I liked this little post so here it is for my future reference….
FireLance wrote:
I think someone once suggested using the disease track for tracking how drunk the characters get. Off the top of my head:
1. Each time a character takes a drink, he makes an Endurance check. The DC of the check depends on the potency of the drink, as set by the DM. Regular beer should probably be around DC 10 or so.
2. Each time a character fails an Endurance check, he moves one step down on the following track:
Normal ->
Inebriated (-2 to attack rolls, check rolls) ->
Woozy (slowed and -4 to attack rolls, check rolls) ->
Drunk (dazed, slowed and -6 to attack rolls, check rolls) ->
Passed Out (unconscious)
3. Once per day, a character may spend a healing surge and move one step up the track instead of recovering hit points.
4. The character recovers fully after an extended rest. Alternate hangover rule: a character who was Drunk or Passed Out takes a -2 penalty to attack rolls, skill checks and ability checks until he takes another extended rest. A character may spend a healing surge and remove this penalty instead of recovering hit points.