While the creature doesn’t give much away, I can’t really go into details on the setting as that would empower the players with information that would change the way they’re going to tackle the encounter so for now it’s just the first rough draft of the creature that I’ll be using.
But now I need to create something else as well in an Artillery form factor to go with this guy or the whole encounter doesn’t make much sense.
Black Slime Thug
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| Acidic Fumes (Acid) aura 1; after the black slime thug is bloodied, any creature that enters or starts its turn in the aura takes 5 damage. | ||||||
| HP 56; Bloodied 28 | ||||||
| AC 20; Fortitude 18, Reflex 14, Will 14 | ||||||
| Resist 5 acid, 5 necrotic; Vulnerable 5 radiant | ||||||
| Speed 6 | ||||||
| :meleebasic: Slam (Standard; at-will) | ||||||
| +11 vs. AC; 1d10+4 damage. | ||||||
| :melee: Double Fist (Standard; encounter) | ||||||
| +11 vs. AC; 3d8+4 damage. | ||||||
| Flow Step (Move; at-will) | ||||||
| The slime thug can shift up to 3 squares. | ||||||
| Death Splash (Immediate Reaction, when taken to 0 hit points) ♦ Acid | ||||||
| :burst: Close burst 1;+9 vs. Reflex; 1d10+4 damage and the target is blinded (save ends). | ||||||
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| Skills Intimidate +7, Stealth +9 | ||||||
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Black Slime Thug Lore
A character knows the following information with a successful Dungeoneering check.
DC 15: [Name, type and keywords]
DC 20: [Powers]
DC 25: [Resistances and vulnerabilities]
Black Slime Thugs are necrotic ooze given form and function through the dark arts. Massively strong they have a rough humanoid form that appears to be a rubber like skin covering a bubbling pulsing inner contents.
Once they’ve taken enough damage they emit a acidic cloud around them that eats away at their surroundings until they disperse or recover.


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