CATS – Biminey
Biminey, level 6
Human, Artificer
FINAL ABILITY SCORES
Str 13, Con 14, Dex 10, Int 20, Wis 12, Cha 10.
STARTING ABILITY SCORES
Str 12, Con 14, Dex 10, Int 17, Wis 12, Cha 10.
AC: 17 Fort: 15 Reflex: 17 Will: 14
HP: 51 Surges: 8 Surge Value: 12
TRAINED SKILLS
Heal +7, Arcana +11, Thievery +5, Perception +7, History +11, Diplomacy +6
UNTRAINED SKILLS
Acrobatics, Bluff +1, Dungeoneering +2, Endurance +2, Insight +2, Intimidate +1, Nature +2, Religion +6, Stealth, Streetwise +1, Athletics +1
FEATS
Artificer: Ritual Caster
Human: Action Surge
Level 1: Arcane Familiar
Level 2: Weapon Proficiency (Superior crossbow)
Level 4: Master Crafter
Level 6: Armor Proficiency (Chainmail)
POWERS
Artificer at-will 1: Magic Weapon
Artificer at-will 1: Thundering Armor
Bonus At-Will Power: Static Shock
Healing Infusion: Healing Infusion: Resistive Formula
Artificer encounter 1: Shielding Cube
Artificer daily 1: Life-Tapping Darts
Artificer utility 2: Swift Mender
Artificer encounter 3: Lightning Sphere
Artificer daily 5: Dancing Weapon
Artificer utility 6: Healing Reserve
ITEMS
Crossbow Bolt (18), Restful Bedroll (heroic tier), Mace, Repeating crossbow, Healing Spear, Superior crossbow, Chainmail
RITUALS
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Create Campsite, Tenser’s Floating Disk, Purify Water, Tiny Lanterns, Knock
Biminey, level 3
Human, Artificer
FINAL ABILITY SCORES
Str 11, Con 14, Dex 10, Int 19, Wis 12, Cha 10.
STARTING ABILITY SCORES
Str 11, Con 14, Dex 10, Int 17, Wis 12, Cha 10.
AC: 17 Fort: 15 Reflex: 16 Will: 14
HP: 36 Surges: 8 Surge Value: 9
TRAINED SKILLS
Heal +9, Arcana +10, Thievery +6, Perception +7, History +10, Diplomacy +6
UNTRAINED SKILLS
Acrobatics +1, Bluff +1, Dungeoneering +2, Endurance +3, Insight +2, Intimidate +1, Nature +2, Religion +5, Stealth +1, Streetwise +1, Athletics +1
FEATS
Artificer: Ritual Caster
Human: Action Surge
Level 1: Arcane Familiar
Level 2: Combat Medic
POWERS
Artificer at-will 1: Thundering Armor
Artificer at-will 1: Magic Weapon
Bonus At-Will Power: Static Shock
Artificer encounter 1: Shielding Cube
Artificer daily 1: Life-Tapping Darts
Artificer utility 2: Swift Mender
Artificer encounter 3: Lightning Sphere
ITEMS
Ritual Book, Leather Armor, Crossbow, Quarterstaff, Crossbow Bolts (20), Adventurer’s Kit, Candle, Flint and Steel, Sunrod (20), Waterskin
RITUALS
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Create Campsite, Tenser’s Floating Disk, Purify Water
Biminey, level 2
Human, Artificer
FINAL ABILITY SCORES
Str 11, Con 14, Dex 10, Int 19, Wis 12, Cha 10.
STARTING ABILITY SCORES
Str 11, Con 14, Dex 10, Int 17, Wis 12, Cha 10.
AC: 17 Fort: 15 Reflex: 16 Will: 14
HP: 31 Surges: 8 Surge Value: 7
TRAINED SKILLS
Heal +9, Arcana +10, Thievery +6, Perception +7, History +10, Diplomacy +6
UNTRAINED SKILLS
Acrobatics +1, Bluff +1, Dungeoneering +2, Endurance +3, Insight +2, Intimidate +1, Nature +2, Religion +5, Stealth +1, Streetwise +1, Athletics +1
FEATS
Artificer: Ritual Caster
Human: Implement Expertise (staff)
Level 1: Arcane Familiar
Level 2: Combat Medic
POWERS
Artificer at-will 1: Magic Weapon
Artificer at-will 1: Thundering Armor
Bonus At-Will Power: Static Shock
Artificer encounter 1: Shielding Cube
Artificer daily 1: Life-Tapping Darts
Artificer utility 2: Swift Mender
ITEMS
Skewering Spear, Ritual Book, Leather Armor, Crossbow, Quarterstaff, Crossbow Bolts (20), Adventurer’s Kit, Candle, Flint and Steel, Sunrod (20), Waterskin
RITUALS
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Create Campsite, Tenser’s Floating Disk
Biminey Level 1 Artificer -
FINAL ABILITY SCORES
Str 11, Con 14, Dex 10, Int 19, Wis 12, Cha 10.
STARTING ABILITY SCORES
Str 11, Con 14, Dex 10, Int 17, Wis 12, Cha 10.
AC: 16 Fort: 14 Reflex: 15 Will: 13
HP: 26 Surges: 8 Surge Value: 6
TRAINED SKILLS
Heal +6, Arcana +9, Thievery +5, Perception +6, History +9, Diplomacy +5
UNTRAINED SKILLS
Acrobatics, Bluff, Dungeoneering +1, Endurance +2, Insight +1, Intimidate, Nature +1, Religion +4, Stealth, Streetwise, Athletics
FEATS
Artificer: Ritual Caster
Human: Implement Expertise (staff)
Level 1: Arcane Familiar – Robotic Hand (aka Disembodied Hand turned into a construct)
POWERS
Artificer at-will 1: Magic Weapon
Artificer at-will 1: Thundering Armor
Bonus At-Will Power: Static Shock
Artificer encounter 1: Shielding Cube
Artificer daily 1: Life-Tapping Darts
ITEMS
Ritual Book, Leather Armor, Crossbow, Quarterstaff, Crossbow Bolts (20), Adventurer’s Kit, Candle, Flint and Steel, Sunrod (20), Waterskin
RITUALS
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Create Campsite, Tenser’s Floating Disk

Recent Comments