I’ve been meaning to make these and finally got around to finishing them up. They’re Player Bonus Cards much like the official RPGA ones (and some ideas were based on those cards obviously). Other ideas come from this article which I’d posted about before.
This is the first draft and doesn’t include any ‘cursed’ cards. I’ll most likely make those a separate page definitely and perhaps a separate download completely as they’re not everyone’s cup of tea. I personally thing good luck should be tempered by bad or it’s not good luck, it’s a given. So a 1 bad card for every X good card ratio I think would be more pleasing to me but I’m not you so you’ll have to make that decision yourself.
A lot of the cards are set up as Immediate Actions to add a bit of a twist to them since they then compete for the use of the one IA that a character can perform once per round. You can eliminate that if you want.
You can download the cards here -Player Bonus Cards (283)
If you like them let me know. I do like feedback. I just noticed for example that my Quest Card has been downloaded 700+ times and no one’s had any comments on them so I don’t know if it was worth the time to put them up or not.
Also if you have any ideas for similar cards by all means share.
4 comments
2 pings
Anonymous
October 12, 2009 at 6:27 pm (UTC -5)
Nice implementation of this idea, Dennis — and thanks for the link!
Anonymous
October 16, 2009 at 2:51 pm (UTC -5)
Brilliant! I love this idea. I’ve been trying to come up with a way to reward my players for going above and beyoned, both at the table and away from it without resorting to individual exp bonuses or monetary rewards. I LOVE THIS! GIMME MORE, BROTHER!
Anonymous
February 18, 2010 at 10:52 am (UTC -5)
Nice cards, thanks for posting them. I like a lot of your titles and quotes, although I don’t recognize all of the references. I’m curious as to how often you reward these.
Anonymous
February 18, 2010 at 10:54 am (UTC -5)
Thanks for the cards, they look great. I like the titles and quotes. I’m curious as to how often and under what circumstances you hand these out.
Thoughts on Achievements in 4e « mim & dave
February 20, 2010 at 7:55 pm (UTC -5)
[...] earn for doing certain, specified things in the game. A few other blogs (such as Icosahedrophilia, Key Our Cars and Spend a Healing Stirge) have some great ideas on how to implement this concept in D&D 4e: [...]
Key Our Cars » Blog Archive » Savage Worlds Adventure Cards
May 26, 2010 at 10:49 am (UTC -5)
[...] you’ve seen my 4th Edition Player Bonus cards they’re the same kind of thing, each player gets to draw one card at the start of the session [...]