The battle in this case is set up like so. Ironfist (remember him?) and Mog the Rogue (and here she is) have made another trip to town leaving the other four members (and here’s something on them) back at the tower working after the goblin attack left them bereft of a palisade around their supply hut and in general they’re trying to make the place more defensible. These play tests are kinda sorta turning into a bit of a themed series.
Anyway, Ironfist and Mog over a game of Trollops and Trolls strike up a conversation with Darta how has a partner, Lacee who’s been supplying the three local taverns with meat while she’s researching some rituals. Because of a slight… display when ritual went wrong they’ve been given orders to leave the town, well Darta has but Lacee is willing to go with her, knowing that she couldn’t make it on her own very long between cities.
So Ironfist, Mog, Darta and Lacee head back to the tower with a newly purchased wagon stuffed with supplies pulled by a bony swaybacked almost dead mule. Hey draft animals cost money. And besides with the Rules As Written, Ironfist could do a better job than a horse at pulling things.
They’re a few miles from the tower, up ahead and to the right they can see the last hill that leads them through Udai pass up to their watchtower.
And then Sssssssssstttt! Thunk! A crossbow bolt thuds into the mule’s throat from the right. A split second later another sinks deep into its eye socket from the left. (Party failed its passive perception check against the goblins and one sharpshooter got a critical and the other rolled only 1 short of critical damage total so I just ganked the mule dropping it in its tracks).
And we have our 4th encounter. Our four heroes, well technically 3 heroines and 1 hero (a lot higher rate of females in this character build), face down two goblin sharpshooters, two goblin warriors and six goblin cutters. Â During the process Ironfist and Darta both go down but Mog and Lacee manage to pull the irons out of the fire before it becomes a total wipe.
The encounter was rated as Hard, 600 exp against 4 characters and it did turn out that way. Two characters down, and two pretty badly beaten up before they downed all of them. One thing did come to light, don’t wait till single digits to use Second Chances. Ironfist didn’t get to use his thanks to a big critical with extra damage from one of the goblin warriors. Frankly their Great Position power rocks. Move 4 or more spaces and gain 1d6 on ranged attacks. I had the two of them zig zagging across the trail just to get that extra d6 damage and it worked out well. Or not well depending on your point of view.
I’ve actually got a character by character round by round (7 rounds to resolve the combat) description that I may write up tomorrow at some point as an example of game play which I personally love to read. Plus people can read it and go “OMG that’s not how that works you ‘tard!” and I can then figure out how to do it the right way or at least the way according to the rules.
Another thing that came out of it is that Rogues all by their self have a tough row to hoe, Mog went after one of the sharpshooters and as a result pretty much was reduced to Sly Flourish although for her that’s a 1d6+7 damage so it’s nothing to sneeze at. But she only managed to get combat advantage in the very last round and Lacee ganked the last warrior before she was able to take advantage of it.
Here’s a snapshot of the end of the Round 1 which was preceded by the Suprise round of course. Here you can see how our heroes have manuvered themselves as well as the two sided charge of the minions and the Warriors. The warriors didn’t get as far since they hurled javelins on their way in, the minons being armed with short swords rushed straight in using two moves. Â The red X’s are where Darta used her Scorching Burst.



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