This thought train this morning was put into motion by the Tattoo’s and Piercing’s article over here. My first ‘visual’ was one of the demons that escaped from Hell in the TV Show Reaper that had tattoo’s on his body that he could pull off and use. A tattoo of barbed wire running up his arm became a very nasty garotte, a fire-burst and flame on his neck became a fireball he could throw.
Picture if you will an Assassin tasked with getting close enough to someone, the Duke, the brilliant general of the opposing side, the gray sorcereress who’s keeping the thieves guild from expanding due to threat of extinction, whatever. She’s going in as an exotic courtesan, a ‘painted lady of the fiery south lands’ where they don’t wear much in the way of clothing but instead decorate their skin with ink. One of her tattoos might be of a savage beast on her back with the clawed paws coming around to cup her breasts, the tips gleaming in green. One of those claws when ‘pulled out’ becomes a poisoned weapon to which she’s built up an immunity. Â She kills the target, stabs herself and lays near death for the guards to find in the morning with some story of some fell shadow assassin that attacked them both. This would require of course some means of preventing Raise Dead, perhaps RD only works when the brain is intact. Or you could take a page from the Taltos series and certain weapons destroy whatever it is that makes people people and un-revivable.
Anyway, the article is a good read and IMO certainly a viable option if your world supports such things.


October 19th, 2009 at 8:08 am
sorta like the tattoo guys out of Rifts, actually.
October 19th, 2009 at 8:29 am
In the Wizard of Oz re-imagining “Tin Man” the evil queen has the flying monkeys tattooed on her upper chest. http://i183.photobucket.com/albums/x9/NZ_Jackie/Tin%20Man/425_robertson_tinman_120407.jpg It actually worked pretty well, and I could totally see it work in a D&D game!