Production values are a little… short? It feels like what I’m sure it is, someone with old school DM experience and a copy of Word or perhaps In Design but with little knowledge of print press, layout and publishing sat down to make a few bucks.
It’s not a bad module and certainly for the price which is like $7, it might be worth your time to download it and have it on hand when you get stuck for an idea for a session or whatever t but that same $7 will get you a month of Dungeons and Dragons Insider with access to more polished modules.
Again it’s not bad in concept, it’s the implementation that leaves me lacking, the choice of layout design, colors etc. comes off as something more like a stand out garage sale notice on a telephone pole rather than a pay to play published module. It also doesn’t help that the whole ‘charred paper’ thing is so 1980′s Judges Guild Publishing.
The basic concept is some were-rats are exploiting a village and the party has to enter into the picture and prevent it. This leads them through caverns and tunnels (sorry but the maps for which are also so 1980′s) and into a final confrontation with an avatar of the Lurker the patron god of rats.
There are a couple of battlemaps which were obviously created in Dundjinni but one of which is nothing but a page of squares with a single water well in the middle, no other decoration etc so I have to question why bother putting it in there when so many other locations could have actually benefited from maps but there are none. Â And a big empty square map without any terrain to spice it up is rather boring. It’s the town square, let’s throw a vegetable stand out there or some wagons parked or benches or hitching racks or something, anything other than featureless empty space.
On the plus side, I believe all the monsters in the module have existing mini’s from the various Dungeons and Dragons Miniature’s line.
In good conscience I can only give this a 6/10 and that’s just because I like the no holds barred hook at the start if the players aren’t on the ball and the repercussions and potentially subsequent guilt and further hooks it could bring up especially with strong good characters to make amends for their failure.


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