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	<title>Comments on: DM&#8217;ing Thoughts</title>
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	<link>http://www.keyourcars.com/2009/09/24/dming-thoughts/</link>
	<description>What are you going to do next?!</description>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-09-25</title>
		<link>http://www.keyourcars.com/2009/09/24/dming-thoughts/comment-page-1/#comment-319</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-09-25</dc:creator>
		<pubDate>Fri, 25 Sep 2009 22:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.keyourcars.com/?p=2925#comment-319</guid>
		<description>[...] DM&#8217;ing Thoughts Key Our Cars has a great post on the basics of GM&#8217;ing a game. If you can get these foundational elements into place, then the rest of your efforts should fall into place nicely. For the full list, go visit their site!   var addthis_pub = &#039;&#039;; var addthis_language = &#039;en&#039;;var addthis_options = &#039;email, favorites, digg, delicious, myspace, google, facebook, reddit, live, more&#039;; [...]</description>
		<content:encoded><![CDATA[<p>[...] DM&#8217;ing Thoughts Key Our Cars has a great post on the basics of GM&#8217;ing a game. If you can get these foundational elements into place, then the rest of your efforts should fall into place nicely. For the full list, go visit their site!   var addthis_pub = &#39;&#39;; var addthis_language = &#39;en&#39;;var addthis_options = &#39;email, favorites, digg, delicious, myspace, google, facebook, reddit, live, more&#39;; [...]</p>
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		<title>By: Anonymous</title>
		<link>http://www.keyourcars.com/2009/09/24/dming-thoughts/comment-page-1/#comment-318</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 24 Sep 2009 17:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.keyourcars.com/?p=2925#comment-318</guid>
		<description>Very good points.  I can&#039;t say how important the &quot;Play to the players&quot; part is.  I&#039;ve participated in too many games where the GM insisted on forcing his players back onto the rail path HE wanted.  That&#039;s utter crap and is just going to make everyone unhappy.

Even with campaigns that I&#039;ve spent huge amounts of time designing, I still had a blast if the party went off the edge of the map and I had to ad lib the entire session.

Kudos on not being a rules lawyer too.  For the sake of game pacing all too often I would fake the math in my head, come up with a arbitrary and hopefully unbiased result that the players would both believe and have fun with.  I&#039;ve seen times where the dice were merciless and wanted nothing but Armageddon.  Well I&#039;d alter that, allowing for a very narrow escape and it was much preferred over character loss.

So again, kudos on concentrating on *making it fun* more so than making it perfectly accurate. ;)</description>
		<content:encoded><![CDATA[<p>Very good points.  I can&#8217;t say how important the &#8220;Play to the players&#8221; part is.  I&#8217;ve participated in too many games where the GM insisted on forcing his players back onto the rail path HE wanted.  That&#8217;s utter crap and is just going to make everyone unhappy.</p>
<p>Even with campaigns that I&#8217;ve spent huge amounts of time designing, I still had a blast if the party went off the edge of the map and I had to ad lib the entire session.</p>
<p>Kudos on not being a rules lawyer too.  For the sake of game pacing all too often I would fake the math in my head, come up with a arbitrary and hopefully unbiased result that the players would both believe and have fun with.  I&#8217;ve seen times where the dice were merciless and wanted nothing but Armageddon.  Well I&#8217;d alter that, allowing for a very narrow escape and it was much preferred over character loss.</p>
<p>So again, kudos on concentrating on *making it fun* more so than making it perfectly accurate. <img src='http://www.keyourcars.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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