This is our is the last session for the Zombie Run module for Savage Worlds. Our group has managed to survive their exit from New York City, had run ins with undead, nukes, raiders and Zombear in their trip across the country, rescued some captives along the way and deactivated a nuclear power plant before it could explode. They’ve gained some friends and lost some allies and been there and done that.
We open this session with the group recovering after getting the power plant shutdown and everyone giving Bubba the big eye or at least the teeth marks on his shoulder from his being bitten by one of the undead they ran into in the cooling tower of the plant.
Everyone’s a little twitchy, keeping an eye on Bubba as Melissa heals his wounds when two mil-spec humvees come roaring into the compound both with a M249 MG blazing away on the top. As 7.62 rounds chew up their own hummers and the walls of the cooling tower building the group dives into cover behind and under the cars with Sonny sprinting off to the side toward the edge of another building.
Roj pops up from behind cover and sprays full auto mini-uzi’s into the raiders bailing out of the two hum vees and sends them diving for their cover and the leadstorm of bullets catch three of the raiders in vital parts sending them crashing to the ground to bleed out. He drops back down as the rain of brass tinkles across the concrete parking lot.
Bubba unlimbers his modified Remington 700 sniper rifle and one of the gunners on the humvees head explodes in a spray of red and pinkish gray. Sonny opens up from the cover of his wall and puts a three round burst into the other gunner. The sharp bark of the raider’s M-16′s echoes from the walls as they fill the air with messenger’s of copper jacketed death and although they graze our heroes at times they’re unable to zero in as the group continues to keep them back behind their cover.
The firefight while intense is over very quickly as the group riddles the raiders with slugs and take little to no damage other than to their own vehicles. But they now possess two military hummers to replace them complete with mounted machine guns.
Bubba looks down at the two rounds he had to fire, two shots, two kills and then at the flood of brass scattered around Roj and shakes his dead, “Wasteful…”
WIth guns casually aimed at Bubba they head back to Phoenix to report their success at getting the plant shut down. Bubba is quarantined for 24 hours in a cargo container but once it appears he’s not going to turn he’s let free.
They move back into the Phoenix society for a couple of weeks. Over this time the number of refugees fleeing from Flagstaff picks up and these newcomers are debriefed and engaged into the workings of the city…
One of them has a chilling story, that the Flags have uncovered something in an abandoned military base, something that gives them evil chuckles.
Our group is dispatched along with four combat grade citizens of Phoenix to intercept and destroy the raiders that are reported to be at the military base and acquire whatever they’ve found.
The trip is a long one and takes them almost to the former border between Arizona and Mexico before they come to the base. Melissa spots tracks that several vehicles have recently moved along the road into the base and they do a little recon spying on the base from the top of a nearby rise. They spot 4 or 5 raiders moving boxes onto a flatbed truck, the numbers far too few for the vehicles they can see, two jeeps and two flatbeds. In the distance behind the base smoke starts to spew up and they’re not sure what to make of that.
They enter base, the raider vehicles they’re driving, the same military hummers they captured at the nuclear power plant, they figure will give them the time they need to unload on the raiders in the camp. With Bubba and Roj manning the MG’s they unload on the raiders they can see easily getting the drop on them and blast them into the next life, Roj taking one out with a leg shot from his MG that amputates the raider’s leg from the knee down.
As it turns out that raider is the only survivor and they slap a tourniquit on him to keep him from bleeding out while they question him. They learn the raiders have uncovered a cache of nerve gas and have loaded it on a train. The same train that they see leaving in the distance by the smoke from its locomotive.
A sharp knife takes care of the survivor and they roar off in pursuit of the train.
Catching up to it they send one of their allies over who misjudges the jump and goes down in a tangle of broken legs and arms to be left behind… A second ally is sent across who makes it, their plan to be to turn on the brakes on the caboose of the train to slow it down. Then they crest a rise to see a canyon sprawled out in front of them and the train will cross over it on a narrow trestle.
With little time to consider they start to bail out and cross over to the train, our heroes making, Bubba even able to detach his MG and toss it over to Roj who catches it handily. Leaving two of the Phoenix allies at the wheel. One of them tries to follow the train across the trestle bridge only to lurch off it and go crashing down into the jagged rocks below.
With our four heroes and one ally they move through the caboose finding no one. Ahead lies a flatbed loaded with military cargo and beyond that a sealed passenger car. They continue to move forward and Bubba snatches open the door and heaves a grenade through as Roj smashes down on the trigger of his MG. Chaos ensues as they blast their way through the occupants of the passenger car using grenades and automatic fire to kill the raiders who were enjoying a nice sandwich and glasses of lemonade after a hard day of loading nerve gas on a train.
Our heroes didn’t get off scott free this time with Roj and Bubba getting chewed up a bit from the raider’s fire. As they stood in the aftermath the far door on the passenger car opened and another raider enters and unloads on them with an MP5 and they hear footsteps on top of the car heading to the back door.
The Sarge although tough is killed in time for Sonny to race out of the forward door and up a ladder to see four more raiders, one stretched flat about to throw a grenade inside. The grenade goes awry and does little damage as Sonny peppers the guy. Roj limps outside and up and joins Sonny spraying the others with machine gun fire and again proving that his heavy training on the gun range is paying off and suppresses or kills most of them. As the last raider falls down to tumble onto the flatbed below they both turn and see the tunnel about to sweep them off the top of the train and drop down. Sonny spots the milling throngs of undead using the tunnel to escape the heat of the sun and screams over the radio to the others who immediately slam the doors to the passenger car closed.
With the gushy crackling noise of the undead being battered by the roaring locomotive they hunch down on top of the car hoping there’s no low hanging sign about to sweep them off.
The train exits the tunnel and ahead lies a small community, it’s purpose unknown but the throngs of undead surrounding a train station by the tracks and the muzzle flashes coming from people atop the station tell yet another chapter in the undead’s burgeoning dominance in this scary new world.
Grenades arch out from the top of the station, one of them blowing apart the tracks ahead. Sonny and Roj bail off the train, trying to tuck and roll in the sands along the tracks, SOnny taking the time to use his walkie talking to warn the others who also bail off the train, tucking and rolling as best they can. Surprisingly all of the emerge unscathed even as the locomotive hits the warped tracks and derails. The noise is amazing as the 9 cars of the train tumble and crash about. One of the tanker cars slams into the edge of the station sending the room collapsing forming a ramp as the undead that survive impact with the smashing cars use to swarm up and over the figures on the roof.
Battered, bruised and limping our group swings wide of the wreckage for the far side of the area hoping for vehicles that they can use to get away. As the seconds tick by, more and more of the undead catch wind of them and start to shamble their way. Soon they have 10′s of them then 50 of them stumbling after our living heroes.
As they round the wreckage they spot raider vehicles and they sprint toward them, diving into a humvee mere seconds ahead of the hordes after them. As Roj presses the start button the first meaty impacts of fists on the window occur and then the engine kicks over and the vehicle starts to move.
On the way back to phoenix they run into a phoenix patrol heading toward them as support. They explain about the gas and the leader of the convey, the security leader of the town Sasha Green, her eyes light up and she determines to recover the gas.
As our heroes trade glances they all without discussion decided that perhaps somewhere else might be better suited for them. They head back to town and load up their supplies, a few checking their former allies to see if they want to go and then quietly slip out of town, leaving the two towns of Phoenix and Flagstaff to sort out their differences without them.
And thus ends our view into the lives of several strangers of New York thrown together by the unlikely event of the end of the world as we know it.
Perhaps we’ll pick up their story at a later time and see how well they fared in their trip across this once great country but now the home to atomic craters and shambling dead.
Aftermath –
All in all the module as decent. A little railroady but sometimes that’s necessary for a canned module like this to keep things moving toward the conclusion. The great train robbery was something I threw in there ad libbed as I thought it would be a cool fight sequence and it was I believe pretty enjoyable. Rather than continue the main storyline where the characters become arbitrators in the upcoming confrontation between the two cities they made the obvoius decision and headed out. Who wants to be anywhere near a malfunctioning nuclear plant between two warring cities armed with nerve gas, nuclear mines and nuclear warheads (something they didn’t uncover but were in the module to be found).
Due to life’s obligations we’re going to taking roughly a month hiatus from RP’ing before we reconvene and see how the 1920′s work out for our group in a dark pulp noir kind of setting.
Hope to see you there, at least vicariously.
1 comment
Anonymous says:
January 3, 2011 at 5:05 pm (UTC -5 )
I actually listened to all your zombie podcasts and have to admit some of the banter was hilarious. Good times.