A little something I whipped up. It’s a level 4 Elite so you could use them for the lowbies in life and give them nightmares and the heebie jeebies when they hear there’s a big boy beholder waiting for them somewhere.
Dark Eye’s although not truly related to Beholders are very similar in appearance and in many cases they play on this by those that don’t really know the difference. They tend to employ some humanoid races as servants and are fond of using goblinoid races because they’re easily cowed into submission.
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| Dark Gaze aura 2; at the start of each enemy’s turn, if that creature is within the aura and in the Dark Eye’s line of sight the eye uses one random power against that creature. | ||||||
| HP 90; Bloodied 45 | ||||||
| AC 18; Fortitude 18, Reflex 19, Will 18 | ||||||
| Speed fly 6 (hover) | ||||||
| Action Points 1 | ||||||
| +9 vs. AC; 1d8+4 damage | ||||||
| The Dark Eye can use one eye ray chosen from the list below. Using eye rays doesn’t provoke opportunity attacks. 1 – Mind Rip (Psychic): Ranged 6; +9 vs. Will; 1d8+4 and target is dazed until end of Dark Eye’s next turn (save ends). 2 – Winter’s Gaze (Cold): Ranged 6; +9 vs Reflex; 1d10+4 and target is slowed until end of Dark Eye’s next turn (save ends). 3 – Death’s Darkness (Necrotic): Ranged 6; +9 vs Fortitude; 1d10+4 damage and ongoing 5 damage (save ends). |
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| Close Burst 5; When first bloodied Dark Eye will use its Death’s Darkness power as a close burst. | ||||||
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Dark Eye Tactics
The Dark Eye will when possible station its minions in advantageous locations to take down any intruders into it’s lair. It will try to use it’s eye rays to the best advantage, using Winter’s Gaze to slow those attackers next to it.
Dark Eye Lore
A character knows the following information on a successful Nature check.
DC 15: Dark Eyes are fond of silver items and have been known to pursue the gaining of silver with extraordinary dedication.
DC 20: Dark Eyes have a submissive streak and can often be bluffed by those it perceives as stronger.