Just in case you want some scaly Player Characters that aren’t official here’s some reasonable, key word reasonable, lizardmen based races you can offer as options. I wouldn’t have a problem with these being used by my players, no OP or uberness here. Too many non-official things are OP to a greater or lesser degree, classes, races, weapons, etc. It’s bad enough when wizards does it, we don’t need to add to the problem.
From the original thread here.
My take on the lizzies (I’m using Flash_Plasma’s racial traits as base)
| Greenscale Lizardfolk | |||||||||||||||||||||||||||||||
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Another Lizardfolk (I loved those in 3.5)
| Poison Dusk Lizardfolk | |||||||||||||||||||||||||||
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Lizardfolk feats
Heroic racial feats
STRONG TAIL
Prerequisite: Lizardfolk, Tail Slap power
Benefit: If you hit with your Tail Slap power, you can push the target 1 square.
ANKLEBITER
Prerequisite: Lizardfolk, small size
Benefit: Against large or larger creatures, you gain a +1 racial bonus on damage rolls.
CLAMPING JAWS
Prerequisite: Lizardfolk
Benefit: If you successfully grab a target, or sustain a grab (normally a minor action) against your target, you deal damage equal to either your Str or Dex Mod to your target.
MARSH STALKER
Prerequisite: Lizardfolk, Swamp Walk racial feature.
Benefit: You gain the benefit of concealment in difficult terrain related to your Swamp Walk racial feature.
REACTIVE SKIN
Prerequisite: Poison Dusk Lizardfolk
Benefit: When adjacent to a wall, you gain a +4 racial bonus to stealth checks.
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Paragon racial feats
GREENSCALE WARRIOR
Prerequisite: Lizardfolk, Tail Slap power
Benefit: Your Tail Slap power gains the Reliable keyword.
CLINGING POISON
Prerequisite: Lizardfolk, Poison Spittle power
Benefit: If a target is dealt extra damage from your Poison Spittle power, it also suffers ongoing 5 poison damage (save ends).
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Channel Divinity feats
MARSH MYSTIC INITIATE
Prerequisite: Channel Divinity class feature, aquatic subtype or Swamp Walk racial feature.
Benefit: You can invoke the power of the marsh to use Swamp’s Grasp
| Channel Divinity: Swamp’s Grasp | ||||||
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POISON SHAMAN
Prerequisite: Channel Divinity class feature.
Benefit: You can invoke the power of nature to use Bog Cloud
| Channel Divinity: Bog Cloud | |||||
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