Aug 31
Ghast
There isn’t a ghast per se in the Monster Manual and the ghoul’s jump from level 5 to level teens so I whipped up a ghast for myself and of course I post it here so that I have access to it from anywhere. And as a result you have access as well if that kind of thing floats your boat.
I was debating making the ghast a leader type but decided to make the aura a weaken instead. Ghoul’s don’t really listen to leaders anyway but they do acknowledge that the ghast is a superior form of their peculiar undeadness.
Each ghast in an encounter will typically have 2 to 4 ghouls associated with it to fill out the ranks. They’ll try to get in close to immobilize and poison targets as well as keep the bad guys weakened and doing little damage. They’ll use their great speed and climbing abilities to get to ranged attackers or to get around defenders to the soft targets in the back.
| Medium Natural Humanoid (undead) |
XP 250 |
|
| Initiative +6 |
Senses Perception +6 |
|
| Charnel Stench aura 2; All living creatures that start or end their turn in the aura are weakened. |
| HP 72; Bloodied 36 |
| AC 20; Fortitude 18, Reflex 19, Will 17 |
| Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant |
| Speed 8, climb 4 |
Claws (Standard; at-will) |
| +11 vs. AC; 1d6+4 damage, and the target is immobilized (save ends) |
Poison Bite (Standard; at-will) |
| Target must be immobilized, stunned or unconcious; +9 vs. Fortitude; 3d6+4 damage, and ongoing 5 poison damage (save ends). |
| Massed Evil |
| The Ghast deals an extra 5 damage on melee attacks against an enemy with two or more ghouls or ghasts adjacent to it. |
| Alignment Chaotic Evil |
Languages Common |
|
| Skills Stealth +12 |
| Str 16 (+6) |
Dex 18 (+7) |
Wis 14 (+5) |
| Con 16 (+6) |
Int 11 (+3) |
Cha 10 (+3) |
|
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