Where they have added value, if you’re willing to do the work, is each one has recommendations/ideas on how to increase the size of the encounter and make a longer than one session adventure out of it.
Each one has almost without fail the 2-3 fights and then a boss fight of some kind. Fairly standard procedure and formula really.
But, there are a good handful of new monsters, maybe 20 I would guess so that’s something.
All in all I’d recommend having it if there are times when you just don’ t have time in your schedule to keep one adventure ahead of the players (my formula). If you hit a empty spot because life got in the way of your fantasy and everyone wants to keep playing you can easily haul this book out and drop in a level appropriate encounter.
There’s also discussion in the book about using these as a tabletop mini’s game where the DM is in an adversarial position, kind of like Descent perhaps, and is actively trying to kill the players and the players are actively trying to kill the NPC’s so it’s more like a boardgame than a RPG game. If that interests you then the book will have added value.


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