This is based on my thoughts on House Rules that are intended to make the game more fun (better hit rate for both sides), less draggy (increased damage), monsters are able to used at a broader range (less work making new ones).
It’s written in dot net so you’ll need dot net installed to run it. I would imagine that if you have the ability to run the Monster Builder then this should work just fine.
No I don’t intend to make it work on a Mac. Unless you want to give me a Mac to do development on. Then we’ll talk about it.
If it’s not obvious this is a home grown app not designed to be pretty and you’ll see a lot of broken status messages flying through the text window, ignore them.
The file – [Download not found]Â [Updated link to version 1.1]
The Read Me -
This app will make certain modifications to *.monster files as exported from the
Wizards of the Coast Adventure Tools Monster Builder application.
Your use of this program is an implicit contract that you will not hold me
responsible for anything it may do down to running away with your cat to
las vegas to get married.
This is designed to help mass facilitate certain fairly common house rules that
people are using. You can pick and choose which ones you want to try.
To use:
In the Monster Builder, hereafter referred to as MB, export the monsters you
want to ‘house rule’. For official monsters you’ll have to open them and save
them to get a custom variant.
Run the KOC_Nerfer application.
You can use the Path browse button to select a folder of files to work with or
the File browse button to work with an individual file.
Select the rules you want to implement. These are designed to be implemented
for both PC and NPC identically.
Remove 1/2 from the creatures defenses. This helps ‘flatten’ the curve of
monsters and allows for a wider range of usage.
Add 1/2 level to damage. Helps shorten fights.
Remove 1/2 level from attacks. This balances the Remove 1/2 level from defenses
and makes no ‘real’ change to the monster as a result.
Change Stuns to Dazes – I dislike stunning powers so I wanted a way to flip them
to dazes.
+/- to level – Does what it implies, boosts the monster level by X. You have to
be careful with this as some powers in the MB are not based on level but are
hard coded into the text. But it is a way to quickly drop or increase the level
of a group of monsters.
Multiple HP by .x – Use negative numbers to adust hitpoints downwards and
positive ones to increase it upwards. -.20 would lower the creatures hit points
by 20%.
Static Attack Bonus – Can be used to boost the attack success rate. Recommended
that this be applied to both sides obviously.
Tag Name – Let’s you put a suffix on the modified creature. I use _HR for
instance so I know it’s a House Ruled creature.
After picking your options then hit Process and assuming no malformed monster
files you should get a new set of monster files. The original files will be
renamed to something.monster.bak just in case.
Now import your new files back into the MB and select either Update Existing
or Create New creature during the process.
Now fold spindle mutilate as needed.
Known Issues -
This requires a properly formated MB file to work. I haven’t had it fail on
any of the tests but there you go.
When you use the Attack modifier options (remove 1/2 and add static) for some
powers you’ll end up with a number in the text that equates to the modifier.
This is because the powers have keywords in them that my app recognizes as
an attack bonus and changes them even though it’s not a valid attack bonus
node. I don’t plan on trying to fix that, it’s just not worth the time to me.
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