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	<title>Comments on: Cheat Cards</title>
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	<link>http://www.keyourcars.com/2009/07/16/cheat-cards/</link>
	<description>What are you going to do next?!</description>
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		<title>By: Key Our Cars &#187; Blog Archive &#187; Player Bonus Cards</title>
		<link>http://www.keyourcars.com/2009/07/16/cheat-cards/comment-page-1/#comment-331</link>
		<dc:creator>Key Our Cars &#187; Blog Archive &#187; Player Bonus Cards</dc:creator>
		<pubDate>Mon, 12 Oct 2009 19:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.keyourcars.com/?p=2604#comment-331</guid>
		<description>[...] Player Bonus Cards 4th Edition, 4th Edition Resource, House Rule Add comments     Sample Card I&#8217;ve been meaning to make these and finally got around to finishing them up.Â  They&#8217;re Player Bonus Cards much like the official RPGA ones (and some ideas were based on those cards obviously).Â  Other ideas come from this article which I&#8217;d posted about before. [...]</description>
		<content:encoded><![CDATA[<p>[...] Player Bonus Cards 4th Edition, 4th Edition Resource, House Rule Add comments     Sample Card I&#8217;ve been meaning to make these and finally got around to finishing them up.Â  They&#8217;re Player Bonus Cards much like the official RPGA ones (and some ideas were based on those cards obviously).Â  Other ideas come from this article which I&#8217;d posted about before. [...]</p>
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		<title>By: Anonymous</title>
		<link>http://www.keyourcars.com/2009/07/16/cheat-cards/comment-page-1/#comment-254</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 23 Jul 2009 17:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.keyourcars.com/?p=2604#comment-254</guid>
		<description>There&#039;s an official precedent for this idea.
The RPGA has something called &quot;Reward Cards&quot; which are essentially the same thing.  

They have an added &quot;neato&quot; feature, when a Reward Card is used, it is turned sideways on the table.  Each sideways Reward Card (referred to as &quot;in play&quot;) provides either an untyped +1 or +2 bonus to any die roll...for any player except the one who used the card and put it in play.  

It&#039;s a great dynamic for fostering cooperation, planning, and strategy - with a little metagaming thrown in for good measure.</description>
		<content:encoded><![CDATA[<p>There&#8217;s an official precedent for this idea.<br />
The RPGA has something called &#8220;Reward Cards&#8221; which are essentially the same thing.  </p>
<p>They have an added &#8220;neato&#8221; feature, when a Reward Card is used, it is turned sideways on the table.  Each sideways Reward Card (referred to as &#8220;in play&#8221;) provides either an untyped +1 or +2 bonus to any die roll&#8230;for any player except the one who used the card and put it in play.  </p>
<p>It&#8217;s a great dynamic for fostering cooperation, planning, and strategy &#8211; with a little metagaming thrown in for good measure.</p>
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