they entered a more damaged section of town.</p>
<p>In the center of a curiously free of rubble area they found a crypt of white stone bound in metal that was untarnished, no small feat in the humid air a city sinking into a swamp.Â  Biminey went to examine it while the others held back out of fear like little kids confronted with something with big teeth and red eyes.</p>
<p>He found a crypt that was constructed of the finest craftsmanship, engraved in runes in the dead language of the city (dead as far as Biminey was concerned) as well as runes of arcanic nature that protected the crypt he thought from outside influences. As he went back to join the party he noticed tall emaciated figures.Â  It was as if they&#8217;d been veiled from his sight until he left the crypt unmolested and then suddenly he became aware of them.Â  As did the others.</p>
<p>The figures were not much more than leathery skin and bone with arms abnormally long and fingers tipped in claws stained with ancient blood.Â  More stains covered their faces especially around the very large mouths and down their chests.Â  Their eyes were sewn shut but they seemed able to see in spite of it as they tracked his movements exactly.Â Â  The only motion of any of them were the slow turning of their heads and sporadic slow mouth openings revealing rows of needled pointed teeth.Â  Burned or carved into their foreheads was a sigil that matched the one carved above door to the crypt.Â  A sigil that Biminey associated with that of the prince who came back to Darkmith and destroyed the city to purge it of the darkness and chaos brought upon it by his soulridden royal family.</p>
<p>Backing away the party detoured around the strange crypt and the stranger guardians and continued on their trip through the ruins.Â  At least reaching the swamps they hadn&#8217;t gone very far when they were attacked by giant crocodiles with huge clamping jaws.Â  The fight was difficult, movement in the water and deep mud of the swamps making it hard to get around but the group prevailed without serious although most of the people involved in direct melee combat with the crocodiles ended up clamped in their mouths on at least one occasion.</p>
<p>Learning the dangers of the swamps as they continued they found it easier going after time but still very draining.Â  Then a huge explosion of water in front of them revealed a creature that seemed to be swamp given animate form.Â  A Swamp Walker surged up out of the water and it&#8217;s powers reached out and two trees nearby twisted their roots up out of the mud and dirt and started flailing branches at the group while the swamp walker beat on them with smashing limbs and generating wave surges that attempted to drown them.Â  The trees were beaten down without much trouble but the Walker took considerable damage before its essence was extinguished and it dissolved back into the swamp of its nature.</p>
<p><span style="color: #0000ff;">[Level 5 Solo Soldier with 2 level 3 Skirmishers.Â  I didn't find the fight taking 'omg fights take forever in 4th edition against solo's personally.]</span></p>
<p>The party recovered a strange insect riddled staff in the center of the mass of the destroyed walker that Dra&#8217;kin took as his own.<span style="color: #0000ff;"> [Feyswarm Staff]</span>.</p>
<p>Eventually the party survived the swamps and made it to dry land, the lands of the warlike hobgoblins.Â  Not too far from the swamp they encountered a strange black eyed wolf like creature leading a pack of normal wolves.Â  After one attack the pack fled leaving behind one corpse.</p>
<p>The next days of travel saw them moving carefully during the day and then digging into the thickets of brush at night to hide as they slept.Â  One night as Torel sat lonely vigil he spotted an orange glow growing north of their position and just barely caught the faint sound of screaming in the night air.Â Â  He woke Stak and then the rest of the party and they moved up to investigate.Â  The party staying well back as Stak stealthed up.</p>
<p>He saw a band of hobgoblins torturing two humans or half-elves, it was hard to say from the fire damage.Â  Other slaves roamed the camp serving the hobgoblins of which there were about 15 visible.Â  Then as he was turning away a patrol wandered in to camp, another 6 hobgoblins and 6 more left from the ones that had been resting and drinking.</p>
<p>Stak went back to the others and as a group they attempted to stealth into position.Â  Then Elisssa tripped and fell into a thicket of bushes.Â  The hobgoblin warcaster heard the noise and then turned and saw Biminey and Stak standing at the edge of a small drop off.Â  The warcaster moved up with a savage snarl and used his power to yank Biminey down from the rise.Â  Biminey smirked a bit and then used the power of his amulet to teleport back up.</p>
<p>The fight was on then and the swarms of hobgoblins rushed the cliff lead by their commander.Â Â  Deadly hobgoblin archers remained where they were peppering the group with jagged bladed shafts while the grunts shifted up the rise at their commanders orders after the group.</p>
<p>Slowly the hobgoblin forces were decimated even with arrival of the wandering patrol as reinforcements.</p>
<p>For some reason Biminey decided to rush the archers down below and was peppered with shafts and dropped at their feet.Â  Mostly dead he used his last healing infusion on himself and the two archers shook their heads and shot him twice again, one impaling him through the throat and into the ground.</p>
<p><span style="color: #0000ff;">[Due to a mistake in my math we assumed Biminey was dead at this point. He was at negative 19 health and his negative bloody is 18.Â  But I doubled the damage on the archer's critical to 20 rather than maximizing it 15.Â  As a result Biminey only appeared dead to the rest of the group and we'll roll back time and allow the group try to stabilize him.Â  Which given the plethora of action points left and Biminey's proximity to the group should be a given he'll not die.Â  On a side note, given the plethora of action points left the group could have certainly have killed one or more of the archers before they got a chance to kill the artificer.Â  Very much like the death of Aoefel it could have been prevented by the actions of the rest of the group... Perhaps they didn't think I'd kill him given the chance?Â  Perhaps now they know better.... <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> Â  But because it was an honest mistake on my part in dealing out the damage, I'm fine with rolling back.]</span></p>
<p>The party searched through the gear of the hobgoblins and came up with a Battle Standard of Might and a Staggering Broadsword along with valuables of monetary nature as some very welcome potions of healing.</p>
<p><span style="color: #0000ff;">[Although I had another overland encounter planned at this point it was getting late and we called it.]</span></p>
<p><a href="http://hypnoid.deviantart.com/art/Great-Chieftain-Morrow-28691941" target="_blank">Image Credits</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Swamp Walker</title>
		<link>http://www.keyourcars.com/2009/11/28/swamp-walker/</link>
		<comments>http://www.keyourcars.com/2009/11/28/swamp-walker/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 19:04:36 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3253</guid>
		<description><![CDATA[
	
	Swamp Walker
Created this little gem of a guy that you could use if you like.Â  He&#8217;s designed for a swamp but it coulde a Woods Walker almost as well, just reskin the obvious powers into a basic force blast of some kind.Â  Maybe dust or dirt or leaves or whatever.
You can grab a copy of [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-3255" style="width:150px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Swamp_Thing_by_rafaelalbuquerqueart.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Swamp_Thing_by_rafaelalbuquerqueart-150x200.jpg" alt="Swamp Walker" width="150" height="200" /></a>
	<div>Swamp Walker</div>
</div>Created this little gem of a guy that you could use if you like.Â  He&#8217;s designed for a swamp but it coulde a Woods Walker almost as well, just reskin the obvious powers into a basic force blast of some kind.Â  Maybe dust or dirt or leaves or whatever.</p>
<p>You can grab a copy of the monster builder files and a pdf here &#8211; [Download not found]</p>
<p>And here&#8217;s a basic screenshot of the creature you could print out but it doesn&#8217;t include the Animate Trees.Â  Just grab the download for the PDF.</p>
<p>The basic tactics would entail using the swamp spew on its enemies to weaken them by making them easier to hit, then typically it would summon two animate trees and use the surging wave ability to push creatures away that are trying to get flanking on it while just smashing the crap out of everything that approaches.Â  It does have a ranged attack as a minor action that it can use where plants near the target lash out at it.Â  If you use this then I&#8217;d recommend you add in some &#8216;high ground&#8217; for one or two characters, a rock pile where a character can escape the minor attack, that kind of thing.Â  But its your encounter do with it as you will.</p>
<div class="img aligncenter size-thumbnail wp-image-3254" style="width:118px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/swampwalker.png"><img src="http://www.keyourcars.com/wp-content/uploads/swampwalker-118x200.png" alt="swampwalker" width="118" height="200" /></a>
	<div>swampwalker</div>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>CATS Podcast Episode 2 &#8211; Part 4</title>
		<link>http://www.keyourcars.com/2009/11/26/cats-podcast-episode-2-part-4/</link>
		<comments>http://www.keyourcars.com/2009/11/26/cats-podcast-episode-2-part-4/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 02:02:30 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3230</guid>
		<description><![CDATA[Episode 2, part 4 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  The adventurer&#8217;s head up to the roof of the tower where they find dark priests absorbed in a heartless ritual.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 2, part 4 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  The adventurer&#8217;s head up to the roof of the tower where they find dark priests absorbed in a heartless ritual.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode2_Part4.mp3" length="25667008" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 2, part 4 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  The adventurer&#039;s head up to the roof of the tower where they find dark priests absorbed in a heartless ritual.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 2, part 4 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  The adventurer&#039;s head up to the roof of the tower where they find dark priests absorbed in a heartless ritual.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:11:17</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 2 &#8211; Part 3</title>
		<link>http://www.keyourcars.com/2009/11/26/3227/</link>
		<comments>http://www.keyourcars.com/2009/11/26/3227/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 01:01:03 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3227</guid>
		<description><![CDATA[Episode 2, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session..Â  A dark tower is discovered complete with dark things&#8230;
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="float: left;" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 2, part 3 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session..Â  A dark tower is discovered complete with dark things&#8230;</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode2_Part3.mp3" length="23552086" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 2, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session..Â  A dark tower is discovered complete with dark things... - Subscribe to the feed - http://www.keyourcars.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 2, part 3 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session..Â  A dark tower is discovered complete with dark things...

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:05:24</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 2 &#8211; Part 2</title>
		<link>http://www.keyourcars.com/2009/11/26/cats-podcast-episode-2-part-2/</link>
		<comments>http://www.keyourcars.com/2009/11/26/cats-podcast-episode-2-part-2/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 00:00:00 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3224</guid>
		<description><![CDATA[Episode 2, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  It&#8217;s never a dull day when someone drops a building on you as our heroes find out.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 2, part 2 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  It&#8217;s never a dull day when someone drops a building on you as our heroes find out.</p>
<p style="text-align: left;">Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p style="text-align: left;">Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode2_Part2.mp3" length="24784485" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 2, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  It&#039;s never a dull day when someone drops a building on you as our heroes find out. - Subscribe to the feed - http://www.keyourcars.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 2, part 2 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  It&#039;s never a dull day when someone drops a building on you as our heroes find out.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:08:50</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 2 &#8211; Part 1</title>
		<link>http://www.keyourcars.com/2009/11/26/cats-podcast-episode-2-part-1/</link>
		<comments>http://www.keyourcars.com/2009/11/26/cats-podcast-episode-2-part-1/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 22:43:00 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3218</guid>
		<description><![CDATA[Episode 2, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Our band of heroes is taken on a journey in an unsteerable airship only to arrive at a tower with waiting enemies.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 2, part 1 of the Key Our Cars group&#8217;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Our band of heroes is taken on a journey in an unsteerable airship only to arrive at a tower with waiting enemies.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode2_Part1.mp3" length="29413670" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 2, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Our band of heroes is taken on a journey in an unsteerable airship only to arrive at a tower with waiting enemies.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 2, part 1 of the Key Our Cars group&#039;s 4th Edition Dungeons and Dragons podcast gameplay session.Â  Our band of heroes is taken on a journey in an unsteerable airship only to arrive at a tower with waiting enemies.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>2:02:32</itunes:duration>
	</item>
		<item>
		<title>Runty Hill Giant</title>
		<link>http://www.keyourcars.com/2009/11/23/runty-hill-giant/</link>
		<comments>http://www.keyourcars.com/2009/11/23/runty-hill-giant/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 17:13:55 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3183</guid>
		<description><![CDATA[
	
	Runty Giant
Came up with this as a possible encounter for a group of level 4-5 level 3 characters.Â  [Disclaimer with the house rules I use this is an actually viable encounter creature even though it's 7 levels higher than the group, your mileage may vary.]
This is just an example of tweaking an existing creature.Â  I [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-3186" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Cave_Giant_by_NgJas1.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Cave_Giant_by_NgJas1-200x200.jpg" alt="Runty Giant" width="200" height="200" /></a>
	<div>Runty Giant</div>
</div>Came up with this as a possible encounter for a group of level 4-5 level 3 characters.Â  <span style="color: #888888;"><em>[Disclaimer with the house rules I use this is an actually viable encounter creature even though it's 7 levels higher than the group, your mileage may vary.]</em></span></p>
<p>This is just an example of tweaking an existing creature.Â  I took the Hill Giant which is a level 12 brute, dropped his level in the character builder, reset the damages a bit to nudge him closer to a soldier while keeping the defenses and hit points etc of the brute, and added in a couple of powers as the default Hill Giant would be boring as a boss encounter.Â  With the other things I&#8217;ve got planned for this encounter I think it&#8217;ll be a good BBEG level encounter for the group.</p>
<p>You can grab the monster builder file here [Download not found] and an image of the creature below you could print out.</p>
<p><a href="http://ngjas.deviantart.com/art/Cave-Giant-76482935" target="_blank">Image Credits</a></p>
<p style="text-align: center;"><div class="img size-thumbnail wp-image-3184 aligncenter" style="width:176px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/hillgiantrunt.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/hillgiantrunt-176x200.PNG" alt="Hill Giant Runt" width="176" height="200" /></a>
	<div>Hill Giant Runt</div>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>CATS: Session 3</title>
		<link>http://www.keyourcars.com/2009/11/22/cats-session-3/</link>
		<comments>http://www.keyourcars.com/2009/11/22/cats-session-3/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 16:33:56 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3177</guid>
		<description><![CDATA[
	
	Foreshadowing...?
We join our doughty crew on board the ES Biminey.Â  A search of the ship has turned up little in the way of supplies other than a fairly well equipped artificer&#8217;s lab/workshop. Through the use of 80&#8242; fishing lines and water converted to steam converted to water to get rid of the salt the group [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-3178" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Swamp_Ruins_by_weaselpa.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Swamp_Ruins_by_weaselpa-200x150.jpg" alt="Foreshadowing...?" width="200" height="150" /></a>
	<div>Foreshadowing...?</div>
</div>We join our doughty crew on board the ES Biminey.Â  A search of the ship has turned up little in the way of supplies other than a fairly well equipped artificer&#8217;s lab/workshop. Through the use of 80&#8242; fishing lines and water converted to steam converted to water to get rid of the salt the group is able to stay fairly fed during the entire voyage.</p>
<p>Biminey uses the free time to construct two Amulets of Blink &#8211; Neck Slot items that provide the following function &#8211; Blink (Daily, Teleportation) &#8211; Minor action &#8211; teleport up to 4 squares.Â  Elisssa and Biminey take them.</p>
<p>Day three of their voyage after dark they spot lights on the ocean and their course takes them near.Â  It&#8217;s a group of slaver rading ships off loading their &#8216;cargo&#8217; into two large galleons, home port unknown although Biminey recalls seeing historical tales of travel from back when there was travel between cities of significant nature that cities along the southern end of the west coast used them for hauling goods around.Â  It&#8217;s been decades since their city has seen anything more than small fishing boats that take shelter in their bay blown off course by storms from the tiny &#8216;towns&#8217; on either side of them along the coast.</p>
<p>Ballistae bolts fly toward them from slaver ships but they arc below their elemental ship&#8217;s height.Â  It will take time for the slavers to elevate their weapons and time isn&#8217;t something they have as the ship continues on it&#8217;s inexorable course south by south east.Â Â  Arcane energies flare out from one of the galleons but falls short of them.Â  With the strong northerly winds there&#8217;s no chance the slavers will be able to follow with enough speed that they won&#8217;t be lost before daybreak.</p>
<p>They soon pass the point where they believe their city is to the east but the coast isn&#8217;t visible to them and there&#8217;s nothing they can do.</p>
<p>Day eight of their voyage finally brings the low smudge of coastline to their left.Â  The ship continues on its journey and the coast grows closer.Â  The lands once they finally can make them out are flattening out, the rocky coasts of their town long gone.Â  The lands grow marshy and then turn into full blown swamps even as ruins start to sprout up.Â  From piles of jungle covered stone to partial upgright walls to almost intact buildings over time.</p>
<p>Dark forms, keeping to the shadows below pace the ship after awhile, its speed drastically decreased as it enters the cities airspace.</p>
<p>A tall step sided tower is seen in the way, canted at a sharp angle obviously as result of the slow devastation caused by the swamp engulfing the city.Â  This cant is putting it squarely in the way of the ship which continues on.Â  With a heavy crash the ship collides with the upper part of the tower and sends almost everyone crashing to the deck.</p>
<p>Figures cloaked in living shadow swarm up and around the tower leading into the deck, The attackers consist of literal shadow, small flitting forms of black swirls and coase featured humanoids draped in it.Â  Larger forms swarmed over the ship grabbing the unskilled citizens and fall over the sides down to the ground below while more engage the combatants of the ship&#8217;s passengers. Ranged attackers armed with shadow given substance line the tower&#8217;s ledges.</p>
<p>A long fight but our party perseveres and wipes out the attackers but they&#8217;ve lost 5 of their 6 companions, only little timithi going uncaptured due to his hiding in the wheelhouse with Bimini.</p>
<p>After recovering, tossing the bodies over the sides our heroes regroup in the dawns morning light to discuss their options.Â  It&#8217;s a toss up as to who is the most uncaring but eventually after listening to Timithi&#8217;s pleas to save his little sister the group starts on the trail toward another intact tower they can see rising up from the ruined city about 2 miles distance.</p>
<p>Stak recoverd a suit of Blacksnake Armour which makes him fairly shifty once a day.</p>
<p>On their journey they are attacked by a building.Â  Or rather someone drops a building on them.Â  All but Torel are captured by the debris, immobilized trying to get free as archers, feral humanoid creatures open up from a second story on a building facing the now large mound of debri.Â  Three giants, most likely part goliath drop into view wielding massive steel mauls although one is bearing the black steel, red runed warhammer known as Rockcrusher.Â  Additional creatures stream out narrow alleyways into the fray, wielding rusty corroded weapons.</p>
<p>The party makes good use of their teleportation powers to escape the stone and debris holding them motionless and engages the attackers.Â  The archers from above do a good number on the party, Torel, Elissa and Stak taking numbers of missiles in their backs and sides as they engage the maulers. Dra&#8217;kin and Biminey engage the feral foot soldiers then turn their attentions to the archers while the maulers are brought down by their friends.</p>
<p>Poor little Timithi is crushed into a pulp during the fight as the party watched with casual interest. His dying words even as ribs ripped his lungs apart and his brains leaked out are &#8220;Please sir, please won&#8217;t you save my sister.&#8221;</p>
<p>Elisssa latches onto the dweomered Rockcrusher.</p>
<p>The group continued on through the streets of the city toward the tower. There they found it sitting in the center of a plaza, the base covered in swirling shadows.Â  A body falls from the tower above, a gaping hole where her chest had been, a waitress from the Blue Duck in their home town by the name of Lolly.Â  Yes there were jokes about adverbs.</p>
<p>As they move closer the shadows start to detach and surround the group and then attack, sinking into the very bodies of the heroes with a bitter burning cold of the soul. Using his resounding armour ability Biminey blasts open the door into the tower during the fight.</p>
<p>The first floor proved to be empty but filled with the most noisome furnishings one could ever hope to find.</p>
<p>The second floor appeared at first glance to be the same then slender shadow draped forms erupt from hiding spots under the piles of foul bedding.Â  Trying to ease into positions where they could inflict devastating damage the heroes proved to be too careful <strong style="color: #3333ff;"><em>[DM: And my dice proved to suck royal ass.Â  A problem that occurred with distressing frequency for most of the evening.Â  I don't' think I've ever had that many numbers below 10 before.]</em></strong></p>
<p>After a short breather the heroes continued up the tower, finding the third floor as empty as the first.Â  <strong style="color: #3333ff;"><em>[DM: As it was getting late and I wanted the boss battle to occur, I pulled the forces from this room which would have further drained the groups resources, it was planned for an addition encounter of 6 level 2 brutes, the same Darkmith Retrievers that had captured the hostages.Â  As a result there's a bit of a break in continuity but no one noticed that the creatures that had kidnapped the hostages vanished into thin air.Â  But this is party of what being a DM is about.Â  Dynamic changing of things to fit the available time, interest and party resources.]<br />
 </em></strong><br />
 Stak with a stealth ability the likes of which hasn&#8217;t been seen outside the training rooms of the local thieve&#8217;s guild sneaks up the stairs to look over the rooftop.Â  He sees pillars of energy slowly eating away the chest away of another of the captives.Â  The remaining three captives are laying motionless near one edge of the rooftop guarded by the darkmith lurkers they&#8217;d fought on level 2.Â Â  Two dark priests are directing the energies in a ghoulish sacrifice of the captives.</p>
<p>With Elisssa&#8217;s battlecry, &#8220;Let&#8217;s charge them!&#8221; the party moves up as a whole to the top of the stairs.Â  The dark priests react to this intrusion and the fight commences.Â  The dark priests have the abiltiy to cloak themselves in shadow and vanish from mortal sight but it proves to be of only moderate use to them as they continue to take damage, Stak continually sinking arrows into their invisible forms. With Elissa and Torel taking care of the skirmishers, Dra&#8217;kin amusing himself with incredible lack of skill at combat. <em><strong><span style="color: #3333ff;">[DM: Four 1's in a row, I kid you not.]</span></strong></em></p>
<p>The battle is tough but our crew is up to the job and downs the bad guys, frees the hostages and looks askance at Dra&#8217;kin wondering just which side he&#8217;s working on given his complete ineffectiveness during this fight.</p>
<p>We leave our party atop the tower recovering with their rescued captives including little Suizin who&#8217;s asking about her brother.</p>
<p><em style="color: #3333ff;"><strong>[DM: This was planned to be a little tougher fight than it was but I forgot to use a wonderous item a Jar of Steam that I'd given to one of the dark priests and in general my overall lack of decent dice rolling and Stak's high rolls kept the fight from being as tough as I'd hoped.Â  With two shifts in the balance of randomness that way it does tend to deflate an encounters power base.Â  But I'm sure that at some point the tides will turn and the shoe will be on the other leg.]</strong></em></p>
<p>From this fight the heroes garnered a amulet of protection (not that it did that much good for the priest wearing it since the group is primarily an AC attack base) that boosts NADS, a pair of Goblin Stompers (shift as a reaction to being missed), an Azurian short sword (lighting damage + close burst once a day of lighting damage) and the Jar of Steam.</p>
<p>The podcast of the events will be made available as I get it broken up and cleaned up.Â  If you&#8217;re subscribed to the feeds either from the site or from iTunes you&#8217;ll get it automatically when you sync whatever you&#8217;re using to pull the feed.Â  If you don&#8217;t have a feed toy then you can hit the site up and listen to them through the flash players on each post.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>CATS Podcast Episode 1 &#8211; Part 3</title>
		<link>http://www.keyourcars.com/2009/11/20/cats-podcast-episode-1-part-3/</link>
		<comments>http://www.keyourcars.com/2009/11/20/cats-podcast-episode-1-part-3/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 23:00:24 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[dungeons and dragons podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3162</guid>
		<description><![CDATA[Episode 1, part 3 of the Key Our Cars group&#8217;s Dungeons and Dragons gameplay session using 4th Edition.Â  Our group cleans up, explores the tower, starts Galactus in motion, gets crabby and then gains an airship.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
Also available through iTunes.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 1, part 3 of the Key Our Cars group&#8217;s Dungeons and Dragons gameplay session using 4th Edition.Â  Our group cleans up, explores the tower, starts Galactus in motion, gets crabby and then gains an airship.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
<p>Also <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">available through iTunes</a>.</p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode1_Part3.mp3" length="23470917" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,dungeons and dragons podcast,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 1, part 3 of the Key Our Cars group&#039;s Dungeons and Dragons gameplay session using 4th Edition.Â  Our group cleans up, explores the tower, starts Galactus in motion, gets crabby and then gains an airship. - Subscribe to the feed - http://www.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 1, part 3 of the Key Our Cars group&#039;s Dungeons and Dragons gameplay session using 4th Edition.Â  Our group cleans up, explores the tower, starts Galactus in motion, gets crabby and then gains an airship.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)

Also available through iTunes (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  ).</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:37:46</itunes:duration>
	</item>
		<item>
		<title>Podcast Available on Itunes</title>
		<link>http://www.keyourcars.com/2009/11/20/podcast-available-on-itunes/</link>
		<comments>http://www.keyourcars.com/2009/11/20/podcast-available-on-itunes/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 22:35:34 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3167</guid>
		<description><![CDATA[
	
	Beaching...
You can find the KOC Podcast on iTunes now. Be sure and tell all your cool RPG friends&#8230;  Â  Feel free to rate it down on the quality of the recording, that&#8217;s a work in progress.Â  It is my first one after all and I haven&#8217;t spent any money on hardware but using what [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-3168 alignright" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/6aa46a4699766ffab1ab51c8294dab81.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/6aa46a4699766ffab1ab51c8294dab81-200x134.jpg" alt="Beaching..." width="200" height="134" /></a>
	<div>Beaching...</div>
</div>You can find the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=341551615  " target="_blank">KOC Podcast on iTunes</a> now. Be sure and tell all your cool RPG friends&#8230; <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Â  Feel free to rate it down on the quality of the recording, that&#8217;s a work in progress.Â  It is my first one after all and I haven&#8217;t spent any money on hardware but using what I have laying around the house.</p>
<p>For the curious I&#8217;m using an old craptop, a Dell Latittude P4 single core with 256megs of ram under XP and using the mic from a Logitech 9000 webcam, recording through <a href="http://audacity.sourceforge.net/" target="_blank">Audacity</a>, then transferring to my file server where I can run <a href="http://www.adobe.com/products/soundbooth/" target="_blank">Adobe Soundbooth</a> against it to do clean up.</p>
<p>Anyway sound levels, snap crackle and pop, breath pops etc. are a problem but it&#8217;s still listenable too in my opinion.Â  Yours may vary and you&#8217;re welcome to it.</p>
</p>
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		</item>
		<item>
		<title>CATS Podcast Episode 1 &#8211; Part 2</title>
		<link>http://www.keyourcars.com/2009/11/20/cats-podcast-episode-1-part-2/</link>
		<comments>http://www.keyourcars.com/2009/11/20/cats-podcast-episode-1-part-2/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 11:00:28 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3157</guid>
		<description><![CDATA[Episode 1, part 2 of the Key Our Cars group&#8217;s Dungeons and Dragons gameplay session using 4th Edition.Â  Our group explores the courtyard, builds door stops and fights some elite constructs.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="128" height="128" />Episode 1, part 2 of the Key Our Cars group&#8217;s Dungeons and Dragons gameplay session using 4th Edition.Â  Our group explores the courtyard, builds door stops and fights some elite constructs.</p>
<p>Subscribe to the feed &#8211; <a href="../feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
]]></content:encoded>
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<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode1_Part2.mp3" length="20929872" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 1, part 2 of the Key Our Cars group&#039;s Dungeons and Dragons gameplay session using 4th Edition.Â  Our group explores the courtyard, builds door stops and fights some elite constructs. - Subscribe to the feed - http://www.keyourcars.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 1, part 2 of the Key Our Cars group&#039;s Dungeons and Dragons gameplay session using 4th Edition.Â  Our group explores the courtyard, builds door stops and fights some elite constructs.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (../feed/podcast/)</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:27:11</itunes:duration>
	</item>
		<item>
		<title>CATS Podcast Episode 1 &#8211; Part 1</title>
		<link>http://www.keyourcars.com/2009/11/19/cats-podcast-episode-1-part-1/</link>
		<comments>http://www.keyourcars.com/2009/11/19/cats-podcast-episode-1-part-1/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 13:49:06 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[4th edition dungeons and dragons]]></category>
		<category><![CDATA[actual play]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3131</guid>
		<description><![CDATA[Episode 1, part 1 of the Key Our Cars group&#8217;s Dungeons and Dragons gameplay session using 4th Edition.Â  Our group explores the keep, gets crabs, flies away into the sunset on a magical airship.
Subscribe to the feed &#8211; http://www.keyourcars.com/feed/podcast/
]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.keyourcars.com/podcast/koccastlogo.jpg" alt="" width="132" height="132" />Episode 1, part 1 of the Key Our Cars group&#8217;s Dungeons and Dragons gameplay session using 4th Edition.Â  Our group explores the keep, gets crabs, flies away into the sunset on a magical airship.</p>
<p>Subscribe to the feed &#8211; <a href="http://www.keyourcars.com/feed/podcast/">http://www.keyourcars.com/feed/podcast/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://media.blubrry.com/keyourcars/www.keyourcars.com/mp3s/KOC_CAT_Episode1_Part1.mp3" length="40217412" type="audio/mpeg" />
			<itunes:keywords>4th edition dungeons and dragons,actual play,DnD,Dungeons and Dragons,Podcast</itunes:keywords>
		<itunes:subtitle>Episode 1, part 1 of the Key Our Cars group&#039;s Dungeons and Dragons gameplay session using 4th Edition.Â  Our group explores the keep, gets crabs, flies away into the sunset on a magical airship. - Subscribe to the feed - http://www.keyourcars.</itunes:subtitle>
		<itunes:summary>(http://www.keyourcars.com/podcast/koccastlogo.jpg)Episode 1, part 1 of the Key Our Cars group&#039;s Dungeons and Dragons gameplay session using 4th Edition.Â  Our group explores the keep, gets crabs, flies away into the sunset on a magical airship.

Subscribe to the feed - http://www.keyourcars.com/feed/podcast/ (http://www.keyourcars.com/feed/podcast/)</itunes:summary>
		<itunes:author>Key Our Cars</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:duration>1:51:42</itunes:duration>
	</item>
		<item>
		<title>The Boss Fight</title>
		<link>http://www.keyourcars.com/2009/11/17/the-boss-fight/</link>
		<comments>http://www.keyourcars.com/2009/11/17/the-boss-fight/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 21:21:29 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3121</guid>
		<description><![CDATA[
	
	Boss Encounter
If you&#8217;re familiar with 4th edition (and frankly if you&#8217;re not why come to this site, 95% of the posts in the last 18 months have been about 4th Edition Dungeons and Dragons) then you know that Solo creatures, the Big Bad Evil Guy or Big Boss of fights for any particular level in [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-3125" style="width:165px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Temple_of_The_Giant_Spider_by_Xevel.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Temple_of_The_Giant_Spider_by_Xevel-165x200.jpg" alt="Boss Encounter" width="165" height="200" /></a>
	<div>Boss Encounter</div>
</div>If you&#8217;re familiar with 4th edition (and frankly if you&#8217;re not why come to this site, 95% of the posts in the last 18 months have been about 4th Edition Dungeons and Dragons) then you know that Solo creatures, the Big Bad Evil Guy or Big Boss of fights for any particular level in 4th Edition really don&#8217;t work well Solo.</p>
<p><em>[Note: This has all be hashed out before but someone asked about it so here's my take]</em></p>
<p>While Solo creatures are designed so they cost the same XP as 4 standard creatures, they don&#8217;t really have 4 times the firepower or stamina.</p>
<p>Four standard creatures get 4 attack rolls at least on the opening round.Â  A solo gets two typically or at least most have a &#8216;double attack&#8217; of some kind that lets them target two creatures or get two hits on one.</p>
<p>Four standard creatures have sets of hitpoints that typically have 2 or more of them being worn down each turn.Â  A single solo has one set of hitpoints that everyone is wearing down each turn.</p>
<p>Solo&#8217;s typically have AOE&#8217;s of some kind and a lot more powers but they&#8217;re still limited to one turn per round.Â Â  Four standards get four turns per round.</p>
<p>So the key thing to take away from this is that solo&#8217;s shouldn&#8217;t be fought solo as a result as a general rule.Â  There should be other game elements arrayed against the players to keep the fight interesting for them or the solo itself should be intrinsically interesting.</p>
<p>Another option that I&#8217;ve found that works well is not have your boss fight be a solo but instead toss in a two or more elites as your solo.Â  I recently used this to good effect, using level 5 elites as a boss fight against 5 level 1 characters (my HR make this more viable than the standard system).Â  As the party eliminates each elite from the fight they get a sense of accomplishment greather than the grinding away at the bag of HP that a solo grants IMO.</p>
<p>As a DM one thing you can do to help you have a more dynamic challenge is have additional elements introduced during the combat.</p>
<p>Examples of this using The Mummy -</p>
<p>A solo mummy is released from its tomb by foolish delvers.Â  As they array themselves to attack it, it screams out words of ancient magics and lesser mummies burst forth from their burial pits throughout the complex and head toward the main chamber.Â  You can tailor the waves of low standards or minion creatures as your party needs them.Â  Getting close to a TPK?Â  tone down the waves in quality and quantity.Â  Players are kicking your bosses ass?Â  Then toss in some extra waves or have more than one wave attack at the same time.</p>
<p>I had a &#8216;boss construct&#8217; encounter planned for my last session but pulled it to save for another time as it would have likely resulted in a TPK as the party was out of healing abilities and low on surges.Â  My plan was a giant construct guardian.Â  In the area as well I had plans for turrets that fired tanglefoot material.Â  The boss was designed so that at bloodied it would break into three individual constructs, each with additional abilities that the main version didn&#8217;t have.Â Â  Between the constant harassment of the being immobilized from the turrets and the creature&#8217;s arms and shoulders breaking away to create skittering skirmishers while the main torso turned into a brute would have I believe made for a pretty good boss fight.Â  I&#8217;m going to rewrite this for another encounter later on though.</p>
<p>A dragon encounter with lots of kobold minions including lots of traps in the area laid by kobold trapmasters could be another exciting solo fight.</p>
<p>What you really want to avoid are constant slugfests or &#8216;flintstone boxing&#8217; where the players surround the solo and each just pounds away at the other until the players win or you destroy them.Â  Sure a stand-up brutefest is fine occasionally but 4th Edition has so much <em>potential </em>for interesting fights.Â  But that&#8217;s potential that you as the DM have to fulfill, the system won&#8217;t do it for you.</p>
<p>So toss in ice flows or mud pits, cables to swing on, crumbling bridges and ledges, falling rocks, lurkers joining the fight halfway through, bosses that summon or morph into something else.Â  Add in turrets or fighting while falling down a volcano.Â  Add one really LONG fight where the it becomes a boss fight overall but the players are forced to fight group after group of weak creatures without the ability to take a rest.</p>
<p>Mix it up, have fewer fights but ones that are more interesting rather than more fights but boring ones.Â  Quality over quantity goes hand in hand with 4th Edition fights.</p>
<p><a href="http://xevel.deviantart.com/art/Temple-of-The-Giant-Spider-37615179" target="_blank">Image Credits</a></p>
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		<title>CATS #2</title>
		<link>http://www.keyourcars.com/2009/11/15/cats-2/</link>
		<comments>http://www.keyourcars.com/2009/11/15/cats-2/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 16:15:11 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3115</guid>
		<description><![CDATA[
	
	Elemental Airship
Recap &#8211; 
Our heroes were attending the Spring Festival in their home town.Â  During the celebration slavers swept down on the party and through the use of alchemical bombs captured an unknown number of the celebrants.Â  Our heroes, Biminey the human artificer, Torel the shifter avenger, Dra&#8217;kin the human warlock, Elisssa the dragonborne warden [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-3116" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/101320.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/101320-200x147.jpg" alt="Elemental Airship" width="200" height="147" /></a>
	<div>Elemental Airship</div>
</div>Recap &#8211; </p>
<p>Our heroes were attending the Spring Festival in their home town.Â  During the celebration slavers swept down on the party and through the use of alchemical bombs captured an unknown number of the celebrants.Â  Our heroes, Biminey the human artificer, Torel the shifter avenger, Dra&#8217;kin the human warlock, Elisssa the dragonborne warden and Stak the shifter ranger were among the taken.Â  They awoke aboard a slave ship.Â  They were eventually freed by one of the other captured, a man they didn&#8217;t know.Â  The slavers were dead on board, poisoned.Â  There were indicators that some slaves were missing as was the ship&#8217;s boat.Â  During their internment the ship had drifted north into sealie territory, carnivorous humanoid underwater dwellers and was attacked twice.Â  During the attacks it was damaged.Â  Repairs were made that let them limp the ship to an island where it ran aground.Â  After arranging for the remaining other captured citizens to start repairing the ship our band of heroes decided to investigate the mysterious tower located in the center of the island. </p>
<p>This session &#8211; </p>
<p>Biminey, Torel and Elissa were in attendance and Stak was played by Elissa&#8217;s player. </p>
<p>We start our session with the band of four standing in the entrance to the keep.Â  The outer courtyard looked like a very pleasant place to spend the day.Â  Statuary of white marble dotted the area, the figures human or similiarly proportioned although time had erased most of the details.Â  They were typically in poses of repose or casually posed, none were in a warlike or martial air.Â Â  Planters still held the dead remains of bushes that the party thought were probably decorative types, flowering and or pleasantly scented. </p>
<p>After entering the courtyard and looking around there was a resounding crack from the front door as if something had broken and it slammed downwards shutting them in the courtyard. </p>
<p>As it was now after dark they decided to set up camp for the night, it seemed a secure location.Â  Biminey began the ritual that created a neat and clean campsite.Â  While intoning the words that powered the ritual they heard the other door into the courtyard open and close. </p>
<p>Then crackling bolts of blue energies fired down at them from the keep walls, flowing out of the mouths of several of the gargoyle like creatures lining the top of the wall 30&#8242; above them.</p>
<p>Four humanoid constructs showed up, moving on metallic feet carrying silver spears.Â  The party was able to defeat the creatures with Stak assisted by Biminey taking care of the bolters atop the walls while Torel and Elisssa cut down the spear constructs.Â  Not without a modicum of damage taken but none were killed. </p>
<p>After the fight they attempted to rest again, this time successfully.Â  Biminey after examining the constructs was able to extract some amounts of residium from the remains which he tucked away to use later for his own arcanic constructions.</p>
<p>With assistance Torel was able to lift the broken gate far enough that they were able to jam it open using parts of the constructs.Â Â  With a way out secure they moved further into the keep. </p>
<p>The second set of doors opened without issue.Â  As they moved into the large vaulted chamber there were two crashing thuds that reverberated throughout the chamber as two large constructs slammed down to the ground splintering the tiled stone.Â  They let loose with deep thundering growls blasting Stak with the force of their blasts and intimidating the ranger. </p>
<p>Undaunted our four heroes maneuvered around the chamber catching the guardian constructs in advantageous positioning and they were able to defeat the creatures.Â  </p>
<p><em>[DMs Note:Â  These creatures were Level 5 Elite Skirmishers worth 400xp each.Â  Originally there were going to be 3 of them and making it very much a 'boss' level encounter.Â  But with the party down 1 player I had to pull one of the creatures and only put in two of them.Â  So the encounter was reduced by 1/3 but the party was only reduced by 1/5 so this wasn't the really tense fight I was hoping for but it was still a decent fight.]</em></p>
<p>After the fight the heroes recovered and Biminey went to work with his tools and knowledge and extracted 1800gp worth of residium and he believes he was able to extract the arcane devices that the guardians used to blink and will be able to turn those into two amulets that the party can use. </p>
<p>They explored the rest of the lower level of the keeping finding lots of small rooms with the dust piles of furniture decayed away. A large gilded door drew their attention and lead them to the stairs leading up into the tower. </p>
<p>At the top they found walls of crystal on three sides with openings leading out to the sky.Â  There were signs of ramps that had fallen down from the top of tower that had protruded outwards from the openings. </p>
<p> A metal door beckoned their attention next and after unsuccessful attempts to pick the lock using a hair clip and a sword and being unable to force by strength, they resorted to just bashing it down.Â Â  They found a room inside with silver inlaid lines in the floor with red dots and one green dot.Â  </p>
<p>Biminey sent his hand construct familiar in to look around and as the hand passed by the green dot it started blinking.Â  </p>
<p><em>[DMs Note: I'd planned on it requiring something of the fallen constructs to trigger this effect but the hand IMO qualified.]</em></p>
<p>Stak after some time noted that the green blinking light had shifted along the silver path, leaving a red light in its place.Â  They made camp for the night in the tower after Stak&#8217;s prediction the green light would reach the next red light in about 3 days. The next red light they believed indicated the tower. </p>
<p>Fearing the worst they left at dawn the next day to get back to their ship and see if they could get it repaired quickly enough to escape whatever was coming toward them.</p>
<p>They found the remaining captives fleeing giant crabs and swarms of crabs coming out of the surf and their ship even lower in the water than they&#8217;d left it. </p>
<p>The crabs proved pretty easy to do away with but one of the two pitfighters they&#8217;d left in charge of the repair party was cut in twain by one of the giant crabs pincers before they could pull it off the other group. </p>
<p>Torn, the last remaining pitfighter informed the party that the sealies had attacked while they were gone and used their crystal oozes to destroy a much larger portion of the boat below the waterline. It would require a shipyard and trained shipwrights to salvage the boat now. </p>
<p>After deliberation on how they might be able to blame theÂ  sealies for the destruction of the tower&#8217;s guardians they decided to face their fate like the heroes they are and trooped back to the tower taking the remaining captives with them.</p>
<div class="img alignright size-thumbnail wp-image-3117" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Skyship.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Skyship-200x129.jpg" alt="Airship" width="200" height="129" /></a>
	<div>Airship</div>
</div>Everyone was up well before dawn the next day as the green blinking light inexorably grew closer to the circled red light on the floor chart. </p>
<p>A speck grew in the distance and eventually they made out a flying ship covered in tattered remains of canvas flying through the air toward them.Â  An elemental ship, a series of rings mounted to the frame channel the energies of minor air elementals that keep the ship floating and moving.Â Â  It has two decks and is the size of a small seagoing vessel. </p>
<p>It stopped about 30&#8242; away from the tower, the presumption is that a ramp at one time led out to it.Â  They were able to get ropes over to the ship and get on board.Â  The ship was empty and dusty, crafted out of strong but lightweight woods and metals.Â  Several small cabins were below decks, each barely big enough to hold two bunks one atop the other and some slightly larger ones that had two bunks and a desk. </p>
<p>A wheelhouse, the wheel locked in place and unmovable beckoned Biminey and he was able to trigger the ship into motion. <em>[DMs Note: Thanks to the familiar construct.]</em> and it continued on the way it was going heading southeast.Â  </p>
<p>Biminey thought of the ancient city of Darkmith and felt some trepidation as to their journey&#8217;s end.Â  The tales of horrific things that ventured forth from the ancient city of evil, slowly being swallowed up by dark swamps were not tales to make one sleep well at night. </p>
<p>The party leveled up to level 2, new power sheets will be made available with the updated stats and powers you&#8217;ve selected at the next session.Â  Treasure consisted of 2200 gold worth of residium which can be used to make 2200 gold worth of magical items by Biminey once he finds a place to do so. In addition he will be able to create two amulets of Blink which will have a Daily power use as a minor action to allow the wearer to teleport up to 4 squares.Â  Four silvered spears worth 50 gold each were also recovered.Â  As was a backpack full of bits and bobs for Biminey to make the tiny constructs that he uses for his powers. </p>
<p>We end this session with the party and the 6 remaining (out of 25) captives on a magical ship flying roughly 200&#8242; above the ocean&#8217;s surface in a southeasterly direction at roughly the pace of a sea going vessel.</p>
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		<title>Against the Slavers &#8211; Creatures</title>
		<link>http://www.keyourcars.com/2009/11/11/against-the-slavers-creatures/</link>
		<comments>http://www.keyourcars.com/2009/11/11/against-the-slavers-creatures/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 17:36:50 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Against the Slavers]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3093</guid>
		<description><![CDATA[
	
	innerguardian
Someone asked so here you go.Â  THese are the creatures I created for last week&#8217;s sessions, they all weren&#8217;t deployed.Â  They&#8217;re designed versus a level 1 party with 5 members.Â Â  The encounters ranged from around 750xp budget toÂ  1200xp for the &#8216;boss&#8217; level encounter budget.Â  There are six possible encounters, they bypassed one from good [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-3104 alignleft" style="width:184px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/innerguardian.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/innerguardian-184x200.PNG" alt="innerguardian" width="184" height="200" /></a>
	<div>innerguardian</div>
</div>Someone asked so here you go.Â  THese are the creatures I created for last week&#8217;s sessions, they all weren&#8217;t deployed.Â  They&#8217;re designed versus a level 1 party with 5 members.Â Â  The encounters ranged from around 750xp budget toÂ  1200xp for the &#8216;boss&#8217; level encounter budget.Â  There are six possible encounters, they bypassed one from good rolls during a skill challenge (and the challenge grants the same amount of XP).Â  Total experience is around 5000 not that I track it that way.Â  As a plot point they&#8217;d level at the natural stopping point after encounter six.</p>
<p>You can get the Monster Builder files here &#8211; [Download not found]</p>
<p>And here&#8217;s images of the creature stats that you could print out if you like that kind of thing.</p>
<div class="img alignnone size-thumbnail wp-image-3094" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/spearguardian.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/spearguardian-200x123.PNG" alt="spearguardian" width="200" height="123" /></a>
	<div>spearguardian</div>
</div><div class="img alignnone size-thumbnail wp-image-3107" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/raider.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/raider-200x148.PNG" alt="raider" width="200" height="148" /></a>
	<div>raider</div>
</div><div class="img alignnone size-thumbnail wp-image-3106" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/ooze.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/ooze-200x165.PNG" alt="ooze" width="200" height="165" /></a>
	<div>ooze</div>
</div><div class="img alignnone size-thumbnail wp-image-3105" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/lackey.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/lackey-200x118.PNG" alt="lackey" width="200" height="118" /></a>
	<div>lackey</div>
</div><div class="img alignnone size-thumbnail wp-image-3102" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/gatherer.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/gatherer-200x139.PNG" alt="gatherer" width="200" height="139" /></a>
	<div>gatherer</div>
</div><div class="img alignnone size-thumbnail wp-image-3103" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/guard.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/guard-200x122.PNG" alt="guard" width="200" height="122" /></a>
	<div>guard</div>
</div><div class="img alignnone size-thumbnail wp-image-3101" style="width:179px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/doan.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/doan-179x200.PNG" alt="doan" width="179" height="200" /></a>
	<div>doan</div>
</div><div class="img alignnone size-thumbnail wp-image-3100" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/depthseeker.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/depthseeker-200x164.PNG" alt="depthseeker" width="200" height="164" /></a>
	<div>depthseeker</div>
</div><div class="img alignnone size-thumbnail wp-image-3099" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/deadsailors.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/deadsailors-200x117.PNG" alt="deadsailors" width="200" height="117" /></a>
	<div>deadsailors</div>
</div><div class="img alignnone size-thumbnail wp-image-3098" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/crabswarm.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/crabswarm-200x123.PNG" alt="crabswarm" width="200" height="123" /></a>
	<div>crabswarm</div>
</div><div class="img alignnone size-thumbnail wp-image-3097" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/crab.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/crab-200x122.PNG" alt="crab" width="200" height="122" /></a>
	<div>crab</div>
</div><div class="img alignnone size-thumbnail wp-image-3096" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/bolter.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/bolter-200x124.PNG" alt="bolter" width="200" height="124" /></a>
	<div>bolter</div>
</div><div class="img alignnone size-thumbnail wp-image-3095" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/bleeder.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/bleeder-200x148.PNG" alt="bleeder" width="200" height="148" /></a>
	<div>bleeder</div>
</div>
]]></content:encoded>
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		<title>Old Gang VS 4th</title>
		<link>http://www.keyourcars.com/2009/11/08/old-gang-vs-4th/</link>
		<comments>http://www.keyourcars.com/2009/11/08/old-gang-vs-4th/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 21:55:59 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3037</guid>
		<description><![CDATA[
	
	Artificer
I managed to corral all my old players (from roughly 15-20 years ago) and bring them together for a night of 4th Edition. I like to think everyone had a good time.Â  I certainly tried to make it reasonable entertaining. Not to mention my killer production values.
We had a human warlock (feylock), a dragonborne warden, [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-3038" style="width:151px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Eberron___Artificer_by_evion.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Eberron___Artificer_by_evion-94x200.jpg" alt="Artificer" width="151" height="321" /></a>
	<div>Artificer</div>
</div>I managed to corral all my old players (from roughly 15-20 years ago) and bring them together for a night of 4th Edition. I like to think everyone had a good time.Â  I certainly tried to make it reasonable entertaining. Not to mention my killer production values.</p>
<p>We had a human warlock (feylock), a dragonborne warden, a razorclaw avenger, a longtooth ranger and a human artificer at the table.Â  All first level, 4th edition negates entirely the need for my previous standard with older editions of starting everyone at 3rd level. I really think the artificer&#8217;s healing is head and shoulders over the top compared to all the other leader&#8217;s healing.Â  Extremely flexible.Â  Use donated surges to heal and either heal, grant AC bonus and the AC bonus can be flipped over to temporary hit points as needed.Â  What&#8217;s not to love there?</p>
<p>Over the last year+ I&#8217;ve come up with several changes to the existing DnD system that have playtested well for me (see notes waaaay down below if you&#8217;re really interested) and they worked well this time.</p>
<p>With my rules in effect, the primary ones being average damage and increased hit ratio IMO, with 3 players completely new to 4th edition and only 1 pretty well versed we got through a good amount of RP including search and description, dialogue with NPC&#8217;s and group discourse on what might be going on, <em>(Oh sorry that&#8217;s right, you can&#8217;t RP with 4th edition, ignore that)</em>, several skill challenges and 2 significant battles in about 3 hours of game play.Â  Battle one included 10 minions, 7 standards, 5 PC&#8217;s and 4 active NPC&#8217;s and 15 NPC targets.Â  Battle two included 9 standards, 1 elite, 5 PC&#8217;s,Â  2 active NPC&#8217;s and 9 NPC targets.Â Â  So yeah, 4th edition can be fairly fast paced and flowing.</p>
<hr style="width: 60%;" />
<p><em><strong>Aftermath Report &#8211; </strong></em></p>
<p>We start our evening with a spring festival gone horribly wrong and then things get really bad.Â  But let&#8217;s start at the beginning shall we?</p>
<p>Torel the Avenger, Stak the Ranger, Elisssa the Warden, Biminey the Artificer and Dra&#8217;kin the Warlock went to a spring festival party in their home town.Â  They were young, it was spring and things were looking great with the world.Â  </p>
<p>They were mingling, enjoying the wine, giving the other single unattached young townsfolk the once over, planning their pick up lines when things went to hell in the blink of an eye. </p>
<p>A slaver raid descended upon the party goers, using come kind of alchemical knockout gas bombs they swooped through the meadow stealing the young or attractive or healthy or merely unlucky and stole them back to their waiting ships.Â  </p>
<p>Strangers at first our five woke up in the bottom hold of a slave ship manacled tightly among 25 other similarly shackled capture-ees.Â  Most of the others were people like themselves, townsfolk although not all from their town.Â  There was one beast of man who they found out was a pit fighter by the name of Doan.Â  Doan eventually freed himself and then his three companions and after a quick search of the vessel the rest. </p>
<p>The slavers on board were all dead, apparently from a very nasty poison.Â  Each died in screaming pain, their insides eaten away. Each had a circle with a slash through it carved into their foreheads.Â  Biminey dredged up from the depths of his memory a tale he&#8217;d read in the archives of a group of heroes many decades earlier that had fought the slave trade and their symbol was a circle with a slash through it. </p>
<p><em>[Metagamey - The poison is a particularly horrible way to die. Once consumed it affects the stomach acids and lining, drastically increasing the potency of the acids and decreasing the lining's ability to protect from it.Â  The affected person literally dissolves himself from the inside out.]</em></p>
<p>Of peculiar note was the fact that 6 sets of manacles were empty and laying on the floor of the hold.Â  In addition the ships boat was missing which could easily hold 8 to 10 passengers. </p>
<p>They searched the ship and each was able to arm and armor themselves from the slaver weapon lockers and bags of effects but they found no real valuables on board. As if someone had already cleaned the place out.Â  Biminey discovered several hidden compartments and recovered a couple of enhanced items that he kept to himself for now, he didn&#8217;t know the other people.Â  He also was able to rebuild his robotic hand <em>[I came up with this as his familiar given his artificer nature instead of the Disembodied Hand familiar]</em>.</p>
<p>Comparing notes they realized they&#8217;d probably drifted north into sealie territory.Â  A range of the ocean held by amphibious carnivorous humanoids that defended their territory pretty strongly.Â  And enjoyed the meat from such defenses.Â  So they start setting sail back south, it&#8217;ll be slow going because they have to tack against the northerly winds. </p>
<p>A few hours later as night was falling Doan declared himself captain and ordered everyone else below decks so they wouldn&#8217;t be in the way so he and his three companions also pit fighters could guard the ship through the night.Â  A few of the other captured objected (our heroes) and were able to convince Doan that they wouldn&#8217;t be in the way and should stay up on deck.Â  <em>(skill challenge)</em>. </p>
<p>During this &#8216;discussion&#8217; a sealie gathering party came across the boat and attacked gaining a surprise round.Â  The sealie gatherers and guards weren&#8217;t a serious threat but there were so many of them that several of the other captured people died before the mass of the attackers could be killed.Â Â  Doan himself died pushing a giant crystaline ooze creature off the ship which had engulfed one of his companions, the ooze grabbing hold of him even as it went over the side. At least one of the sealies escaped from the fight.Â  Even as clean up started one of the slavee&#8217;s came screaming up from below.Â  </p>
<p>The ooze or another one like had dissolved several holes in the side of the boat and was working on more.Â  A few jabs with a spear sent it on its way.Â  Leaving a boat that was taking on a serious amount of water. </p>
<p>Patchwork was made <em>(another skill challenge)</em> and they had plugged the leaks enough that a 9 person chain of buckets could make headway against the water incoming and already in. </p>
<p>Some of our heroes took a break, Elisssa staying up amidships on watch and Biminey asleep on the wheelhouse.Â  The rest settled in for a snooze. </p>
<p>Alas it was not to be, a true sealie raiding party showed up, several raiders, a selie shaman and a string of corpses animated by dark arts. </p>
<p>This fight was not to be that easy with Biminey, Elisssa, Torel and Stak all being knocked down and dying.Â  Biminey was able to avoid such a fate and Dra&#8217;kin finally waking up they beat the creatures back killing most but again with one escaping.Â  The raider that got below decks killed more of the slavee&#8217;s before escaping over the side after seeing all his side wiped out. </p>
<p>Without enough people to keep the ship afloat and provide people with rest breaks, their fate looked grim indeed but an island was spotted in the distance and they managed to keep the ship afloat long enough to beach it a couple hundred yards offshore.Â  A tower atop a plateau in the center of the island caught their attention.Â  After arranging for the 5 remaining slavee&#8217;s and the two remaining pitfighters to remain with the ship and start repairs our heroes headed through the jungle toward the tower. </p>
<p>A skill challenge got them through the jungle relatively unscathed, each lost a healing surge to the difficult jungle conditions but it could have been worse. </p>
<p>At the top of the plateau they found a stone keep, old, weathered with a tower jutting up from inside it. Climbing the worn by age, not use, steps a cleverly carved stone gate, designed to look like wood rose in a jerky halting motion with deep grinding noises revealing an inner courtyard.Â  Inside they spotted an outdoor temple, pillars of stone raised to the sky without a true roof, stone containers hold flowers and shrubbery and statuary circled by stone benches dot the inner courtyard.Â  </p>
<p>What wonders await our heroes inside?Â  I know but I&#8217;m not telling.Â  If you want to know then be there for the next installment.Â  Or read the aftermath report afterward.Â  </p>
<p>In terms of phat lewt, the party gained a Pinning Dagger (Torel ended up with it), a Skewering Spear (Biminey), a Circlet of Second Chances (Biminey), and Bloodthirsty Bracers (Elissa).</p>
<hr style="width: 60%;" />
<p><span style="font-size: small;"><strong>House rules in effect &#8211; </strong></p>
<p> </span></p>
<ol>
<li> <span style="font-size: small;">Magic items provide neat effects / abilities.Â  Defense and Attack bonuses are gained by level. This has a ton of good benefits and no bad ones other than you won&#8217;t be able to say I have a +4 sword.<br />
 </span> </li>
<li> <span style="font-size: small;">The first target of an power takes damage of +1/2 of the attacker&#8217;s level. </span> </li>
<li> <span style="font-size: small;">Removing 1/2 level bonus from attack and defenses and skills and DC&#8217;s on both sides. </span> </li>
<li> <span style="font-size: small;">Adding in a +2 attack bonus for everything.</span> </li>
<li> <span style="font-size: small;">Every healing effect gains +1/2 level in bonus healing on top of any other bonuses. </span> </li>
<li> <span style="font-size: small;">Using average damage for NPC&#8217;s.Â  Players can use average damage or roll normally.</span></li>
<li> <span style="font-size: small;">Magic Item Usage &#8211; You can use all your item dailies once per day.Â  No more than one use per slot type with the exception of weapons, you can expend two weapon dailies per day.<br />
 </span> </li>
<li> <span style="font-size: small;">You&#8217;ll gain levels at key plot points, not by exp.<br />
 </span> </li>
<li> <span style="font-size: small;">Modified skill challenge system.Â  You have three rounds whether they&#8217;re seconds, minutes, hours or years to succeed. How many successes you get determines how successful you are.</span></li>
<li><span style="font-size: small;">Mostly Dead.Â  When you&#8217;re reduced to 0 hit points you suffer Weakened, Slowed and Dazed effects and suffer a -5 to all dice rolls for attacks and skill checks.Â  And must still making dying saving throws (three strikes and you&#8217;re dead).Â  <br />
 </span></li>
</ol>
<p><br class="spacer_" /></p>
]]></content:encoded>
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		<title>KOC Nerfer 1.1</title>
		<link>http://www.keyourcars.com/2009/10/26/koc-nerfer-1-1/</link>
		<comments>http://www.keyourcars.com/2009/10/26/koc-nerfer-1-1/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 18:26:17 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[House Rule]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3023</guid>
		<description><![CDATA[
	
	Tattered Soul
Updated my KOC Nerf application to 1.1.Â  I&#8217;ve added in two new check boxes to help deal with the power disparity from level 1 to 30 that have &#8216;necessitated&#8217; the need for Expertise and Masterwork armours.
One box reduces a creatures defenses by -1 per Tier.Â  Thus negating the need for Expertise which adds +1 [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-3027" style="width:129px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Blight_by_mcat711.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Blight_by_mcat711-129x200.jpg" alt="Tattered Soul" width="129" height="200" /></a>
	<div>Tattered Soul</div>
</div>Updated my KOC Nerf application to 1.1.Â  I&#8217;ve added in two new check boxes to help deal with the power disparity from level 1 to 30 that have &#8216;necessitated&#8217; the need for Expertise and Masterwork armours.</p>
<p>One box reduces a creatures defenses by -1 per Tier.Â  Thus negating the need for Expertise which adds +1 per tier to attack bonuses for the PC&#8217;s.</p>
<p>The next box reduces a creature&#8217;s attack bonus by -1 per tier. Makes the PC&#8217;s harder to hit and helps reduce any need for masterwork.</p>
<p>Honestly after much deliberation I think the plan to separate +&#8217;s from magic items and give them natively to the PC&#8217;s by level progression works better but doesn&#8217;t work for some people.</p>
<p>If you missed the first post this app takes exported Monster files and manipulates them to match my house rules.Â  Then I import the modified creature into the MB and then print it out for use at the table.Â  Makes it very easy to apply my changes to as many creatures as I want at one time without having to modify them by hand or pencil in changes on their printouts.</p>
<p>New version &#8211; [Download not found]</p>
<p>Requires dot net 3.5&#8242;ish.Â  If you can run the WotC Monster Builder you can run this.</p>
<p><a href="http://mcat711.deviantart.com/art/Blight-128215871" target="_blank">Image Credits</a></p>
</p>
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		<title>HR Playtest 2</title>
		<link>http://www.keyourcars.com/2009/10/26/hr-playtest-2/</link>
		<comments>http://www.keyourcars.com/2009/10/26/hr-playtest-2/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 16:59:26 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[House Rule]]></category>
		<category><![CDATA[Playtest]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3020</guid>
		<description><![CDATA[
	
	Start of Battle
Ran this encounter a second time.Â  Same creature mix and numbers, 5 new characters. This time we had a Warden, Shaman, Seeker, Monk and Sorcerer going up against the masses of creatures.Â  Even without all that much radiant damage what was on the middle of the Hard scale went better, primarily because Action [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-3021" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Playtest2_HR1.5.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Playtest2_HR1.5-200x150.jpg" alt="Start of Battle" width="200" height="150" /></a>
	<div>Start of Battle</div>
</div>Ran <a href="http://www.keyourcars.com/2009/10/10/house-rule-playtest/" target="_blank">this encounter </a>a second time.Â  Same creature mix and numbers, 5 new characters. This time we had a Warden, Shaman, Seeker, Monk and Sorcerer going up against the masses of creatures.Â  Even without all that much radiant damage what was on the middle of the Hard scale went better, primarily because Action Points were used during the fight as well as some Dailies being tossed out rather than hoarded.</p>
<p>I would like to admire my wife who picked up 5 brand new, no experience at all with them, classes and played them very well.Â  We did the entire fight in about an hour and a half playtime which given the options/powers she had to learn for each character for the first time and the numbers of monsters in the encounter (25) does her credit.</p>
<p>The map is flipped 180 degrees for anyone a bit lost from the last time.Â Â  Same opening sequence as the first play through, party moves up to investigate possible survivor and gets surprised and blasted with scream attack which hits 3 out of 3 this time and knocks them all backwards and prone.Â Â  The poor sorcerer gets pushed away from the rest of the group and spends a considerable amount of the fight locked in the embrace of the Steel Thewed Zombie (STZ) she was blown near who&#8217;s trying to drop her in the well but between being blinded and all that doesn&#8217;t get to.Â  The sorcerer was dropped to 2 hit points but managed to recover with both a second wind and the use of her Dilettante Inspiring Word daily healing in one round as well as the Shaman moving his Spirit over next to her and providing healing.</p>
<p>The monk&#8217;s close burst attack was a good minion clearer and the Warden&#8217;s daily Winter&#8217;s Grasp did away with 7 or 8 minions by itself.Â  The zone caused some issues with his own group though as they had to detour around it to avoid taking the damage.</p>
<p>The PC&#8217;s focused on the minions primarily at first overall then concentrated on the standards before going after the Elite.Â Â  The screamer made a couple of &#8216;mistakes&#8217; using her Despairing Gaze on the warden even though he was already suffering from being Immobile and Weakened and not mixing her abilities up more like using them against the sorcerer while she was in the STZ&#8217;s grab power which granted CA.Â  But she was pissed at the Warden and focusing on him.Â Â  The focus of the STZ with the sorcerer toÂ  drop them in the well also cost them a bit in total damage.</p>
<p>The minions did little damage, I would guess they got into position to hit and actually hit maybe 6-8 times.Â  Out of 20 minions that&#8217;s not great.Â  Ranged and AOE attacks destroy the poor minions.</p>
<p><em>Speaking of Range and AOE attacks.Â  There&#8217;s a Hurl Breath feat from Dragon that I had to scale back that the CB picked for the character for me.Â  It allows Dragonborne to use their breath attack as a Burst 2 within 10.Â Â  This COMPLETELY negates the Expanded Breath feat which turns the normal Blast 3 into a Blast 5.Â Â  A burst 2 IS a blast 5.Â  And has the option of centering it up to 10 squares away rather than adjacent to the character.Â  Why would a player EVER take the expanded breath feat over the toss it 10 squares away?Â  So I changed it to a Burst 1 within 10.Â  That seems like a pretty obvious change to me.Â  And leaves room for the character to take the expanded breath feat in addition and then get a blast 5 usable at range. </em></p>
<p>As this was another test of my current House Rules, I&#8217;m happy to say they&#8217;re working well.Â  Fewer misses (on both sides because missing a lot sucks) make for more exciting faster combats, the average damage for everything reduces dice rolling which speeds combat and eliminates the &#8220;Crap, I rolled a 1 on my damage dice&#8221; although it also removes the &#8220;I rolled max damage on my damage dice.&#8221; but I think disappointment trumps triumph in terms of emotional weight.Â  And you can still roll a critical and really boost the damage to get that emotional high.</p>
<p>Another thing that came out of this is I want to make another style of Initiative Board with perhaps the init cards held between two sheets of plexiglass and some kind of sliding flag in a slot to indicate the current player.</p>
]]></content:encoded>
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		<title>Your character wants a what? Where?!</title>
		<link>http://www.keyourcars.com/2009/10/19/your-character-wants-a-what-where/</link>
		<comments>http://www.keyourcars.com/2009/10/19/your-character-wants-a-what-where/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 12:58:11 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[House Rule]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3006</guid>
		<description><![CDATA[
	
	Decoration or weapon?
Piercings and Tattoo&#8217;s for fantasy characters?Â  Magical piercings and tatoos?Â  WTH?! That&#8217;s just about the du&#8230; Hmmm you know that might actually work&#8230;
This thought train this morning was put into motion by the Tattoo&#8217;s and Piercing&#8217;s article over here.Â  My first &#8216;visual&#8217; was one of the demons that escaped from Hell in the [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-3009" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Barbed_Wire_by_jakegarn.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Barbed_Wire_by_jakegarn-200x133.jpg" alt="Decoration or weapon?" width="200" height="133" /></a>
	<div>Decoration or weapon?</div>
</div>Piercings and Tattoo&#8217;s for fantasy characters?Â  Magical piercings and tatoos?Â  WTH?! That&#8217;s just about the du&#8230; Hmmm you know that might actually work&#8230;</p>
<p>This thought train this morning was put into motion by the <a href="http://www.neuroglyphgames.com/?p=240" target="_blank">Tattoo&#8217;s and Piercing&#8217;s article over here</a>.Â  My first &#8216;visual&#8217; was one of the demons that escaped from Hell in the TV Show Reaper that had tattoo&#8217;s on his body that he could pull off and use.Â  A tattoo of barbed wire running up his arm became a very nasty garotte, a fire-burst and flame on his neck became a fireball he could throw.</p>
<p>Picture if you will an Assassin tasked with getting close enough to someone, the Duke, the brilliant general of the opposing side, the gray sorcereress who&#8217;s keeping the thieves guild from expanding due to threat of extinction, whatever.Â  She&#8217;s going in as an exotic courtesan, a &#8216;painted lady of the fiery south lands&#8217; where they don&#8217;t wear much in the way of clothing but instead decorate their skin with ink.Â  One of her tattoos might be of a savage beast on her back with the clawed paws coming around to cup her breasts, the tips gleaming in green.Â  One of those claws when &#8216;pulled out&#8217; becomes a poisoned weapon to which she&#8217;s built up an immunity.Â Â  She kills the target, stabs herself and lays near death for the guards to find in the morning with some story of some fell shadow assassin that attacked them both. This would require of course some means of preventing Raise Dead, perhaps RD only works when the brain is intact.Â  Or you could take a page from the Taltos series and certain weapons destroy whatever it is that makes people people and un-revivable.</p>
<p>Anyway, the article is a good read and IMO certainly a viable option if your world supports such things.</p>
<p><a href="http://jakegarn.deviantart.com/art/Barbed-Wire-76454646" target="_blank">Image Credits</a></p>
</p>
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		<item>
		<title>Updated Mini&#8217;s 10/18/2009</title>
		<link>http://www.keyourcars.com/2009/10/18/updated-minis-10182009/</link>
		<comments>http://www.keyourcars.com/2009/10/18/updated-minis-10182009/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 21:57:11 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[Minis]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=3002</guid>
		<description><![CDATA[Picked up several more PC/important NPC miniatures and a few trog thugs and a dire wolverine.

581Â Â  Â Â Â  Â Total Miniatures
10Â Â  Â Â Â  Â Goblin ArcherÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â 
 4Â Â  Â Â Â  Â Goblin AdeptÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â 
 6Â Â  Â Â Â  Â Goblin PicadorÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â 
 6Â Â  Â Â Â  Â Goblin RunnerÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â 
 6Â Â  [...]]]></description>
			<content:encoded><![CDATA[<p>Picked up several more PC/important NPC miniatures and a few trog thugs and a dire wolverine.</p>
<p><br class="spacer_" /></p>
<p>581Â Â  Â Â Â  Â Total Miniatures</p>
<p>10Â Â  Â Â Â  Â Goblin ArcherÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Goblin AdeptÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Goblin PicadorÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Goblin RunnerÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Lolthbound GoblinÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Goblin SharpshootersÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 <span id="more-3002"></span><br />
 17Â Â  Â Â Â  Â Orc RaiderÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Orc BruteÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Orc MaulerÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Howling Orc</p>
<p>10Â Â  Â Â Â  Â Kobold ArcherÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 5Â Â  Â Â Â  Â Kobold TrapmasterÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 10Â Â  Â Â Â  Â Kobold MonkÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Flamescorched Kobold</p>
<p>15Â Â  Â Â Â  Â Bugbear Gang Leader Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 5Â Â  Â Â Â  Â Bugbear HeadreaverÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 3Â Â  Â Â Â  Â Bugbear Strangler</p>
<p>3Â Â  Â Â Â  Â Hobgoblin MarshallÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 5Â Â  Â Â Â  Â Hobgoblin ImpalersÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Hobgoblin ImpalerÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 5Â Â  Â Â Â  Â Hobgoblin GuardÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Hobgoblin ArcherÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 5Â Â  Â Â Â  Â Hobgoblin Warcaster</p>
<p>7Â Â  Â Â Â  Â Halfling SlingersÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Halfing Sneak</p>
<p>10Â Â  Â Â Â  Â Gnoll Marauders</p>
<p>4Â Â  Â Â Â  Â Troglodyte ThugÂ Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Troglodyte BruteÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Troglodyte Curse Chanter Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Troglodyte BonecrusherÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Troglodyte Barbarian</p>
<p>9Â Â  Â Â Â  Â Orc ZombieÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Orc SkeletonÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Horde ZombieÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Skeletal DwarfÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 14Â Â  Â Â Â  Â Boneshard SkeletonsÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 5Â Â  Â Â Â  Â Strahd ZombiesÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Skeletal ReaperÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 11Â Â  Â Â Â  Â Gravetouched GhoulsÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â ChillbornÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Spellstitched HobgoblinÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 9Â Â  Â Â Â  Â Deathlock WightÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Corruption CorpseÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Terror WightÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Scarecrow Stalker</p>
<p>2Â Â  Â Â Â  Â Doom DreamerÂ Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Harmonium GuardsÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 10Â Â  Â Â Â  Â Soldier of Byztopia Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 15Â Â  Â Â Â  Â DoomguardÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 5Â Â  Â Â Â  Â Caravan GuardsÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 8Â Â  Â Â Â  Â Human BanditsÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 8Â Â  Â Â Â  Â Duergar SlaverÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Snaketongue Cultist</p>
<p>1Â Â  Â Â Â  Â Blood Ghost WarriorÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Hill GiantÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Bladerager TrollsÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Skalmad Troll KingÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Hunched GiantÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Half Ogre Barbarian Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Ogre Pulverizers</p>
<p>6Â Â  Â Â Â  Â UnicornsÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Infernal ArmourÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Large Brass Dragon Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Small Black Dragon Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Small Copper Dragon Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â PseudodragonÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Young Green Dragon Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Elder Iron DragonÂ Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Guard DrakeÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 10Â Â  Â Â Â  Â Crazed Kuo-toaÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Kuo-Toa HunterÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â GrickÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 6Â Â  Â Â Â  Â Blood ScarabsÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Scythejaw TrapÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Fiendish Dire Weasels Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 3Â Â  Â Â Â  Â DireguardÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Large Fire Elemental Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â CockatriceÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Gnaw DeamonÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Runespiral DemonÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Rat SwarmÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Kruthik Hive Lord Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 7Â Â  Â Â Â  Â Kruthik AdultÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Kruthik YoungÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 3Â Â  Â Â Â  Â Ochre JellyÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Rat SwarmÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 8Â Â  Â Â Â  Â Ravenous Dire Rat Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Diseased Dire Rat Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Cave BearÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 5Â Â  Â Â Â  Â Iron DefenderÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Giant CentipedeÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Hunting HyenaÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Deathjump SpidersÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 4Â Â  Â Â Â  Â Spider of LolthÂ Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Spider SwarmsÂ Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Hoard Scarab Lava SwarmÂ Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Rot Scarab Swarm Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Demonweb Swarm</p>
<p>6Â Â  Â Â Â  Â Animated StatuesÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Dire BoarÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â War ApeÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Quaggoth SlaveÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Dracotaur RagerÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Carnage DemonÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Lion of Talysin Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â DigesterÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â XornÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Greenspawn SneakÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Fiendish SnakeÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Large Chaos Beast Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â HammererÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Giant CentipedeÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Soulrider DevilÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â Cockatrice</p>
<p>Player Mini&#8217;s</p>
<p>1Â Â  Â Â Â  Â Combat MedicÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Human BanditÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Axe SisterÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Dragonblade NinjaÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Red Hand War SorcererÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â PhoeraÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Ialdabode Human PsionÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Half-orc SpyÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Fist of MoradinÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Emerald Claw WarriorÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Aasimar Favored SoulÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Man-at-armsÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Hill Dwarf WarriorÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Cleric of St. CuthbertÂ Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Arcanix GuardÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Wood ElfÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Arcadian AvengerÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Guard of Mithral Hall Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Grey Hawk City Militia SergeantÂ Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Warden of the Wood Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Autumn Wind Ranger Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Elf Druid Female Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Elf ArcherÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Gnome FighterÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Gnome RecruitÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Halfling PaladinÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Halfling ArcherÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Lidda Halfing Rogue Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Sacred WatcherÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Warforged BarbarianÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Human Cleric of Bahamut Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Dwarf MaulfighterÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Cliffwalk ArcherÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Eternal BladeÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Halfing EnchanterÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Tiefling ClericÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Tiefling RogueÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Captain of the Watch Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Eladrin PyromancerÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Golden Wyvern Initiate Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Dwarf RaiderÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Wild Elf Raider Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Hero of Valhalla Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Skullclan HunterÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Voice of Battle Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â cleric of Pelor Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Elf ArcherÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Dwarf ShieldmaidenÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Everfrost RangerÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Defiant RakeÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Tiefling WarlockÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 2Â Â  Â Â Â  Â PrisonerÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Half-elf HexbladeÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Dwarf MercenaryÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Dragonmark Heir of Deneith Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Dwarf Phalanx Solder Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Whirling Steel Monk Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Undying SoldierÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Barbarian MercenaryÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â WarmageÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Xeph SoulknifeÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Half-Orc FighterÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Royal GuardÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Elf StalkerÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Wizard TacticianÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Vampire HunterÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Dwarf BattleragerÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Shieldwall SoldierÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Warpriest of Moradin Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Cleric of Syreth Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Earth ShugenjaÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Lantern bearerÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Spirit Folk Fighter Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Mercenary SergeantÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Half-orc ExecutionerÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Devotee of the Silver FlameÂ Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Knight of the Chalice Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Phalanx SoldierÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Wild Elf Warsinger Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â High InquisitorÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Blood of Vol Divinity SeekerÂ Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â SwashbucklerÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Duergar SlaverÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Inspired Shock Trooper Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â TorturerÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Dark Talon Champion Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Tiefling WarlockÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Cleric of Syreth Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Wild MageÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Kalashtar BodyguardÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Xeph WarriorÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Cleric of Pelor Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Human FighterÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Cleric of Laogzed Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â CloudreaverÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Spirit Folk Fighter Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Cleric of Dol Arrah Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Half-orc PaladinÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â StandardbearerÂ Â  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Anvil of Thunder Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Regdar AdventurerÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Scarlet Brotherhood Monk Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Axe SoldierÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Brass SamuariÂ  Â Â Â  Â Â Â  Â Â Â  Â Â Â  Â <br />
 1Â Â  Â Â Â  Â Sharn Redcloak</p>
</p>
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		<item>
		<title>Community Resource Netbook</title>
		<link>http://www.keyourcars.com/2009/10/16/community-resource-netbook/</link>
		<comments>http://www.keyourcars.com/2009/10/16/community-resource-netbook/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 16:58:03 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[DnD]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2994</guid>
		<description><![CDATA[
	
	Random Image
Saw a tweet that lead me to a post that re-acquainted me with a netbook for 4th edition. I have a much earlier copy but the current version has no less than 500+ pages of community created content for 4th edition, classes, feats, paragon paths, monsters, gear and phat lewtz and all that.
Highly recommended [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-2995" style="width:157px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Half_Her_Heart__s_Duet_by_yveline.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Half_Her_Heart__s_Duet_by_yveline-157x200.jpg" alt="Random Image" width="157" height="200" /></a>
	<div>Random Image</div>
</div>Saw a tweet that lead me to a post that re-acquainted me with<a href="http://www.scribd.com/doc/3703481/4E-Classes-and-Races" target="_blank"> a netbook for 4th edition.</a> I have a much earlier copy but the current version <strong>has no less than 500+ pages of community created content</strong> for 4th edition, classes, feats, paragon paths, monsters, gear and phat lewtz and all that.</p>
<p>Highly recommended for any DM to peruse for use at their table.</p>
<p>There is considerable overlap in some areas with official content, now anyway, but when it was written it was just users filling in the gaps of the original 3 core books.</p>
<p>So while I&#8217;m rehashing other news (nothing new there right?) I would like to ensure that this does reach as wide an audience as possible as there&#8217;s a lot of work here that deserves to be seen.</p>
<p><a href="http://yveline.deviantart.com/art/Half-Her-Heart-s-Duet-117572540" target="_blank">Image Credits</a></p>
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		<item>
		<title>Critical Hits Article</title>
		<link>http://www.keyourcars.com/2009/10/13/critical-hits-article/</link>
		<comments>http://www.keyourcars.com/2009/10/13/critical-hits-article/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 15:35:03 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[House Rule]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2981</guid>
		<description><![CDATA[
	
	Random Image
Found this today and thought it worthy of posting to spread the knowledge.Â  As a general rule I like the way 4th Edition does critical hits especially since I&#8217;ve been using a house rule that has attacks doing average damage during playtests of houserules.Â  Which works well I think.
But I can see where 1 [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-2982" style="width:132px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/42.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/42-132x200.jpg" alt="Random Image" width="132" height="200" /></a>
	<div>Random Image</div>
</div>Found <a href="http://www.neuroglyphgames.com/?p=172" target="_blank">this today and thought it worthy of posting</a> to spread the knowledge.Â  As a general rule I like the way 4th Edition does critical hits especially since I&#8217;ve been using a house rule that has attacks doing average damage during playtests of houserules.Â  Which works well I think.</p>
<p>But I can see where 1 in 20 attacks doing maximum damage + bonus damage might be less than appealing to some.Â  While the author of the post above forgot that a critical hit isn&#8217;t the same as rolling maximum damage because of the bonus damage (at least past level 1 when everyone should have a magic item of some kind) but I can see where even so it might not have a critical impact.</p>
<p>I&#8217;m not a fan of the Critical Hit charts, never really have been as they&#8217;re just too lethal for my tastes.Â  AndÂ  Fumbles on a 1 are just so Keystone Kops / slapstick comedy as to be ludicrous.Â  Even a novice fighter I don&#8217;t think is going to fling his sword away 5% of his swings or stab himself in the leg or whatever.Â Â  It&#8217;s not very heroic for a Demi-god to drop his sword 1 out of 20 times he tries to hit something with it.</p>
<p>But this particular thought on the subject doesn&#8217;t seem too atrocious to me.Â  I think in game play it&#8217;s going to tend to be more irritating for the players (DM&#8217;s roll a LOT more than players do) than enjoyable but with the right groups it might be a lot of fun.</p>
<p>The basis of this system is fairly simple, on a critical hit you roll a d20 and consult a chart and based on that chart result you apply an existing condition to the target (blind, dazed, weakened, slowed etc).</p>
<p>I&#8217;m recreating the chart portion below for my own perusual but I highly recommend you visit the site and peruse the items there.</p>
<p style="padding-left: 30px;"><strong>Critical Hits Chart</strong><br />
 <em>(Assign Maximum Damage + Combat Effect as listed below)</em></p>
<p style="padding-left: 30px;"><em><span id="more-2981"></span><br />
</em></p>
<table style="padding-left: 30px;" border="0">
<tbody>
<tr>
<td style="padding-right: 1.2em;" valign="top"><strong>d20</strong></td>
<td style="padding-left: 1.2em;" valign="top"><strong>Combat Effect &amp; Flavor</strong>
</td>
</tr>
<tr>
<td style="padding-right: 1.2em;" valign="top">1</td>
<td style="padding-left: 1.2em;" valign="top">No extra effect<br />
 <strong>PC Flavor</strong>:  <em>â€œYour attack strikes true with great force, wounding your foe!â€</em><br />
 <strong>NPC Flavor</strong>:  <em>â€œYour enemyâ€™s attack hits with great force, wounding you!â€</em></td>
</tr>
<tr>
<td style="padding-right: 1.2em;" valign="top">2-4</td>
<td style="padding-left: 1.2em;" valign="top"><em>Weakened</em> for 1 round<br />
 <strong>PC Flavor</strong>: <em>â€œYour assault strikes your foeâ€™s arm (or claw or snout) with a nerve jarring crack.â€</em><br />
 <strong>NPC Flavor</strong>: <em>â€œYour enemy strikes your weapon (casting) arm, and it droops numbly to your side.â€</em></td>
</tr>
<tr>
<td style="padding-right: 1.2em;" valign="top">5-6</td>
<td style="padding-left: 1.2em;" valign="top"><em>Weakened</em> until Save<br />
 <strong>PC Flavor</strong>: <em>â€œYour beating knocks the wind from your enemy and  leaves him gasping.â€</em><br />
 <strong>NPC Flavor</strong>: <em>â€œYour enemy beats the wind from you, leaving you gasping and weak.â€</em></td>
</tr>
<tr>
<td style="padding-right: 1.2em;" valign="top">7-9</td>
<td style="padding-left: 1.2em;" valign="top"><em>Slowed</em> for 1 round<br />
 <strong>PC Flavor</strong>: <em>â€œYour attack rakes the legs of your foe, staggering them for a moment.â€</em><br />
 <strong>NPC Flavor</strong>: <em>â€œYour foe rakes your legs with a cruel blow, staggering you for a moment.â€</em></td>
</tr>
<tr>
<td style="padding-right: 1.2em;" valign="top">10-11</td>
<td style="padding-left: 1.2em;" valign="top"><em>Slowed</em> until Save<br />
 <strong>PC Flavor</strong>: <em>â€œYour strike tears at your foes legs, leaving them limping.â€</em><br />
 <strong>NPC Flavor</strong>: <em>â€œYour assailant tears your legs with a mean blow, leaving you limping.â€</em></td>
</tr>
<tr>
<td style="padding-right: 1.2em;" valign="top">12-14</td>
<td style="padding-left: 1.2em;" valign="top">Knocked <em>Prone</em><br />
 <strong>PC Flavor</strong>: <em>â€œYour brutal attack pummels your enemy flat on the ground.â€</em><br />
 <strong>NPC Flavor</strong>: <em>â€œYour enemy brutally pummels you, and you are dashed to the ground.â€</em></td>
</tr>
<tr>
<td style="padding-right: 1.2em;" valign="top">15-16</td>
<td style="padding-left: 1.2em;" valign="top"><em>Dazed</em> for 1 round<br />
 <strong>PC Flavor</strong>: <em>â€œYou strike your enemy full in the face, leaving them blinking and reeling.â€ </em><br />
 <strong>NPC Flavor</strong>: <em>â€œYou foe strikes you viciously in the face, and you are left reeling and dazed.â€ </em></td>
</tr>
<tr>
<td style="padding-right: 1.2em;" valign="top">17</td>
<td style="padding-left: 1.2em;" valign="top"><em>Dazed</em> until Save<br />
 <strong>PC Flavor</strong>: <em>â€œYou batter your enemy about the head and shoulder, and they reel in dismay.â€ </em><br />
 <strong>NPC Flavor</strong>: <em>â€œYour enemy batters you about the head and shoulders, and you reel in dismay.â€ </em></td>
</tr>
<tr>
<td style="padding-right: 1.2em;" valign="top">18-19</td>
<td style="padding-left: 1.2em;" valign="top"><em>Stunned</em> for 1 round<br />
 <strong>PC Flavor</strong>: <em>â€œYour assault bashes you enemy, and delivers his skull a resounding blow.â€</em><br />
 <strong>NPC Flavor</strong>: <em>â€œYour enemy bashes you squarely on the head with stunning force.â€ </em></td>
</tr>
<tr>
<td style="padding-right: 1.2em;" valign="top">20</td>
<td style="padding-left: 31px;" valign="top"><em>Stunned</em> until Save<br />
 <strong>PC Flavor</strong>: <em>â€œYour attack batters your foeâ€™s skull with a horrendous crack, agonizing him.â€</em><br />
 <strong>NPC Flavor</strong>: <em>â€œYour foe batters your skull with a horrendous crack, and you reel in agony.â€</em></td>
</tr>
</tbody>
</table>
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		<title>Player Bonus Cards</title>
		<link>http://www.keyourcars.com/2009/10/12/player-bonus-cards/</link>
		<comments>http://www.keyourcars.com/2009/10/12/player-bonus-cards/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 19:36:43 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[House Rule]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2976</guid>
		<description><![CDATA[
	
	Sample Card
I&#8217;ve been meaning to make these and finally got around to finishing them up.Â  They&#8217;re Player Bonus Cards much like the official RPGA ones (and some ideas were based on those cards obviously).Â  Other ideas come from this article which I&#8217;d posted about before.
This is the first draft and doesn&#8217;t include any &#8216;cursed&#8217; cards.Â  [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-medium wp-image-2977" style="width:224px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/SampleCard.png"><img src="http://www.keyourcars.com/wp-content/uploads/SampleCard-224x300.png" alt="Sample Card" width="224" height="300" /></a>
	<div>Sample Card</div>
</div>I&#8217;ve been meaning to make these and finally got around to finishing them up.Â  They&#8217;re Player Bonus Cards much like the official RPGA ones (and some ideas were based on those cards obviously).Â  Other ideas come from <a href="http://www.gnomestew.com/gming-advice/breaking-the-rules" target="_blank">this article</a> which <a href="http://www.keyourcars.com/2009/07/16/cheat-cards/" target="_blank">I&#8217;d posted about before</a>.</p>
<p>This is the first draft and doesn&#8217;t include any &#8216;cursed&#8217; cards.Â  I&#8217;ll most likely make those a separate page definitely and perhaps a seperate download completely as they&#8217;re not everyone&#8217;s cup of tea.Â  I personally thing good luck should be tempered by bad or it&#8217;s not good luck, it&#8217;s a given.Â  So a 1 bad card for every X good card ratio I think would be more pleasing to me but I&#8217;m not you so you&#8217;ll have to make that decision yourself.</p>
<p>A lot of the cards are set up as Immediate Actions to add a bit of a twist to them since they then compete for the use of the one IA that a character can perform once per round.Â  You can eliminate that if you want.</p>
<p>You can download the cards here -[Download not found]</p>
<p>If you like them let me know.Â  I do like feedback.Â  I just noticed for example that my <a href="http://www.keyourcars.com/2009/07/23/koc-quest-cards/" target="_blank">Quest Card</a> has been downloaded 700+ times and no one&#8217;s had any comments on them so I don&#8217;t know if it was worth the time to put them up or not.</p>
<p>Also if you have any ideas for similar cards by all means share.</p>
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		<item>
		<title>Miniatures List 10/10/2009</title>
		<link>http://www.keyourcars.com/2009/10/11/miniatures-list-10102009/</link>
		<comments>http://www.keyourcars.com/2009/10/11/miniatures-list-10102009/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 17:25:42 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[Minis]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2974</guid>
		<description><![CDATA[Updated and sorted my miniatures list into one and organized them a fractional bit -
560Â Â  Â Â Â  Â Total Miniatures
10Â Â  Â Â Â  Â Goblin ArcherÂ  Â 
4Â Â  Â Â Â  Â Goblin AdeptÂ  Â 
6Â Â  Â Â Â  Â Goblin PicadorÂ  Â 
6Â Â  Â Â Â  Â Goblin RunnerÂ  Â 
6Â Â  Â Â Â  Â Lolthbound GoblinÂ  Â 
4Â Â  Â Â Â  Â Goblin SharpshootersÂ  Â 
 
17Â Â  Â Â Â  Â Orc RaiderÂ  Â 
2Â Â  Â Â Â  Â Orc BruteÂ  Â 
1Â Â  Â Â Â  Â Orc MaulerÂ  Â 
1Â Â  [...]]]></description>
			<content:encoded><![CDATA[<p>Updated and sorted my miniatures list into one and organized them a fractional bit -</p>
<p>560Â Â  Â Â Â  Â Total Miniatures</p>
<p>10Â Â  Â Â Â  Â Goblin ArcherÂ  Â <br />
4Â Â  Â Â Â  Â Goblin AdeptÂ  Â <br />
6Â Â  Â Â Â  Â Goblin PicadorÂ  Â <br />
6Â Â  Â Â Â  Â Goblin RunnerÂ  Â <br />
6Â Â  Â Â Â  Â Lolthbound GoblinÂ  Â <br />
4Â Â  Â Â Â  Â Goblin SharpshootersÂ  Â <br />
 <span id="more-2974"></span><br />
17Â Â  Â Â Â  Â Orc RaiderÂ  Â <br />
2Â Â  Â Â Â  Â Orc BruteÂ  Â <br />
1Â Â  Â Â Â  Â Orc MaulerÂ  Â <br />
1Â Â  Â Â Â  Â Howling OrcÂ  Â </p>
<p>10Â Â  Â Â Â  Â Kobold ArcherÂ  Â <br />
5Â Â  Â Â Â  Â Kobold TrapmasterÂ  Â <br />
10Â Â  Â Â Â  Â Kobold MonkÂ  Â <br />
4Â Â  Â Â Â  Â Flamescorched KoboldÂ  Â </p>
<p>15Â Â  Â Â Â  Â Bugbear Gang Leader Â <br />
5Â Â  Â Â Â  Â Bugbear HeadreaverÂ  Â <br />
3Â Â  Â Â Â  Â Bugbear StranglerÂ  Â </p>
<p>3Â Â  Â Â Â  Â Hobgoblin MarshallÂ  Â <br />
5Â Â  Â Â Â  Â Hobgoblin ImpalersÂ  Â <br />
6Â Â  Â Â Â  Â Hobgoblin ImpalerÂ  Â <br />
5Â Â  Â Â Â  Â Hobgoblin GuardÂ  Â <br />
1Â Â  Â Â Â  Â Hobgoblin ArcherÂ  Â <br />
5Â Â  Â Â Â  Â Hobgoblin WarcasterÂ  Â </p>
<p>7Â Â  Â Â Â  Â Halfling SlingersÂ  Â <br />
1Â Â  Â Â Â  Â Halfing SneakÂ  Â </p>
<p>10Â Â  Â Â Â  Â Gnoll MaraudersÂ  Â </p>
<p>6Â Â  Â Â Â  Â Troglodyte BruteÂ  Â <br />
2Â Â  Â Â Â  Â Troglodyte Curse Chanter Â <br />
6Â Â  Â Â Â  Â Troglodyte BonecrusherÂ  Â <br />
1Â Â  Â Â Â  Â Troglodyte BarbarianÂ  Â </p>
<p>9Â Â  Â Â Â  Â Orc ZombieÂ  Â <br />
2Â Â  Â Â Â  Â Orc SkeletonÂ  Â <br />
6Â Â  Â Â Â  Â Horde ZombieÂ  Â <br />
4Â Â  Â Â Â  Â Skeletal DwarfÂ  Â <br />
14Â Â  Â Â Â  Â Boneshard SkeletonsÂ  Â <br />
5Â Â  Â Â Â  Â Strahd ZombiesÂ  Â <br />
2Â Â  Â Â Â  Â Skeletal ReaperÂ  Â <br />
11Â Â  Â Â Â  Â Gravetouched GhoulsÂ  Â <br />
6Â Â  Â Â Â  Â ChillbornÂ Â  Â <br />
6Â Â  Â Â Â  Â Spellstitched HobgoblinÂ  Â <br />
9Â Â  Â Â Â  Â Deathlock WightÂ  Â <br />
1Â Â  Â Â Â  Â Corruption CorpseÂ  Â <br />
2Â Â  Â Â Â  Â Terror WightÂ  Â <br />
4Â Â  Â Â Â  Â Scarecrow Stalker</p>
<p>6Â Â  Â Â Â  Â Harmonium GuardsÂ  Â <br />
10Â Â  Â Â Â  Â Soldier of Byztopia Â <br />
15Â Â  Â Â Â  Â DoomguardÂ Â  Â <br />
5Â Â  Â Â Â  Â Caravan GuardsÂ  Â <br />
8Â Â  Â Â Â  Â Human BanditsÂ  Â <br />
8Â Â  Â Â Â  Â Duergar SlaverÂ  Â <br />
6Â Â  Â Â Â  Â Snaketongue CultistÂ  Â </p>
<p>1Â Â  Â Â Â  Â Hill GiantÂ  Â <br />
6Â Â  Â Â Â  Â Bladerager TrollsÂ  Â <br />
1Â Â  Â Â Â  Â Skalmad Troll King<br />
1Â Â  Â Â Â  Â Hunched Giant<br />
1Â Â  Â Â Â  Â Half Ogre Barbarian Â <br />
2Â Â  Â Â Â  Â Ogre PulverizersÂ  Â </p>
<p>6Â Â  Â Â Â  Â UnicornsÂ Â  Â <br />
4Â Â  Â Â Â  Â Infernal ArmourÂ  Â <br />
1Â Â  Â Â Â  Â Large Brass Dragon Â <br />
1Â Â  Â Â Â  Â Small Black Dragon Â <br />
1Â Â  Â Â Â  Â Small Copper Dragon Â <br />
1Â Â  Â Â Â  Â Small Copper Dragon Â <br />
1Â Â  Â Â Â  Â PseudodragonÂ Â  Â <br />
1Â Â  Â Â Â  Â Young Green Dragon Â <br />
1Â Â  Â Â Â  Â Elder Iron Dragon<br />
6Â Â  Â Â Â  Â Guard DrakeÂ  Â <br />
10Â Â  Â Â Â  Â Crazed Kuo-toaÂ  Â <br />
6Â Â  Â Â Â  Â Kuo-Toa HunterÂ  Â <br />
2Â Â  Â Â Â  Â GrickÂ Â  Â <br />
6Â Â  Â Â Â  Â Blood ScarabsÂ  Â <br />
2Â Â  Â Â Â  Â Scythejaw TrapÂ  Â <br />
4Â Â  Â Â Â  Â Fiendish Dire Weasels Â <br />
3Â Â  Â Â Â  Â DireguardÂ Â  Â <br />
1Â Â  Â Â Â  Â Large Fire Elemental Â <br />
2Â Â  Â Â Â  Â CockatriceÂ Â  Â <br />
4Â Â  Â Â Â  Â Gnaw DeamonÂ  Â <br />
4Â Â  Â Â Â  Â Runespiral DemonÂ  Â <br />
2Â Â  Â Â Â  Â Rat SwarmÂ  Â <br />
1Â Â  Â Â Â  Â Kruthik Hive Lord Â <br />
7Â Â  Â Â Â  Â Kruthik AdultÂ  Â <br />
4Â Â  Â Â Â  Â Kruthik YoungÂ  Â <br />
3Â Â  Â Â Â  Â Ochre JellyÂ  Â <br />
2Â Â  Â Â Â  Â Rat SwarmÂ  Â <br />
8Â Â  Â Â Â  Â Ravenous Dire Rat Â <br />
4Â Â  Â Â Â  Â Diseased Dire Rat Â <br />
2Â Â  Â Â Â  Â Cave BearÂ  Â <br />
5Â Â  Â Â Â  Â Iron DefenderÂ  Â <br />
4Â Â  Â Â Â  Â Giant CentipedeÂ  Â <br />
4Â Â  Â Â Â  Â Hunting HyenaÂ  Â <br />
4Â Â  Â Â Â  Â Deathjump SpidersÂ  Â <br />
4Â Â  Â Â Â  Â Spider of Lolth<br />
2Â Â  Â Â Â  Â Spider Swarms<br />
2Â Â  Â Â Â  Â Hoard Scarab Lava Swarm<br />
2Â Â  Â Â Â  Â Rot Scarab Swarm Â <br />
1Â Â  Â Â Â  Â Demonweb SwarmÂ  Â </p>
<p>6Â Â  Â Â Â  Â Animated StatuesÂ  Â <br />
1Â Â  Â Â Â  Â War ApeÂ  Â <br />
1Â Â  Â Â Â  Â Quaggoth SlaveÂ  Â <br />
1Â Â  Â Â Â  Â Dracotaur RagerÂ  Â <br />
1Â Â  Â Â Â  Â Carnage DemonÂ  Â <br />
1Â Â  Â Â Â  Â Lion of Talysin Â <br />
1Â Â  Â Â Â  Â DigesterÂ Â  Â <br />
1Â Â  Â Â Â  Â XornÂ Â  Â <br />
1Â Â  Â Â Â  Â Greenspawn SneakÂ  Â <br />
1Â Â  Â Â Â  Â Fiendish SnakeÂ  Â <br />
1Â Â  Â Â Â  Â Large Chaos Beast Â <br />
2Â Â  Â Â Â  Â HammererÂ Â  Â <br />
1Â Â  Â Â Â  Â Giant CentipedeÂ  Â <br />
1Â Â  Â Â Â  Â Soulrider DevilÂ  Â <br />
2Â Â  Â Â Â  Â CockatriceÂ Â  Â </p>
<p> Player Mini&#8217;s<br />
1Â Â  Â Â Â  Â Arcanix GuardÂ  Â <br />
1Â Â  Â Â Â  Â Wood ElfÂ  Â <br />
1Â Â  Â Â Â  Â Arcadian AvengerÂ  Â <br />
1Â Â  Â Â Â  Â Guard of Mithral Hall <br />
1Â Â  Â Â Â  Â Grey Hawk City Militia Sergeant<br />
1Â Â  Â Â Â  Â Warden of the Wood <br />
1Â Â  Â Â Â  Â Autumn Wind Ranger Â <br />
1Â Â  Â Â Â  Â Elf Druid Female Â <br />
1Â Â  Â Â Â  Â Elf ArcherÂ  Â <br />
1Â Â  Â Â Â  Â Gnome FighterÂ  Â <br />
1Â Â  Â Â Â  Â Gnome RecruitÂ  Â <br />
1Â Â  Â Â Â  Â Halfling PaladinÂ  Â <br />
1Â Â  Â Â Â  Â Halfling ArcherÂ  Â <br />
1Â Â  Â Â Â  Â Lidda Halfing Rogue Â <br />
1Â Â  Â Â Â  Â Sacred WatcherÂ  Â <br />
1Â Â  Â Â Â  Â Warforged BarbarianÂ  Â <br />
1Â Â  Â Â Â  Â Human Cleric of Bahamut <br />
1Â Â  Â Â Â  Â Dwarf MaulfighterÂ  Â <br />
1Â Â  Â Â Â  Â Cliffwalk ArcherÂ  Â <br />
1Â Â  Â Â Â  Â Eternal BladeÂ  Â <br />
1Â Â  Â Â Â  Â Halfing EnchanterÂ  Â <br />
1Â Â  Â Â Â  Â Tiefling ClericÂ  Â <br />
1Â Â  Â Â Â  Â Tiefling RogueÂ  Â <br />
1Â Â  Â Â Â  Â Captain of the Watch <br />
1Â Â  Â Â Â  Â Eladrin PyromancerÂ  Â <br />
1Â Â  Â Â Â  Â Golden Wyvern Initiate Â <br />
1Â Â  Â Â Â  Â Dwarf RaiderÂ  Â <br />
1Â Â  Â Â Â  Â Wild Elf Raider Â <br />
1Â Â  Â Â Â  Â Hero of Valhalla Â <br />
1Â Â  Â Â Â  Â Skullclan HunterÂ  Â <br />
1Â Â  Â Â Â  Â Voice of Battle Â <br />
1Â Â  Â Â Â  Â cleric of Pelor Â <br />
1Â Â  Â Â Â  Â Elf ArcherÂ  Â <br />
1Â Â  Â Â Â  Â Dwarf ShieldmaidenÂ  Â <br />
1Â Â  Â Â Â  Â Everfrost RangerÂ  Â <br />
1Â Â  Â Â Â  Â Defiant RakeÂ  Â <br />
1Â Â  Â Â Â  Â Tiefling WarlockÂ  Â <br />
2Â Â  Â Â Â  Â PrisonerÂ Â  Â <br />
1Â Â  Â Â Â  Â Half-elf HexbladeÂ  Â <br />
1Â Â  Â Â Â  Â Dwarf MercenaryÂ  Â <br />
1Â Â  Â Â Â  Â Dragonmark Heir of Deneith <br />
1Â Â  Â Â Â  Â Dwarf Phalanx Solder Â <br />
1Â Â  Â Â Â  Â Whirling Steel Monk Â <br />
1Â Â  Â Â Â  Â Undying SoldierÂ  Â <br />
1Â Â  Â Â Â  Â Barbarian MercenaryÂ  Â <br />
1Â Â  Â Â Â  Â WarmageÂ Â  Â <br />
1Â Â  Â Â Â  Â Xeph SoulknifeÂ  Â <br />
1Â Â  Â Â Â  Â Half-Orc FighterÂ  Â <br />
1Â Â  Â Â Â  Â Royal GuardÂ  Â <br />
1Â Â  Â Â Â  Â Elf StalkerÂ  Â <br />
1Â Â  Â Â Â  Â Wizard TacticianÂ  Â <br />
1Â Â  Â Â Â  Â Vampire HunterÂ  Â <br />
1Â Â  Â Â Â  Â Dwarf BattleragerÂ  Â <br />
1Â Â  Â Â Â  Â Shieldwall SoldierÂ  Â <br />
1Â Â  Â Â Â  Â Warpriest of Moradin Â <br />
1Â Â  Â Â Â  Â Cleric of Syreth Â <br />
1Â Â  Â Â Â  Â Earth ShugenjaÂ  Â <br />
1Â Â  Â Â Â  Â Lantern bearerÂ  Â <br />
1Â Â  Â Â Â  Â Spirit Folk Fighter Â <br />
1Â Â  Â Â Â  Â Mercenary SergeantÂ  Â <br />
1Â Â  Â Â Â  Â Half-orc ExecutionerÂ  Â <br />
1Â Â  Â Â Â  Â Devotee of the Silver Flame<br />
1Â Â  Â Â Â  Â Knight of the Chalice <br />
1Â Â  Â Â Â  Â Phalanx SoldierÂ  Â <br />
1Â Â  Â Â Â  Â Wild Elf Warsinger Â <br />
1Â Â  Â Â Â  Â High InquisitorÂ  Â <br />
1Â Â  Â Â Â  Â Blood of Vol Divinity Seeker<br />
1Â Â  Â Â Â  Â SwashbucklerÂ Â  Â <br />
1Â Â  Â Â Â  Â Duergar SlaverÂ  Â <br />
1Â Â  Â Â Â  Â Inspired Shock Trooper Â <br />
1Â Â  Â Â Â  Â TorturerÂ Â  Â <br />
1Â Â  Â Â Â  Â Dark Talon Champion Â <br />
1Â Â  Â Â Â  Â Tiefling WarlockÂ  Â <br />
1Â Â  Â Â Â  Â Cleric of Syreth Â <br />
1Â Â  Â Â Â  Â Wild MageÂ  Â <br />
1Â Â  Â Â Â  Â Kalashtar BodyguardÂ  Â <br />
1Â Â  Â Â Â  Â Xeph WarriorÂ  Â <br />
1Â Â  Â Â Â  Â Cleric of Pelor Â <br />
1Â Â  Â Â Â  Â Human FighterÂ  Â <br />
1Â Â  Â Â Â  Â Cleric of Laogzed Â <br />
1Â Â  Â Â Â  Â CloudreaverÂ Â  Â <br />
1Â Â  Â Â Â  Â Spirit Folk Fighter Â <br />
1Â Â  Â Â Â  Â Cleric of Dol Arrah <br />
1Â Â  Â Â Â  Â Half-orc PaladinÂ  Â <br />
1Â Â  Â Â Â  Â StandardbearerÂ Â  Â <br />
1Â Â  Â Â Â  Â Anvil of Thunder Â <br />
1Â Â  Â Â Â  Â Regdar AdventurerÂ  Â <br />
1Â Â  Â Â Â  Â Scarlet Brotherhood Monk Â <br />
1Â Â  Â Â Â  Â Axe SoldierÂ  Â <br />
1Â Â  Â Â Â  Â Brass SamuariÂ  Â <br />
1Â Â  Â Â Â  Â Sharn Redcloak</p>
</p>
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		<item>
		<title>Masterplan Bump</title>
		<link>http://www.keyourcars.com/2009/10/11/masterplan-bump/</link>
		<comments>http://www.keyourcars.com/2009/10/11/masterplan-bump/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 16:07:15 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[DnD]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2969</guid>
		<description><![CDATA[
	
	Combat Sample
Just realized through a very roundabout way that I don&#8217;t have any mention of Masterplan on here.Â  (I was looking for the link to see if there was a recent update and my search came up empty on my site.Â  There is an update BTW).
Anyway it&#8217;s a campaign planner, has DDI integration, map maker [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-medium wp-image-2970 alignright" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/combat.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/combat-300x175.jpg" alt="Combat Sample" width="300" height="175" /></a>
	<div>Combat Sample</div>
</div>Just realized through a very roundabout way that I don&#8217;t have any mention of <a href="http://www.habitualindolence.net/masterplan/" target="_blank">Masterplan</a> on here.Â  (I was looking for the link to see if there was a recent update and my search came up empty on my site.Â  There is an update BTW).</p>
<p>Anyway it&#8217;s a campaign planner, has DDI integration, map maker and you can run combats in it and it has the ability to display maps to the players on a second monitor that are not filled in like the DM&#8217;s maps. What&#8217;s not to like?</p>
<p>And it&#8217;s free.Â  So what do you have to lose?Â  Go <a href="http://www.habitualindolence.net/masterplan/" target="_blank">check it out</a>.</p>
</p>
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		<item>
		<title>House Rule Playtest</title>
		<link>http://www.keyourcars.com/2009/10/10/house-rule-playtest/</link>
		<comments>http://www.keyourcars.com/2009/10/10/house-rule-playtest/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 22:33:39 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[DnD]]></category>
		<category><![CDATA[House Rule]]></category>
		<category><![CDATA[Playtest]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2964</guid>
		<description><![CDATA[
	
	Start of the Battle
Okay I ran this playtest this afternoon with my wife running the characters.Â  The party was 6th level and comprised of a Assassin, Fighter, Warlock, Invoker and Bard.Â  None of the characters were &#8216;character op&#8217;ped&#8217;.Â  I quick built them in the Character Builder then went in and tweaked them where they needed [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-medium wp-image-2965" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/006.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/006-300x225.jpg" alt="Start of the Battle" width="300" height="225" /></a>
	<div>Start of the Battle</div>
</div>Okay<a href="http://www.keyourcars.com/2009/09/18/undead-screaming/" target="_blank"> I ran this playtest</a> this afternoon with my wife running the characters.Â  The party was 6th level and comprised of a Assassin, Fighter, Warlock, Invoker and Bard.Â  None of the characters were &#8216;character op&#8217;ped&#8217;.Â  I quick built them in the Character Builder then went in and tweaked them where they needed it to make them realistically built.Â  Things like invalid weapon focuses or powers that didn&#8217;t work well with the stat builds and that kind of thing.Â Â  I also gave each one a &#8216;reasonable&#8217; weapon and armour or implement and each one got some minor item that added to their combat effectiveness or recovery.</p>
<p>The set up was the party had been hired by a lord to track down and destroy a band of raiders that were destroying small villages with the usual results.Â  The lord had lost members of his family to this band and the PC&#8217;s were the fastest way to get after them while he raised a real fighting force to deal with them.</p>
<p>The party was closing in but at each village they trailed the raiders to they lost time searching for survivors and when they found them they had to deal with them.Â  This was the third such village they&#8217;d come to and they entered it to check for if there was anyone hurt but still alive.Â  Several huts were still burning or had collapsed into a pile of glowing embers.Â  Bodies were scattered everywhere, a large pile of them in the center of town where wagons and small stands cluttered up the area.Â  The town well&#8217;s walls had been collapsed into it and bodies thrown in.Â  It was not a pretty sight.Â  The smell of burning flesh filled the area as did a pall of choking smoke from the fires.</p>
<p>The ravens had already arrived and were pecking at some of the corpses, watching the party as they entered the town.Â Â  Some of the villagers had been strung up from the rafters gutted and left to die slowly.</p>
<p>As the fighter and bard led the group into the village they spotted movement among the pile of dead in the center and approached it, prepared to help or put out misery whoever was still alive.</p>
<p>Drawing closer they stopped as one of the prone figures stood and then turned to face them,Â  a woman, eyes put out and a jagged gash across her throat, her front covered with her blood.Â  She stared at the approaching party with sightless eyes and a savage rage filled expression contorted her face and she screamed, the sound a punishing blast of force that blasted the party backwards, hammering them with sound and knocking them down.</p>
<p>At the horrible cry bodies all around the village rose to their feet, hungry dead eyes lusting for revenge, fueled by rage and as one their heads swiveled toward the party.</p>
<p>The backstory is that the girl&#8217;s death, a warlock in life, turned her into a demi-lich of some kind and now she&#8217;s driven to protect the village against intruders, any intruders and has brought the other bodies back to un-life to help protect it.</p>
<p>Surprise round over we roll initiative and the combat is on.</p>
<p>The combatants included the five pc&#8217;s and <a href="http://www.keyourcars.com/2009/09/19/custom-undead/" target="_blank">one Tortured Remains, 2 x Steel Thewed Zombies, 2 x Hanged Ones and 20 x Pyre Dead</a>.Â Â  This is obviously a <em>seriously </em>harsh encounter.Â  As a result I kept a fairly careful eye on things and the undead didn&#8217;t always use their most efficient abilities.Â  That&#8217;s part of my job as the DM, to keep things in check that way.Â  I would rather dump in an extra 10 minions at the start and finesse their combat output of the encounter as a whole and have them if I need them rather than run &#8216;light&#8217; and have a boring fight.Â  Under normal circumstances this would have been  a day ender anyway without a couple or three minor skirmishes leading up to with raider stragglers or wild life or some other natural hazard of the area.</p>
<p>The house rules that were in force consisted of these -</p>
<ul>
<li>-1/2 level to attack rolls and defenses and skills on both sides.</li>
<li>+1/2 level in damage to one target of an attack and normal damage for the rest in the case of multiple targets </li>
<li>+1/2 level to healing abilities like healing words, second winds and healing potions. </li>
<li>+2 flat bonus to attack rolls</li>
<li>And to try and reduce the impact of randomness, all attacks did average damage. </li>
<li>PC&#8217;s at dying used the <a href="http://www.keyourcars.com/2009/08/06/weebles-wobble/" target="_blank">Mostly Dying</a> rule (which came into effect once)</li>
</ul>
<p>To cut to the chase, the end results were within acceptable ranges and added to the game IMO.Â  Yours might be different of course.</p>
<p>The fight went well, various AOE&#8217;s dealt well with the minions over the course of the adventure which I fully expected which is why I was about to dump 20 minions into this fight.Â  The Assassin&#8217;s Heart of Dust worked VERY well when used against the Tortured Remains which was surrounded by minions.Â  When the dot procc&#8217;ed it killed 5 minions.Â  Add in the Invoker&#8217;s Rebuke Undead and other multiple target attacks from the various characters and the poor minions died in droves the way they&#8217;re supposed to.Â Â  I did get more than a few hits on the player using the minions which worked well.Â  The 7 damage a pop slowly ate away at their resources.</p>
<p>All the characters bloodied and most were brought to single digits at least once, all of them used their Second Winds and 2 used Healing Potions, each character was assumed to have one.Â  The Bard used both his Majestic Words which since he had the Improved feat also granted 5 Temp HP&#8217;s.</p>
<p>The Tortured Remains was able to keep various characters controlled, either dazed, weakened or immobilized, but the players never really lost their full turn.Â  Even when the Invoker went down to 0 health she was able to use the Mostly Dying rule on her next turn to trigger her Second Wind and the turn after that was able to get back into the fight.Â Â  Without that rule in effect that character would most likely be dead.Â Â  The bard was trapped on the other side of the battlefield and would have most likely died from OA&#8217;s trying to get to her and since both his Majestic Word&#8217;s had been used the best he could have done was a Healing check to stabilize.</p>
<p>The Steel Thewed Zombies grab attack was successful a few times where they held a PC and granted CA for some of the other monsters and the Bard was tossed down the well once as a result.Â  The assassin was also thrown into the well from the Tortured Remains burst with push attack which was funny, at least to me. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The assassin knocked the last of the minions down into the well as well with a pushing power which was only fair I suppose. The Assassin as a whole wasn&#8217;t too impacting with the battle, he missed a lot but the one time he did manage a hit was with the daily and that cleared a big chunk of minions that would almost certainly have pulped the bard or the fighter on their next turn.</p>
<p>I believe in total the fight took 7-8 rounds and took an hour and 45 minutes.Â  That might seem long (or maybe it doesn&#8217;t) but this was an encounter with 30 total combatants and the characters were complete unknowns to my wife, she&#8217;d never played any of these classes before so she spent time looking them over each round to see what might be the best power.Â  Something that one would hope wouldn&#8217;t be the case with players who&#8217;d started with these characters and had played them up to this level.</p>
<p>Things that helped contribute to the pacing, hitting more often (10% more often due to the +2 static bonus), doing more damage per hit (an average of +3 damage per hit) and in all honesty not having to roll damage and using average damage for everything except critical hits (we only had one over the course of the fight) sped things up as well.</p>
<p>Although one test does not a conjecture prove, I would at this point be perfectly willing to continue with these changes in a real campaign, assuming I could find enough players to have a real ongoing campaign.</p>
<p>D</p>
<p><br class="spacer_" /></p>
</p>
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		</item>
		<item>
		<title>KOC Nerfer</title>
		<link>http://www.keyourcars.com/2009/10/01/koc-nerfer/</link>
		<comments>http://www.keyourcars.com/2009/10/01/koc-nerfer/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 18:22:47 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[House Rule]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2941</guid>
		<description><![CDATA[
	
	KOC_Nerfer
Okay just in case anyone else is remotely interested I&#8217;ve uploaded the KOC Nerfer to the site.Â  Here&#8217;s the included Read Me below.
This is based on my thoughts on House Rules that are intended to make the game more fun (better hit rate for both sides), less draggy (increased damage), monsters are able to used [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-2942" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/KOC_Nerfer.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/KOC_Nerfer-200x116.PNG" alt="KOC_Nerfer" width="200" height="116" /></a>
	<div>KOC_Nerfer</div>
</div>Okay just in case anyone else is remotely interested I&#8217;ve uploaded the KOC Nerfer to the site.Â  Here&#8217;s the included Read Me below.</p>
<p>This is based on my thoughts on <a href="http://www.keyourcars.com/2009/09/18/undead-screaming/" target="_blank">House Rules</a> that are intended to make the game more fun (better hit rate for both sides), less draggy (increased damage), monsters are able to used at a broader range (less work making new ones).</p>
<p>It&#8217;s written in dot net so you&#8217;ll need dot net installed to run it. I would imagine that if you have the ability to run the Monster Builder then this should work just fine.</p>
<p>No I don&#8217;t intend to make it work on a Mac.Â  Unless you want to give me a Mac to do development on. Then we&#8217;ll talk about it.</p>
<p>If it&#8217;s not obvious this is a home grown app not designed to be pretty and you&#8217;ll see a lot of broken status messages flying through the text window, ignore them.</p>
<p>The file &#8211; [Download not found]Â  [Updated link to version 1.1]</p>
<p><em>The Read Me -</em></p>
<p><em>This app will make certain modifications to *.monster files as exported from the<br />
 Wizards of the Coast Adventure Tools Monster Builder application.</em></p>
<p><em>Your use of this program is an implicit contract that you will not hold me <br />
 responsible for anything it may do down to running away with your cat to <br />
 las vegas to get married.</em></p>
<p><span id="more-2941"></span></p>
<p><em>This is designed to help mass facilitate certain fairly common house rules that<br />
 people are using.Â  You can pick and choose which ones you want to try.</em></p>
<p><em>To use:</em></p>
<p><em>In the Monster Builder, hereafter referred to as MB, export the monsters you <br />
 want to &#8216;house rule&#8217;.Â  For official monsters you&#8217;ll have to open them and save<br />
 them to get a custom variant.</em></p>
<p><em>Run the KOC_Nerfer application.</em></p>
<p><em>You can use the Path browse button to select a folder of files to work with or<br />
 the File browse button to work with an individual file.</em></p>
<p><em>Select the rules you want to implement.Â  These are designed to be implemented<br />
 for both PC and NPC identically.</em></p>
<p><em>Remove 1/2 from the creatures defenses.Â  This helps &#8216;flatten&#8217; the curve of <br />
 monsters and allows for a wider range of usage.</em></p>
<p><em>Add 1/2 level to damage.Â  Helps shorten fights.</em></p>
<p><em>Remove 1/2 level from attacks.Â  This balances the Remove 1/2 level from defenses<br />
 and makes no &#8216;real&#8217; change to the monster as a result.</em></p>
<p><em>Change Stuns to Dazes &#8211; I dislike stunning powers so I wanted a way to flip them<br />
 to dazes.</em></p>
<p><em>+/- to level &#8211; Does what it implies, boosts the monster level by X.Â  You have to<br />
 be careful with this as some powers in the MB are not based on level but are <br />
 hard coded into the text.Â  But it is a way to quickly drop or increase the level<br />
 of a group of monsters.</em></p>
<p><em>Multiple HP by .x &#8211; Use negative numbers to adust hitpoints downwards and<br />
 positive ones to increase it upwards.Â  -.20 would lower the creatures hit points<br />
 by 20%.</em></p>
<p><em>Static Attack Bonus &#8211; Can be used to boost the attack success rate.Â  Recommended<br />
 that this be applied to both sides obviously.</em></p>
<p><em>Tag Name &#8211; Let&#8217;s you put a suffix on the modified creature.Â  I use _HR for <br />
 instance so I know it&#8217;s a House Ruled creature.</em></p>
<p><em>After picking your options then hit Process and assuming no malformed monster <br />
 files you should get a new set of monster files.Â  The original files will be <br />
 renamed to something.monster.bak just in case.</em></p>
<p><em>Now import your new files back into the MB and select either Update Existing<br />
 or Create New creature during the process.</em></p>
<p><em>Now fold spindle mutilate as needed.</em></p>
<p><em>Known Issues -</em></p>
<p><em>This requires a properly formated MB file to work.Â  I haven&#8217;t had it fail on <br />
 any of the tests but there you go.</em></p>
<p><em>When you use the Attack modifier options (remove 1/2 and add static) for some<br />
 powers you&#8217;ll end up with a number in the text that equates to the modifier.<br />
 This is because the powers have keywords in them that my app recognizes as <br />
 an attack bonus and changes them even though it&#8217;s not a valid attack bonus <br />
 node.Â  I don&#8217;t plan on trying to fix that, it&#8217;s just not worth the time to me.</em></p>
</p>
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		<title>Community &#8216;Delves&#8217;</title>
		<link>http://www.keyourcars.com/2009/10/01/community-delves/</link>
		<comments>http://www.keyourcars.com/2009/10/01/community-delves/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 15:33:38 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2937</guid>
		<description><![CDATA[
	
	White Dragon
Found a pretty cool thread that hopefully keeps going on Enworld.Â  Various DM&#8217;s are &#8216;rating&#8217; encounters they have put up against their players and giving the specifics and how they turned out.
Makes for some really good idea fostering since they&#8217;re easily &#8216;consumed&#8217; and aren&#8217;t burdened with giant blocks of stats and all that so [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-2939" style="width:153px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/White_Dragon_by_Junryou_na_Kokoro.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/White_Dragon_by_Junryou_na_Kokoro-153x200.jpg" alt="White Dragon" width="153" height="200" /></a>
	<div>White Dragon</div>
</div>Found a<a href="http://www.enworld.org/forum/d-d-4th-edition-rules/265869-rate-your-encounters.html" target="_blank"> pretty cool thread </a>that hopefully keeps going on Enworld.Â  Various DM&#8217;s are &#8216;rating&#8217; encounters they have put up against their players and giving the specifics and how they turned out.</p>
<p>Makes for some really good idea fostering since they&#8217;re easily &#8216;consumed&#8217; and aren&#8217;t burdened with giant blocks of stats and all that so you can &#8216;microwave&#8217; them in a minute or two and go &#8220;that&#8217;s cool&#8221; or &#8220;meh&#8221; without spending a lot of time at it.Â  Then you can go stat them up into encounters of your own tailoring.</p>
<p>All the listed ones are good but I thought this one in particular would have some really good &#8216;visuals&#8217; and could be adjusted with custom monsters pretty easily for any level.</p>
<p><a href="http://junryou-na-kokoro.deviantart.com/art/White-Dragon-122407799" target="_blank">Image Credits</a></p>
<p style="padding-left: 30px;"><strong>XP Encounter Difficulty</strong>: Level 7+4<br />
 (Used on a level 7 party, but it is a level 11 encounter)</p>
<p style="padding-left: 30px;"><strong>Brief summary</strong>: Adult White dragon blasting the snow away from graves awakening the dead.<br />
 <strong><br />
 Area setup</strong>: An island in the middle of a icy river with precarious stepping stones. The island has a big graveyard, the graves are covered by snow.<br />
 <strong><br />
 Enemies</strong>:<br />
 Adult White Dragon Level 9 Solo brute with 20% fewer hp, so award 1600xp<br />
 3xChillborn zombie Level 6 Soldier<br />
 3xMad Wraith Level 6 Controller</p>
<p style="padding-left: 30px;"><strong>Enemy setup:<br />
 </strong> The Dragon awakens as the party bicker like hell crossing the river, fights them as they come onto the island. It uses its breath weapon to blast the snow away from some graves awakening the chillborn zombies the following round. It stays flying and uses its breath weapon a few rounds later to awaken the Mad Wraiths in the same way</p>
<p style="padding-left: 30px;"><strong>How it went:<br />
 </strong> The archer in the party was scouting and noticed the dragon, shot it and started the fight with only two PC&#8217;s on the stepping stones. Otherwise it went about as planned. One of the fighter pushed the gravestones over the chillborn zombies as they awakened, slowing them by one round. (I didn&#8217;t let them use the aura when they had a gravestone on top of them). The dragon never landed and flew away after getting down to 25% hp.</p>
<p style="padding-left: 30px;"><strong>Actual Difficulty</strong>: <br />
 The encounter is a little easier than it might seem, as the dragon uses it&#8217;s breath weapon to uncover the graves and the undead used some rounds getting up of the graves. Difficulty about as a level 10 encounter. The players used all available dailies.</p>
<p style="padding-left: 30px;"><strong>How well did it work(on a scale of 1-10)</strong>:<br />
 The multiple enemies that had to be handled and the big bad guy made for a very interesting encounter for every character type. The encounter has plenty of suspense and the characters feel threatened but not overwhelmed. I would give it an 8.5.</p>
</p>
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		<title>Test HR&#8217;s &#8211; App</title>
		<link>http://www.keyourcars.com/2009/09/28/test-hrs-app/</link>
		<comments>http://www.keyourcars.com/2009/09/28/test-hrs-app/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 18:51:48 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[House Rule]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2933</guid>
		<description><![CDATA[
	
	HouseRuleifier
Wrote a quickly little app that can parse a .monster file and remove 1/2 level to the defenses, add 1/2 level to the damages and adds +2 static attack bonus to the attacks.
With the current iteration of the Monster Builder you have to have a custom version of any official monster in order to export [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignright size-thumbnail wp-image-2934" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/HouseRuleifier.PNG"><img src="http://www.keyourcars.com/wp-content/uploads/HouseRuleifier-200x122.PNG" alt="HouseRuleifier" width="200" height="122" /></a>
	<div>HouseRuleifier</div>
</div>Wrote a quickly little app that can parse a .monster file and remove 1/2 level to the defenses, add 1/2 level to the damages and adds +2 static attack bonus to the attacks.</p>
<p>With the current iteration of the Monster Builder you have to have a custom version of any official monster in order to export it as XML which is slighly confusing but anyway.Â  You can edit a monster without any edits so you have a custom version.Â  Then you can export that as XML using the new feature just added which exports as a dot monster file.</p>
<p>My app parses the monster file (or files if you give it a folder path) and based on the check boxes massages the data.Â  It then renames the original file to .bak and writes the new file which can be imported back into the monster builder as either a new custom monster or as to update the original custom monster.</p>
<p>I&#8217;ve even got a rough level modifier which because most of the items in the creature file are based on level is pretty trivial to implement and unless you&#8217;re modifying a lot of creatures at once is kind of pointless since you can just change the level in the MB.Â Â  A lot of powers are not based on this and as a result modifying a creature&#8217;s level will have over or underpowered powers.Â  These are typically the &#8220;Deals +xdx damage when it has combat advantage&#8221; or the resistences/vulnerabilities.Â  But the standard attack and damage based powers level up and down pretty well.</p>
<p>So primarily the way I&#8217;ll be using it is I export the monsters I need, run them through the HR&#8217;ifier, then import them back into the MB and then print them out for my needs.Â Â  Should work out fine.</p>
<p>A more involved parser would check every power individually for tier appropriate special damages, force movement amounts and all that.</p>
<p>I think actually I&#8217;m going to add in a &#8220;convert Stun to Daze&#8221; checkbox since being stunned sucks as a player.</p>
<p>D</p>
<p><br class="spacer_" /></p>
</p>
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		<item>
		<title>Seperating the gold/item economy</title>
		<link>http://www.keyourcars.com/2009/09/23/seperating-the-golditem-economy/</link>
		<comments>http://www.keyourcars.com/2009/09/23/seperating-the-golditem-economy/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 15:31:32 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[House Rule]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2917</guid>
		<description><![CDATA[
	
	Phat Lewt
This is an interesting idea.Â  To sum it up, you seperate the gold of the world from the magic of the world by making magic items not a corner store inventory item.Â  The only way to get magic (which is how I&#8217;ve always done it BTW other than consumables) is to go take them [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-2919 alignleft" style="width:133px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Lula_the_magic_Sword_by_14_bis.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Lula_the_magic_Sword_by_14_bis-133x200.jpg" alt="Phat Lewt" width="133" height="200" /></a>
	<div>Phat Lewt</div>
</div>This is <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/258227-ixp-separating-sparklies-tools.html" target="_blank">an interesting idea</a>.Â  To sum it up, you seperate the gold of the world from the magic of the world by making magic items not a corner store inventory item.Â  The only way to get magic (which is how I&#8217;ve always done it BTW other than consumables) is to go take them from other people (preferably the Bad Guys) or find ones lost by design, chance or just because.</p>
<p>To award magic items you (the dm) either hand out the items per the guidelines OR you hand out some intangible value that&#8217;s equal to the gold value of the loot that equals magic items that the players can &#8217;spend&#8217; to acquire magic gear.Â  The gear would then show up in the next adventure loot or they spend that value to enchant their existing gear by having rituals cast on it.</p>
<p>Anyway I just found this thread and it goes into considerable depth on it but the basic idea is sound in my opinion.Â  By separating world currency from magic currency you can avoid inflation, keep a small pouch of gold valuable across the character&#8217;s career and all that.Â  Really it avoids the &#8220;I&#8217;ve got 500,000,000 gold coins.&#8221; you might run into at Epic levels.</p>
<p><a href="http://14-bis.deviantart.com/art/Lula-the-magic-Sword-83441123">Image Credits</a></p>
<p style="text-align: left; padding-left: 30px;">Â </p>
<p style="text-align: left; padding-left: 30px;"><strong>IXP &#8211; Separating the sparklies from the tools<!-- google_ad_section_end --></strong></p>
<hr style="color: #000000; background-color: #000000; text-align: left; padding-left: 30px;" size="1" />
<div id="post_message_4842163" style="text-align: left; padding-left: 30px;"><!-- google_ad_section_start --><span style="font-family: Arial;"><span style="font-size: x-small;">Personally, I kinda find that equating &#8220;money = magic items&#8221; is jarring to the in-character part of things. I suspect many of you would agree. Many of our PCs aren&#8217;t acquisitive, greedy, or power-seeking types who would go out and scrape up treasure in order to custom-order magic items; that&#8217;s just not how their minds work. Even the greedy ones are greedy as a character point â€“ they&#8217;d often prefer to <em>keep</em></span></span><span style="font-size: x-small;"> the wealth, rather than spend it on magic swords. However, the <acronym title="D&amp;D 4th Edition">4e</acronym> ruleset is carefully balanced so that statistically you&#8217;ll end up with about this much power worth of magic items, at any given point in your career&#8230; meaning that the loot rules are part of the balance equation. And that balance equation is what makes plug-and-slot-encounter-building possible, which in turn is what makes DMing so incredibly easy in this edition compared to previous ones.</p>
<p><span id="more-2917"></span><br class="spacer_" /></p>
<p></span> <span style="font-family: Arial;"><span style="font-size: x-small;">I think I can reconcile the two, though. I recently introduced a house rule in our campaign which divorces the &#8220;item balance&#8221; and &#8220;loot is cool&#8221; rules from one another. It&#8217;s an extension and generalization of the excellent &#8220;Item levels as treasure&#8221; rules from the Adventurer&#8217;s Vault.</span></span><span style="font-size: x-small;"> </span> <span style="font-family: Arial;"><span style="font-size: x-small;">It&#8217;s called Item Experience Points â€“ IXP.  It works like this.</span></span><span style="font-size: x-small;"> </span> <span style="font-family: Arial;"><span style="font-size: x-small;"> </span></span></div>
<div style="text-align: left; padding-left: 30px;"><span style="font-family: Arial;"><span style="font-size: x-small;">1) <strong>Magic items don&#8217;t have a monetary worth.</strong> Nobody sells them, nobody buys them &#8211; it just doesn&#8217;t happen, are you mad? Those are precious! On those rare occasions when it does occur, the prices could be anything. The math of the gp&gt;items economy is preserved, however. We just disconnect that economy from actual money, so that actual money becomes fodder for RP, for cool in-game things like horses or rent or travel costs, or lifestyles (cf. Shadowrun), and so forth. When, occasionally, a DM does want to reconnect the two (for an auction scene or something, where gold will in fact equate to items), this ruleset will allow them to do so; it just splits it up when we don&#8217;t want that.</span></span><span style="font-size: x-small;"> </span> <span style="font-family: Arial;"></span></div>
<div style="text-align: left; padding-left: 30px;"><span style="font-family: Arial;"><span style="font-size: x-small;">2) When we hand out treasure, we&#8217;ll hand out gold pieces and silver pieces and so forth.  <strong>And, <em>separately</em>, we&#8217;ll hand out IXP. </strong> IXP are an intangible, game-balance-related commodity, which is not transferred along with gold and gems. Until the end of an adventure, IXP are just handed to the party, as a pool; the one exception is when the DM states that the IXP are being directly awarded to / invested in a specific item. Item values from the books aren&#8217;t in gold pieces; they&#8217;re in IXP.</span></span></div>
<div style="text-align: left; padding-left: 30px;"><span style="font-size: x-small;"> </span> <span style="font-family: Arial;"><span style="font-size: x-small;">3) <strong>The total IXP from an adventure</strong> will be equal to the Dungeon Master&#8217;s Guide&#8217;s very specific guidelines on adventure loot.  The <acronym title="Dungeon Master's Guide">DMG</acronym> supplies a very handy entry, right near the top of a set of parcels: &#8220;Total Monetary Treasure&#8221; (for a given level). That&#8217;s the IXP. That, plus the magic items listed in the parcels underneath, constitute the appropriate enchantment-treasure for roughly a level&#8217;s worth of adventuring. Any considerations in a module which call for gold given or received (unless they&#8217;re trivial mundanities) also do the same thing to IXP&#8230; so it&#8217;s still important to search for hidden treasure, because sitting there alongside the visible treasure is &#8220;invisible treasure&#8221; measured in IXPs.</span></span><span style="font-size: x-small;"><br />
 </span> <span style="font-family: Arial;"><span style="font-size: x-small;"><br />
 &#8230;In short, everywhere that a module or handbook or the magic item list says &#8220;gold pieces&#8221;&#8230; substitute IXP instead.</span></span><span style="font-size: x-small;"> </span> <span style="font-family: Arial;"><span style="font-size: x-small;">Note also that if there&#8217;s a cool side bit that is not greed-based, it too can award IXP, in exactly the same vein as finding hidden treasure. Discovering the high priest&#8217;s dirty secret as a cultist may not be necessary to the adventure, but the DM can assign it an IXP worth anyway â€“ this way it&#8217;s exactly as important-but-not-vital as finding secret loot.</span></span><span style="font-size: x-small;"> </span> <span style="font-family: Arial;"></span></div>
<div style="text-align: left; padding-left: 30px;"><span style="font-family: Arial;"><span style="font-size: x-small;">4) <strong>Monetar treasure is not controlled by those <acronym title="Dungeon Master's Guide">DMG</acronym> loot guidelines anymore. </strong> It&#8217;s completely at the DM&#8217;s discretion. (If you don&#8217;t have a good feel for how much shiny you want to give out, giving out money <em>and</em> IXP in equal amounts at the same time is easy and will work perfectly fine.) Money and gems exist for the &#8220;shiny!&#8221; factor and for roleplaying considerations / expenses of life / mundane goods, and nothing else.</span></span><span style="font-size: x-small;"> </span> <span style="font-family: Arial;"></span></div>
<div style="text-align: left; padding-left: 30px;"><span style="font-family: Arial;"><span style="font-size: x-small;">5) When you create, enchant, or story-upgrade a magic item, <strong>you do so by spending IXP on it. </strong> Not gold, although gold may be required if you&#8217;re getting it from an NPC (typically equal to their ritual materials cost, which is 10% of the item&#8217;s value, plus another 10-40% of the item&#8217;s IXP value as labor and profit). If you do not have enough IXP for an item, then regardless of your wealth the enchantment process will not work (or the ritualist simply won&#8217;t try, knowing that what you want is too difficult for whatever arcane reason). Or it won&#8217;t yet be upgraded, or the story event will happen but the actual statistical upgrade will have to wait a bit, or whatever.</span></span><span style="font-size: x-small;"> </span> <span style="font-family: Arial;"><span style="font-size: x-small;">If you&#8217;re doing this during an adventure, this is often best done by event-triggered stuff like &#8220;Oh, and as I pull my sword out of the black dragon&#8217;s heart it should totally start to drip acid and do acid damage. Cool!&#8221; In those cases, you use IXP from the pool. The DM&#8217;ll tell you if you&#8217;re getting too ambitious with this; see the item level guidelines further on in this list. (In general, the more control you get over what the item does, the less above your level it can be.) </span></span> <span style="font-size: x-small;"> </span> <span style="font-family: Arial;"></span></div>
<div style="text-align: left; padding-left: 30px;"><span style="font-family: Arial;"><span style="font-size: x-small;">6) <strong>Division of IXP at the end of the adventure is purely equal. </strong> Any magic items you gained during the adventure count toward your share. For example, if a party of 3 PCs received one item worth 1000 IXP, one item worth 300 IXP, and then 1700 IXP in their pool, that&#8217;s 3000 IXP total. So the guy with the 1000 IXP item gets no loose IXP, he&#8217;s got his share already; the guy with the 300 IXP item gets 700 of the pool, and the third guy (who got no items) gets 1000 IXP for himself. Once it&#8217;s divided up, you can have a personal pool of IXP hanging around loose, or you can invest it in one or more of your items.</span></span><span style="font-size: x-small;"> </span> <span style="font-family: Arial;"></span></div>
<div style="text-align: left; padding-left: 30px;"><span style="font-family: Arial;"><span style="font-size: x-small;">7) <strong>You can invest as many IXP as you like, into any object you like. </strong> It need not even exist yet &#8211; &#8220;a cool cloak for me&#8221; is as valid a recipient as &#8220;my +1 sword.&#8221; The requirement for it to become enchanted, or improve its enchantment, is that it now has enough IXP to equal the cost of its new item level. When it improves it does not lose its accumulated IXP, you add on to what was already there. Once the object has enough IXP, it is eligible for enchantment or upgrade. In general, there are three ways this will happen:</span></span><span style="font-size: x-small;"><br />
 </span></div>
<div id="post_message_4842163" style="text-align: left; padding-left: 30px;">
<ul>
<li><span style="font-family: Arial;"><span style="font-size: x-small;">The DM will give you treasure of that type, as an actual found object. This is usually best for when the player was investing in &#8220;a cool cloak&#8221; and the like, but the DM might also decide to shatter your magic sword but, nearby / soon / recently, he&#8217;ll have you find one that&#8217;s better.</span></span></li>
<li><span style="font-family: Arial;"><span style="font-size: x-small;">You may, in character, have the item enhanced&#8230; by a ritualist character, or by an occult or master blacksmith, or by using the Enchant Item ritual yourself, or whatever.</span></span></li>
<li><span style="font-family: Arial;"><span style="font-size: x-small;">An event may cause the item to simply become better than it was. Usually this should be attached to some kind of cool in-game event, like the example above with the black dragon. If you can&#8217;t provide such an event, then wait until you can, and in the meanwhile try to do cool stuff which might result in such a noteworthily awesome event.</span></span></li>
</ul>
<p><span style="font-size: x-small;"> </span> <span style="font-family: Arial;"><span style="font-size: x-small;"> <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> The other element of the careful balancing is in <strong>item levels.</strong></span></span><span style="font-size: x-small;"><br />
 </span></p>
<ul>
<li><span style="font-family: Arial;"><span style="font-size: x-small;">You should never, under any normal circumstances, receive an item more powerful than your level + 4. And items of level + 4 should only be given out by the DM, according to the standard guidelines &#8211; which will result in only one PC getting an item this powerful during each level.</span></span><span style="font-size: x-small;"> In general, expect this to go to you if you&#8217;re one of the PCs with a large pool of unspent IXPs.</span></li>
<li><span style="font-family: Arial;"><span style="font-size: x-small;">Items at level + 3 are still potent, the kind of thing of which there are only 2-4 per party. In general the DM should only go here with signature items and cool events, or with distributed hand-picked loot, or with enchantments provided by powerful NPCs well above the party&#8217;s level &#8211; and even they will generally be disinclined to give this much power to someone of your reputation. Enchant Item rituals done by yourselves cannot generate these. You should generally have at most one item of this level or higher.</span></span></li>
<li><span style="font-family: Arial;"><span style="font-size: x-small;">Items at level + 2 or level + 1 are more common, but still above the curve. You can&#8217;t use Enchant Item or player-requested upgrading to acquire these. The DM can allow event-based upgrades or senior NPCs to make items of this level without worrying too overmuch about balance, though. If a character has an item of level + 3 or higher, then at most one level + 1-2 item is appropriate as well; otherwise you can let them have three to four items of this degree.</span></span></li>
<li><span style="font-family: Arial;"><span style="font-size: x-small;">Items at your level or below are the easiest category. You can use Enchant Item to make them, can get them from any appropriately-skilled NPC (possibly for a slight markup still), or can describe your own event-based upgrade which gets the item there.</span></span></li>
</ul>
<p><span style="font-size: x-small;"> </span> <span style="font-family: Arial;"><span style="font-size: x-small;">Note that the artificer feats and paragon benefits in the Eberron Player&#8217;s Guide which allow you to exceed your level with magic item creation should still work just fine, and alter these rules of thumb appropriately. This is one of the benefits to your party of having an artificer.</span></span><span style="font-size: x-small;"> </span></p>
<p><span style="font-family: Arial;"><span style="font-size: x-small;">9) <strong>For rituals, I chose to let those remain money-based, instead of IXP-based.</strong> In other words, do <em>not</em> mentally find-and-replace &#8220;gp worth of components&#8221; with IXP. The one exception being the rituals of creation, which make magic items or potions and so forth &#8211; those will be assigned a less substantial components cost (I&#8217;m using 10% of the IXP cost), but the real cost is the item&#8217;s value in IXP, and is paid by the item&#8217;s owner, not by the ritualist. Ditto Raise Dead &#8211; it should have a real cost associated, not just a flavour cost &#8211; it costs 500gp in diamonds <em>and</em> 500 IXP (paid by the recipient; this is waived if the death was done as a plot point). </span></span><span style="font-size: x-small;"> </span></p>
<p><span style="font-family: Arial;"><span style="font-size: x-small;">Tentatively, Alchemy is purely money-based, even though it makes things similar to potions; I think this is a fair trade for it being so much more limited in scope than ritual magic. Certain alchemy recipes (such as if your DM allows you to alchemically replicate a potion) may have IXP costs associated at the DM&#8217;s discretion.</span></span><span style="font-size: x-small;"> </span></p>
<p><span style="font-family: Arial;"><span style="font-size: x-small;">This makes ritual magic possible to access without cutting into peoples&#8217; magic item budgets, yet keeps rituals limited by the secondary currency (real money). Yes, this will allow much more free use of most rituals; in my opinion this is a good thing, I never liked the fact that ritualists were burning &#8220;magic item credit&#8221; toward things which are, especially at low levels, generally mostly cosmetic or RP-based. The DM may choose to disallow certain rituals because of this, or alter their component costs, or assign them an IXP cost as well. (Note that things like Fool&#8217;s Gold become much less of an issue here, though&#8230; multiplying gold but not IXP means that Fool&#8217;s Gold is mostly only good for what it was supposed to be used for, deceit.)</span></span><span style="font-size: x-small;"> </span></p>
<p><span style="font-family: Arial;"><span style="font-size: x-small;">10) There is no such thing as residuum. Anytime a ritual or event would provide residuum, it provides IXP instead, either to the item&#8217;s owner (in the case of Disenchant Magic Item or a rust monster or the like) or to the party&#8217;s pool. It has no in-character existence. Characters are unable to consciously perceive the existence, or lack thereof, of IXP.</span></span><span style="font-size: x-small;"> </span></p>
<p><span style="font-family: Arial;"><span style="font-size: x-small;">11) In our campaign, where we trade off GMs, the GM&#8217;s PC simply receives <strong>IXP equal to the shares everybody else received</strong>, during the adventure they ran.  Their share should not come out of the total, but it should instead be equal to the rest.</span></span><span style="font-size: x-small;"> </span></p>
<p><span style="font-family: Arial;"><span style="font-size: x-small;">12) If an item is awarded but nobody in the party actually wants it, then nobody counts its IXP toward their share. It becomes purely a mundane bargaining chip or possible tribute/bribe/tithe, and no PC can access its enchanted item stats until they do choose to pay for it with IXP. If it is sold / lost / traded and no longer available to be invested in, 20% of its value goes back into the IXP pool, just as if it had been explicitly disenchanted..</span></span></p>
</div>
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		<title>Zombie Mall Skill Challenge</title>
		<link>http://www.keyourcars.com/2009/09/21/zombie-mall-skill-challenge/</link>
		<comments>http://www.keyourcars.com/2009/09/21/zombie-mall-skill-challenge/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 14:12:19 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Skill Challenge]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2909</guid>
		<description><![CDATA[
	
	Zombie Dad
I found a thread well worth using since it involves Zombies. The Zombipocalypse is a subject near and dear to my heart after all.
This involves a group of high school kids getting past the crowds of zombies and into the safety of a shopping mall.Â  Obviously this is a modern setting but it could [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-2913 alignright" style="width:136px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Zombie_Dad_by_VegasMike.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Zombie_Dad_by_VegasMike-136x200.jpg" alt="Zombie Dad" width="136" height="200" /></a>
	<div>Zombie Dad</div>
</div>I found a thread well worth using since it involves Zombies. The Zombipocalypse is a subject near and dear to my heart after all.</p>
<p>This involves a group of high school kids getting past the crowds of zombies and into the safety of a shopping mall.Â  Obviously this is a modern setting but it could just as easily be a beleaguered keep or even just a fortified homestead.Â  Flavor text is always the DM&#8217;s pervue of course.</p>
<p>Anyway pasting it here en masse so I don&#8217;t have to go looking if I want to use these ideas.</p>
<p>You can find <a href="http://www.enworld.org/forum/d-d-4th-edition-rules/265308-help-me-create-skill-challenge-getting-into-zombie-mall.html" target="_parent">the original thread here</a>.</p>
<p><a href="http://vegasmike.deviantart.com/art/Zombie-Dad-128947471" target="_blank">Image Credits</a></p>
<p style="padding-left: 30px;"><em>Updated version:</em></p>
<p style="padding-left: 30px;"><strong>Skill Challenge: Getting into the Mall</strong><br />
 Complexity: 5 (12 successes before 3 failures)<br />
 Primary Skills: Acrobatics, Athletics, Diplomacy, Bluff, Stealth, Streetwise<br />
 Other Skills: Perception</p>
<p style="padding-left: 30px;">Victory: The PCs manage to make their way into the mall, without the zombies getting in.</p>
<p style="padding-left: 30px;">Defeat: The PCs are caught in the full force of the horde and a combat encounter begins immediately.</p>
<p style="padding-left: 30px;">Acrobatics: Moderate DC (1 Success, no maximum)<br />
 The character manages to weave, dodge, or maneuver through the zombies.<br />
 Failure: The PC is caught in the middle of the zombies, and they hold him back. He loses one healing surge as they tear at him. Mark a failure.</p>
<p style="padding-left: 30px;">Knowledge Skills (Arcana/Dungeoneering/Nature/Insight/Religion): Moderate DC DC (0 Sucesses, but provides +2 to next skill check by any PC, failure gives -2 to next skill check)<br />
 Your knowledge of Zombie Movies (Arcana), the mallâ€™s inner workings (Dungeoneering), places of natural camouflage (Nature), insight into the zombieâ€™s senses (Insight), and power of faith (religion) allows you to give assist the others on what you should or should not do against zombies. <br />
 Failure: -2 to next skill check.  You have no clue what you are talking about.</p>
<p style="padding-left: 30px;">Athletics: Moderate DC (1 Success, no maximum)<br />
 The character barrels through the zombies, getting closer to the doors.<br />
 Failure: The PC is caught by the zombies, and they tear at him.  Lose one healing surge. Mark a Failure.</p>
<p style="padding-left: 30px;">Bluff: Hard DC (1 Success, no maximum, Gives -2 to next diplomacy check)<br />
 The character pretends to be a zombie, and successfully moves forward through them.<br />
 Failure: The PC does not fool the zombies. They surge around him, forcing one of the other checks. Once a bluff is failed, that PC cannot attempt this again.</p>
<p style="padding-left: 30px;">Diplomacy: Hard DC (1 Success, 3 maximum, Gives -2 to next Bluff Check)<br />
 The character convinces the NPCs in the mall to help them. The NPCs will begin attacking zombies to distract them and opening the barricades. Success allows for the following options: +2 to any skill check, a reattempt on Bluff/Stealth, or negate the loss of a healing surge when using Acrobatics/Athletics.<br />
 Failure: Mark a Failure.</p>
<p style="padding-left: 30px;">Perception: Easy DC (0 Sucesses, but provides +2 to next skill check by any PC, failure gives -2 to next skill check)<br />
 The character notices a path that is clear, which zombies are distracted, or if zombies are hiding where they are going.</p>
<p style="padding-left: 30px;">Stealth: Moderate DC (1 Success, no maximum) +2 check if another pc failed Athletics/Acrobatics check.<br />
 The character evades notice and sneaks to the entrances of the mall.<br />
 Failure: The PC is spotted and zombies surge towards him. This forces him to use another skills. Once a stealth check is failed, that PC cannot use this skill again.</p>
<p style="padding-left: 30px;">Streetwise: Hard DC (1 Success, no maximum)<br />
 Using his knowledge of the mall, the pc finds a path closer to the mall without being noticed by the zombies.<br />
 Failure: Mark a failure. Took a wrong turn, zombies!</p>
<p style="padding-left: 30px;">Thievery: Hard DC (1 Success, Maximum 3)<br />
 You assist with finding a way through the barricades.  <br />
 Failure: Mark a failure. You think you know what youâ€™re doing, but the truth is you should just be hammering on the door. The zombies close in.</p>
<p>And there&#8217;s another option although this one would be a little more difficult to fantasize but still well worth looking at for ideas.</p>
<p style="padding-left: 30px;"><strong>Destroying the Mall</strong></p>
<p style="padding-left: 30px;">You must drive the propane truck into the garage, next to the boiler room, without stalling out or getting overwhelmed by zombies.</p>
<p style="padding-left: 30px;">There are three parts to the challenge.</p>
<p style="padding-left: 30px;">1)	You must get the truck running, sneak and repair the truck or defend the truck while repair it.<br />
 2)	Drive the truck to the Garage, while the zombies try to overwhelm it and crash it.  Defend, Assist, or Drive.<br />
 3) The security gate to the Garage is locked. You either have to open the gate or crash through it. Opening the gate without destroying it allows you to close it behind you.</p>
<p style="padding-left: 30px;">Part 1-Fixing the truck.</p>
<p style="padding-left: 30px;">4 successes before 3 failures.  <br />
 Victory: You get the truck started and begin driving towards the sublevel parking garage. Defeat: Combat Encounter starts. Zombies surge the truck and try to force their way through barricades.<br />
 Skills:  Stealth and Thievery.</p>
<p style="padding-left: 30px;">Stealth: Moderate DC (1 Success, Max 2)<br />
 You hide, keeping the zombies from noticing you in the truck.<br />
 Failure: Mark a failure.  You are noticed by a zombie, he has not been noticed by others yet.</p>
<p style="padding-left: 30px;">Thievery: Hard DC (1 Success, Max 3)<br />
 Failure: Mark a failure.  You fail to get the truck started, but it makes noise.  Zombies begin to file closer to the truck.</p>
<p style="padding-left: 30px;">Creative uses of other skills can add to these checks. If combat breaks out, the zombies will attack. To get the truck started, you must succeed at the thievery checks.</p>
<p style="padding-left: 30px;">Part 2- Driving the Truck<br />
 Complexity 4: 10 successes before 3 failures.<br />
 Victory: The truck makes it to security parking gate.<br />
 Failure: Truck crashes.  Have to leave it behind and fight the big boss without a big propane bomb.</p>
<p style="padding-left: 30px;">The way this challenge will play is that you have choice to drive, assist, or fighting the horde.</p>
<p style="padding-left: 30px;">Driving: Hard Difficulty-Any skill or stat can be used with a descriptor, but repeated use of the same skill drives up DC +1. These checks are only ones that can give Successes for Victory</p>
<p style="padding-left: 30px;">Assistance: Easy Difficulty- Gives +2 to next driving check. Failure gives -2 to next check. Repeated use of same skill gives +1 DC.</p>
<p style="padding-left: 30px;">Fighting the Horde: Whenever there is a failure on the driving test, a zombie climbs up on the truck. When the third zombie gets on the truck, it crashes. If you choose to fight, make an attack (any attack power or basic attack), if you are successful, the zombie is knocked off the truck and a failure is removed. If you miss, you miss. Encounter powers gain a +1 to attack roll. Daily powers gain a +3 attack.</p>
<p style="padding-left: 30px;">Part 3- Opening the gate<br />
 Complexity: 4 successes before 3 failures<br />
 Victory: Gate is opened for truck, but closed before zombies get in.<br />
 Defeat: You cannot get the gate open. Your options are to crash the truck through or climb through to fight big bad without propane bomb.<br />
 Before this challenge begins, assuming the pcâ€™s still have the truck, they can simply choose to drive the truck through the gate. Make a +8 vs AC attack on each person in truck, for 2d8+3 damage. The downside is that the zombies will follow them into the garage, making escape difficult.</p>
<p style="padding-left: 30px;">Skills: Thievery, Athletics, both Hard DCs. Do not increase DC for repeated use.<br />
 Other skills can assist, giving +2/-2 per normal.  +1 dc for using same skill repeatedly.</p>
<p style="padding-left: 30px;">While this challenge is ongoing, a combat encounter is going on.  A skill check for the challenge takes a standard action.</p>
</p>
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		<title>Custom Undead</title>
		<link>http://www.keyourcars.com/2009/09/19/custom-undead/</link>
		<comments>http://www.keyourcars.com/2009/09/19/custom-undead/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 16:06:51 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[4th Edition Resource]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Pen and Paper]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2900</guid>
		<description><![CDATA[
	
	Source of EVIL!!!
These are the undead that I&#8217;m going to use in my house rules test.Â  Someone wanted them and I do try to be reasonably obliging.  
You can use the images below or you can down the pdf&#8217;s , , , .Â  I&#8217;m also using the new Export function of the Monster Builder [...]]]></description>
			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-2906" style="width:199px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/hanged_by_perzo.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/hanged_by_perzo-199x200.jpg" alt="Source of EVIL!!!" width="199" height="200" /></a>
	<div>Source of EVIL!!!</div>
</div>These are the undead that I&#8217;m going to use in <a href="http://www.keyourcars.com/2009/09/18/undead-screaming/" target="_blank">my house rules test</a>.Â  Someone wanted them and I do try to be reasonably obliging. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>You can use the images below or you can down the pdf&#8217;s [Download not found], [Download not found], [Download not found], [Download not found].Â  I&#8217;m also using the new Export function of the Monster Builder and you can grab the .monster files &#8211; [Download not found] if you kinda like these but want to tweak them to your own needs.</p>
<p>It&#8217;s interesting but for any non-published stuff I find myself just making my own creatures.Â  That&#8217;s another subtle but very huge draw/benefit of 4th edition.Â  That you can make almost auto-balanced creatures without any issue that are actually interesting.</p>
<p>Got to take my boys to a birthday party so I can&#8217;t really expand on this but surely these can give you some ideas&#8230;</p>
<p><a href="http://perzo.deviantart.com/art/hanged-35898718" target="_blank">Image Credits</a></p>
<div class="img aligncenter size-medium wp-image-2902" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/HangedOne.png"><img src="http://www.keyourcars.com/wp-content/uploads/HangedOne-300x160.png" alt="Hanged One" width="300" height="160" /></a>
	<div>Hanged One</div>
</div><div class="img aligncenter size-medium wp-image-2904" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/SteelThewedZombie.png"><img src="http://www.keyourcars.com/wp-content/uploads/SteelThewedZombie-300x125.png" alt="Steel Thewed Zombie" width="300" height="125" /></a>
	<div>Steel Thewed Zombie</div>
</div><div class="img aligncenter size-medium wp-image-2903" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/PyreDead.png"><img src="http://www.keyourcars.com/wp-content/uploads/PyreDead-300x124.png" alt="Pyre Dead" width="300" height="124" /></a>
	<div>Pyre Dead</div>
</div><div class="img aligncenter size-medium wp-image-2905" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/TortuedRemains.png"><img src="http://www.keyourcars.com/wp-content/uploads/TortuedRemains-300x206.png" alt="Tortued Remains" width="300" height="206" /></a>
	<div>Tortued Remains</div>
</div>
</p>
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		<title>Undead Screaming</title>
		<link>http://www.keyourcars.com/2009/09/18/undead-screaming/</link>
		<comments>http://www.keyourcars.com/2009/09/18/undead-screaming/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 19:53:06 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Encounter]]></category>
		<category><![CDATA[House Rule]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2896</guid>
		<description><![CDATA[
	
	Dead Man Floating
I was going to post an encounter I made last night for testing some house rules but I forgot to export the files and send them to myself here at work so I&#8217;ll have to do it later.Â  Which really begs the question where the MB keeps it&#8217;s files?Â  I couldn&#8217;t figure it [...]]]></description>
			<content:encoded><![CDATA[<div class="img size-thumbnail wp-image-2897 alignright" style="width:200px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Charon_by_SHadoW_Net.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Charon_by_SHadoW_Net-200x125.jpg" alt="Dead Man Floating" width="200" height="125" /></a>
	<div>Dead Man Floating</div>
</div>I was going to post an encounter I made last night for testing some house rules but I forgot to export the files and send them to myself here at work so I&#8217;ll have to do it later.Â  Which really begs the question where the MB keeps it&#8217;s files?Â  I couldn&#8217;t figure it out at first glance where it&#8217;s storing custom data.</p>
<p>The encounter would be the party comes upon a destroyed hamlet (tiny bit of civilization) where the inhabitents were put to the sword and flame.Â  Heading toward the place they&#8217;d see signs of a large mounted force, probably barbaric from the trash strewn in their wake.Â  As they got closer to habitation they&#8217;d find one or two people hung from tree branches.Â  Then pyres of faintly smoking coals (maybe 12-24 hours earlier) and blackened bodies and bones.</p>
<p>The stench of roasting meat would be a sickening odor hanging like a pall over the area (fortitude check to avoid vomitus eruptus).Â Â  Once in the village they&#8217;d see the entire place had been slaughtered, the people hung from makeshift gallows or burned on pyres.</p>
<p>As they searched (or just passed through) some of the bodies would shift and rise, driven by their living pain, fear and anger to destroy any intruders.</p>
<p>This was a level 6&#8242;ish hard encounter (1600xp) and includes one screamer, 2 steel thewed zombies, 1 hanged man and 10 pyre undead (custom undead).Â Â  The pyre undead are minions with an encounter power &#8220;Memory of flame&#8221; where they do a close burst 1 psychic fire blast.Â Â  The steel thewed zombies are soldiers with the ability to grab their opponents or smack them around and while grabbed their target grants CA to everything and -2 defenses.Â  The screamer is an elite controller who&#8217;s screams and moans befuddle, weaken and outright blast the crap out of the party.Â  The hanged man is a skirmisher with reach, using the rope that he was killed with (by the neck till dead) he can trip, lash and grant bonuses to the other undead as he interferes with the players powers with Immediate Interupts.</p>
<p>The encounter is just a playtest I&#8217;m going to do so I can see the effect of a collection of house rules <em>(remove +1/2 level to everyone&#8217;s attack rolls, defenses and skill levels, add +1/2 level to one damage roll per attack and healing powers, use average damage, add +2 back to all attack rolls)</em> and see how the encounter plays out.</p>
<p>The removal of +1/2 level is a wash and has no effect for equal level and flattens the power curve the farther up or down the level difference. Technically at this point you&#8217;d want to adjust XP because creatures lower level just got a bit tougher and creatures higher level just got a bit easier, that&#8217;s lower and higher level than the party level that is.Â  But honestly unless you normally do add in monsters 4+ levels higher or lower than the party level it&#8217;s probably not enough to matter.  Â  The average damage is primarily to help reduce the vagaries of randomization from the test.Â Â  The +1/2 level to damage and healing will reduce the number of rounds required by some amount.Â  The +2 to all attack rolls will also reduce the number of rounds by a marginal amount and in general make combat more dynamic, exciting, whatever.Â  (missing a lot sucks for both player and DM)</p>
<p>Interestingly with the update to the MB this month, I can easily write a little app that would let me run a bunch of exported files through it, adjust the various settings that I want to adjust and then I can import them all back in for saving.Â Â  So a list of check boxes or spinners [] Reduce Attack Rolls by 1/2 Level [] Add +X to Attack Rolls [] Reduce Defenses by 1/2 Level or X.</p>
<p>Actually with a bit more work it would be almost trivial to write an app that you could use to level/de-level an exported creature or to shift perhaps the MM1 creatures to MM2 build strategies.Â  Although trivial doesn&#8217;t mean quick mind you.</p>
<p><a href="http://shadow-net.deviantart.com/art/Charon-124588640" target="_blank">Image Credits</a></p>
<p>D</p>
</p>
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		<title>Level 0 Monsters</title>
		<link>http://www.keyourcars.com/2009/09/17/level-0-monsters/</link>
		<comments>http://www.keyourcars.com/2009/09/17/level-0-monsters/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 18:40:15 +0000</pubDate>
		<dc:creator>Dennis</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Monster]]></category>

		<guid isPermaLink="false">http://www.keyourcars.com/?p=2884</guid>
		<description><![CDATA[
	
	Familiar
Wanted to post these to compare for later.Â  Original designs by malcom_n and Character Builder images by Thornbrier.Â  You can see the original thread here.

	
	WarlocksFamiliarImplevel0

	
	GuardDoglevel0

	
	GoblinThugLevel0

	
	StarvingDoglevel0


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			<content:encoded><![CDATA[<div class="img alignleft size-thumbnail wp-image-2890" style="width:114px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/Familiar_by_zoroazter.jpg"><img src="http://www.keyourcars.com/wp-content/uploads/Familiar_by_zoroazter-114x200.jpg" alt="Familiar" width="114" height="200" /></a>
	<div>Familiar</div>
</div>Wanted to post these to compare for later.Â  Original designs by malcom_n and Character Builder images by Thornbrier.Â  You can see the <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/251835-0-level-monsters-based-king-nates-blog.html" target="_blank">original thread here</a>.</p>
<div class="img aligncenter size-medium wp-image-2885" style="width:300px;">
	<a href="http://www.keyourcars.com/wp-content/uploads/WarlocksFamiliarImplevel0.png"><img src="http://www.keyourcars.com/wp-content/uploads/WarlocksFamiliarImplevel0-300x299.png" alt="WarlocksFamiliarImplevel0" width="300" height="299" /></a>
	<div>WarlocksFamiliarImplevel0</div>
</div><div class="img aligncenter size-medium wp-image-2887" style="width:300px;">
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