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Jan 23

Chain Daemon

Chain DeamonBased on a power I suggested to someone for something else entirely I came up with this lilttle guy.  He’s seems like a friendly little cuss and I’m sure lots of folks would love to meet him.  He’s the littlest of his kind who serve others as torturer’s usually.  The various humanoid tribes, especially the ones that deal in dark magics commonly have one of them, well not commonly but it’s not a surprise if they do.

Chain deamons are very ‘hellraiser’ ish in how they deal with people. The larger or more powerful ones especially would give even Pinhead reason to walk lightly.

All their abilities have a reach of one but still I’d probably run them with some kind of archer and a brute or three just to keep things away from them.  Their ability to reach out and tag someone, knock them prone, take away their ability to use items momentarily should make for an interesting fight.

Image Credits

Minor Chain Deamon Level 3 Controller (Leader)
Medium Aberrant Humanoid XP 150
Initiative +3 Senses Perception +3
Flailing Chains (Weapon) aura 1; any creature that enters or starts its turn in the aura takes 3 damage.
HP 46; Bloodied 23
AC 19; Fortitude 14, Reflex 17, Will 15
Resist 5 fire; Vulnerable 5 cold
Speed 7
:meleebasic: Chain Strike (Standard) ♦ Weapon
Reach 1; +8 vs AC; 1d6+3
:burst: Clinging Chains (Standard; encounter) ♦ Weapon
Close Burst 1; +7 vs Ref; 1d6+3, and on a successful attack the target is slowed (save ends).
:melee: Spiked Chain (Standard; at-will) ♦ Weapon
Reach 1; 1d10+3
:melee: Binding Chains (Standard; recharge :d4: :d5: :d6: ) ♦ Weapon
Reach 1;+8 vs AC; 1d6+3, on a successful hit the weapon or implement that the target is holding is wrapped in chains and unusuable (save ends).
:melee: Cracking the Whip (Standard; recharge :d4: :d5: :d6: ) ♦ Weapon
Reach 1;+8 vs. AC; 2d10+3 and target is knocked prone.
Alignment Chaotic Evil Languages Abyssal, goblin
Skills Intimidate +8, Bluff +6
Str 14 (+3) Dex 12 (+2) Wis 11 (+1)
Con 10 (+1) Int 6 (-1) Cha 9 (+0)

Minor Chain Deamon Lore

A character knows the following information with a successful Dungeoneering check.

DC 15: Chain Daemons are from the abyssal planes and come in a wide range of effectiveness. The weakest ones can be found serving on the mortal realm, typically as torturer’s and similiar duties. More powerful ones are rarely seen under the thrall of any but powerful summoners or performing tasks for which they are well paid.

DC 20: The chains that wrap the deamon’s body are its weapons and defenses. They can use them to reach out and attack individuals or even groups and use their chains to control multiple opponents at a time.

DC 25: The strong chains of the chain deamons provide them with the ability to bleed heat away from attacks but they are vulnerable to cold based ones.

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