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Mar 23

Masterplan Bug With Custom Creatures

I’ve posted on the masterplan facebook about a rather painful bug with Masterplan and custom monsters and it’s important enough that I thought it should get as wide a notice as possible.

Defenses on custom monsters are invariably screwed up.  Typically if you have NO modified defenses on a creature that you import from the MB then you’ll get the right AC.  FRW though will typically be broken and broken on the high side like +3 to +6.  If you’ve modified defenses down very far then you’ll see a corresponding increase on the + side of FRW.  So if you have for example FRW lowered by 5 in the Monster Builder you’ll find F up by 5 and RW +11 in Masterplan.

You can fix this in MP by going in and modifying your monsters manually until there author gets a fix out.

My apologies to my players for not noticing this earlier.  Luckily for them I’ve only run two sessions using MP at this time and it really only drastically impacted two encounters.

D

2 comments

  1. Anonymous

    That’s an incredibly crap bug there.

    I wonder if you’re the first person to notice it or if the programmers have simply been waiting for an artificial threshold of users to complain prior to fixing it?

  2. Dennis

    I think I’m probably the first person that uses that only uses custom creatures. As long as you have DDI and are using creatures pulled in through that mechanism it’s fine. It’s only when you export a creature out of the monster builder and import it that they’re broken. And then as long as you don’t modify the defenses, taking the stock default ones, then only Reflex and Will defenses are broken (typically +3 to +6 higher).

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