Zombie Love

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Hand it to'em

Found some interesting Zombies to record for future use in response to a request on Enworld. Â  Perhaps too many powers really for level 5′s especially at-will’s but some good concepts none-the-less.

All credit, as far as I know, goes to Mesh Hong.

Image Credits

 

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Zombie Ripper Level 6 Brute
Medium Natural Animate (undead) XP 250

Initiative +5 Senses Perception +4
HP 86; Bloodied 43; see Zombie Weakness
AC 18; Fortitude 19, Reflex 17, Will 16
Immune charm, disease, poison;
Resist 10 necrotic; Vulnerable 5 radiant
Speed 5, 7 (charge)

:meleebasic: Zombie Swipe (Standard; at-will)
Attack +9 vs. AC; 1d10+4 damage

:melee: Charging Slam (Standard; at-will) ♦ charge attack
Attack +10 vs. AC; 2d6+4 damage; on hit target is pushed 2 squares and knocked prone

:melee: Ripping Claws (Standard; recharge 456)
Attack +7 vs. Reflex; 2d8+4 damage; on hit target takes 2 ongoing bleeding damage (save ends)

Out For Blood
Zombie Ripper gains +2 to hit a bloodied target

Zombie Weakness
Any critical hit reduces the Zombie to 0 HPs, destroying it

Alignment Unaligned Languages
Str 19 (+7) Dex 14 (+5) Wis 12 (+4)
Con 16 (+6) Int 8 (+2) Cha 8 (+2)

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Bloated Zombie Level 5 Controller
Medium Natural Animate (undead) XP 200

Initiative +5 Senses Perception +3
Powerful Stench (poison) aura 3; All creatures entering or starting their turn inside aura take 2 poison damage
HP 66; Bloodied 33; see Zombie Weakness
AC 19; Fortitude 18, Reflex 17, Will 16
Immune charm, disease, poison;
Resist 10 necrotic; Vulnerable 5 radiant
Speed 6

:meleebasic: Zombie Slam (Standard; at-will)
Attack +10 vs. AC; 1d6+3 damage

:area: Dreadful Moan (Standard; encounter) ♦ thunder, fear
Burst 5; attack +8 vs. Will; 1d6+4 thunder damage; on hit target is immobilised (save ends); all zombies in burst may immediately shift 1 square, and gain +1 to attack until the start of Bloated Zombies next turn

:area: Acid Belch (Standard; recharge 56) ♦ acid
Close blast 3; attack +8 vs. Reflex; 1d10+4 acid damage; on hit target takes 2 ongoing acid damage (save ends)

Zombie Weakness
Any critical hit reduces the Zombie to 0 HPs, destroying it

Alignment Unaligned Languages
Str 16 (+5) Dex 16 (+5) Wis 12 (+3)
Con 18 (+6) Int 12 (+3) Cha 8 (+1)

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Zombie Needle Horror Level 6 Skirmisher
Medium Natural Animate (undead) XP 250

Initiative +7 Senses Perception +9
HP 72; Bloodied 36; see Zombie Weakness
AC 20; Fortitude 18, Reflex 19, Will 16
Immune charm, disease, poison;
Resist 10 necrotic; Vulnerable 5 radiant
Speed 6

:meleebasic: Needle Stab (Standard; at-will)
Attack +11 vs. AC; 1d6+3 damage

:melee: Mobile Needle Stab (Standard; at-will)
Needle Horror may move up to 6 squares and make a Needle Stab attack at any point, this movement does not provoke opportunity attacks from the target

:range: Needle Toss (Standard; at-will)
Range 10; Attack +9 vs. Reflex; 1d6+4 damage; on hit target is slowed (save ends)

:area: Frenzied Stabbing (Standard; encounter)
Burst 1; enemies only; attack +8 vs. Reflex; 2d6+3 damage

Zombie Weakness
Any critical hit reduces the Zombie to 0 HPs, destroying it

Sharing the Needle ♦ poison
If Needle Horror has combat advantage it deals an additional 1d6 poison damage

Alignment Unaligned Languages
Skills stealth +12, perception +9
Str 16 (+6) Dex 19 (+7) Wis 12 (+4)
Con 16 (+6) Int 10 (+3) Cha 8 (+2)
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Crawling Hand Level 4 Minion
Small Natural Animate (undead) XP 43

Initiative +5 Senses Perception +1
HP 1; a missed attack never damages a minion.
AC 18; Fortitude 17, Reflex 17, Will 15
Immune charm, disease, poison;
Resist 10 necrotic; Vulnerable 5 radiant
Speed 4, climb 4

:meleebasic: Hand Grab (Standard; at-will)
Attack +9 vs. AC; 5 damage; on hit target is grabbed; DC 20 athletics or acrobatics to escape

:meleebasic: Choke Hold (Standard; at-will)
If Hand has a target grabbed at the start of it’s turn instead of making an attack it automatically deals 5 damage and continues the grab

Unnatural Cunning (Immediate Reaction)
If missed by a melee attack Hand may shift up to 2 squares as an immediate reaction

Alignment Unaligned Languages
Skills athletics +11, stealth +10
Str 18 (+6) Dex 16 (+5) Wis 8 (+1)
Con 12 (+3) Int 8 (+1) Cha 3 (-2)

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