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4May/110

Blender Update 5/4/2011

A butt load of little changes over the last few days, too many to remember really.  Added a group roll mechanic, primarily to Stealth but the mechanic would work for everyone.  It's roughly the same group mechanic I came up with for 4th Edition Dungeons and Dragons.  To sum up, the law of averages makes it impossible for a group of players to sneak anywhere, someone is either ALWAYS going to fail their stealth roll or make their Perception roll.  This removes any chance for the group to work as a team and sneak into something.  Granted it might be 'realistic' but it doesn't fit the cinematic game system I'm going for, where yes Virginia sometimes the hero can manage to sneak a group of women and children out of the bad guys warehouse without getting spotted even though none of them are particularily stealthy.

Basically it's just a bunch of synergy rolls, one person makes the actual skill roll and everyone else involved simply adds or subtracts to that roll.   So it's not possible for one person to blow it for everyone and it's possible for the group as a whole to help or hinder the leader's roll.

Extended the Extended Skill challenge system to allow for conditions where two or more groups are trying to achieve a goal against each other.  It now works much better for chase scenes or for any extended challenge with actively opposing forces.   And extended challenges can have their own unique stunt tables that the participants can purchase to achieve successes or bonuses or assign penalties to their opponents.  Should work out fairly well I think.

Came up with the basics on how to make the system work with just d6's as an option for those that want it.  Requires a handful of value changes and it impacts the math more than I like but it can be done for those who don't want to try and get a set of d8's for everyone which typically aren't sold separately in sets at least in many places unlike d6's and d10's.  D10's aren't a great option as it waters down the stunt and explosion factor which are a strong component for adding cinematic feel to the system.

Due to a math issue the standard TN is being shifted to 15 from 13.  When I was computing average rolls I'd changed the code to only allow one dice to explode on the skill rolls and only allow it to explode once and forgot to change it back.  As a result this impacted the average roll for 3d8E down a bit.   And 15 works better since I'm using multiples of 5's.  Even the warriors can usually add and subtract by 5's. 😉

There's also a bit more love for battlefield control for melee types either the DPS or Tanks, their Taunts and Intimidate ploys can now shift their targets around on the battlefield and by buying the appropriate knack they can turn them into an AOE.

Skills -

Taunt (Intellect) - You can taunt someone within a number of squares equal to your skill as a standard action.  Make a Taunt skill roll opposed by Resolve.  With one degree of success the target suffers a -2 to attack anyone but you on their next turn.  With multiple degrees of success the penalty increases to -4 and the target is immediately pulled one square toward you if they can.

Intimidate (Resolve) - You can intimidate someone within a number of squares equal to your skill as a standard action.  Make an Intimidate skill roll opposed by Resolve.  With one degree of success the target suffers a -2 to attack you on their next turn.  With multiple degrees of success the penalty increases to -4 and the target is immediately pushed one square away from you if possible.

Tier 2 Knacks -

Taunting Call - Requires Taunt 3+. As a normal Taunt but you can affect targets in a burst 1.

Intimidating Roar - Requires Intimidate 3+. As a normal Intimidation but you can affect targets in a burst 1.

In other news I'm listening to a podcast of guys playing DnD, Pathfinder version I believe and once again I'm struck by how much playing a wizard sucked under those vancian magic systems.  To paraphrase the conversation...

Dude 1 - "How many magic missiles did you memorize dude? That's like the third [bleeping] one!?"
Wizard Guy - "What do you mean, I can't cast it over and over?"
Dude 1 -"*laughter* No you [bleeping] idiot,  just the once for each time you memorize it.  You get them back once a day."
Wizard Guy - "Ohhh... *pause*  That [bleeping] sucks.  Okay I'm done, that's it, I got nothing for the  rest of the [bleep] day then."
Dude 1 -"Use your staff and hit something with it."
Wizard Guy - "I've got 4 [bleeping] hit points!"
Dude 1 -"Welcome to playing a D&D wizard.  Enjoy."
Wizard Guy - "This sucks, go ahead and kill me, I'm going to play a ranger."

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