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	<title>Comments on: Old Gang VS 4th</title>
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	<link>http://www.keyourcars.com/2009/11/08/old-gang-vs-4th/</link>
	<description>What are you going to do next?!</description>
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		<title>By: Dennis</title>
		<link>http://www.keyourcars.com/2009/11/08/old-gang-vs-4th/comment-page-1/#comment-354</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Wed, 11 Nov 2009 17:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.keyourcars.com/?p=3037#comment-354</guid>
		<description>Starting with level 1 the players choose one of the following five options per level until they&#039;ve picked each one once, then they start over again,  +1 to attack rolls, +1 to AC, +1 to FRW, +1 all skills (I did away with the +1/2 level bonus to skills), +1 to damage/+1d6 on critical hits (weapons may override this).   Magic items become &#039;cool toys&#039; and don&#039;t drastically impact combat output so it&#039;s not critical that every character constantly upgrade their weapon, armour and neck slots to stay abreast of the power curve.

It also means that you can capture your players form time to time, strip them of their gear and they can grab any mundane weapons/armour and be completely effective. 

The most difficult part is having to do character sheets manually since the Character Builder isn&#039;t designed to deal with this.  </description>
		<content:encoded><![CDATA[<p>Starting with level 1 the players choose one of the following five options per level until they&#8217;ve picked each one once, then they start over again,  +1 to attack rolls, +1 to AC, +1 to FRW, +1 all skills (I did away with the +1/2 level bonus to skills), +1 to damage/+1d6 on critical hits (weapons may override this).   Magic items become &#8216;cool toys&#8217; and don&#8217;t drastically impact combat output so it&#8217;s not critical that every character constantly upgrade their weapon, armour and neck slots to stay abreast of the power curve.</p>
<p>It also means that you can capture your players form time to time, strip them of their gear and they can grab any mundane weapons/armour and be completely effective. </p>
<p>The most difficult part is having to do character sheets manually since the Character Builder isn&#8217;t designed to deal with this.</p>
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		<title>By: Anonymous</title>
		<link>http://www.keyourcars.com/2009/11/08/old-gang-vs-4th/comment-page-1/#comment-353</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 11 Nov 2009 15:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.keyourcars.com/?p=3037#comment-353</guid>
		<description>What rules are you using for &quot;bonus&quot; progression to avoid the necessity for pluses on gear?  Do you distribute &quot;plus-less&quot; gear normally otherwise for the daily powers?</description>
		<content:encoded><![CDATA[<p>What rules are you using for &#8220;bonus&#8221; progression to avoid the necessity for pluses on gear?  Do you distribute &#8220;plus-less&#8221; gear normally otherwise for the daily powers?</p>
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