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Feb
02

Blood Harvest

Aftermath...I’ve put the pdf of the encounter on the resources page that I did last session up for download if anyone’s interested.

You can also get it here: CAPAPS (362)

It makes a nice fight IMO for a level 2 party of 5.  Nothing fancy and I don’t have maps for it.  I may do some if someone requests them but maps tend to not survive the encounter with the mapping surface. I’d actually drawn a sketch of the farmstead for instance but then realized there was no way it would fit on my playing field with the player’s notes and such all ou there. Â  Yet again I want to rebuild my gaming table now that I’ve had a few years playing experience on it. Â  It was built as a combination gaming table, poker table but I think I’d like to build one specifically for gaming on and I have a few ideas in that regard.

Anyway, before I diverged maps are easily hacked up by most DM’s on the fly and I think the descriptions are enough to give you a roughly general idea of where things are.  In some cases, just wing it.  On the mud holes on the trail encounter for instance just give any moving creature a 1 in 6 chance to hit a mud hole at some point in their move.  So roll 2 d6′s of differing colors.  Have one be the find a pit die and the other be the ‘at what point on the move’. Â  A 6 and a 3 for instance would be yep, found one in square three of the movement. Â  After you find say four pits quit rolling.

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