Steampunk In Fantasy

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Clockwork Rifle
Clockwork Rifle
Found this post and it’s one of the better alternates for adding guns to a fantasy world that I’ve come across, not OP like many or just horrible implementations like some [the one that every shot creates a cloud of smoke cover, I'm looking in your direction, as well as the ones with a random chance to blow up, yeah you too].

Given I’ve got an artificer and they’re going to be searching for artificer type things something like this might actually find a way into their hands.  Given the secrets of the powder manufacture is currently lost it’s a automatically self limited resource.

Obviously the superior ones would require a feat for all to pick up and use well and the martial ones would require a feat for most.

Image Credits

Original idea presented by DMEric on the official WOTC forums -

The goal of my firearms was to make ones that had a historical basis, but presented an interesting option to players as opposed to either an overpowered “must have” item or a slow loading piece of junk outclassed by bows. The martial level of items represent what, stat wise, amounts to a martial level crossbow. The superior level ones are essentially a superior version of the Repeating Crossbow.

Blackpowder is a rare and “expensive” item from the perspective of a peasant(or lord trying to outfit an entire army), but still trivial to any adventurer past the earliest levels, or very well funded mercenaries, pirates, etc.

My firearms come in two varieties, Martial and Superior. I haven’t designed feats yet, but I think in all likelihood they will just share feats with crossbows, since they are used in a similar manner.

Martial Firearms use breech loading mechanisms (they are loaded from the rear- either from the side sort of like a bolt action rifle or from behind like an old style shotgun), and they use paper cartridges with minnie balls. A minnie ball is a special type of bullet that when fired expands slightly to grip the rifling, allowing one to load the weapon at the speed of a musket, but fire with the accuracy of a rifle. (Historically, the difference was that rifles had “rifling”, tiny ridges that spin the bullet, inside the barrel, while muskets were smoothbore. However, rifles took a much longer time to load than muskets since the bullet had to be very carefully seated inside the barrel w/ a rifle, while muskets could use paper cartridges and just be quickly jammed in.)

    • Pistol  +2  d8 5/10   50gp   2lbs Firearm  Load Minor/High Crit
    • Musket  +2 d10 15/30  75gp 4lbs Firearms Load Minor/High Crit


Superior Firearms
are special weapons based on the designs of the famed artificer,Vicento Leorezzi. These weapons, while using a smaller bullet, utilize magazines preloaded with primer, cartridge, and shot, allowing the user to reload the weapon from the magazine by way of the weapon’s finely tuned internal clockwork mechanism. In addition, the improved barrel design alows for accurate fire at longer ranges than conventional firearms. Each magazine holds ten shots, costs 3gp, and requires a standard action to remove the spent magazine and load the fresh one.

    • Clockwork Pistol +2 d6 10/20 80gp 2lbs Firearms Load Free*/High Crit
    • Clockwork Rifle +2 d8 20/40 105gp 4lbs Firearms Load Free*/High Crit

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