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Feb 13

Hobgoblin Slavemaster

SlavemasterThis little gem of a guy although arguably perhaps on the low side in terms of levels has a pretty good feel to him.  I could see this guy leading a bunch of goblins around or human minions around while beating them with a whip.

I think I’d like to see some kind of leader aura power on him and him bumped up 1 or 2 levels though but still well worth recording here for my future use in one form or another.

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Hobgoblin Slavemaster
Even more than other Hobgoblin’s, the Slavemasters are natural tyrants and seek to subjugate others. Any under them soon learns to fear the lash of their whips.

Hobgoblin Slavemaster Level 3 Elite Controller
Medium Natural Humanoid XP 300
Initiative +3 Senses Perception +8; low light vision
HP 92; Bloodied 46
AC 19; Fortitude 19, Reflex 15, Will 15
Saving Throws +2
Speed 6
Action Points: 1

Battleaxe (standard; at-will) (Weapon)
+8 vs AC; 1D10 + 4 damage
Add 1D6 damage if the Slavemaster has combat advantage against the target.

Whip Choke (standard; at-will) (Weapon)
Reach 2; +7 vs Fortitude; 1d4 + 4 damage
Target is grabbed and Slavemaster may pull target to the nearest space adjacent to the Slavemaster. If after the Slavemaster makes the attack, the target ends adjacent to the Slavemaster and is grabbed, the Slavemaster makes a Battleaxe attack agains the same target. While target remains grabbed, the Slavemaster gains combat advantage against the target but may not make any Whip Choke, Whip Trip or Whip Fury attacks.

Whip Trip (standard; at-will) (Weapon)
Reach 2; +7 vs Reflex; 1d4 + 4 damage
Target is knocked prone. If after the Slavemaster makes the attack, the target is adjacent to the Slavemaster and is prone, the Slavemaster makes a Battleaxe attack against the same target.

Whip Fury (standard; recharge ) (Weapon, Fear)
Close burst 2; targets enemies; +8 vs AC; 3D4 + 4 damage
Anyone hit by Whip Fury may not voluntarily move adjacent to the Slavemaster and suffers -2 to all rolls to hit it (save ends both)

Hobgoblin Resilience (immediate reaction, when the Slavemaster suffers an effect that save can end, encounter): The Slavemaster rolls a saving throw against the effect.

Tyrant’s Ire (free, when first bloodied, encounter) The Slavemaster’s Whip Fury recharges and the Slavemaster uses it immediately, even if Whip Choke would normally prevent it doing so. If the Slavemaster currently has a target grabbed due to Whip Choke, the target immediately and automatically escapes.

Alignment: Evil Languages: Common, Goblin
Skills: Athletics +10, Intimidate +8, Endurance +8
Str 19 (+5) Dex 15 (+3) Wis 12 (+2)
Con 14 (+3) Int 10 (+1) Cha 15 (+3)

Equipment: Battleaxe, whip, hide armour, keys

Hobgoblin Slavemaster Tactics
The Slavemaster is a bully, and will seek to isolate a single opponent. He will then use his whip against the opponent, using a shift action after his attack to help limit the targets actions. Should he be engaged by more than one opponent, he will use Whip Fury to reduce attacks against him, and call upon his allies for help. Should his enemies be getting the upper hand, he will use whatever trick he can to even the odds or, should he be bloodied, will not hesitate to flee.

Hobgoblin Slavemaster Lore
A character knows the following information with a successful Nature check.

DC 20: Just as hobgoblin’s live to make war, they also live to take the spoils of war, those spoils including slaves. Naturally, someone has to keep those slaves in line, which they do with the lash of their whip

DC: 25 Only the nastiest and most tyrannical hobgoblins become Slavemasters. Underhanded even by goblinoid standards, they will do whatever it takes to protect themselves and come out on top.

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