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	<title>Comments on: One Shot, One Kill</title>
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	<link>http://www.keyourcars.com/2009/08/05/one-shot-one-kill/</link>
	<description>What are you going to do next?!</description>
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		<title>By: Key Our Cars &#187; Blog Archive &#187; Party Getalongedness&#8230;</title>
		<link>http://www.keyourcars.com/2009/08/05/one-shot-one-kill/comment-page-1/#comment-350</link>
		<dc:creator>Key Our Cars &#187; Blog Archive &#187; Party Getalongedness&#8230;</dc:creator>
		<pubDate>Wed, 21 Oct 2009 00:49:24 +0000</pubDate>
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		<description>[...] friends.Â  And a knife in the back is pretty easy to arrange in a crowded street.Â  And since I use this house rule, it might mean a little more than 1d4+3 [...]</description>
		<content:encoded><![CDATA[<p>[...] friends.Â  And a knife in the back is pretty easy to arrange in a crowded street.Â  And since I use this house rule, it might mean a little more than 1d4+3 [...]</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-08-07</title>
		<link>http://www.keyourcars.com/2009/08/05/one-shot-one-kill/comment-page-1/#comment-277</link>
		<dc:creator>Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-08-07</dc:creator>
		<pubDate>Fri, 07 Aug 2009 20:51:50 +0000</pubDate>
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		<description>[...] One Shot, One Kill While the system over at Key Our Cars is a little cumbersome, it does allow for the quick dispatch of a single sentry who is just there to make life a little (not lots) difficult for the PCs. While I call the system cumbersome, it is less hefty that all-out combat, so it is an improvement on forcing the PCs to roll initiative in order to slit the throat of that lone sentry. I like the system quite a bit, and will probably pull it out of my hat when the time comes. It&#8217;s definitely a good one. I think part of the cumbersomeness of the system is the reliance on the coup de grace mechanics of D&amp;D, and that&#8217;s something Wizards of the Coast has never made easy for the PCs or the GM to remember. [...]</description>
		<content:encoded><![CDATA[<p>[...] One Shot, One Kill While the system over at Key Our Cars is a little cumbersome, it does allow for the quick dispatch of a single sentry who is just there to make life a little (not lots) difficult for the PCs. While I call the system cumbersome, it is less hefty that all-out combat, so it is an improvement on forcing the PCs to roll initiative in order to slit the throat of that lone sentry. I like the system quite a bit, and will probably pull it out of my hat when the time comes. It&#8217;s definitely a good one. I think part of the cumbersomeness of the system is the reliance on the coup de grace mechanics of D&amp;D, and that&#8217;s something Wizards of the Coast has never made easy for the PCs or the GM to remember. [...]</p>
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