Editor Notes:Â Accidentally Published a week late.
My time lately has been tied up hard with Fallout 3. Easily the best RPG I’ve played since Baldurs Gate. I had a random thought today. Why are the quests in Fallout 3 so much more interesting and immersive than the quests in a MMOG? I mean I give a shit about finding a home for this boy who’s dads family was killed by giant ants, flame effin’ spewing giant ants by the way. Even though he’s nothing but a quest designer’s idle thoughts and a bunch of pixels and canned dialogue.
Oh and Left 4 Dead demo is coming out Thursday. Unless you’ve been under a rock or really pay not attention to computer games this may be a big deal to you.
I got a chance to play Touch of Evil over the weekend. Faster paced than I was thinking and with a Villian that’s played by the random placement of the Mystery deck it allows for a player count as low as 1 really although more are very much a good thing.
I bother posting this also idle nonsense simply because there’s very little new under the sun to report otherwise. The forums are very slow, I’m guessing the initial rush is done, the bloom is off the rose etc. and people have either moved on or are feeling comfortable with the system and not finding any need to post questions or comments or thoughts or whatever or they’re just rehashing the same old things. “Monsters have too many hit points, fights take too long, players get tired of using the same 2 or 3 attacks over and over, players don’t do enough damage, skill challenges are too easy, too stupid, too hard.”
Been there and done that.
