It’s my Destiny…

House Rule, Pen and Paper Add comments
Fate / Destiny

I’ve been pondering Fate Points from True 20. And while I never liked the term Fate points I do like the term Destiny Points.

I believe I’m going to try these out. What I intend to be for is a multitude of things that allow the characters to fulfill their destiny as Heroes as they’re destined (or fated if you like that word better) to be.

My initial thinking is a player will get one Destiny point for each + of their highest attribute. So an 18 Strength for example would give you 4 DP’s. On the ‘recycle’ time I’m still considering that. I believe they should refresh fully every level. So when you level you get them back. But that’s not quite heroic enough for me so I’m going to try also refreshing one DP when the characters kill a Solo mob aka Boss. That seems like a heroic thing to accomplish so they should be rewarded in their path to destiny. FYI Solo’s will also have destiny points equal to their Action Points.

Now what good are these you ask? Yeah I heard you in the back, you’re not exactly whispering there. Well I’m glad you asked. Some of the things I’ve got on the table for consideration are the following:

  • Change any one die into the minimum die roll to succeed or to fail. The die roll does not have be one rolled by you. That hit that was going to kill the wizard? Didn’t happen. You really really needed to make a Heal check? You got it. Falling down a cliff and you have one shot at grabbing a handy branch to stop your plummet to the jagged rocks below? No problem.
  • Re-roll a die, if it’s less than 10 then add 10. I only really see this as being a factor where a player really needed a natural 20 or there was a variable success result based on die roll as in perhaps a Skill or Knowledge check.
  • Gain useful and pertinent knowledge from a plausible source about one question. Completely at a loss as to which way to go? A passerby knows the way, a scrap of paper flutters by, the cleric receives a inspiration from her god.

I really don’t see increasing the number of DP a character has at this time. 4 re-rolls or 4 failures turned into successes don’t really seem all that overpowering to me given the number of times a player will roll dice during their level. And refreshing a point for a Solo kill seems appropriate and frankly for me Solo kills will likely be perhaps one per level, two at the most.

Anyway, there you have my take on a character’s heroic Destiny in the world.

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