CATS Session 10 – Island Raid

4th Edition, Against the Slavers, Campaign Add comments
Weretiger
Weretiger
Quote of the day – “How much does a weretiger weigh?”

Our group starts off in the warehouse littered with dead bodies, the bodies they’ve slain.  Deciding that the’d be better off if they got the hell out they do so and retreat back to their tavern.  The next day Biminey vists the temple of Eris where he talks with Sushanna and the new high priest and finds out information on their possible foes. Â  King Hesh’tar, his queen Liloth, his adviser Phy’el Fleshwalker and their enforce Krag the Butcher.  Tales of their powers are legendary only surpassed by the tales of their evil.

After telling the high priest they’d already killed Krag, Biminey was a bit taken aback at the priests quesiton, “did you burn the body and scatter the ashes?”  Which they didn’t do.

Other information learned is that the town is a mystical anchor point that keeps Larkson’s curse alive and well on the city of Darkmith.  That the prince’s True Name is located in the city of Larkson and that the very stones of the city are warded against the powers of Darkmith and for one of the creatures of Darkmith to enter the town would render it significantly weaker than it wold be outside the town.

Torel meets with the Captain of the Watch and discusses events.

Shuk meets up with Stak in their tavern and gives him a device that she’d had created in Anvil by an high level artificer there to help with Soozin.  She seems distant to the Stak and doesn’t wish to talk much. It’s obvious that the loss of Dra’kin has hit her fairly hard.

They meet up and compare notes and Biminey leads them to the temple of Eris where they stashed Soozin while they went out to the temple of healing to cure Torn.

Biminey activates the device and it enters Soozin’s throat to go after the parasite.  It warps out and something goes wrong and the parasite splits up the way it’s created to do but lightning flares and the several small parasites swell to the size of large dogs.

The group defeats the giant slugs and Soozin is now healed. [Note: Wasn't planned to be a hard fight unless for some reason not everone in the group happened to be there but as it turned out they were.]

After everything that’s happened to them they pressure the high priest of Eris to allow them to stay on the grounds and he doesn’t take much persuading.  The group has proved formidable to hostile creatures and having them around he can’t see as a bad thing.

Elissa finds Keri waiting for her in her new room in the temple.  Keri has a tale of having been on a boat for three weeks scouting the charts that she lifted from the slaver ship while it was in the harbor.  She reports finding the stronghold listed on the charts and reports that there is an airship attached to a keep on the island.  She also tells Elisssa that the free ride is over now with Dra’kin dead and any future services will be cash in hand.

They discuss further the murders taking place and finally [after DM prodding] determine that the murders are taking place in houses/buildings that are newly constructed, not part of the original town’s construction, wooden.  With the new knowledge of the warded stones and construction it’s not a big leap of deduction to figure out that the wardings are keeping the murderer out. Â  Which they have determined is possibly Krag in spirit form trying to recover his lost corpse.

They take their findings to the Captain of the watch and lead him to make the deductions on his own.  He takes them to the Council who decrees that it would be prudent for citizen’s that are in new construction to find a place to stay that’s part of the original stone construction.  As the group determines that people aren’t yet for the most part taking the warnings seriously they decide to head out after their air ship after making plans for their assault.

They arrange for passage, their money is rapidly depleting.

Arriving at the island, to everyone’s astonishment their plan works, they get on the island and defeat the forces at the keep which is where we leave them.  They have several hours most likely before someone might question why no one has come down from the keep with the cave trolls but they still have the air ship to repair, the master override amulet to tune and unfortunately Biminey is only one man.

[Note: I had a timeline of the coming's and goings of the forces on the island and by chance or luck they hit the island when it had minimal forces.  Also their plan bypassed the forces on the keep and made what might have been a fight that could have seen the loss of some of the group into a fight that while knuckle biting wasn't white knuckle.  At least yet.  But rather than a fairly large fight they managed to defeat the forces in waves due to their actions and negated some of their firepower by a pretty plan and good reaction to the situation at hand.]

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