Zombee

4th Edition, Monster Add comments
Zombee
Zombee
A rather nasty little bugger I came up with just now after thinking about zombies.  I’d really like to see a player fall to this during the fight and rise as zombie.

This creature should definitely be paired up with zombies of some sort.  Either zombie rotters as it’s current crop of ‘minions’ are decaying and falling apart or ‘healthier’ zombies that are still fresh and tough.  I’d even go so far as to reskin a Bonecrusher Skeleton as a zombie and add a couple of those to this encounter and have them be recent heroes that were slain and then whatever treasure you hand out for this encounter have it still hanging off them.

But then I’m mean like that. :)

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Zombee Level 6 Solo Skirmisher
Small Natural Beast XP 1,250
Initiative +8 Senses Perception +6
Fuming Sores (disease) aura 1; Any creature not immune to disease that enters or starts its turn within the aura is dazed until the end of its next turn.
HP 288; Bloodied 144
AC 19; Fortitude 17, Reflex 20, Will 16
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +5
Speed 5; fly 8 (hover)
Action Points 2
:meleebasic: Jagged Swipe (Standard; at-will)
+11 vs. AC; 1d8+6 damage.
:melee: Erratic Attack Path (Standard; at-will)
The zombee shifts up to half it’s movement and makes up to two Jagged Swipes at any point in its movement.
:melee: Dripping Stinger (Standard; at-will)
+11 vs. AC; 2d8+6. The zombee may shift 2 squares before making the attack. Secondary attack: +9 vs. Reflex and target is grabbed. See Necrotic Poison
:melee: Necrotic Poison (Standard; encounter)
+9 vs. Fortitude; 3d10+6 damage. Requires the target to be subject to Dripping Stinger. Any creature that dies after being subject to this attack immediately  rises as a Zombie under the zombee’s control.
Bloodied Fluids (Free when first bloodied; encounter)
Necrotic Poison recharges.
:burst: Chitinous Melodies (Minor; recharge :d5: :d6:) ♦ Fear
Close Burst 3; +9 vs. Will; 3d6+4 psychic damage and target is pushed 4 squares. Miss: half damage and target is knocked prone. Aftereffect: Target takes -2 penalty to attack rolls against the zombee (save ends).
Fragile
When bloodied the zombee’s wings are destroyed and it loses the ability to fly.
Alignment Unaligned Languages
Skills Intimidate +11, Stealth +11
Str 16 (+6) Dex 16 (+6) Wis 16 (+6)
Con 16 (+6) Int 16 (+6) Cha 16 (+6)

2 Responses to “Zombee”

  1. Anonymous Says:

    The only thing is…. It isn’t undead, I don’t know if thats intentional or not though.

  2. Dennis Says:

    “He’s mostly dead.” ;) Actually it was intended to be dead, just didn’t make it into the keywords etc.

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