Anyway they have a undead thing article which includes some of the new powers for classes from the Players Hanbook II coming up in a month or two. I see a disturbing, to me, trend of turning healing surges into batteries to fuel powers.  “One ally can spend a healing surge and you deal 2[w] extra damage.” “You can spend a healing surge and the attack adds 5 ongoing damage.”
I’m not sure I like that at least as used now. Healing surges I think, right now at least, should be used for that, healing. Otherwise let’s start calling them power surges or heroic surges or whatever. Â They’re started to ‘power’ up attacks, utilities, items etc. and going way past healing so the name should morph to reflect their new uses in my opinion.
And letting other characters spend a healing surge to power your attack? That’s a stretch to me. It might be good fluff, where the evil vampire steals the life force of his minions to allow him to destroy the gate sealing in his dread dark master, but for PC’s to be doing this on a daily or worse encounter basis? It comes off as power creep and fairly significant one to me especially with some classes that have an excess of healing surges for their likelihood of needing them. I see casters starting to be referred to as Energizers… As you may have noticed from past posts, I’m very much against feeping creaturism.


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