CATS – Session Nine

4th Edition, Against the Slavers, Campaign Add comments

Warrick
Warrick
This was mainly a combat session with two boss battles and was marred by the fatality of one of the group.  I’m not ‘doing’ resurrection in this campaign, so a death is the final curtain, not a revolving door.

We pick up with our heroes after the end of the fight in the Temple with the demonic goddess.  They decided to go try and save Torn by taking a simulcrum to the temple of H’Estar, a goddess of healing, sun and all that.  The temple has been abandoned over time as the area controlled by the hobgoblin hordes to the south have encroached and overrun the area.

Acquiring horses the group heads to the temple where they perform the ritual of healing for Torn, channeling their own life force into the simulacrum they’ve had crafted, the ritual lead by Sushanna, acolyte of the temple of Eris and Biminey’s snuggle bunny.

As the ritual ends the release of magic breaks the illusion that’s been crafted on hobgoblins that are sneaking up on them from four directions. The fight was rough, Stak performing exceptional work thinning the hobgoblin grunts two at a time per round until there were no more, dropping them with a single arrow to a vital location each time.  The remainder dealt with the wardogs, soldiers and the hobgoblin fleshcarver.  The fleshcarver and two other hobgoblins escaped with their lives.

[It was a tough fight - 16 grunts, 5 soldiers, 3 archers, 4 war dogs, 1 fleshcarver, divided up in groups of 4 sets coming in from four different directions. I'm become not a fan of bad guys fighting to the point of stupidity and needlessly sacrificing their lives, at least the bosses of the fight and once the boss breaks and runs there's going to be one or two underlings who are going to see it as their duty to follow after him to keep him safe...]

Unfortunately their healing shortage cost them this time dearly.  Dra’kin, normally safe in the rear, but now up in front due to the four sided attack.  This provided to be ultimately costly to the warlock and left him with his life’s blood draining away on the battlefield at the end of the fight.

[In Dra'kin's defense (and mine), he failed 3 out of 4 death saves while Biminey the best healer in the group, failed two out of two healing checks to try to stabalize him. Apparently the gods of luck, whimsey and statistics wanted him dead.]

At the end of the fight they recovered and performed a second ritual for the simulacrum of Soozin, hoping that it would deal with the parasite lodged in her belly.

They fled home making the trip safely.  There they found Torn recovered, no longer a vegetable although still missing his hand.  Apparently regeneration wasn’t part of the package.  He’s a pit fighter though and while it sucks he can deal.

They find out that there were three days without murders but the last three days there have been a murder a might.

They also found [not sure if anyone actually heard it] that another farming village hasn’t had anyone come into town in awhile which while not unheard of is viewed with suspicion these days.  Maybe it’s nothing, or maybe it’s some evil influence spreading it’s power base.  Who knows?

They contacted Meri and informed her of Dra’kin’s death and told her they had something to give Shuk (the good luck amulet she gave Dra’kin on a braid of Tanner’s hair).  Meri passed on information that an eladrin was in town meeting with strangers in a warehouse in the dock area.

A mercenary showed up at the groups doorstep looking for work, T’Baktu the goliath barbarian.  T’Baktu came into town with the other mercenaries hired by the city but doesn’t really like the mercenary life.  He tried to join the City Watch but the Captain of the watch is suspicous of everything these days and turned him down.  The captain did though point him at our heroic group and offered to pay him gold if he’d spy on the group and inform the captain of their dealings and work.

The group showed up at the warehouse and found it guarded on the outside.  Stak with a bow shot from the gods killed the sentry on the south gate with a single shot through the head.

They crept up to the door and Biminey undid the barring and peeked inside spotting a large group of sailors, bearing tatoos like those they saw on the slaver sailors.

He stepped inside rolling one of his constructs of lightning into the center of the group, killing all six in one shot. [New record by the way].

The rest of the group rushed in and joined the fray.  A group of tougher thugs, two slaver and two bandits were spotted by a set of stairs.  As the screams started a slaver Overmage, and Warrick the leader of the bandits and his shaman stepped out of an office on the second floor.

T’Baktu took several hits in the opening round almost dropping him but he persevered and came back into the fight.  The thugs kept the group occupied while the  overmage, shaman and warrick’s bow decimated their health from above on the walkway connecting two upper level office structures.

Eventually the thugs were dropped as was the shaman.  The overmage descended to lower level to try and get a good usage out of his blast powers but was unable to without hitting his own troops.

Warrick seeing the way the wind was blowing tipped his hat in salute o the other bowman, Stak and fled through the office and up to the roof.  Torel was hot in pursuit but discretion proved the watchword of the day and didn’t follow the leader up to the roof where at least one other thug was on guard duty.

[As it was late and obvious the overmage was going to die I didn't play out the last round or two and just fast forwarded to his demise.]

The group recovered a Trishan Spine Bow from one of the hobgoblin archers and a Cape of the Red Path from the slaver overmage along with some gold  and healing potions.

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