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Nov 12

Various Things

Sorry, if you’re here for 4E news, the forums are pretty lackluster now, of course it might have something to do with an inability to log in “Service Unavailable” error from the web service to actually you know post something.  Apparently people who still have cached can though.

I could do a rehash, the Rules you didn’t realize is still going strong with almost 400 posts, an EXCELLENT place for DM and Player alike to make a pit stop in on their way to gaming nirvana.  Or at least official correctness. :)

YYYASCS (Yet yet yet another skill challenge sysetm) is up for grabs, this one with lots of examples which is always good. It looks workable at first read through.

Personally I just think the skill system as the base idea is broken and attempts to fix it are bandaids at best.  The idea that everyone gets equally better at every single skill as they level is just a non-workable solution but obviously we have to have something and this is semi-equitable although the discrepencies is fairly big and is better than nothing. At least the official system has the advantage of simplicity really.

A new take on an old spell.  For some people the Magic Missile’s ability to hit multiple targets and do it automatically is always going to be a thorn in their side.

On this post there’s some talk of a replacement and here are a couple of the ‘winning entries’.  YMMV of course and I’d seriously recommend testing things.

Image Credits

ye old magic missle
At-Will ✦ Arcane, Force, Implement
Standard Action Ranged 10
Target: 1 or 2 creatures, who are at most 3 squares apart.
lvl 15: increase to 3 creatures. no two of which can be more than 3 Squares apart.
lvl 25: increase to 4 creatures. no two of which can be more than 3 Squares apart.
Attack: Int v. Fort
Hit: 1d4+1 damage per creature.
Increases at lvl 15 to 2d4+2 if you target only 1 creature
Increases at lvl 21 to 3d4+3 if you target only 1 creature
Miss: same damage as hit, but counts as a miss effect.
Special: you do not gain a bonus to damage from your implement


Magic Missile Wizard Attack 1
You launch a silvery bolt of force at an enemy.
At-Will ✦ Arcane, Force, Implement
Standard Action Ranged 20
Target: One creature
Attack: Int v. Refl
Hit: 2d4+Int modifier force damage
Miss: Int modifier force damage
Increase damage to 4d4+Int modifier force damage at 21st level.
Special:Counts as a ranged basic attack.

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