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	<title>Comments on: Mass Combat Thoughts</title>
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	<link>http://www.keyourcars.com/2009/07/24/mass-combat-thoughts/</link>
	<description>What are you going to do next?!</description>
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		<title>By: Dennis</title>
		<link>http://www.keyourcars.com/2009/07/24/mass-combat-thoughts/comment-page-1/#comment-262</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Sat, 25 Jul 2009 01:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.keyourcars.com/?p=2697#comment-262</guid>
		<description>My thoughts are their actions will grant either an Attack or Defense boost, Heal damage on a unit using Arcana, Athletics, Endurance,Heal, History, Insight, Perception, Thievery depending on the situation.  Probably a DC based on X+the current Attack/Defense value.  So the higher their value the harder it is for the PC&#039;s to affect them.      

I was also considering adding in a morale check, say a DC 10 and they roll a d20+(Lower of Attack or Defense) once one of those numbers hit negatives.   And then PC&#039;s could boost that with Bluff, Intimidate, Diplomacy checks.   If the unit routs the PC&#039;s would have one chance to recover them at a higher DC and if not then the unit is &#039;destroyed&#039;.  If they do recover then probably go back in action at half A/D.   Routed units tend to rout again after all. 

That kind of thing is what I was thinking about.   

Also do remember this is just an initial &quot;How could I do this?&quot; kind of idea, it might completely suck in practice.</description>
		<content:encoded><![CDATA[<p>My thoughts are their actions will grant either an Attack or Defense boost, Heal damage on a unit using Arcana, Athletics, Endurance,Heal, History, Insight, Perception, Thievery depending on the situation.  Probably a DC based on X+the current Attack/Defense value.  So the higher their value the harder it is for the PC&#8217;s to affect them.      </p>
<p>I was also considering adding in a morale check, say a DC 10 and they roll a d20+(Lower of Attack or Defense) once one of those numbers hit negatives.   And then PC&#8217;s could boost that with Bluff, Intimidate, Diplomacy checks.   If the unit routs the PC&#8217;s would have one chance to recover them at a higher DC and if not then the unit is &#8216;destroyed&#8217;.  If they do recover then probably go back in action at half A/D.   Routed units tend to rout again after all. </p>
<p>That kind of thing is what I was thinking about.   </p>
<p>Also do remember this is just an initial &#8220;How could I do this?&#8221; kind of idea, it might completely suck in practice.</p>
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		<title>By: Anonymous</title>
		<link>http://www.keyourcars.com/2009/07/24/mass-combat-thoughts/comment-page-1/#comment-261</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 25 Jul 2009 00:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.keyourcars.com/?p=2697#comment-261</guid>
		<description>What affect do the PC&#039;s have on the battle?  how are you going to calculate their influence on the battle?</description>
		<content:encoded><![CDATA[<p>What affect do the PC&#8217;s have on the battle?  how are you going to calculate their influence on the battle?</p>
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