Jan 19
Some Goblin Thing
Unfortunately, for the characters, they let one of the goblins escape from the sewer encounter. And ignored my well thought out and planned Skill Challenge chase scene. Since they’re in the city and there are greater things going on than they’re aware of they’ve attracted no little bit of ire.
As a result two low level goblin darkshrouds are being sent out on their bloodquest (yes goblins have quests) in an attempt to extract true goblinoid revenge. These creatures are outlined below.
Image Credits
| Goblin Darkshroud |
Level 2 Elite Lurker |
| Medium Natural Humanoid |
XP 250 |
|
| Initiative +7 |
Senses Perception +3 |
|
| HP 64; Bloodied 32 |
| AC 18; Fortitude 14, Reflex 16, Will 13 |
| Saving Throws +2 |
| Speed 6 |
| Action Points 1 |
| :meleebasic: Shortsword (Standard) ♦ Weapon |
| +7 vs. AC; 1d10+3 |
| :melee: Dual Slice (Standard; at-will) ♦ Weapon |
| The goblin darkshroud makes two shortsword attacks against one target or one attack against two targets. |
| :melee: Leaping Attack (Standard; at-will) |
| Goblin darkshroud can shift up to 4 squares and makes a basic attack against a target at any point of the shift. |
| :blast: Deadly Rain (Standard; encounter; recharge when first bloodied) ♦ Weapon |
| Close Blast 3, +7 vs. AC; 2d10+3; the darkshroud flings a spray of needle tipped iron darts at the area in front of it. |
| :burst: Into the shadows (Minor; encounter) |
| Close burst 1; Creates a zone of darkness that blocks all vision until the end of the goblin shrouds next turn. |
| Alignment Chaotic Evil |
Languages Goblin, common |
|
| Skills Stealth +10, Thievery +8 |
| Str 13 (+2) |
Dex 15 (+3) |
Wis 11 (+1) |
| Con 14 (+3) |
Int 11 (+1) |
Cha 11 (+1) |
|
| Equipment Leather, Short sword, Darts |
Goblin Darkshroud Lore
A character knows the following information with a successful Nature check.
DC 15: Goblin darkshrouds are elite assassins of the goblin tribes and are trained from birth to be able to go after creatures that have gained the hatred of the goblins but that are located in areas that the normal goblins cannot get to.
DC 20: Darkshrouds are rarely stopped by anything except death once they are on the trail of a target.
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