[Sorry for the delay on the session report and podcasts. Busy at home and work and Life intruding and all that.]
This session saw the inclusion of a bard, a gnome by the name of Dash, seeking to record the exploits of the “only known survivors of a slaver kidnapping!!!” who met up with them at their tavern but I get ahead of myself.
Present were Biminey, Dra’kin, Elisssa, Stak, Torel and temporary guest star – Dash.
We start our journey with the quints getting back to town from their voyage down to darkmith. There’s a lot of questions, answers, no answers and the like going on for the first few hours of the session. The group discovers that for the last few nights a gruesome murder has taken place. They’re unable to uncover any pattern to the murders, they seem to be random serial killings. Each body and most times there were multiples, was dismembered and an odd lack of blood was found at each scene. No one noticed the murders even though in one case it was performed at a whorehouse with thin walls and crowded clientelle.
They interact with the priests of Eris and the Captain of the Watch as well as the council about their past, present and future activities.
The researchers at Eris have a possible solution for Torn. An old healing temple, now in Hobgoblin lands might be able to channel healing energies still through a simulacrum back to Torn. Getting there might be a problem though.
A bloodied woman and child arrive at the town and they witness this and join in on the investigation. They determine that both woman and child have been impacted by arcane/necrotic energies and only after the energies are cleansed at the Eris temple’s circle are they able to get anything more than the White Man from the hysterical woman and catatonic child. A ritual is performed and the woman reveals that a white figure she remembers it as a skeletal unearthly figure while the child remembers it as a man in white robes entered their village a day earlier and brought the dead to life and had them descend upon the villagers doing horrible things to them. The two of them were then sent to the town to summon aid.
Unfortunately this information was uncovered after the town watch sent out a squad of men. Once it was known it was a trap, at least the PC’s beleive it to be one, two additional watch were sent after the first squad to warn them but they had several hours head start and it’s unlikely they’ll catch up in time.
A day passes, the group on watch on the city walls but no ‘army of undead’ shows up. The captain of the watch sends out two squads of the watch’s elite units although the group tries to persuade him otherwise.
The group determines that the murdered bodies are oddly drained of life energies, even dead flesh has some life to it.
Oddly Dra’kin has a hard time finding his girlfriend Shuk during the initial two days they’re back in town.
Anotehr thing of note is it’s been cloudy for the last 10 days, roughly equal to the time that whatever happened in Darkmith happened.
Two of the group were headed to the Temple of Eris to talk to Sushanna when they met her in the street outside. The vault doors to the forbidden archives were locked, from the inside and although there were three priests in there no one was answering. The rest of the group was summoned to investigate adn found the vault door sealed by magic. While Dash got the door open, a summons was sent to the town watch but with the door opened it revealed a odd arcane circle floating in midair at the bottom of the steps.
The group went down into the forbidden vaults and uncovered a powerful female who summoned deamonic pets through multiple portals floating in air. She was apparently searching for something as there were scrolls scattered everywhere.
While she kept the group busy with the four deamons and a golem crafted up from scrolls and bits of broken tables and stones she continued her search but as her pets dropped she was forced into the combat.
She fled as the combat turned against her, unable to flee through her own portals as they had grown unstable from the arcanic energies released during the fight she was forced to flee through the streets but was easily able to make her escape.
All in all the 5-6 hour session was split fairly equally between roleplay and fighting. The fight did take longer than I was hoping for, with 6 players at the table and 4 standards, 1 elite and 1 solo it was unfortunately an issue. But the fight wasn’t geared for minions IMO and frankly this group has multiple minion killer powers so to make it a challenge I’d have to pump up the count. Â THere is another fight though where this might apply…


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